If anything, this shows that more full-time casters need to run silence protection. Granted silence isn't as common as, say, don't act, it can still be a huge problem if they run across teams that do use silence.
Anyways, my thoughts on the team. Team is all around decent. From what I see, the team severely lacks status removal and MP restoration. Granted the wizard practically has no MP problems and the archer + samurai don't need it period, the oracle definetly needs it because she seems to be a good sandbagger with those Raise 2's, but once's she's out of MP, she's basically boned, and the team starts falling apart. I would consider running either Move-MP Up or Absorb MP, Ether or Hi-Ether on Archer, or, at the very least, run Spell Absorb. Or you could try running Summon Magic on Wizard and running Carbunkle. Something to restore her MP when she runs out (or if against a team that's packing Bizen Boat). Archer I already mentioned in the video; Barbuta not really worth running Equip Armor for. I would say Crystal Helmet because quite a number of teams have some form of don't act on them somewhere, usually Paralyze (or Arm Aim/Blackmail/Kagesougi if it procs don't act, and there's even a few Silfs here and there), and you don't want him don't acted because he's one of your better damage dealers. And he's the only one on your team that can cure don't act. But that's just me. Samurai is fine basically; I'd try Koutetsu Knife instead of Kiyomori since he's already got MA Save and can keep himself alive decently well though.
Overall, not bad for your first team though. Your team did good overall. But as said before, switch some stuff around and they'll be better off. Also, just keep in mind that dark and fire are two of the more common elements found on other teams. Just my two cents. Welcome to Arena, by the way.
Anyways, my thoughts on the team. Team is all around decent. From what I see, the team severely lacks status removal and MP restoration. Granted the wizard practically has no MP problems and the archer + samurai don't need it period, the oracle definetly needs it because she seems to be a good sandbagger with those Raise 2's, but once's she's out of MP, she's basically boned, and the team starts falling apart. I would consider running either Move-MP Up or Absorb MP, Ether or Hi-Ether on Archer, or, at the very least, run Spell Absorb. Or you could try running Summon Magic on Wizard and running Carbunkle. Something to restore her MP when she runs out (or if against a team that's packing Bizen Boat). Archer I already mentioned in the video; Barbuta not really worth running Equip Armor for. I would say Crystal Helmet because quite a number of teams have some form of don't act on them somewhere, usually Paralyze (or Arm Aim/Blackmail/Kagesougi if it procs don't act, and there's even a few Silfs here and there), and you don't want him don't acted because he's one of your better damage dealers. And he's the only one on your team that can cure don't act. But that's just me. Samurai is fine basically; I'd try Koutetsu Knife instead of Kiyomori since he's already got MA Save and can keep himself alive decently well though.
Overall, not bad for your first team though. Your team did good overall. But as said before, switch some stuff around and they'll be better off. Also, just keep in mind that dark and fire are two of the more common elements found on other teams. Just my two cents. Welcome to Arena, by the way.