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April 19, 2024, 08:27:14 am

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Eternal

3221
Yeah, if you build the sprite based on the concept picture, great. Friday is fine, there's no rush. ^_^
3222
@Zenius: Correct.

@LICH: Why can't you win the first battle? Aim for the Scholar and you're good.

@Kage: That's a good concept, Kage. Was that from FFXI? I thought in XI, your look changed with your armor.

@Silvas: Axes use their Vanilla formula, but have a chance of rending equipment. In hindsight, it probably is based on ASM'd moreso than 1.3, since I am using a few ASM hacks. The ones I'm using currently are the Defend (Damage -25%), Oil/Float weak to Fire/Wind, JP Scroll Fix, Weapon Strike Fix, and the X+1% Knockback ASM. In the future, I'm going to apply the Vanish and the Special Characters can go on Props ASM.
3223
If I can figure out -what- caused that exactly, I would love to use that on Hasted characters, somehow. Not sure it's possible, though.
3224
Some fun screenshots for you guys.

One is of a glitch that occurs after using Shadow Lance. It's pretty cool-looking, IMO. The second is a preview of the Aliste battle in Goland passage. It's a three-on-one, with Ramza, Beowulf, and Reis brawling it out with Aliste Rosenheim, loyal retainer to Archdeacon Bremondt Freitburg, who turned Reis into her dragon form!
3225
Spriting / Re: Cactuar?
April 28, 2010, 12:15:37 am
For casting they typically just reverse the order of their arms. Right arm goes down, left arm goes up, as seen in FFVIII.
3226
Regarding Holy Blade, I have no idea what causes that. It seems to do that on seemingly random actions that require MP. I'm guessing it's because I added an MP cost to a skill that normally didn't cost MP.

Tremor... I have no idea how to explain that. Regarding Confuse... it may have to do with starting your turn un-confused. Thanks for the report!
3227
Hmm, preferably, I would want it to look like a female version of the current Scholar, with glasses and such. I'm very much one for traditional FF class designs, although I'm no spriter so I can't really speak for how easily it could be done. I love Hal's design from FFIV: The After Years, and if anything, I would want the sprite to look similar to her's. Her design is below.

On a different note, my current task is putting Aliste, Bremondt, and Hell Wyrm into Newtype. Aliste will be battled in Goland Passage, rather than the Archaic Demon, and Bremondt as well as Hell Wyrm will be fought at Nelveska, rather than Worker 7. Look forward to some updates in the near future!
3228
Good to hear, Dom. Just make sure everything else is up-to-date. ^_^
3229
Spriting / Re: Official Sprite Request Section
April 27, 2010, 07:33:00 pm
If someone doesn't mind, could someone upload the Bremondt sprite from WotL? Sorry I'm requesting these WotL sprites, I'd rip them directly if I could. Thanks.
3230
@Kage: If you're playing the older version, Cloud is almost exactly how he is in Vanilla and 1.3. Regarding his Sidequest, I'm just referring to the Mustadio sidequest in general.

@LD: Hmm, I was thinking of a decent weapon whose weapon type I could keep the same as the Materia Blade, that would probably still have a decent amount of Mist remaining within over the years since the Cataclysm. Also, having it be a sword is kind of a dual-strategy for Balthier. You either give him Guns to give him range and constant damage, or give him the Highway Star, sacrifice your normal attack range, but have access to his very powerful Quickenings.
3231
I don't think there are any that use the formula, no. That can easily be changed, but the Lucavi currently don't have enough HP to warrant even needing it.
3232
Balthier has an all new skillset, totally different from Cloud's. However, to use Balthier's Quickenings, you need to equip the Highway Star, which is obtained during his sidequest. Just think of it has a new sprite with a new skillset.
3233
@Zenius: No more Climhazzard, but I might use the animation somewhere else. I love the Limit Break animations! Regarding the Enchanters, I think I did that a few other places. Whoops. Will fix now. Regarding Special units going on props, that's doable via FFTorgASM, but I never really considered doing it, although I like the idea.

@Doku: Great to see you doing this! Just so you know, Chapter 2's new translation isn't done yet. So don't feel you have to rush. =P
3234
You're awesome, Doku. Has anyone told you that? =P

There are a few errors with some events, though, and I would like that to be noted, if possible.
3235
I'd like that very much actually. Go for it! =D
3236
Good to hear. Give me feedback on the new translation for Chapter 1, guys. If a huge majority of people don't like it, I won't continue it into Chapters 2, 3, and 4. I do, however, have plans of releasing Newtype with Complete's PSP translation, however, so people will have a variety of choices of which translation they prefer.

New Known Issue: Algus will repeat a line twice in Mandalia, and his "reinforcements" line will appear blank.
3237
Sorry about all these issues, guys, I didn't think there would be a problem with the .zipping of it. Redownload it and it should work now. Note, though, that it's a .7z file. I'm not sure if WinRAR will extract it, but I know 7Zip does. Also, since I remade the patch, you guys also get Shadow Lance Gafgarion. Yay! =P
3238
Fixing it now.
3239
OK, so apparently there wasn't .ppf at the end of the filename. I swear 7Zip is removing it or something. Before patching, add .ppf to the end of the file name, and PPF-o-Matic should recognize it.
3240
Reuploaded it with a shorter name. Hopefully it'll work now.