Final Fantasy Hacktics

General => Mercenaries => Archives => Mercenaries Spriting Forum => Topic started by: MiKeMiTchi on August 07, 2009, 05:50:42 am

Title: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: MiKeMiTchi on August 07, 2009, 05:50:42 am
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Post by: LastingDawn on August 07, 2009, 12:02:19 pm
The Scholar is an interesting base but the Reliquian... is completely off. The Reliquian is basically an Antique dealer (The original name we had planned for them was Antiquirian) Guns and all that... jazz? Really don't fit it very well, in fact, we have a traditional Minwu sprite for him, sort of as an ode to FF2 (Minwu is my favorite character in it) as well as the Dragon Warrior series, with the look being slightly reminiscent of the Merchant . That sprite (fully complete except a portrait, maybe one of you fellows can help out with that, it is the topic called "A Portrait for Minwu" in the Spriting section, should be on the second page.)

In reality, I wanted a more gritty look for some of the classes, for instance the Invoker, I would like it to be a human version of...

(http://shrines.rpgclassics.com/psx/vs/enemy/lich.gif)

The cantor, should look a little bit more rough and tumble then the traditional White Mage, they do use Shields and Swords now, as it stands.

The problem with the Arbalist design there is that it seems a bit close to the Sniper in FFTA, granted the only thing I ever imagined for an Arbalist was sunglasses on an Archer sprite, hehe.

Though I do particularly like the Scholar design, I'm not sure what class it could openly be used for.
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Post by: MiKeMiTchi on August 07, 2009, 12:39:58 pm
^ Ahh. The trad image for an invoker.
Should we keep the Black Mage's face if ever?
 
How about the Traveler job for the scholar w/out hat? hehe..

The cantor would be close to a Paladin, as it seems.
I personally like Yuna's Psychic Job for the Inquisitor job, bec. it's purple!!
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Post by: Archael on August 07, 2009, 12:53:40 pm
Arbalist

(http://api.ning.com/files/vaWNwGmsTf3NtLIFzBdCQzHyRuB13W8nljohG7fgNxZNtavU-YPBc*S9KvYxEut4ELVkOUWCStl8HzMnPh7muMaj9RuEiDle/warden.jpg)

wc3 warden but with 2 xbows
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Post by: LastingDawn on August 07, 2009, 01:38:25 pm
Well Voldemort, keep in mind that in Mercenaries, Arbalists are Very lightly defended, being the only class unable to equip any sort of headgear.

The traveler in essence is a fallen scholar, or a scholar that has lost it's way so an inverted scholar look would certainly be of much interest to me, but no, the Invoker is planned to show their face.

Inquisitor though is a bit trickier... they are Mage-Slaying Knights, after all. But I can't think of a fitting design, something very... holy and self righteous would be an interesting combination, but most Inquisitor's in Mercenaries aren't actual Inquisitor's, they're just using the monicker of a company from many ages past.
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Post by: boomkick on August 07, 2009, 02:19:27 pm
Myabe for Inquisitor

(http://images.elfwood.com/art/h/e/henyokid/paladin_01.jpg)
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Post by: Archael on August 07, 2009, 05:58:44 pm
yeah, Arbalist is lightly armored

it's just a concept for the style though
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Post by: MiKeMiTchi on August 07, 2009, 06:50:42 pm
Inquisitors are MA based, swords and armors probably won't fit them.


Maybe I should add the job info in the first post..
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Post by: Archael on August 07, 2009, 07:33:57 pm
you can have a MA based armored guy
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Post by: LastingDawn on August 07, 2009, 10:44:01 pm
That's true, especially since they can equip all manner of heavy armor, hehe. While they're MA based, they can't equip Robes, because well... they use Magic to fight Magic. Also as for the design concept of the Arbalist, I really like that Dalton type full body cape thing, just without armor. Full body capes are pretty fancy, and they shouldn't take Too much effort to sprite.
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Post by: MiKeMiTchi on August 08, 2009, 09:45:35 am
Oh I see. Too bad.. I expected Inquisitors to be kinda like Sages\Professors in Ragnarok Online, or
something that will make them look very studious and intelligent.

So inquisitors are some kind of green warder? hehe.
because MP is green!


Can you link me to the Minwu sprite?


What about the Hessian and Trancer?
Traditional Hessian Look?
Trancer = Freelancer? = Anything cool?



WC3's, or DotA's Mortred might fit uniquely for the Arbalist..
Are Arbalist some kind of Assassins?

--
cute. :P
(http://www.fiestafan.com/wiki/images/6/6a/Archer.jpg)
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Post by: mav on August 08, 2009, 10:35:56 am
Here's the page with the Minwu sprite (http://www.ffhacktics.com/forum/viewtopic.php?t=2662). Still needs a portrait, of course, but he's pretty much done. I'll take a stab at the portrait myself, but know that nothing good will come of this. Oh, LD could you elaborate on what you mean by "inverted scholar" for the Traveler's appearance? That sounds too cool to let up.
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Post by: MiKeMiTchi on August 08, 2009, 10:57:28 am
Yeah, the Minwu sprite fits Reliquian well. They both sound ancient. :)
Thanks for the link, mav.
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Post by: mav on August 08, 2009, 11:25:44 am
...I've attached a Minwu Portrait Work-In-Progress. It's not complete, and it needs work (mostly with shading), it's lacking Minwu's signature jewel, and it doesn't look exactly the same as it did in FF2. If anyone wants to work on it from here, be my guest, as I don't see myself working too much more on it.
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Post by: MiKeMiTchi on August 08, 2009, 12:30:19 pm
My try from mav's portrait:

(http://i145.photobucket.com/albums/r228/MiKeMiTchi/reliquianbeta.png)
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Post by: Cheetah on August 08, 2009, 12:41:10 pm
Decent portrait attempts guys, but it definitely needs a lot of work. I don't have any suggestions right now, other then that you should probably add some more color somehow so it isn't quite so monochrome.
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Post by: mav on August 08, 2009, 01:04:23 pm
Yeah, part of the reason I gave up on a Minwu portrait is cause he's whole garb can come off as dull so easily...I'll work with the colors and shading on mine, but I'm having a lazy streak at the moment.
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Post by: Kagebunji on August 08, 2009, 03:56:05 pm
I wil gladly create this female arbalist after I finish Demon Knight (wich is coming along just great!), give final image of male and I will try to do it too
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Post by: Zozma on August 08, 2009, 03:58:27 pm
i.. know you put work into it, but it still looks like hes hiding the ninja costume under there or something. gonna get rid of some parts right?
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Post by: mav on August 08, 2009, 04:30:18 pm
Yeah. As far as my portrait goes, I started with the turban and then worked on recoloring (skin and clothing). I'll reshape his mask to the more familiar triangle shape, give him the jewels on his turban, and hopefully replace his eyes too.

Eventually.

EDIT: Alright, I decided to just go crazy and see what happened; the result is the attachment. Please, offer any advice or criticism you have. Also I couldn't figure out where to place the jewel on his turban, so I'd definitely like some input on that. And as always, I have no objection to anyone who wants to take this off my hands and do whatever to it. Note, I will clean up the palette soon, once the base of the sprite is done or acceptable.

EDIT 2: Alright, I have another version pretty much ready, but I'd rather hear what you guys think about this one before I post the next version. The only difference is a piece of cloth that extends from the turban, to cover the left side of the mask. Still the same colors, but it pulls things together a little differently.
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Post by: MiKeMiTchi on August 08, 2009, 09:48:20 pm
@Kagebunji
Take note that images submitted are not official yet,
except for the Male Reliquian, bec. the class has already a sprite palette.
But I would really be grateful if want to try.

@mav
Make the turban more realistic, Make the colors a bit brighter. Add the jewel! :)
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Post by: mav on August 08, 2009, 10:03:56 pm
Thanks for the reply Mike. Maybe I should start posting in the actual Minwu topic, to prevent this one from getting too derailed...

Anyhow, I took some of your suggestions. With the jewel and turban--actually, I just stole your turban and modified it slightly--though the colors will come pretty soon. Right now he looks like he's spent too much time in the desert, but I'll clean that up in a post or two.

EDIT: The one on top is before I incorporated Mike's suggestions. Note the flap to the left of the mask, and the lack of the jewel on the old-style turban.

The second image is after I incorporated Mike's suggestions.
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Post by: MiKeMiTchi on August 08, 2009, 10:39:54 pm
That's what I'm talking about!
I'm not familiar with Minwu from FF2 though.

the 2nd one fits better with the sprite and it looks clean. :)
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Post by: LastingDawn on August 09, 2009, 10:55:21 am
I think that one is perfect! Very detailed for only 16 colors!
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Post by: MiKeMiTchi on August 09, 2009, 10:59:57 am
Is it official now? I mean, the Male Reliquian's sprite and portrait?
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Post by: Archael on August 09, 2009, 12:29:00 pm
holy shit.

@ mav

I LOVE that reliquian portrait

can't wait to see the sprite dude.. seriously
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Post by: mav on August 09, 2009, 12:45:27 pm
Hah, many thanks guys. I modified the turban's colors slightly, but if you guys like this, I'd rather not fix something that wasn't broken. For colors though, how should this go down? Right now the sprite is more like Minwu: darker skin, white robes, red jewel. I could definitely pick cleaner shades of white and lighten his skin, but that's up to you guys.
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Post by: MiKeMiTchi on August 09, 2009, 01:00:50 pm
That's up with the sprite, too. :)

The portrait is great, need some improvements,
but I don't really care.

It's good as it is.
I'm placing it in the first post now..
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Post by: mav on August 09, 2009, 01:04:16 pm
Alright, lemme show you guys what it looks like with the modified turban, a different "color" white, and lighter skin.

Note: this is definitely 16 colors (others may have been 17) and should be the correct portrait size.
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Post by: Archael on August 09, 2009, 01:15:52 pm
(http://www.ffhacktics.com/forum/files/minwu_205.png)

(http://www.ffhacktics.com/forum/files/minwu2_163.png)


I like this one alot better
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Post by: MiKeMiTchi on August 09, 2009, 01:35:45 pm
Hmm.. that might be too light, mav. Lower the saturation, maybe?
I agree, I like the previous one because of the dullness. :P
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Post by: mav on August 09, 2009, 01:52:08 pm
Alright, so I changed the palette again. At this point, I'm starting to like the palette I started with, so...

Anyway, changes: gray (as opposed to blue) hues on his clothes, dark skin (again), and I think that's it. This is using a similar color scheme to this female Priest (http://www.ffhacktics.com/forum/images/avatars/gallery/female/79-4.gif).
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Post by: MiKeMiTchi on August 09, 2009, 02:02:13 pm
Although I did like the colors on the last one,
I realized that the colors on the previous one fits better.
What do you think?

Compare it here:
http://www.ffhacktics.com/forum/viewtopic.php?t=2662 (http://www.ffhacktics.com/forum/viewtopic.php?t=2662)

For me, Last or previous..
It doesn't matter that much at the moment.
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Post by: Archael on August 09, 2009, 02:05:49 pm
yeah the dark skin looks alot better
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Post by: mav on August 09, 2009, 02:15:45 pm
Alright, once again. This time I used this robe color (http://www.ffhacktics.com/forum/images/avatars/gallery/female/79-0.gif); it's off-white, but looks a bit cleaner and matches the sprite a little more nicely, in my opinion.
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Post by: MiKeMiTchi on August 09, 2009, 02:31:50 pm
The colors are nice once again.
But I still think the shading is better on the previous one.

*Okay.. need to sleep*
it's 2:30AM in my country..
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Post by: LastingDawn on August 09, 2009, 07:15:16 pm
Hmm, that almost has an odd... almost pinkish glow to it, I really like the modified grey one. Also yes, as these are generics, but not generics that join you hence skin color, hair color, etc, is meaningless. The dark skin is a very nice touch, which just perfects the Minwu sprite. The Reliquian male has a sprite! Now I am curious to see what you come up with a female Reliquian.
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Post by: Archael on August 09, 2009, 07:27:27 pm
Wait, so is this a sprite for Minwu? Or just Male Reliquian?

if so, just make these the 4 palettes
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Post by: LastingDawn on August 09, 2009, 08:01:30 pm
Oh, good point! Yep, just Male Reliquian. Minwu is mentioned, but he's not a character living and breathing by any stretch.

So yes, I could see very creative palettes for these fellows (don't worry about holding uniform to FFT, the more varied the palettes, the better.)
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Post by: mav on August 09, 2009, 08:12:47 pm
Hah. Well anyway, I've attached the portrait that resembles the sprite pretty well. I'll probably bump the original Minwu topic as well.

I think I could easily do other palettes as well; let me know and you shall receive.
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Post by: LastingDawn on August 09, 2009, 08:29:32 pm
Certainly, 5 other palettes, using that sprite and portrait would be more then optimal, you seem to have a great artistic sense, so I feel it best to leave this with yourself and MikeMitchi.
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Post by: mav on August 09, 2009, 09:46:41 pm
You're putting faith in me, LD? Well, thankfully I can do palette changes with some insane speed--so if you need the actual sprite to be recolored quickly, I can hop to that too.

Anyhow, please, please be extremely critical of the color choices. I kinda picked 'em randomly.

Note: all of 'em are 16 colors. Apparently my earlier submission was...20.
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Post by: Archael on August 09, 2009, 09:52:50 pm
#1, #3, and #5 are keepers

can we see some more?

they all look good, I'm just being really picky btw

Crimson red cloak maybe?
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Post by: mav on August 09, 2009, 10:02:22 pm
Alright, I added two more, kept the others there for visuals' sake.

Thanks for the speedy reply, Arch.
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Post by: Cheetah on August 09, 2009, 10:19:45 pm
Looking good, though that last green one needs some work. Don't forget that you can change skin tone and hair color as well to a certain extent. Depends on how the colors are balanced out.
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Post by: mav on August 09, 2009, 10:30:53 pm
Yeah, the green one came out too...bright. Anyhow, I replaced that with a darker green (which I also don't like) and also added a couple more, for your viewing pleasure. I kinda ran outta ideas quick, so if you guys have any, feel free to let me know.

As far as skin (and, by extension, hair) goes, I'll probably replace that manually. As it'll take a more dedicated eye than what I'm doing now.

Prepare yourself for a proverbial rainbow.
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Post by: LastingDawn on August 09, 2009, 10:42:49 pm
Haha! Oh, I simply adore 1, 2, 3, 7, 9,! That is some very fine palette work, the rest are good, but it's difficult to choose with quality all around!
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Post by: Archael on August 09, 2009, 10:44:44 pm
tough decisions

pick a balanced 5 palettes, and you'll be ok

they all look good

I like that yellow one alot
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Post by: MiKeMiTchi on August 09, 2009, 10:53:18 pm
Yes.. tough!!

(http://www.ffhacktics.com/forum/files/minwu_pals_206.png)
My picks: #1, 2, 4, 5 and 8.
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Post by: Archael on August 09, 2009, 11:03:22 pm
I'd go with 1, 4, 5, 9 and 12

best looking and very different from eachother
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Post by: mav on August 09, 2009, 11:14:27 pm
Can we use a total of five palettes or six? I've never been completely sure...I mean, Vanilla used 5 for humans and 3 for monsters, but aren't there 6 "slots" total anyway?

Oh and thanks for your input on the color choices, everyone. Whoever makes the final call has a tough job.
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Post by: LastingDawn on August 09, 2009, 11:17:58 pm
There are eight actually, but without a currently slightly unstable hack, the rest can't be normally accessed. So there's only five in normal gameplay.
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Post by: mav on August 09, 2009, 11:44:33 pm
Ah, good to know.

So what have we decided folks? If we can pick the five that will definitely be in-game, an if the sprite is ready, and I believe it is, I'll get my hand on editing those too; complete sprites with matching portraits should be nice.
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Post by: LastingDawn on August 09, 2009, 11:55:02 pm
Hmm, a highly difficult decision! Well, what better way then to settle this then with a poll!
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Post by: MiKeMiTchi on August 10, 2009, 02:07:06 am
EDIT: Updated First Post.

Oh nifty! There's a poll already.
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Post by: Kagebunji on August 17, 2009, 01:20:52 pm
(http://i92.photobucket.com/albums/l37/Narume13/Anime%20Guys/somedarkdude.jpg)

I found this image, and LD said it will fit for Traveller.

(http://i30.tinypic.com/n33wow.jpg)

And here is Female Arbalist, I'm currently working on it.
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Post by: Kagebunji on August 17, 2009, 04:11:40 pm
(http://i32.tinypic.com/n6pdsn.png)

This is how the sprite looks like
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Post by: SilvasRuin on August 17, 2009, 06:03:43 pm
The colors are... glaring compared to other FFT sprites.  You might want to borrow some colors from other vanilla sprites for the colors, as I've seen advised so often.
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Post by: MiKeMiTchi on August 17, 2009, 06:10:00 pm
^ I like the traveller.
If I work on it, I'll change the concept though. :)

Sir LD:
Should I continue working on the gambler sprite type1?
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Post by: Kagebunji on August 17, 2009, 06:14:11 pm
^Just delete his ears, hat and cloack are a things that make him rare, LD said so.
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Post by: philsov on August 18, 2009, 12:33:34 am
for the invoker, I was actually thinking more along the lines of the psychic elemental from heroes of might and magic 3.  Largely because of the black mage-like face, but also it gets a cool swammy-like hat, and hats are awesome for portraits and easy unit ID.

just a thought; slap some arms on and you're golden.
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Post by: Kagebunji on August 18, 2009, 02:38:28 am
^ Heroes 3, huh? Good choice.
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Post by: LastingDawn on August 18, 2009, 11:45:26 am
It is in essence a much simpler way to do it then creating a completely new sprite, since this model from Heroes of Might & Magic almost seems like an advanced Black Mage. It would be pretty simple, just make the robes a bit more fancy, give it the Swammy hat and it is pretty good to go.
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Post by: Archael on August 18, 2009, 12:24:48 pm
INVOKER ALREADY HAS A SPRITE YOU COMMUNIST!

(http://shrines.rpgclassics.com/psx/vs/enemy/lich.gif)
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Post by: LastingDawn on August 18, 2009, 12:31:40 pm
Though Ideally yes, I would love to see an Invoker sprite based on the Lich from Vagrant Story. But if that can't be done... (for really whatever reason) then the model above should suffice as well.
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Post by: Kagebunji on August 18, 2009, 03:25:24 pm
LD, currently all spriters and spriter imitator (me) are busy with other jobs ;). But I will try to do something about him.
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Post by: MiKeMiTchi on August 21, 2009, 10:22:02 am
I made a concept sprite.
This might be for the traveler or scryer..
I don't know.

(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/concept.png)

(He has a bag like the chemist's at the back)
I used the male chemist, ninja, monk and 40yr old man for basis.
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Post by: LastingDawn on August 21, 2009, 11:19:40 am
While nice, it doesn't really look... magical enough, the Scryer, though only Rune users, are still proficient at magic, that would mean that they wouldn't have such a rugged look in terms of that. Granted though we have yet to find a fitting concept...
But... That in itself is a Fantastic concept for a rehauled Monk look!
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Post by: MiKeMiTchi on August 21, 2009, 11:30:33 am
I cannot but agree. :)
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Post by: SplashWoman on August 21, 2009, 11:55:22 am
QuoteGranted though we have yet to find a fitting concept...

After I finsih what I'm doing currently... or before if you want, I can do some concept outfit sketches based on the VS Lich screenshot, maybe to get a closer starting point for a costume?
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Post by: LastingDawn on August 21, 2009, 12:20:11 pm
Ah, that's specifically for the Invoker, but sure, that sounds like a good idea. We're in no rush though, I would prefer it if you finished the Alicia concept art first, then onto the Invoker, or if you have your own ideas about the scryers look, feel free to jot that down as well.
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Post by: Asmo X on August 21, 2009, 12:36:12 pm
Would something like this be good for the Scryer?

(http://i426.photobucket.com/albums/pp347/Asmoad/th_richdude.png)
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Post by: LastingDawn on August 21, 2009, 12:53:04 pm
Hmm... a bit plain, but they aren't master magic users. It looks a bit much like a Bard though, perhaps if it had a bit more differentiation though I do like the jacket, but I can't help but feel that makes him look a bit like Ramza, or maybe that's the boots... hmm. How does black hair look on this sprite?
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Post by: Asmo X on August 21, 2009, 01:00:56 pm
I could just change the head totally and try a new colour for the jacket for it doesn't look like ch1 Ramza

Also, something like this for the Invoker?

(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoker.png)
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Post by: LastingDawn on August 21, 2009, 01:09:03 pm
Hmm, that is an interesting concept... though I think I would also like to see their sleeves. The robes of the Lich aren't so baggy and large as well, they are rather slim and well fitting (well... as well fitting as a skeleton can possibly be...) so if possible a less baggy robe with sleeves would be pretty preferable.
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Post by: Kagebunji on August 21, 2009, 01:22:00 pm
What's this thing on his head?
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Post by: Archael on August 21, 2009, 02:42:21 pm
I like Asmo's invoker concept

very nice I like!
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Post by: Kagebunji on August 21, 2009, 03:12:57 pm
It is good, but what he got on his head?!
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Post by: Archael on August 21, 2009, 04:10:01 pm
a hood
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Post by: Kagebunji on August 21, 2009, 04:32:14 pm
It look quite strange for me, it should cover his head a bit more IMO
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Post by: MiKeMiTchi on August 21, 2009, 06:14:30 pm
Quote(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoker.png)

Great start.

For me,
~make the skin color a bit more like humans. :P
~fix the hood?
~yeah, I think it'll be good to have sleeves.
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Post by: dwib on August 21, 2009, 06:36:07 pm
I agree with making the skin human colored, and the hood needs to be pulled down further on his forehead
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Post by: Asmo X on August 22, 2009, 06:48:29 am
I kept the face pale because its similar to the one in that concept picture from VS that someone posted. Also, it will have a better hood. I did that sprite in 5 minutes and the hood in about 30 seconds. The far side is pulled up to the edge of his eye and the close side is back around his temple. It fits over his head like a swimming cap. Its neither good nor finished. My current plan is to use that head with ch1 ramza torso, female lancer lower body and tweak it all until its looks seamless and not like the parts. I think that will put it closer to the concept.
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Post by: Asmo X on August 22, 2009, 11:49:23 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoke2.png)

Closer?

Edit: slight tweak
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Post by: LastingDawn on August 22, 2009, 01:14:05 pm
Oh yes, I like that close fitting robe, the hood is pretty balanced now as well, though Ideally I would like half of their face covered with a skull mask, (covering their eyes) with the rest being pale skin color, if possible of course. I'd say using some of that fellow's Humanized skeleton might do justice to that idea.
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Post by: mav on August 22, 2009, 01:22:12 pm
Fuck, that's a cool looking sprite. I think more of the face could be covered by the hood, but it's no big deal. The skeleton mask would definitely pull this together. Great job man.
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Post by: Asmo X on August 22, 2009, 02:02:34 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoketweak.png)


???
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Post by: LastingDawn on August 22, 2009, 02:13:03 pm
Oh yes! That is precisely what I was hoping for! That is fantastic! A great concept and a fantastic base! The hood even looks to fit better then it had before, though my only request is that the skin be changed to something... similar to the VincentCraven sprite, the bluish tint is just a bit... out there for me. (says the guy who has main characters with Pink and Purple hair...)
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Post by: mav on August 22, 2009, 02:15:57 pm
The eyes look a little boxy, but otherwise it's pretty good.
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Post by: beawulfx on August 22, 2009, 03:50:35 pm
I dig that. With an awesome portrait showing exactly what is going on with the mask it would be great, because I think it might be a bit hard to tell IF you had no idea what it was.
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Post by: Kagebunji on August 22, 2009, 10:26:29 pm
His eyes look soo sad :0
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Post by: Asmo X on August 22, 2009, 11:53:19 pm
yeah half a skull mask is a pretty tall order to be honest
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Post by: Asmo X on August 23, 2009, 12:39:50 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoker2.png)

Ok I got the mask to look way more like a mask and more like a (half a) skull. LD, the vincent skin palette looks too much like bone. I just kind of left the blue for now until I think of something else. It's not too out there anyway. People's skin can turn blue. Maybe we can swing it so the Invoker doesn't breathe.
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Post by: SilvasRuin on August 23, 2009, 12:43:54 am
Or paint/something else they'd color their skin with.  The latest one looks fantastic, in my opinion.  The hood and mask are very clear.
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Post by: Asmo X on August 23, 2009, 12:51:43 am
Thanks. I actually think the hood needs a slight touch up. It took some damage while I was making the mask.
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Post by: MiKeMiTchi on August 23, 2009, 02:37:36 am
That invoker looks scaryyyy!!

Hmm.. Sir LD liked the conecpt,..
then.. I'd like it too!

The latest sprite gives uniqueness to the job wheel!
I hope others get some uniqueness with thier faces, too.

EDIT:
I have finished the male gambler sprite!!

Here's the colors:
(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/gambpalwipprev.png)

Does anyone know how I can test them in-game using FFTpatcher?
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Post by: Kagebunji on August 23, 2009, 09:46:55 am
Don't use FFTpatcher, use Shishi, it's a lot easier
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Post by: Asmo X on August 23, 2009, 09:58:59 am
Ok now i have a better look at it. It's a good sprite, you just have to get over your fear of heavy shading. Look at the cuffs above the boots on the first palette and the bright green on the 5th (watch the saturation on those bright greens and blues). These areas look pretty flat, like you were afraid to go hard with dark shading. The same problem occurs with a lot of the jackets. Look at the blue one on the end. Thats good. You can see how this jacket is shaded more effectively than, say, the 3rd or 4th. The brown jacket is good too; probably the best of them all. Also, whats that bit of colour between the legs on pretty much all of them?
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Post by: LastingDawn on August 23, 2009, 10:38:19 am
Hmm, sorry Asmo, I meant to reply last night, but just as I had, the site shut down on me, heh... so...

Quote from: "Asmo X"(http://i426.photobucket.com/albums/pp347/Asmoad/th_invoker2.png)

Ok I got the mask to look way more like a mask and more like a (half a) skull. LD, the vincent skin palette looks too much like bone. I just kind of left the blue for now until I think of something else. It's not too out there anyway. People's skin can turn blue. Maybe we can swing it so the Invoker doesn't breathe.

Well the Invoker Does betray the Mist, meaning that they don't gain any magic power from the natural flow of things (hence the only way for them to have MP are Grimoires)

Would Blue Skin be a side effect of that...? While easy enough to say "yes it is", then why wouldn't it apply to Rad or Ramza when they're in the Invoker class, that's my main problem with that, of course... normal Invoker's can be viewed as a bit more chaotic and a less grip on reality, that they themselves painted themselves blue for some reason or another, I can work it in to their origin, sure. Also the mask looks great! I really like how this is shaping up.


And as for you MikeMitchi, you work pretty fast... this is the fastest I can think of that a sprite's been done, though yes, I would take Asmo's advice. (unfortunately I'm not too artistically inclined, with those keen eyes of his he can spot nearly anything wrong with... well anything) Great work though! This would be the second official job sprite done!
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Post by: Asmo X on August 23, 2009, 10:52:32 am
Well thats kind of a problem with all the special characters. Some of them looked armoured even when they are in mage classes that can't equip armour. Also, the female mimes turn into cats or something whereas the specials don't. Maybe it's a mask, I dunno. I don't think they intended for people to think too hard about it.
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Post by: MiKeMiTchi on August 23, 2009, 11:14:37 am
Okay. I'll fix them.
This might take long. :)

LD, I did rush the color palettes. I'll work on it again.
Btw, how can I choose the palette color of a unit in FFTpatcher?
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Post by: Asmo X on August 23, 2009, 11:47:30 am
in the entd. Highlight whatever unit and there should be an option to set the palette.
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Post by: MiKeMiTchi on August 23, 2009, 11:57:49 am
Where? In which slot?
I don't know what value to place in the Palette slot to test the other colors of the sprite.
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Post by: goldblade0 on August 23, 2009, 11:58:19 am
Thought of this when I saw the idea for the Inquisitor.  Links are outher various pics for viewing, so I can be lazy and dont need to find them.

(http://images.absoluteanime.com/fate_stay_night/saber.jpg)

http://i3.tinypic.com/6pgc51z.jpg
This one the middle, and maybe the one on the left as a alternate palette.
http://img90.imageshack.us/img90/6527/saber1024zd3.png
http://sunfizz98.files.wordpress.com/2008/11/saber-3costumes.jpg
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Post by: Kagebunji on August 23, 2009, 12:02:03 pm
Hell yeah! I think I can create something!(if LD accepts this image), but isn't she resembling Agrias too much?
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Post by: MiKeMiTchi on August 23, 2009, 12:03:15 pm
Kawaii no Saber desu!!

hehe.. I like it for the Inquisitor.
What the hell.. I forgot Saber!!
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Post by: goldblade0 on August 23, 2009, 12:03:32 pm
Well even if he dosent could you make it, I was also kinda planning on snatching it for a small patch of mine.
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Post by: Kagebunji on August 23, 2009, 12:08:23 pm
If you post normal sprite of Agrias(samurai male and knight female too please?), I will try my hand at it. I ask for those 3 sprites, because I accidentally erased them while playing with shishi XD.
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Post by: mav on August 23, 2009, 12:12:24 pm
Quote from: "MiKeMiTchi"(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/gambpalwipprev.png)
Whoa! Well done. Have you actually completed all the palettes in Shishi? And what of the portraits? Did we even have a 16 color one?

I see something is up with the eyes, but I think you'll have that taken care of soon. The best looking (aside from the original) are the last three on the right: the color flows naturally and the shading doesn't seem off. I'd suggest a color other than yellow for the second to last one on the right, but whatever. The second sprite from the left needs a darker jacket or something...Nonetheless, WELL DONE.
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Post by: MiKeMiTchi on August 23, 2009, 12:18:00 pm
Thanks mav. :P
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Post by: Cheetah on August 23, 2009, 12:23:44 pm
As for the different palettes for the gambler. Don't be afraid to change the hair color and skin tone, they do that all the time in FFT sprites and it is often for the best.
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Post by: goldblade0 on August 23, 2009, 12:31:21 pm
Kagebunji I PMed them to you, though I think I missed one, kinda hard to tell.
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Post by: MiKeMiTchi on August 23, 2009, 12:32:25 pm
Sure thing. I did change the skin tone a bit in the 2nd and 5th palette. :P
But I guess you're right. Let's make some of 'em darker!
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Post by: mav on August 23, 2009, 12:33:53 pm
And with eight palettes, it may just be necessary...though it's gonna take a little more time and it'll be a wee bit tougher. Anyhow, looking at the portrait, I don't think it'll be tough to change the jacket and shirt (especially in Shishi), but skin and hair may take some getting used to (unless you cheat, like me, in which case you can technically do it pretty quickly).

Let me know if you need help with anything.
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Post by: Kagebunji on August 23, 2009, 12:47:19 pm
GB, there is nothing in this PM XD, just open shishi, then open Agrias/Male Samu/ Female Knight sprite (click two times at the sprite), then select SPR tab, and select "export SPR", and when you send PM add the sprite to it(as attachement)
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Post by: mav on August 23, 2009, 01:16:48 pm
Wait, if you're missing sprites, why can't you just download them off this page (http://www.ffhacktics.com/spr.php) and import them through Shishi?
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Post by: Kagebunji on August 23, 2009, 01:18:31 pm
Try to download yourself :/ I tried two times already...
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Post by: goldblade0 on August 23, 2009, 01:23:11 pm
I'll just post them here
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Post by: mav on August 23, 2009, 01:44:33 pm
Quote from: "Kagebunji"Try to download yourself :/ I tried two times already...
Ah my mistake...

I was looking at the Inquisitor and I think a modification of Orlandu's sprite might work for 'em. The Male Inquisitors would just need a head swap, long hair (possibly), a hood (on or off), and some recoloring.

EDIT: See attachment for an example.
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Post by: beawulfx on August 23, 2009, 02:01:27 pm
Ooh, I like that. He looks pretty cool. I assume Orlandu pops up somewhere in the game, if so it might be better to throw the hood down and distinguish it a bit, if it can be made well. I think that might look better, perhaps.
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Post by: mav on August 23, 2009, 02:07:22 pm
Yeah, it looks like he has to have the hood down. Even though that's technically not Orlandu's hood (it's Rofel's) it didn't help differentiate that sprite from its base.

EDIT: Version 2.
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Post by: Kagebunji on August 23, 2009, 02:25:24 pm
I had almost completed F_Inquisitor, but electricity got down...

Great concept of male inquisitor Mav, just make the whole a little brighter.

Second one look strange, probably cause of head
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Post by: mav on August 23, 2009, 02:36:37 pm
Brightened the cape, fixed the head--I dunno what happened with the last one, improper placement, I suppose...
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Post by: beawulfx on August 23, 2009, 02:42:53 pm
Nice, I really like that. I am a sucker for any new sprites though, they really look great when done well. I think that's a winning concept, but LD knows much more about the job I suppose!
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Post by: Kagebunji on August 23, 2009, 02:43:27 pm
Now looks great IMO, but is his head borrowed from Tietra? Not good choice for male ;)
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Post by: SilvasRuin on August 23, 2009, 02:43:46 pm
If I remember correctly, LastingDawn said something about the encounters of Mercenaries being mostly vagrants, or something like that.  A cape that bright looks rather new.  A vagrant can't afford a new cloak whenever theirs gets overly filthy or tattered.  What I mean is that the color makes them look too wealthy for the setting.  That's assuming I didn't misunderstand LastingDawn though.  It's quite possible I have.
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Post by: mav on August 23, 2009, 02:50:05 pm
Ah, I was thinking the same thing, Silvas. When I did the palettes for the Reliquian I struggled with maintaining that grimy, vagrant look. Some of 'em still came off as "new" or "clean", but I much preferred the darker palettes...

Oh and yeah that's Teta's head, I really used it for the hair but eventually I'll make it look more manly. A simple eye swap should do the trick.

EDIT: Tried the other blue again, but it should look a wee bit brighter than it did in the first post. Also swapped out the eyes, so he should look more like a man...
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Post by: Kagebunji on August 23, 2009, 03:23:53 pm
(http://i25.tinypic.com/t7zzab.jpg)

Here is first frame of Female Inquisitor, how is it?
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Post by: mav on August 23, 2009, 04:58:40 pm
Not bad, though what's going on with her head? It looks like it's a little too low or too far to the left, and her face looks kinda boyish. And the armor over the pants/skirt doesn't look quite right...Keep at it, I'm sure you'll have many things fixed by the next post.

No updates on the Male Inquisitor...since I pretty much posted my idea already.
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Post by: Kagebunji on August 23, 2009, 05:03:23 pm
Yeah I get this strange feeling about head too, hovewer I don't know how to make face more girly, It's Agrias head btw.
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Post by: Bloodthirster0 on August 23, 2009, 06:07:40 pm
for the dragoon sprite,the kain sprite that Smash made will fit perfectly with the game,it isnt complete and idk if someone will take his work

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld2-28.png)
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Post by: mav on August 23, 2009, 06:30:57 pm
That's a gorgeous sprite, but I doubt anyone here can and will complete it. Smash is back (kinda)...maybe it's on his things to do?
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Post by: Kagebunji on August 23, 2009, 06:49:12 pm
OMFG!! This sprite is fuckin awesome! But it is also so fuckin detailed, that no one will be able to do it :P
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Post by: Zozma on August 23, 2009, 07:26:02 pm
only smash or someone like him would be able to do that and hes not gonna be around for a loooong time based on what hes saing about skewl
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Post by: LastingDawn on August 23, 2009, 08:18:31 pm
Hmm, well personally I do not like that idea for the Female Inquisitor, Saber was basically based on Agrias, from things I've read and the last thing I want running around is a generic Agrias. The male inquisitor is shaping up very nicely! Using Teta's head was a pretty brand and daring stroke! I like it, good work!

As for the Kain look-alike, welll it is new...  but it's too much, no doubt you are all very talented but Smash's work requires a certain... finesse, unique to him it seems.
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Post by: MiKeMiTchi on August 23, 2009, 08:24:13 pm
Mav, I think BLUE is a very common color, could you change it to indigo for me? Please?
hehe. Just try. I really think purple would fit the Inquisitor best.

Quote(http://ffhacktics.com/forum/files/inquisitor_112.png)
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Post by: mav on August 23, 2009, 08:29:46 pm
You got it Mike.
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Post by: MiKeMiTchi on August 23, 2009, 08:34:43 pm
^ Me like the thrid one. :)
Nice start mav!
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Post by: MiKeMiTchi on August 23, 2009, 08:34:50 pm
^ Me like the third one. :)
Nice start mav!
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Post by: Asmo X on August 23, 2009, 11:31:46 pm
I could try that dragoon from other angles. It looks hard but it obeys the same rules all the other sprites do.
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Post by: SilvasRuin on August 23, 2009, 11:41:05 pm
Judging by the skull mask from earlier, I think you could do it.  Hard for sure, but that is what persistence is for.  The back views might be hardest as they aren't in view in the current incarnation of the sprite, so there's less to go on.
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Post by: MiKeMiTchi on August 24, 2009, 03:20:20 am
Mav, since Inquisitors can equip hats and lots of accessories, can you try giving them a hat?
Quote(http://ffhacktics.com/forum/files/inquisitor2_723.png)

The Dragoon sprite is well done.
Yes, looks hard but it can be done..

Male Gambler Sprite finished!!
Check it out here:
http://ffhacktics.com/forum/viewtopic.p ... &start=160 (http://ffhacktics.com/forum/viewtopic.php?t=1358&start=160)
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Post by: Asmo X on August 24, 2009, 06:29:53 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_newlance.png)

This is what i started with. There is TONS of work to do on it.
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Post by: MiKeMiTchi on August 24, 2009, 06:42:00 am
^ Just make it simpler, too, Asmo. :)
Aww.. The design was really complex.
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Post by: Asmo X on August 24, 2009, 06:51:44 am
Yeah I should. Change both views.
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Post by: Asmo X on August 24, 2009, 10:56:18 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_thnewlancefinal.png)

yes?

woops. forgot a couple of small details. I'll sort it out later
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Post by: LastingDawn on August 24, 2009, 11:02:31 am
Looks like a good start, also thanks for stepping up on this one, though I have to say it will be quite a bit of hard work to have this one complete and perfect.
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Post by: Asmo X on August 24, 2009, 11:08:53 am
I admit, it's a nightmare to work with. Do you know how many colours he used for the armour? It's like, 6. Ridiculous. It also has a crazy wide torso. My view is actually adapted from the archer. I really like the design though. Capeless is a good look for it i think.
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Post by: LastingDawn on August 24, 2009, 11:15:52 am
Agreed, there's a lot of classes with capes that after a while it just becomes blase (not even sure I used that word right...) thankfully, most of the job class suggestions have been pretty capeless, sans the Reliquian, but to stay true to the concept I think he needed to keep his cape.
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Post by: SilvasRuin on August 24, 2009, 12:13:05 pm
Looks good so far.  I think the fins or whatever need to be a little longer on the back view to match though.  Seems like the closer fin in the back view would be "short" from being closer to looking straight down it, but the back one would be almost perpindicular to the view and should be longer, shouldn't it?
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Post by: mav on August 24, 2009, 12:19:34 pm
Holy shit. Very nice, Asmo...that's probably gonna be an impeccably tough sprite, but apparently you can do it.

Quote from: "MiKeMiTchi"Mav, since Inquisitors can equip hats and lots of accessories, can you try giving them a hat?
I suppose, but it won't match the original concept (http://images.elfwood.com/art/h/e/henyokid/paladin_01.jpg) all that much. And I'm a terrible spriter, but maybe I could do something...

EDIT: Yeah, I'm really terrible at spriting. Someone else is gonna have to do this sprite; I can't do shit with it and it's not even complicated. For reference's sake I used Blansch's completed sprite (which can be found on the Custom Sprites page), Teta's hair and head, and Rofel's eyes and face.

I'll stick to doing portraits...
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Post by: MiKeMiTchi on August 26, 2009, 06:09:46 am
Hmm..

I'll try and make things a bit simpler.
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Post by: Asmo X on August 26, 2009, 10:24:35 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_lanceside.png)

Boy was this a pain in the ass

forgot the elbow spike. Fuck you Smash.

(http://i426.photobucket.com/albums/pp347/Asmoad/th_lancerbackdiag.png)
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Post by: Cheetah on August 26, 2009, 11:10:40 am
That looks pretty damn nice though Asmo, good work.
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Post by: SilvasRuin on August 26, 2009, 11:24:17 am
The spike you already noted seems to be the only thing missing.  Seems like a great job so far.
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Post by: MiKeMiTchi on August 26, 2009, 11:32:52 am
Yeah. I can say that was tough for a side-view.
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Post by: Asmo X on August 26, 2009, 11:54:56 am
Included revision of back diagonal. When I finish all the main poses I can take a break right?
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Post by: mav on August 26, 2009, 01:30:53 pm
You bet. That sprite looks so unbelievably tough; you deserve to take a long break.
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Post by: Kagebunji on August 27, 2009, 10:35:58 am
I'm back from camping, so I can search again, here are few images for female inquisitor:

1st
(http://fc05.deviantart.com/fs21/f/2007/291/6/6/Female_Knight_by_dcwj.jpg)

2nd
(http://www.path-of-radiance.info/images/dl/titania.jpg)

and 3rd (holds in hand Invoker head, hehe)
(http://fc01.deviantart.com/fs31/f/2008/228/d/6/Female_warrior_Red_Sonja_by_Wiggers123.jpg)
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Post by: mav on August 27, 2009, 02:38:58 pm
The final one is very barbaric...But they're all quite nice, actually. Personally, I think number two works the best: it's the most similar to the male Inquisitor.
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Post by: Vanya on August 27, 2009, 02:42:17 pm
#2 is a Fire Emblem character.
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Post by: Kagebunji on August 27, 2009, 02:50:46 pm
I didn't knew that she is from fire emblem, I just thought she will fit.
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Post by: mav on August 27, 2009, 02:52:32 pm
I still think she'll fit. And it would be unbelievably cool if she was sprited to have that unusually lengthy hair; as far as I know all long-haired characters have the same hair length.
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Post by: Archael on August 27, 2009, 04:25:15 pm
#1 for female inquisitor for sure
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Post by: Dormin Jake on August 27, 2009, 04:54:44 pm
#1 forgot to put all of her armor on.  Shows a lack of preparation.  Unless she wants to have her thighs hacked and slashed.

Inquisitors, to me, seem like the sort of people who would dot all their i's and cross all their t's, you know?

Seems a bit scatterbrained to be concentrating on fightin' spellcasters, and underdressed against melee opponents.
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Post by: LastingDawn on August 27, 2009, 05:01:20 pm
I agree, for that reason I much prefer the second picture there, the third one is too much, and the first just isn't enough.
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Post by: MiKeMiTchi on August 27, 2009, 06:37:12 pm
QuoteInquisitors, to me, seem like the sort of people who would dot all their i's and cross all their t's, you know?

Seems a bit scatterbrained to be concentrating on fightin' spellcasters, and underdressed against melee opponents.

That's also what I want to point out.
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Post by: Kagebunji on August 27, 2009, 06:54:51 pm
I will find something later.
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Post by: Kagebunji on August 28, 2009, 02:46:55 pm
(http://img267.imageshack.us/img267/9287/covertg3.jpg)

How about this?
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Post by: LastingDawn on August 28, 2009, 03:02:04 pm
Hmm, that one is rather nice, a fierce determination, a very elegant look, great cape. only thing I don't like is those bangs are sort reminiscent Agrias's haistyle. Other then tht though it looks great!
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Post by: mav on August 28, 2009, 06:50:43 pm
I'd say the hair from the Fire Emblem girl with this one's armor/clothing style may work. I dunno though...
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Post by: LastingDawn on August 28, 2009, 06:51:45 pm
Hmm, that is a very interesting thought, we don't exactly have many red haired women, after all.
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Post by: Kagebunji on August 29, 2009, 08:44:38 am
(http://www.brickshelf.com/gallery/Omicron/FinalFantasyLego/lightwarriors.jpg)

Maybe one of them ;)
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Post by: Asmo X on September 02, 2009, 09:04:57 am
(http://i28.tinypic.com/294pcmv.jpg)

3 poses. Was any decision made about the skin colour?

btw, Tinypic automatically converts PNG to JPG
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Post by: Kagebunji on September 02, 2009, 12:09:13 pm
No one said anything about what color should it have, so blue for now. It looks good Asmo!
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Post by: LastingDawn on September 02, 2009, 12:40:48 pm
Looks great Asmo! Also we just decided to work in the "bluish tinted skin" as a reference to what happens to the body when bereft of Mist to support it.
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Post by: Asmo X on September 02, 2009, 12:44:41 pm
(http://i31.tinypic.com/2vsrcqx.jpg)

rest of poses + updates.
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Post by: LastingDawn on September 02, 2009, 12:59:26 pm
This is a Great start! I am glad to see the Lich template translated so well into FFT's format.
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Post by: mav on September 02, 2009, 04:51:50 pm
I think the eyes need to be worked on on the diagonal-facing pose. Otherwise it looks very nice.

By the way, wouldn't it be neat if the female version for this job looked nearly identical to the male, aside from different designs on the robe? Feel free to disagree, but to me the Invoker comes off as unnatural and to some gender-neutral fashion/species come off as unnatural as well...

Regardless, this sprite definitely needs a custom portrait. I'm a Dr. Frankenstein: steal parts from various places, splice 'em together, and hope it looks decent. Perhaps we can enlist the help of one of our many artists for this one?
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Post by: LastingDawn on September 02, 2009, 05:03:30 pm
Hmm, that seems like a fine idea, I was thinking some akin to where their face is all but covered but a simple morose appearance in the slight bit of cheek and facial expression.
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Post by: Asmo X on September 02, 2009, 10:41:58 pm
Quote from: "mav"I think the eyes need to be worked on on the diagonal-facing pose. Otherwise it looks very nice.

By the way, wouldn't it be neat if the female version for this job looked nearly identical to the male, aside from different designs on the robe? Feel free to disagree, but to me the Invoker comes off as unnatural and to some gender-neutral fashion/species come off as unnatural as well...

Regardless, this sprite definitely needs a custom portrait. I'm a Dr. Frankenstein: steal parts from various places, splice 'em together, and hope it looks decent. Perhaps we can enlist the help of one of our many artists for this one?

In what sense do the eyes need to be worked on? Ive tried them several ways and thats the only configuration I could find that lets me depict the nasal bone which I think is what makes it look like a skull in the first place.
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Post by: Asmo X on September 04, 2009, 04:05:43 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_inqufem3.png)

female inquisitor? Still working on it
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Post by: SilvasRuin on September 04, 2009, 05:19:28 am
Interesting start, but it's still too early to provide any worthwhile comments about it.

I think the skull mask on the male one is about as good as it can get.  Small details like that are tough.  Just looking at how small the eyes are on other sprites demonstrates just how small the details for that mask has to be.  I think it is fine as is.
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Post by: mav on September 04, 2009, 07:32:26 am
Quote from: "Asmo X"In what sense do the eyes need to be worked on? Ive tried them several ways and thats the only configuration I could find that lets me depict the nasal bone which I think is what makes it look like a skull in the first place.
The face structure itself is fine, and it looks fine on the smaller version of the sprite. But for some reason it's a bit challenging to decipher the eyes when it's zoomed in/blown up. I would have made a suggestion if I knew how to fix it. It's just a small detail, I really doubt anyone else feels this way.

Female Inquisitor looks interesting so far, though she's wearing quite a bit of armor...
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Post by: MiKeMiTchi on September 04, 2009, 08:46:57 am
I like it Asmo.
For me, I think purple/indigo would fit the inquisitor better.
And probably add some kind of headgear?

QuoteI think the skull mask on the male one is about as good as it can get. Small details like that are tough. Just looking at how small the eyes are on other sprites demonstrates just how small the details for that mask has to be. I think it is fine as is.

Yep. Looks fine. :)
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Post by: Kagebunji on September 04, 2009, 08:54:05 am
She looks good, but her chest armor is looking weird, I dunno how to say it, it's like armor is 1 pixel too low, and it looks kinda busty.
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Post by: Archael on September 04, 2009, 10:02:24 am
(http://i31.tinypic.com/2vsrcqx.jpg)

Asmo, re-work the face, especially the triangle of pixels you got going on there

they don't look good at an angle or from the front, even if someone recognizes as something other besides eyes, they look awkward

there's something awkward on his chest, too

were you basing this sprite on the Vagrant Story lich?
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Post by: jimmyjw88 on September 04, 2009, 10:29:56 am
This is looking great. However, is it just me or is the female inquisitor looks a little bit shorter than normal sprites?
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Post by: Kagebunji on September 04, 2009, 10:32:26 am
I have the same feeling Jimmy, a bit short she is.
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Post by: Asmo X on September 04, 2009, 10:56:32 am
Nah shes the same height, its just her width and stance that make her look shorter than she is.

Arch which triangle of pixels are you talking about? The nose? The nose is fucking ball-in. Just trust me guys. I know what's up. The front view nose is kind of shit though but then i always intended to change the skull on that one.

Oh yeah, I know what youre talking about re: the chest but it's pretty much just straight chapter 1 ramza. I really didnt' change anything but the colour. I noticed the strange fit of the shirt too when i was working on it
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Post by: Asmo X on September 04, 2009, 11:39:28 am
For all you fags who dont know quality when you see it:

(http://i27.tinypic.com/2mg8b2t.jpg)

Tell me which you like the most
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Post by: Kagebunji on September 04, 2009, 11:55:29 am
1st one
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Post by: philsov on September 04, 2009, 11:55:40 am
not 1, looks a bit imploded
2 looks surprised
3 through 5 look like stormtroopers, and 5's chin is a bit off.  

3 or 4.
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Post by: jimmyjw88 on September 04, 2009, 12:25:34 pm
Yes. 3 or 4
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Post by: Kagebunji on September 04, 2009, 12:29:03 pm
4 is too small IMO.
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Post by: Sephirot24 on September 04, 2009, 01:48:23 pm
4 IMO. nice work Asmo.
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Post by: SilvasRuin on September 04, 2009, 02:53:14 pm
Having trouble choosing between three and four.  I think I prefer four.
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Post by: Zaen on September 04, 2009, 04:33:57 pm
1. The rest look... not right.
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Post by: mav on September 04, 2009, 05:02:13 pm
It's a tossup between three and four. I'm leaning toward three at this point, so that's my vote.
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Post by: MiKeMiTchi on September 04, 2009, 06:04:23 pm
3 or 4. :)
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Post by: Dormin Jake on September 04, 2009, 06:33:39 pm
3.5
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Post by: Asmo X on September 04, 2009, 11:59:38 pm
(http://i27.tinypic.com/35b6v05.jpg)
Ok some more ideas. Also fixed the neckline

Edit: 1 more
(http://i32.tinypic.com/2vadoxj.jpg)
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Post by: SilvasRuin on September 05, 2009, 12:08:22 am
I vote for the third or fourth one from the other set, still.
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Post by: jimmyjw88 on September 05, 2009, 12:48:55 am
Yeah...Still 3 or 4 from that previous post
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Post by: MiKeMiTchi on September 05, 2009, 08:31:43 am
I prefer the one you are comfortable working with, Asmo. :P
But overall, I think 3 or 4 would look better.
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Post by: Asmo X on September 05, 2009, 09:43:32 am
(http://i30.tinypic.com/316qkae.jpg)

sorry, i know, I'm being pedantic. These are the last ones I promise!
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Post by: Vanya on September 05, 2009, 09:44:55 am
Left = gimpy
Right = evil
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Post by: Asmo X on September 05, 2009, 09:45:35 am
I won't hear a bad word about the one on the left! It's the best one I've done yet if you ask me.
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Post by: Vanya on September 05, 2009, 09:49:59 am
Left = more accurate to a mask made from a gimpy skull
Right = more accurate to a mask made from a real skull
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Post by: mav on September 05, 2009, 01:12:08 pm
Eh, I prefer the smaller masks from the previous post.
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Post by: Archael on September 05, 2009, 01:12:23 pm
(http://i30.tinypic.com/316qkae.jpg)

alright I think I figured out why they look strange to me

the forehead / upper face area juts out forward, and the jawline recedes backwards.. thats not how skulls look like.. it should be more proportional

look at this small edit I made

(http://i28.tinypic.com/evdm4g.png)

see how much better the skull looks when the jaw / cheeks are a little more proportionate to the forehead?

I also added a little bit of grey (upper hood) behind the upper yellow stripe to give it more of a side-shot 3D view, that reduces some of the protrusion from the forehead bones too
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Post by: Vanya on September 05, 2009, 03:56:22 pm
That's much better.
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Post by: MiKeMiTchi on September 05, 2009, 06:32:40 pm
You have a point there, Sir Voldemort. Looks normally fitting.
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Post by: Asmo X on September 05, 2009, 11:09:50 pm
I can add more gray to the hood, thats no problem, but keep in mind Voldemort added pixels to the double size sprite. So essentially, fractions of a pixel. No wonder it looks smooth. I did add an extra row though and I'll post the results soon. Also arch, this is kind of reinforcing what I said in channel yesterday: You have never seen a picture of a skull before. First off, this mask is nothing BUT an upper face. That's what LD said he wants. There is no jawline; there is no lower head whatsoever with which to compare. Secondly, removed from the facial musculature and skin, the upper head most certainly DOES jut out. If you angle the skull a little, there is absolutely nothing whatsoever under the cheekbone. In fact the only thing below the nasal bone that stops the upper head from being the most jutting-out thing ever is the maxilla. and at any rate this does not curve around enough in that angle to make the top of the head not jut out. Which it's supposed to. I see the changes you made to the sprite but I cant shave or add half pixels to the sprite. I mean, I could add a pixel to the bottom of the eye or under the eye to show where the far cheeckbone could show but really, is this the critical problem?

Look here:

(http://www.artquotes.net/masters/hirst/diamond-skull.jpg)

At an angle there is nothing under the far cheeckbone. So the top of the head juts out. Then you come back in and theres a slight dip to show the edge of the maxilla. Frankly, I think this quality is what makes it skull-like. I don't want it to look square. I want it to look like shit is missing under the eye.

Maybe I should just make the maxilla more prominent.
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Post by: Archael on September 06, 2009, 12:01:32 pm
the part that you had jutting out looked more like the forehead, not the cheekbones, that's why it looked so weird for me

(http://i28.tinypic.com/evdm4g.png)
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Post by: Asmo X on September 08, 2009, 01:27:12 am
I'll get back to that one soon. Anyway, after some extensive critiques in channel, this is the female Inquisitor LD likes:

(http://i426.photobucket.com/albums/pp347/Asmoad/th_inquisitorf10.png)

thoughts? Any further work to be done?
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Post by: MiKeMiTchi on September 08, 2009, 01:34:30 am
Make her purple. :P
Blue is for blue mage. hahaha.

..and probably try adding a hat?
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Post by: jimmyjw88 on September 08, 2009, 01:42:28 am
Yeah. I think hat is not a bad idea ^^
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Post by: Asmo X on September 08, 2009, 01:49:07 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_inquisitorf12.png)

no hat
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Post by: Asmo X on September 08, 2009, 01:51:04 am
A hat is a terrible idea. Just ask LD
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Post by: LastingDawn on September 08, 2009, 01:52:17 am
Yes, a hat on this sprite I can't see working, it's just... an odd thought, more or less.
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Post by: jimmyjw88 on September 08, 2009, 02:30:48 am
I see. Alright. The purple is kinda nice but is it abit bright?
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Post by: MiKeMiTchi on September 08, 2009, 03:35:08 am
then indigo?
not bright purple. :)

UPDATED FIRST POST.
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Post by: jimmyjw88 on September 08, 2009, 06:10:46 am
Hey guys. I like to help out in Mercenaries and so, I give it a try on knight and this is what I've come up with. Not sure if it fits Mercenaries' style but here it goes ^^
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Post by: MiKeMiTchi on September 08, 2009, 07:24:12 am
The colors on the clothes are nice. :)
One thing though: the helmet needs to be shaded more.
the one facing the left is a good example. You lost it on the front view.

I think it quite fits the Rehauled knight.
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Post by: Asmo X on September 08, 2009, 08:39:23 am
Jimmy the palette on the helmet and boots isn't doing it man. You gotta rip a palette from another sprite instead of making your own. The overall helmet shape isn't bad but you arent really getting it across properly with that shading. You need to improvise, lad. Couldn't you make a similar helmet by pasting the bottom half of the lancer helmet to the top half of...some other helmet? Gaf maybe? At any rate, you should do this. It'll come custom-made with shading too. Also, we've seen that knight body in Vanilla. You should look at other armoured units and copy/paste stuff together that you think might look good. Shrine Knights, Ch.1 Wiegraf, Lancer, Gafgarion etc etc.
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Post by: Asmo X on September 08, 2009, 08:40:59 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_inquisitorf13.png)

Another inquisitor palette

(http://i426.photobucket.com/albums/pp347/Asmoad/th_lancer2.png)

Tweak to the new Lancer. I feel this sprite is going to go a lot more smoothly using wiegrafs legs.
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Post by: MiKeMiTchi on September 08, 2009, 09:08:11 am
Quote from: "Asmo X"Jimmy the palette on the helmet and boots isn't doing it man. You gotta rip a palette from another sprite instead of making your own. The overall helmet shape isn't bad but you arent really getting it across properly with that shading. You need to improvise, lad. Couldn't you make a similar helmet by pasting the bottom half of the lancer helmet to the top half of...some other helmet? Gaf maybe? At any rate, you should do this. It'll come custom-made with shading too. Also, we've seen that knight body in Vanilla. You should look at other armoured units and copy/paste stuff together that you think might look good. Shrine Knights, Ch.1 Wiegraf, Lancer, Gafgarion etc etc.

Love the lecture.
You'll REALLY learn from this.

@Asmo,
I like the colors and the shininess of the new dragoon sprite you're working on.

on the other hand, I think we should keep the color of the armor(before) for the female inquisitor. The 'skirt' just needs to be colored purple for me. Good job, still. :)
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Post by: Asmo X on September 08, 2009, 09:19:31 am
We need like, 8 palettes anyway
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Post by: jimmyjw88 on September 08, 2009, 09:24:04 am
Wow...That's looking great Asmo.
And thanks for the advices, Asmo. The palettes actually are from Pieke Okata or in Mercenaries, known as Rondel.
As for the helmet, I custom-made myself which is exactly what you are trying to say to all; "Don't create your own parts and own palettes. Copy/paste them from other existing sprites"
Thanks again. I'll look at Gafgarion's helmet. (Totally forgotten about that. I only viewing Pieke, Male Lancer and Female Lancer's helmet)
Before I change, here's another sample.

EDIT: I just make the helmet only. Haven't actually touch the armor part ^^
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Post by: Asmo X on September 08, 2009, 10:20:48 am
So it is from Pieke. I think it's just the way you've shaded it then. I would suggest you locate another helmet and then when transfering the palette over, just swap the colours out for the corresponding shades in the Pieke palette. Or better yet, pick another palette you like. That particular one is pretty hard to manage I think because of the sudden shift from bright shades to dark.
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Post by: jimmyjw88 on September 08, 2009, 11:25:52 am
Yeah. My shading is out. Alright Asmo. I'll choose a better palettes.
Also, another try but it look totally stupid.

Scryer
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Post by: MiKeMiTchi on September 08, 2009, 12:13:50 pm
The shading seems ok, though, I would like to change the color of the robe.
Maybe change the gray to blue, then change the red to white. Try?

And, FIX the eyes. Make it look like normal.
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Post by: Asmo X on September 08, 2009, 12:25:43 pm
It's an ok start but you are only relying "somewhat" on the copy/paste method. Rely on it heavily. Do not reinterpret the shading. And what Mikemitchi said. There's really no reason to go making your own faces. Ever. The greatest spriter ever seen on the site wouldn't do that.
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Post by: Bloodthirster0 on September 08, 2009, 02:34:53 pm
all the sprites are great

@Knight - the helmet really needs to be worked,like everyone said,the one with the open helmet is better
@F.Inquisitor - Nothing to critic
@Scryer - Its a good concept,needs a new color like Mike said and idk why,these glasses make it looks weird
@Dragoon - I would stick to his regular legs,the kneepads really dont fit with that sprite,it is a heavy metalized sprite and wiegraf legs looks like fabric and it make it looks strange from afar,but some working on it and it will look great,I loved the pallete
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Post by: LastingDawn on September 08, 2009, 03:42:34 pm
I have to disagree, Wiegraf 1's boots looks very much like metal the cloth part around his knees also gives the sprite a bit of its own flair, and it mixes it up, I personally think it looks better with Wiegrafs legs.
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Post by: SilvasRuin on September 08, 2009, 04:02:36 pm
The dragoon definitely looks like it is wearing greaves or more likely shin guards.  That actually makes more sense than completely armored legs as it allows more mobility, and considering how often and how high Dragoons traditionally jump...?  They need that mobility.
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Post by: mav on September 08, 2009, 06:23:01 pm
I agree with Silvas, but the cloth part (or whatever we're calling the red part) just sticks out too much, for my tastes. It still looks great though--very well done, Asmo. As for the female Inquisitor, to make her look a little more unique you should give her a new hairstyle. I have an idea that I'll draw up and post in a bit, we'll see how it plays out.

Jimmy's knight is off to a good start (I was about to suggest Zalge's upcoming Knight (http://www.ffhacktics.com/forum/viewtopic.php?t=3619) for the male knight sprite, but we'll see how things play out on both fronts). Keep working on the helmet and try using a different body, if possible. And the Scryer's face is just not working right now. Take an existing face and modify. Priest, maybe?

EDIT: Okay, I've attached the hairstyle I was talking about. Don't pay attention to the fact that I used the Male Geomancer's body, just pay attention to the long hair that is tied into an extremely long ponytail. It's based off the image that Kage posted earlier (http://www.path-of-radiance.info/images/dl/titania.jpg). Though it's a little different.
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Post by: MiKeMiTchi on September 08, 2009, 06:50:48 pm
Yup. Can we borrow Zalge's Knight? :)
I based him on Priest, too. Just get Wiegraf's head instead.

I'll edit it if I have time, then you could continue working on it.
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Post by: jimmyjw88 on September 08, 2009, 11:58:47 pm
The knight is a little off, I know. I'll try to fix that. Perhaps I'll try a new one like Asmo suggested, copy/paste Male Lancer bottom with Gafgarion's top. See how it turns out.
As for the Scryer, I know it looks totally shit. Haha. Especially that glasses. I was actually giving it a try to see if it looks ok. But I guess....Well, like Asmo been saying all the time; "Some things just doesn't meant to scale down. They just won't look right and it will only make the whole sprite look totally fucked up".
Alright guys. I'll work on that in awhile.

EDIT: Ah, so the open helmet looks better? Alright then.
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Post by: MiKeMiTchi on September 09, 2009, 10:22:31 pm
Can you continue with the Scryer sprite, jimmy?

Anyway, first post updated.
No sprite changes though. :P
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Post by: jimmyjw88 on September 09, 2009, 10:57:23 pm
Yes. I just done Scryer and Knight with the all advices and suggestions.
I'll post them in a minute.

Alright. Here they are, Mike.

Knight (new palettes)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/KnightPals.png)
Which of the palettes among them is the best? Or none at all?

Scryer (new palettes, fixed the eyes, two heads; Wiegraf and Priest)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test1.png)
Is the blue and white ok, Mike?

Also, I'll be working on new helmet for knight as suggested by Asmo.
And for Scryer, I'll make another new one for comparison.
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Post by: mav on September 09, 2009, 11:06:21 pm
The Scryer's arms look scrunched in every sprite. The puffed out collar and the wide robe are probably the reason. As for the palettes on the Knight, I like all of 'em except the green and purple. Though I'd like to have seen you change the cape and pant color as well, but whatever.
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Post by: jimmyjw88 on September 09, 2009, 11:18:42 pm
Yeah. I'll change them soon. I'll try post the new helmet knight in awhile.
So for Scryer, smaller robe?
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Post by: dwib on September 09, 2009, 11:47:41 pm
the new knight looks great!!
the teal dragoon/gaff/vormav colors made me vomit with the current cape, pants and skin tone pallets though

they scryer's long robe looks fine... just tone down the size of his arms. scryer's aren't particular muscular i'd assume
2nd hair style for scryer also, but the front view makes his head look like a mushroom
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Post by: jimmyjw88 on September 10, 2009, 12:10:50 am
Quote from: "dwib"the new knight looks great!!
the teal dragoon/gaff/vormav colors made me vomit
Hahaha. Yeah. Vormav's colour is really......Uhhhh......Lol
Gaff's colour also out but perhaps if lighter brown and maybe a little bit of gold can make it, let say bronze? Something like rusty armor. Hehe.

Quote...just tone down the size of his arms. scryer's aren't particular muscular i'd assume
Haha. Yeah. You're right. I'll try to tone it down.

Quote2nd hair style for scryer also, but the front view makes his head look like a mushroom
Haha. That's priest head actually. Perhaps some tweaks? ^^

And what about first hair style, Wiegraf? Looks ok?
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Post by: Asmo X on September 10, 2009, 12:34:42 am
Scryer looks better but there's still some changes to be made. I think the robe juts out from the belt much too straightly. Try the Mediator cloak perhaps? Also, the collar doesn't have much depth and I'm not sure its shaped properly either. It looks like its dropping back over his shoulders like a cape and it seems thick in some places and thin in others. Are you sure you know what you want it to look like? You have to ask yourself exactly what yuo want it to be. Thin or thick? A typical collar like the one Olan has or something else? Also, from the front view, what are the 2 light blue lines coming up from his belt?
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Post by: jimmyjw88 on September 10, 2009, 01:09:38 am
Ah, Olan. Alright. I'll look into that. And Mediator too. Thanks Asmo.
About the blue lines from his belt, that's actually the belt head or something. But it doesn't look good, isn't it?
I guess its hard to scale down.
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Post by: MiKeMiTchi on September 10, 2009, 02:17:28 am
QuoteTry the Mediator cloak perhaps?

This. Don't make it true blue though. Make it a pale blue, or like the chemist's blue palette.

The Knights are great; Continue.


Quote(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test1.png)

I like the robe, just don't add the gloves. Also the arms looked fat.
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Post by: MiKeMiTchi on September 10, 2009, 02:41:49 am
Sorry for the double post.
The forums were down, so I had to resend my post ^.
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Post by: dwib on September 10, 2009, 02:56:49 am
Quote from: "jimmyjw88"Hahaha. Yeah. Vormav's colour is really......Uhhhh......Lol
Gaff's colour also out but perhaps if lighter brown and maybe a little bit of gold can make it, let say bronze? Something like rusty armor. Hehe.
try completely different palletes rather than just changing the armor color. gafgarion's armor could look ok if there were different pants and cape colors. not to mention a lighter complexion for the face might help.

QuoteAnd what about first hair style, Wiegraf? Looks ok?
the weigraf look is starting to grow on me more than the priest look now, it's more studious, but still needs some editing. either could work
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Post by: jimmyjw88 on September 10, 2009, 03:21:00 am
Quote from: "MiKeMiTchi"
QuoteTry the Mediator cloak perhaps?

This. Don't make it true blue though. Make it a pale blue, or like the chemist's blue palette.
Erm, actually that IS chemist's blue. Haha. I'll try to lighten it.

Quote from: "dwib"try completely different palletes rather than just changing the armor color. gafgarion's armor could look ok if there were different pants and cape colors. not to mention a lighter complexion for the face might help.
Alright. ^^

Update*
Here's the new helmet suggested by Asmo
(http://i623.photobucket.com/albums/tt312/jimmyjw88/KnightNewHelmet2.png)
What do you think?

And here's Scryer with Olan's collar
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test2.png)
How is it?
Note that I haven't change his cloak to Mediator's yet.
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Post by: MiKeMiTchi on September 10, 2009, 04:12:21 am
QuoteAnd here's Scryer with Olan's collar
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test2.png)
How is it?
Note that I haven't change his cloak to Mediator's yet.

I must say.. I love it. :)
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Post by: Asmo X on September 10, 2009, 04:22:41 am
Both are looking better. I'm still getting thrown by the black line on the helmet. The lancer's helmet has black eyes but it's broken up with surrounding darker shades in the direction away from the light source. Also, do you have another, darker gray? The helmet needs some more depth. I think I see that the boots make use of an extra one. You've run into a problem I think everyone does from time to time. You've used part of a sprite that is only shaded with 3 colours, but you've taken the new palette from a series of 4 or 5. The lancer uses a ridiculous amount of shades for the armour and unless you lift all of them there might be some problems with depth or contrast. Problem is, you probably can't spare them. When this happens to me I just break the rules and tweak the palette. It's not easy to do though

Scryer is looking good. Don't try and get too fancy above the belt though. Olans thing looks pretty good (I think the Calcs, female thief and mediator also have collars if you feel like experimenting), but you probably don't need much between it and the belt. Also, where did you get the blue from? It looks a touch flat because the colours are all pretty dark.
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Post by: MiKeMiTchi on September 10, 2009, 04:30:53 am
I forgot to say..
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test2.png)

IMO,
-choose Wiegraf's hair
-choose the last one's robe
-saturate the blue, less (coz it makes him look like a blue mage)

and oh, btw, asmo is right about the knight. :P


-
edit: UPDATED FIRST POST
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Post by: Asmo X on September 10, 2009, 05:01:46 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_inquisitorf14.png)

Alternate hair. Stick with the Geo or one of these instead?
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Post by: MiKeMiTchi on September 10, 2009, 07:10:30 am
Geo or 3rd one for me, Asmo. :)
LD said that the Inquisitor can equip most items, including headgears.
Maybe borrow a hat from a red mage's then try to make it unique? Thanks.

Just change the skirt's palette for the Inquisitor if you like.
Inquisitor = Mana = violet
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Post by: Asmo X on September 10, 2009, 07:56:10 am
A hat sounds like a bad idea. Perhaps I will try something else on the head though.

Also, if you want to change the skirt, it's only 3 colours man. Just save it and swap in the ones you want. I suggest finding the shades on a current sprite though otherwise you might run into that trouble Kage had with Rydia.
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Post by: Asmo X on September 10, 2009, 07:57:38 am
(http://i25.tinypic.com/28ji8ux.jpg)

I hate this sprite.
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Post by: MiKeMiTchi on September 10, 2009, 08:31:52 am
QuoteAlso, if you want to change the skirt, it's only 3 colours man. Just save it and swap in the ones you want. I suggest finding the shades on a current sprite though otherwise you might run into that trouble Kage had with Rydia.

Okay. I'll take note of those.


(http://i28.tinypic.com/qyegbo.jpg)

Hahaha. yeah. hard to do, yet easy to hate~!
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Post by: Asmo X on September 10, 2009, 08:41:33 am
sorry, screwed up the forward facing lancer. Edited.
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Post by: MiKeMiTchi on September 10, 2009, 09:00:10 am
here, I added a hat, then changed the colors. :)
Imo, it doesn't look bad at all.
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Post by: Asmo X on September 10, 2009, 09:04:28 am
The hat is nicely done but she looks like a pimp. Shouldn't she be wearing something a little more...serious?
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Post by: Asmo X on September 10, 2009, 09:20:47 am
(http://i32.tinypic.com/2aj49xy.jpg)

Preferences?
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Post by: Mental_Gear on September 10, 2009, 09:32:58 am
I think it'd be better with eyes...
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Post by: MiKeMiTchi on September 10, 2009, 09:39:11 am
(http://i32.tinypic.com/2aj49xy.jpg)
Hmm, I choose the south east sprite.


QuoteThe hat is nicely done but she looks like a pimp. Shouldn't she be wearing something a little more...serious?

Hmm.. mind boggling for me. XD


QuoteI think it'd be better with eyes...

Most dragoons are cooler when no eyes are revealed. :P
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Post by: Mental_Gear on September 10, 2009, 10:19:27 am
Hah, fair enough - Im just used to seeing eyes on FFT sprites.
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Post by: Kagebunji on September 10, 2009, 10:21:23 am
I found few concepts, I'm interested in one of it btw.

(http://i7.photobucket.com/albums/y271/skgang/Female%20Extras/FemaleKnight.jpg)

(http://www.geocities.com/~kitiaria/LancePics/Sturm.jpg)

(http://i51.photobucket.com/albums/f400/metablaze/KnightAngel.jpg)
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Post by: MiKeMiTchi on September 10, 2009, 10:26:33 am
oh btw guys, don't forget to comment on jimmy's works. XD


1st and 2nd are common, and the 1st one has too much detail.
I like the third one.
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Post by: Mental_Gear on September 10, 2009, 11:17:27 am
Altima could be used as a base - for the wings if nothing else.
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Post by: LastingDawn on September 10, 2009, 12:40:51 pm
I don't like any of those pictures, One is too old fashioned for my taste, the other looks impossible to accurately turn into a sprite and the Last is Edward Elric from Full Metal Alchemist! Also wings... gah! Unless they're Aegyl, there's no reason for wings.
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Post by: MiKeMiTchi on September 10, 2009, 12:47:59 pm
^ LD, did you like jimmy's latest scryer and knight sprite?
What about the inquisitor sprites?
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Post by: LastingDawn on September 10, 2009, 12:54:24 pm
I apologize, but a hat simply does not fit this class, also I can't recall ever saying that Inquisitors can equip a variety of armor... They are one of the only classes able to equip all accessory types though. They can equip Hats, Helmets, and Armor, but that is all. Also as for your insistence on "purple" remember, we have Eight Palettes to fill, they can't all be purple after all, that wouldn't make much of any sense. The Inquisitor are prim and proper folk, for the most part (as it does indeed take great mental practice to understand their skills) For this reason I can't see a hat fitting them, it just seems to throw off their image rather then augment it.

Also I like the progress on the Knight and Scryer, looking very good.
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Post by: MiKeMiTchi on September 10, 2009, 01:02:08 pm
Aww.. Then this will be also same as the Red and Blue Mages? They can't be red and blue all the time..


I'm glad you liked jimmy's works. :)
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Post by: mav on September 10, 2009, 02:57:11 pm
Quote from: "Asmo X"(http://i32.tinypic.com/2aj49xy.jpg)

Preferences?
The one on the left. This sprite is shaping up to be quite nice.

As for Jimmy's sprites, here are my suggestions: if you wanna make a knight with a helmet, you can take the cowl (the part that covers the neck) from the lancer and the helmet from one of the Dark Knights: Rondel, Myan, or Gafgarion's original sprite. The Scryer is looking better, but the belt looks too tight and the collar looks too strange. And try another headswap. I'm not digging the current one all that much.
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Post by: Sephirot24 on September 10, 2009, 03:11:07 pm
Asmo's Dragoon: the one on the left, with muscled / armored arms looks better.
Asmo's Inquisitor: no hat. Looks very nice. Also, the longer hairstyle from the one on the left looks fantastic. I think we should stick with that :P
(http://i426.photobucket.com/albums/pp347/Asmoad/th_inquisitorf14.png)

Jimmy's knight: newer version looks very nice. I still agree with Asmo about the helmet though, it needs more detail, shadows or something about that black line (don't remove it, just tweak it).
Jimmy's scryer: I agree with Mike, keep the last robe and Wiegraf's hair. The blue gloves don't looks so great IMO.. maybe gray or black?
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Post by: mav on September 10, 2009, 03:19:12 pm
Oh, I forgot about the female Inquisitor sprite--take the one on the left for that one too. Though will she have long hair like Teta and all this kids or a ponytail like Alma or someone? Or the super long ponytail that no sprite here has?!
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Post by: Kagebunji on September 10, 2009, 04:42:56 pm
I found this when seaching through old topics in sprites section, small touch-ups(to white hair?), work, and she is ready!(she is hovewer in old shishi)

(http://i29.tinypic.com/z38xx.png)

And here is portrait

(http://i30.tinypic.com/bezmuu.png)
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Post by: mav on September 10, 2009, 05:29:48 pm
That portrait doesn't quite match the sprite, but it's alright. Also that's a pretty nice sprite--good find. There are likely a couple Red Mages floating around here--maybe LD has already decided on one? Either way, she could use a cape of some kind and wouldn't look too bad with silver hair (though I dunno if LD wants to go that route).
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Post by: MiKeMiTchi on September 10, 2009, 07:11:25 pm
Quote from: "mav"That portrait doesn't quite match the sprite, but it's alright. Also that's a pretty nice sprite--good find. There are likely a couple Red Mages floating around here--maybe LD has already decided on one? Either way, she could use a cape of some kind and wouldn't look too bad with silver hair (though I dunno if LD wants to go that route).

I also saw that sprite when I was a newbie in this forum, so I think I'm sure that LD will use it. (if finished)
There are also 2 variations for the Male Red Mage to choose from.
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Post by: LastingDawn on September 10, 2009, 07:32:04 pm
Well Red Mage generics... I really can't see the player encountering them, not anytime soon anyhow, as it is Rad's final class. I'm not even sure if they'll show up in the side-dungeon at game's end. Regardless it is a nice sprite and Might work for a sidequest, perhaps.
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Post by: MiKeMiTchi on September 10, 2009, 07:33:43 pm
Ah.. I see! It is somehow exclusive for Rad.

So same goes to the Hessian?
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Post by: LastingDawn on September 10, 2009, 07:48:13 pm
Indeed, it will show one frame of animation for use in Unit.bin but that's really about it.
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Post by: jimmyjw88 on September 10, 2009, 11:14:18 pm
Quote from: "Asmo X"I'm still getting thrown by the black line on the helmet. The lancer's helmet has black eyes but it's broken up with surrounding darker shades in the direction away from the light source. Also, do you have another, darker gray? The helmet needs some more depth. I think I see that the boots make use of an extra one. You've run into a problem I think everyone does from time to time. You've used part of a sprite that is only shaded with 3 colours, but you've taken the new palette from a series of 4 or 5. The lancer uses a ridiculous amount of shades for the armour and unless you lift all of them there might be some problems with depth or contrast.
Yes. There's a darker gray, Asmo. If you look at the transition between the bottom helm and the cape, there's a darker gray there. As for lancer's palettes, yeah. It uses 5 greys (another lighter gray) whilte I have 4. I'll try to work on that.

QuoteDon't try and get too fancy above the belt though. Olans thing looks pretty good (I think the Calcs, female thief and mediator also have collars if you feel like experimenting), but you probably don't need much between it and the belt. Also, where did you get the blue from? It looks a touch flat because the colours are all pretty dark.
Alright, Asmo. I'll remove the blue lines from the belt. And for the collar, I'll experiment them. Thanks. As for the blue, it's actually from Chemist (Male or Female is the same). I'll try to look for lighter blue.

Quote from: "MikeMitchi"IMO,
-choose Wiegraf's hair
-choose the last one's robe
-saturate the blue, less (coz it makes him look like a blue mage)
Wiegraf's hair, last robe..got it. Blue...I'll try to lighten it.

QuoteGeo or 3rd one for me, Asmo.
This ^^

QuoteHahaha. yeah. hard to do, yet easy to hate~!
Haha. Yeah. Smash's work is beyond the level. Only someone like Asmo able to continue its progress.

QuotePreferences?
The one on the left.

QuoteThe hat is nicely done but she looks like a pimp. Shouldn't she be wearing something a little more...serious?

Hmm.. mind boggling for me. XD
I think hat doesn't really fit. It looks great but it just doesn't fit to the character. Perhaps the hat save for others?

Quote from: "LastingDawn"Also I like the progress on the Knight and Scryer, looking very good.
Thanks LD.

Quote from: "mav"As for Jimmy's sprites, here are my suggestions: if you wanna make a knight with a helmet, you can take the cowl (the part that covers the neck) from the lancer and the helmet from one of the Dark Knights: Rondel, Myan, or Gafgarion's original sprite.
The new helmet is what Asmo suggested, top of Gafgarion/Rondel's helmet and bottom of lancer's helmet. I'll try to fix them better.

QuoteThe Scryer is looking better, but the belt looks too tight and the collar looks too strange. And try another headswap. I'm not digging the current one all that much.
I'll try fix the belt. For the collar, I'll experiment from what Asmo suggested. As for the headswap...what do you have in mind, mav?

Thanks for all the compliments and suggestions guys. I'll try to fix them more.
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Post by: Sephirot24 on September 11, 2009, 12:06:50 am
You totally skipped my comments Jimmy  :cry:
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Post by: jimmyjw88 on September 11, 2009, 12:27:27 am
Sorry about that. I did include yours the first time but when I was about to post, I accidentally click close button. =.=
So I have to retype again and seems that I'd missed yours. Sorry about that.

Quote from: "Sephirot24"Jimmy's knight: newer version looks very nice. I still agree with Asmo about the helmet though, it needs more detail, shadows or something about that black line (don't remove it, just tweak it).
Jimmy's scryer: I agree with Mike, keep the last robe and Wiegraf's hair. The blue gloves don't looks so great IMO.. maybe gray or black?
I'll fix up the knight. As for Scryer's glove, my bad. I forgotten to change.

EDIT: Asmo, I've got the 5th palettes from lancer. So now, the knight's palettes are same as lancer's palettes which is 5 colours. I forgotten about the white colour for the eye.
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Post by: MiKeMiTchi on September 11, 2009, 01:40:08 am
First post updated. :)

Let's see some improvements~
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Post by: jimmyjw88 on September 11, 2009, 02:52:59 am
Alright, Mike. I'll post them in awhile.
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Post by: MiKeMiTchi on September 11, 2009, 06:07:29 am
3rd one, extreme right = BEST

ahaha, Didn't notice you edited your post.
Those were nice.
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Post by: mav on September 11, 2009, 07:33:11 am
I'm liking the narrower robes--they came out nicely so everything on the far right looks good. Good color choice with the gloves, though he actually looks good without them too. On the last sprite he has a big collar, right? But what's under it--what's that thing draped over his shoulders? It doesn't look bad, I'd just like to know...
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Post by: jimmyjw88 on September 11, 2009, 08:25:38 am
Ahaha. Well, Mike instead of double posting, I edited the post, which is better right? Prevent double posting.
Mike, the "3rd one, extreme right" is the 3rd row, with Olan's collar, Wiegraf head, and shorter robe?
Thanks. Sephirot24 mentioned gray, and so I did. Yeah. Without them looks fine too. Yes. Previous sprite post was big collar (Olan's), but this post I include a smaller collar to see if it fits. That draped over his shoulders is actually a cape from Balmafula. I thought it looks decent, and so I try it on this sprite ^^

EDIT: Take a closer look at the sprite because I sacrificed two of the skin colours to give him glove. So, the skin tone that's sacrificed is replaced with hair colour. So, just to double check if its ok.
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Post by: Asmo X on September 11, 2009, 11:48:31 am
I like the second group with the white gloves and the small cape. Also, forget about the long coat. The smaller one is better. So the blue shirt. I really dont get whats going on here. Is it supposed to be a long-sleeve blue shirt with another blue undershirt? The thick outlines seem to indicate as much. Also, his delts (shoulders) on the diagonal view are quite huge. I think its mostly the way its shaded but shaving a pixel off couldnt hurt. Also, the arms from the front view look a bit strange. Have you ever compared this design to the male Oracle? They are pretty similar. I think the top half of the Oracle would be a big help to you. You can also use it to get an idea of how the coat could fan out below the belt.
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Post by: jimmyjw88 on September 11, 2009, 12:35:19 pm
Asmo, I experimented those that you suggested (Calculator, Thief, Mediator: for collar...well, I haven't tested Mediator's yet; Mediator for coat/cloak).
However, I can't use Male Calculator's collar as it uses 4 colours of blue while I only have 3 colours of white. So I just tested Female Calculator and Female Thief's collar.
Here they are:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test4.png)
So, what do you think? The second type Scryer is actually following the reference from the picture in the first post.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/410px-FFXI-Scholar.jpg)

Quote from: "Asmo X"So the blue shirt. I really dont get whats going on here. Is it supposed to be a long-sleeve blue shirt with another blue undershirt? The thick outlines seem to indicate as much.
Actually, I'm try to make a blue coat. Guess the shadings show otherwise.

QuoteAlso, his delts (shoulders) on the diagonal view are quite huge.
I'll fix that. Thanks.

QuoteAlso, the arms from the front view look a bit strange
What do you mean?

QuoteHave you ever compared this design to the male Oracle? They are pretty similar. I think the top half of the Oracle would be a big help to you. You can also use it to get an idea of how the coat could fan out below the belt.
I haven't really compare with Oracle. I actually plan to copy/paste Oracle's coat but its a little too big. So I shade it smaller myself, which isn't very good. I'll look again at Oracle's coat for the shadings.
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Post by: Kagebunji on September 11, 2009, 01:01:58 pm
I did this in 5 minutes, so there may be bugs/mistakes etc.

(http://i25.tinypic.com/29cnam8.png)
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Post by: Asmo X on September 11, 2009, 01:21:08 pm
hahah Jimmy that new Scryer you did is pretty awesome. I like the one on the left the most. Just even out the shading under the fist on his pants. You seem to have a couple of random lines 2 pixels high. And your old Scryer looks great with the female calc collar. Solved the problem of the collar and the jacket outlines in one go. And it looks better below the waist now. I say you pick these 2 and see what LD has to say. Good stuff.
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Post by: Sephirot24 on September 11, 2009, 04:24:02 pm
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test4.png)

The one on the 3rd row, with the white something on his shoulders looks great. Glove color change also fits better don't you think?
The Scryer type 1 with the calculator robe (i think?) also looks cool.

But anyways, that last sprite you did, mix of dragoon helm and summoner, and calc robe and samurai/whatever legs looks very very AWESOME!!!! And I totally demand that it is used for one class!!!!

Congrats on your fabulous and constantly evolving work! :)
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Post by: mav on September 11, 2009, 06:32:28 pm
I'm liking the first sprite on Scryer Type 2. Except for that weird wardrobe malfunction on the pants...but honestly, I think that design makes way more sense than the other one and looks pretty darn awesome.
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Post by: MiKeMiTchi on September 11, 2009, 06:51:11 pm
Quote"3rd one, extreme right" is the 3rd row, with Olan's collar, Wiegraf head, and shorter robe?

Yes.

Quotehahah Jimmy that new Scryer you did is pretty awesome.

Indeed!
--

Wow Jimmy. So many choices.
I think scryer type 2 is good, but it fill fit other jobs better. (imo)
Scryer type1... hmm.. they look high-class. hehe.

Over-all I'd still go for the one I chose before. (olan)

--
and btw, the last piece of sprite looks awesome!
maybe.. that could fit the trancer??


As for Kage, that looks fine, but where would that fit?
Knight? hmm.. Guards, perhaps??
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Post by: Asmo X on September 11, 2009, 09:17:18 pm
The Olan scarf thing is too busy now. The calc collar is simple and effective and besides, Mav is right. For a Scryer, that new design makes way more sense. I think he just needs to make the pants slightly less puffy. Only slightly though.
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Post by: mav on September 11, 2009, 09:39:31 pm
See those two pixels protruding on the far left of his left leg? Scoot 'em to the right one pixel and it'll probably look a little less puffy. Also, does he have something that will drape over his back--a mini-cape of sorts? Seriously, I love this sprite and it's only one frame! I really hope this is used in some way...
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Post by: LastingDawn on September 11, 2009, 10:50:01 pm
Very nice, great work on all of these, I would take Scryer Type 2, if it fit their story, but the Scryer Job in the world of Mercenaries isn't too well respected, therefore the scholarly look doesn't fit them too well, now the third sprite on the third row looks great! With a bit more work to make it look less regal it could be great!
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Post by: Asmo X on September 11, 2009, 10:56:42 pm
You should really try to fit that type 2 scryer in somewhere in the game if possible. It's pretty neat.
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Post by: jimmyjw88 on September 11, 2009, 11:02:43 pm
Quote from: "Asmo X"hahah Jimmy that new Scryer you did is pretty awesome. I like the one on the left the most. Just even out the shading under the fist on his pants. You seem to have a couple of random lines 2 pixels high. And your old Scryer looks great with the female calc collar. Solved the problem of the collar and the jacket outlines in one go. And it looks better below the waist now. I say you pick these 2 and see what LD has to say. Good stuff.
Thanks Asmo. Erm...Random lines? Which one? The new Scryer? Yeah. I think Calculator's collar looks nice too. Alright. So, keep that new Scryer and old Scryer with Calculator's collar.

Quote from: "Sephirot24"The one on the 3rd row, with the white something on his shoulders looks great. Glove color change also fits better don't you think?
The Scryer type 1 with the calculator robe (i think?) also looks cool. Congrats on your fabulous and constantly evolving work!
That 3rd row is Olan's collar. And yeah, the glove colour change looks better now. Thanks for the suggestion on gray. Yup. That's Calculator's collar; looks cool. Thanks, Sephirot^^

Quote from: "mav"I'm liking the first sprite on Scryer Type 2. Except for that weird wardrobe malfunction on the pants...
The pants, yeah. Abit weird right? Actually, on this one, I having trouble with swapping other palettes. I mean, from the reference picture, that shoulder thing is red, however, I can't change because then, the pants will be red. So, I just kept these palettes and show the design to see if its ok. I'm not sure if the colours are alright...

Quotebut honestly, I think that design makes way more sense than the other one and looks pretty darn awesome.
Thanks ^^. Looks like the new Scryer looks decent afterall. Hehe.

Quote from: "MikeMitchi"
Quotehahah Jimmy that new Scryer you did is pretty awesome.
Indeed!
Thanks Mike ^^

QuoteWow Jimmy. So many choices.
I think scryer type 2 is good, but it fill fit other jobs better. (imo)
Scryer type1... hmm.. they look high-class. hehe.
Ahaha. Well, the first row is just hands without gloves. I think that row can be excluded since glove is looking decent. Scryer type 2...other jobs...what job fits this, Mike? ^^ Yeah, Scryer type looks like high-class job. Haha.

Quote from: "Sephirot24"But anyways, that last sprite you did, mix of dragoon helm and summoner, and calc robe and samurai/whatever legs looks very very AWESOME!!!! And I totally demand that it is used for one class!!!!
Quote from: "MikeMitchi"and btw, the last piece of sprite looks awesome!
maybe.. that could fit the trancer??
Awesome, isn't it? I thought it looks great and perhaps it may be useful for a job in Mercenaries. Hehe. Also, I love to thank for the compliment on this but then, I'll be cheating/stealing/thief. So, unfortunately, I can't because its not my work. Its an unknown sprite that I'd found in the forum. But it looks awesome;summoner headband, dragoon helmet, calculator collar, samurai skirt/armor/cloth, squire hand...Amazing ways of combining existing sprites' parts ^^
Also, about trancer...what does this job do? ^^

Quote from: "Asmo X"The Olan scarf thing is too busy now. The calc collar is simple and effective and besides, Mav is right. For a Scryer, that new design makes way more sense. I think he just needs to make the pants slightly less puffy. Only slightly though.
Hmm....so Olan's scarf is out? New Scryer...Pants less puffy..Got it ^^

Quote from: "mav"See those two pixels protruding on the far left of his left leg? Scoot 'em to the right one pixel and it'll probably look a little less puffy. Also, does he have something that will drape over his back--a mini-cape of sorts? Seriously, I love this sprite and it's only one frame! I really hope this is used in some way...
Alright mav. I'll fix the pants. As for the mini-cape, yes. That's the idea. Hehe. I use Knight's top cape for this. Thanks, mav and sorry because only a frame. I was thinking the reference picture fits as Scryer but the current Scryer seems to be going quite well. So, I just made a frame for comparison. Hehe.

Quote from: "LastingDawn"Very nice, great work on all of these, I would take Scryer Type 2, if it fit their story, but the Scryer Job in the world of Mercenaries isn't too well respected, therefore the scholarly look doesn't fit them too well, now the third sprite on the third row looks great! With a bit more work to make it look less regal it could be great!
Thanks for the compliment, LD ^^
Third sprite on third row...Priest head with Olan's scarf/collar?

Also, mav, you mentioned about headswapping. Erm, any suggestion? ^^

Portrait (just for fun) ^^
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Post by: Asmo X on September 11, 2009, 11:19:29 pm
The solution to making that scryer look less regal is the version with the calc collar.
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Post by: jimmyjw88 on September 11, 2009, 11:26:55 pm
Quote from: "Kagebunji"I did this in 5 minutes, so there may be bugs/mistakes etc.

(http://i25.tinypic.com/29cnam8.png)
This looks pretty decent. With some touches on the shadings, it'll turn out well. However, any jobs that fits this sprite? ^^

Quote from: "Asmo X"The solution to making that scryer look less regal is the version with the calc collar.
Ah..I see. Calculator's collar..
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Post by: Asmo X on September 11, 2009, 11:31:21 pm
I think LD liked the Olan version. I'm saying the version with the calculators collar looks less regal and a lot better
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Post by: Vanya on September 11, 2009, 11:35:03 pm
I liked the Olan collar (isn't it a mantle?), too.
The Fem Calc collar looks too over-the-top, wannabe-vampire to me.
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Post by: jimmyjw88 on September 11, 2009, 11:36:03 pm
I see. Hmm... then perhaps female for the calculator collar? ^^

EDIT: Ah, mantle...Haha. Forgotten that word. Thanks Vanya.
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Post by: Vanya on September 11, 2009, 11:43:54 pm
No prob. BTW all your designs are pretty damn solid thus far.
I like the Type 2 Scryer. It would be perfect for a generic Scholar with just the addition of a mortarboard like in the reference pic.
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Post by: dwib on September 11, 2009, 11:56:00 pm
I liked the olan version more... perhaps because i am visualizing scryers looking similar to what a scholar class would look like

the calculator's collar would look better for an invoker
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Post by: Asmo X on September 12, 2009, 12:07:36 am
Olans mantle just isn't gelling with the rest of the sprite though. The design is just weaker than the ones on the bottom row. Also, if you think the Scryer should look scholarly, I don't see how on earth anyone could go past his new one. LD doesn't want it to go in that direction though.
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Post by: MiKeMiTchi on September 12, 2009, 01:25:53 am
I have to disagree too, Asmo.
I like type2, too. But, yeah, LD doesn't like the scryer to be regal,
so stick with the Olan's, but I don't think that the calc version isn't regal.


Here's the reference pic:
(http://images4.wikia.nocookie.net/finalfantasy/images/thumb/c/cc/FFXI-Scholar.jpg/410px-FFXI-Scholar.jpg)

have you tried adding a hat, jimmy? (for the scholar-like sprite)
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Post by: LastingDawn on September 12, 2009, 01:49:10 am
Hmm, does throwing a scarf or such around their necks make them look intelligent, but not well to do?


Also yes, for an enemy only Scholar Class, I could see the Type 2 Scryer base being Great for that!
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Post by: jimmyjw88 on September 12, 2009, 05:36:28 am
Quote from: "MikeMitchi"have you tried adding a hat, jimmy? (for the scholar-like sprite)
I plan to do that, actually but because I was just trying to see if the design fits, therefore, no hat. I'll try adding one ^^

Quote from: "LastingDawn"Hmm, does throwing a scarf or such around their necks make them look intelligent, but not well to do
I think it does, actually. With the scarf, its appearance shows they looks like some high class person or something ^^
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Post by: MiKeMiTchi on September 12, 2009, 07:24:15 am
Take note jimmy, that scholar sprite is less important than the other scryer types you made. :)
(considering LD's opinion)
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Post by: Asmo X on September 12, 2009, 08:30:57 am
Which sucks because it's the best sprite Jimmy has made yet. The other scryer with the calculator collar is the most technically sound of the rest (the Olan one isn't game-quality) but I feel that in design it is so close to the Oracle that it might as well be used as a base instead.
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Post by: Asmo X on September 12, 2009, 09:06:08 am
e.g

(http://i31.tinypic.com/paxz4.jpg)
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Post by: jimmyjw88 on September 12, 2009, 11:47:41 am
Quote from: "Vanya"BTW all your designs are pretty damn solid thus far.
Thanks ^^

Quote from: "Asmo X"e.g

(http://i31.tinypic.com/paxz4.jpg)
That's looking great, Asmo! Much better than what I have. Haha. The belt, the robe, everything! Amazing! What I've done in these few days but still can't get it right and yet you did this in just awhile and its perfect! ^^ Amazing!!
Quote from: "MikeMitchi"Take note jimmy, that scholar sprite is less important than the other scryer types you made. Smile
(considering LD's opinion)
Alright. Also, I tried for the hat but its just out =.=
Perhaps someone may help on this. I mean I looked at the existing sprites for hat and try to improvise but failed...Miserably...
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Post by: Asmo X on September 12, 2009, 12:51:44 pm
Thats not too bad. The second hat needs to go up a pixel or 2 and the 3rd need to go right a pixel. 3rd one is closest to being correct I think.
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Post by: jimmyjw88 on September 12, 2009, 01:15:38 pm
2nd go up a pixel or 2, 3rd go right pixel, alright. Got it. Really? 3rd is the closest? Haha. I thought it was too flat. I really scratched my hair off when doing this because can't really find the exact hat. Only thing I can refer are the shadings.

Also, update on Rehauled Knight*
I used Shrine Knight's arms, Dragoon's chest, Gafgarion's belt and Wiegraf's leg. Don't know if it looks good though. So, any crits? ^^
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Post by: Kagebunji on September 12, 2009, 01:18:42 pm
This one is a lot better IMO, at least doesn't resemble knight that much.
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Post by: jimmyjw88 on September 12, 2009, 01:25:01 pm
Thanks ^^. Well, previous post was testing the helmet concept, that's why the rest of the body still looks the same. Now that the helmet's concept is good to go, I guess its time to make the changes for the rest of the sprite. Hehe ^^
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Post by: Asmo X on September 12, 2009, 01:38:51 pm
(http://i30.tinypic.com/fasf41.jpg)

Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.
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Post by: mav on September 12, 2009, 01:52:30 pm
Good stuff, to both Asmo and Jimmy. What Asmo's done looks pretty good to me: since the shading has been fixed on the visor and I agree that the right leg looks warped. Otherwise it's looking pretty solid to me. The Scryer with the hats looks pretty good. Creating custom hats (especially the graduation-type hats) is gonna be a bitch though, so look out. Also great work revamping the colors on that sprite--much more fitting.

As for which one looks more (or less) noble/regal/whatever, I've always felt that you can make just about any sprite look more or less noble based on the color choices you use. Let's say the sprite needs to look poor, just don't use bright colors and you're pretty much solidifying his status. Take all the Death Corps characters: that shade of green managed to make them all look poorer than the characters who'd wear bright blue, or white, or red, etc. Whatever though, LD can make the call.
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Post by: LastingDawn on September 12, 2009, 03:28:56 pm
The Knight looks good, but the hat... the Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder... is it possible to use that head, instead of the white mage Males? Though I do like the hat for the scholar, I can't see it on the Scryer, keep in mind those pictures were only concepts, through and through, nothing I ever fully endorsed or agreed upon. Perhaps just a head switch with the Calculator's weird collar might work bes.
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Post by: mav on September 12, 2009, 06:28:12 pm
Quote from: "jimmyjw88"Also, mav, you mentioned about headswapping. Erm, any suggestion? ^^
Male Archer's, as LD suggested.
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Post by: MiKeMiTchi on September 12, 2009, 07:11:18 pm
Quotethe Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder...

LD, that's not for the scryer sprite. :)
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Post by: LastingDawn on September 12, 2009, 07:37:20 pm
I gues I disconnected that... The Hat on the proposition, as shown by the "concept" on the front page for the Scryers don't fit Scryers very well themselves.
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Post by: Vanya on September 12, 2009, 07:58:15 pm
Why not use Delita2's legs for the knight? They look more heavily armored and I think they'd be perfect for a generic knight. They might take some modding to work well, but it might be worth the effort.
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Post by: mav on September 12, 2009, 08:28:01 pm
The Hessian only needs one frame, right? If not then...here's something to gawk at.
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Post by: Zozma on September 12, 2009, 08:29:57 pm
Quote from: "Asmo X"(http://i30.tinypic.com/fasf41.jpg)

Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.

asmo you're pretty good at this! , if u dont plan to do full sprites, giving these ppl all 4 directions for the head alone would probably speed things up
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Post by: jimmyjw88 on September 12, 2009, 09:51:25 pm
Quote from: "Asmo X"(http://i30.tinypic.com/fasf41.jpg)

Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.
Amazing!! Look much much better now ^^

Quote from: "mav"Good stuff, to both Asmo and Jimmy. What Asmo's done looks pretty good to me: since the shading has been fixed on the visor and I agree that the right leg looks warped. Otherwise it's looking pretty solid to me.
Thanks, mav. Yeah, his right leg looks weird.

QuoteThe Scryer with the hats looks pretty good. Creating custom hats (especially the graduation-type hats) is gonna be a bitch though, so look out. Also great work revamping the colors on that sprite--much more fitting.
Haha. Yeah. I scratch my hair off. Thanks.

QuoteTake all the Death Corps characters: that shade of green managed to make them all look poorer than the characters who'd wear bright blue, or white, or red, etc.
So meaning should change colour?

Quote from: "mav"
QuoteAlso, mav, you mentioned about headswapping. Erm, any suggestion? ^^
Male Archer's, as LD suggested.
Got it.

Quote from: "MikeMitchi"
Quotethe Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder...
LD, that's not for the scryer sprite.
Yeah, LD. You mentioned that this looks good for Scholar, so basically this sprite will most probably be Scholar. As for Scryer sprite, Asmo touch up is great. So, I guess that'll be the Scryer final concept?

QuoteWhy not use Delita2's legs for the knight? They look more heavily armored and I think they'd be perfect for a generic knight. They might take some modding to work well, but it might be worth the effort.
Delita Ch2 leg...Alright. I'll try that. Thanks, mav.

The Hessian is looking great ^^



EDIT: Update*
Scholar (Fix the hat but still looks weird though =.=)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test1-1.png)
How is it? ^^ Add that tassel. Hehe.

Scryer (Headswap, Archer, with Asmo edit)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test5.png)
How is it? With Asmo edit, it looks much better. Thanks Asmo ^^
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Post by: mav on September 13, 2009, 12:39:42 am
Ah! That Scholar looks great, though I figure animating that tassel will be insipid. Hmm...the Archer's head looks like it's not one right or something...I can't place it. Maybe the Archer head won't work after all...If you wanna experiment, try Kletian's head. Or Balk's. They rarely get used as headswaps.
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Post by: MiKeMiTchi on September 13, 2009, 12:46:23 am
Nice work with the scholar.
Hmm... although Asmo's version is good, I suggest you follow what you started with, jimmy.
For me, you'll be much comfortable working with it if that's the case.

QuoteMaybe the Archer head won't work after all...

That's what I think, too.



(http://www.ffhacktics.com/forum/files/hessian_194.png)

Good start, mav. All it needs are more details, since they are a 'high' class.
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Post by: jimmyjw88 on September 13, 2009, 12:48:36 am
Haha. I thought no one reply yet, I was about to edit my post. But you replied. Hehe. Hmm...well, we'll have to see about Scholar animation for the tassel then ^^
As for Scryer, alright. I'll experiment them, mav. Also, in previous post, that dragoon/summoner/samurai/squire/calculator custom sprite; is there any use for that sprite? Does it fit for any job in Mercenaries?
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Post by: MiKeMiTchi on September 13, 2009, 12:53:55 am
Quotethat dragoon/summoner/samurai/squire/calculator custom sprite

Hmm... maybe, female Esperblade?

FIRST POST UPDATED>
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Post by: Asmo X on September 13, 2009, 12:55:23 am
The head is ok I think, it's just too high relative to the shoudlers. Add pixels in that space between his ear and shoulder. Also that scholar is pretty ballin. I like the tassle
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Post by: Sephirot24 on September 13, 2009, 03:56:06 am
Don't worry about that awesome dragoon/summoner/samurai/squire/calc sprite yet, we'll find some use for it, because it's awesome!!

Also Jimmy, I agree with Mike's post, and I like your Scholar's update A LOT!!! Nice tassel btw :P
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Post by: Asmo X on September 13, 2009, 06:42:12 am
Jimmy i just noticed something about your scholar. look at his left leg (our right) in the small view. Doesnt it seem a little....bent?
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Post by: Asmo X on September 13, 2009, 09:45:53 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_scholar10.png)

(http://i426.photobucket.com/albums/pp347/Asmoad/th_scryer10.png)

fixed em both
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Post by: Zozma on September 13, 2009, 09:47:00 am
asmo you are freakishly good at this stuff
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Post by: Asmo X on September 13, 2009, 09:51:08 am
It's just a couple of pixels. On both counts.
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Post by: Zozma on September 13, 2009, 09:54:40 am
well yeah, but thats the thing, its knowing where to put those pixels. really good concept sprites
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Post by: jimmyjw88 on September 13, 2009, 11:09:52 am
Quote from: "MikeMitchi"Hmm... maybe, female Esperblade?
But I thought Esperblade has its own sprite? Hmm...Knight body, Geomancer Head and Leg, and Knight's cape, if I'm not mistaken; it even has its portrait prepared.

Quote from: "Asmo X"The head is ok I think, it's just too high relative to the shoudlers. Add pixels in that space between his ear and shoulder. Also that scholar is pretty ballin. I like the tassle
I see. Alright. I'll fix that. Thanks Asmo ^^

Quote from: "Sephirot24"Don't worry about that awesome dragoon/summoner/samurai/squire/calc sprite yet, we'll find some use for it, because it's awesome!!

Also Jimmy, I agree with Mike's post, and I like your Scholar's update A LOT!!! Nice tassel btw Razz
Haha. Alright. Thanks ^^

Quote from: "Asmo X"Jimmy i just noticed something about your scholar. look at his left leg (our right) in the small view. Doesnt it seem a little....bent?
(http://i426.photobucket.com/albums/pp347/Asmoad/th_scholar10.png)

(http://i426.photobucket.com/albums/pp347/Asmoad/th_scryer10.png)

fixed em both
Haha. Wow...I didn't notice that. Thanks so much Asmo. Looks better ^^

Quote from: "Zozma"asmo you are freakishly good at this stuff.
QuoteIt's just a couple of pixels. On both counts.
well yeah, but thats the thing, its knowing where to put those pixels.
YES!! Asmo, you're amazing!! All those details, the flaws, mispixels and etc, you able to notice that!! While I didn't notice anything. Haha. Amazing.

Quote from: "Zozma"really good concept sprites
Thanks Zozma ^^
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Post by: Zozma on September 13, 2009, 11:17:07 am
haha sorry, credit where due jimmy,

i really avoid LD's project i do as little reading as possible because i want to play it with as few spoilers as possible. tho i guess that doesn't make me very helpful to the project in general.
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Post by: jimmyjw88 on September 13, 2009, 11:32:02 am
Haha, thanks but Asmo perfected it; thrice..Scholar, Knight and Scryer ^^
Haha. Yeah. By reading all the posts, all the details, jobs and etc will be known (spoilers). Well, you want it to be as mysterious as possible, so we understand ^^
And, you will always be helpful to this project, Sir Zozma.

EDIT: Update*
Scryer headswapping
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Post by: Asmo X on September 13, 2009, 12:32:50 pm
Blonde is probably the best right now
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Post by: Asmo X on September 13, 2009, 12:33:17 pm
(http://i32.tinypic.com/24zlj0i.jpg)

Fuck this sprite. There is still a ton of work to be done on just these 4 views.
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Post by: mav on September 13, 2009, 12:41:22 pm
Hot damn, that sprite's looking good though, Asmo. But I can tell that it'd be tedious to work on.

As for the headswaps, none of them look bad. I think the blond version works the best, but that's just me. Though did you place his head too low on every version of both angles? It looks like it's too short by one pixel...
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Post by: Bloodthirster0 on September 13, 2009, 01:04:24 pm
Yeah the blonde head is the best,but I think it cant be used,since its same head used for the gambler
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Post by: mav on September 13, 2009, 01:24:52 pm
Alrighty, I've posted some more headswaps to save jimmy some time.

40 year-old man, Izlude, Wiegraf, Beowulf. Most of 'em need their skintones to be fixed, but whatever.
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Post by: Kagebunji on September 13, 2009, 01:38:00 pm
I would hit Beowulf.
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Post by: LastingDawn on September 13, 2009, 01:55:18 pm
Who's that first fellow's head? That looks great! Forsaken and forlorn which is is pretty characteristic to the Scryer as a rule. I really like that first one and would love to see work being done on that.
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Post by: beawulfx on September 13, 2009, 02:04:13 pm
That first one is really unique; I don't even recognize it. It's the first one that really sticks out as looking great to me.
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Post by: Zozma on September 13, 2009, 02:40:11 pm
that looks like the head of the 40 year old man if i recall.

btw did i miss it, that guy with the closed eyes.. umm the one curu made a portrait for... forget his name but it started with an H... are you getting a full sprite of him cause with such a nice portrait it would be a waste not to..
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Post by: LastingDawn on September 13, 2009, 03:04:16 pm
Hedin? Hedin Fodring is the Historian, his picture show up everytime you go to the Historical Archives and Notes, and every time you open the menu, and haven't turned him into a Crystal yet, don't worry, that portrait gets a Ton of exposure. Because of his role, he Might have an evtchr sprite, but I'm not sure if it would be worth it to have a full sprite for him, but if someone wants to take shot at it based on his single frame, it would be appreciated and he would be involved in a few more events at that point.
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Post by: Sephirot24 on September 13, 2009, 03:08:12 pm
mav's Beowulf head sprite, or jimmy's blond sprite. Both look nice, though I'm a little inclined to Beowulf.
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Post by: mav on September 13, 2009, 03:09:10 pm
Quote from: "beawulfx"That first one is really unique; I don't even recognize it. It's the first one that really sticks out as looking great to me.
Aye. As Zozma pointed out, it's the seldom seen (and seldom used) 40 year-old man. He's a great looking sprite; I dunno why he doesn't get any love. The only problem is that he lacks a complete sheet...so if that head is used, it's gonna take some working with to get it right.
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Post by: Bloodthirster0 on September 13, 2009, 03:10:39 pm
LD where is Hedin frame,I want to take a look at it,I want to give a shot at his sprite
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Post by: LastingDawn on September 13, 2009, 03:33:57 pm
(http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_13092009_153054_0016.png)

I can't find the original post about it, but this should suffice, also don't worry about the book, as far as normal sprites go that one is difficult to translate... more like impossible.
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Post by: jimmyjw88 on September 14, 2009, 12:26:41 am
Quote from: "Asmo X"Fuck this sprite. There is still a ton of work to be done on just these 4 views.
That's looking great. Yeah, hard work ^^

Quote from: "mav"As for the headswaps, none of them look bad. I think the blond version works the best, but that's just me. Though did you place his head too low on every version of both angles? It looks like it's too short by one pixel...
Is it? But I thought I placed them correctly...Hmm...

Quote from: "mav"Alrighty, I've posted some more headswaps to save jimmy some time.

40 year-old man, Izlude, Wiegraf, Beowulf. Most of 'em need their skintones to be fixed, but whatever.
Quote from: "LastingDawn"That looks great! Forsaken and forlorn which is is pretty characteristic to the Scryer as a rule. I really like that first one and would love to see work being done on that.
Haha. Thanks mav. Actually the headswap wouldn't be this few but because its late, so I only manage to swap 4. I planned to swap every possible head actually. Hehe. Anyway, thanks again ^^
I must say, I like the first one as well. Beowulf looks good too, but I preferred the first one. He looks unique.



Quote from: "LastingDawn"Because of his role, he Might have an evtchr sprite
Wow...Really? Great ^^

Quote from: "Sephirot24"mav's Beowulf head sprite, or jimmy's blond sprite. Both look nice, though I'm a little inclined to Beowulf.
The blonde that I used was from 20 year old man ^^

Quote from: "mav"Aye. As Zozma pointed out, it's the seldom seen (and seldom used) 40 year-old man. He's a great looking sprite; I dunno why he doesn't get any love. The only problem is that he lacks a complete sheet...so if that head is used, it's gonna take some working with to get it right.
Yeah. This is going to take some time.
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Post by: MiKeMiTchi on September 14, 2009, 01:50:15 am
jimmy, I still like your own scryer type sprite. As I've said before, yes, Asmo's sprite is good,
but it will be better if you're comfortable in what you're working with.

Quote(http://www.ffhacktics.com/forum/files/headswaps_101.png)

First.


Quote(http://i32.tinypic.com/24zlj0i.jpg)

Nice progress with the sprite, Asmo.
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Post by: jimmyjw88 on September 14, 2009, 02:35:19 am
Alright Mike. I'll work on it. But before that, take a look at the knight. The previous knight, the one that Asmo tweaked, actually I placed the arms one pixel further for each side. So the body, the sprite looks abit wide. I didn't notice it until I was making the front view. Now, I test another one that fixed the arms; see if it looks good enough. Also, I replaced the legs with Delita Ch2.

Knight Rehauled
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Testing-1.png)

Also, I tested Scryer, 40M head, Oracle/Mediator coat,Balmafula cape. However it looks abit funny...maybe its because of the skin tone...Perhaps gray glove isn't worth it afterall by sacrifcing 2 of the skin tone.

Scryer(40M,Oracle/Mediator/Balmafula)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Test7.png)
Also, I'll test it with Calculator's collar, Olan's mantle, Thief's collar; see which looks better.
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Post by: mav on September 14, 2009, 07:19:37 am
Hmm, as far as the knight goes goes the latest version makes him look like he's leaning forward a little bit. I'm not entirely sure why...

The Scryer looks pretty good. I think the dark blond hair looks good, even with the "dirty" skin tone. It's up to you though: if you think removing the glove colors will open the sprite up for a new skin tone or hair color, you could go for it, though I think it's not 100% necessary. As a suggestion, when you're trying to create his other poses, use Algus's head as a base and modify it to match the 40 year-old man's head.
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Post by: Asmo X on September 14, 2009, 08:17:31 am
(http://i29.tinypic.com/2s0225t.jpg)

I changed a few things. Added delitas legs, altered a small amount of shading.

It's a decent sprite I suppose, it just seems a little....uninteresting?
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Post by: MiKeMiTchi on September 14, 2009, 08:43:26 am
No Asmo. I think that's really great and interesting. :)
My only concern is that.. it'll take long to finish it. (well if i do it, hahaha)
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Post by: Asmo X on September 14, 2009, 10:13:25 am
(http://i31.tinypic.com/jue9zq.jpg)

now with pointy coat tails and no weird brown bits around the neck
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Post by: jimmyjw88 on September 14, 2009, 11:57:28 am
Ah, yes. That weird brown bits. Sorry about that.
Its interesting Asmo. Maybe not as interesting as Scryer I suppose, as not much feedback. Oh well ^^
As for the knight, it looks great. Thanks Asmo.
And mav, yeah. I feel the same too. It looks like leaning forward. Perhaps its because the left arm placed a pixel much?
Alright. I'll try to do that. Thanks mav.
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Post by: Sephirot24 on September 14, 2009, 02:57:23 pm
Scryer is looking good. It's a quite simple design but it works.
The Knight is great IMO, because it looks just like a classic armored, medieval knight. Maybe it needs some other detail to look more unique?

Ok guys, I've never ever even tried spriting anything, but I wanted to see how a cross helm would fit instead of the line on the knight's helm.. but I ended up fooling around a bit with MS Paint. Anyways, knight 1 is my try on a cross helmet, and knight 2 is using 2 helm-pointy thingys instead of 1 (I know that when it has 1 it's supposed to be at the back of his helm, in the middle.. but I put 2 just to see how it came out.

This is just to save you work guys. Instead of saying "try this, try that, etc" I tried to do it myself and now all you gotta do is fix the horrible pixelshade mess I've done XD
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Post by: mav on September 14, 2009, 04:44:13 pm
I definitely think the gold gauntlets are the way to go. The helmet works in gold too. I say just giving him a gold trim in random spots will make the sprite look less bland. Great work, Sephirot.
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Post by: Vanya on September 14, 2009, 05:53:20 pm
I'm all for more gold, but making whole pieces of armor gold make it look mismatched.

Maybe something more like this:
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Post by: Bloodthirster0 on September 14, 2009, 08:27:27 pm
here is Hedin Main poses(without the book),I will let someone else work on it,I need to focus myself on my unterminated projects
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Post by: Vanya on September 14, 2009, 09:20:42 pm
That's pretty cool. But I thought that he wasn't going to need a full sprite.
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Post by: cold52 on September 14, 2009, 10:08:21 pm
I think vanya's colors look nice soo...
so instead of changing colors instead i messed with the helm
(I dont know...the regular split down the middle looked odd to me)  :?

(http://img17.imageshack.us/img17/1909/newmercenariesknightcon.png)
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Post by: MiKeMiTchi on September 14, 2009, 10:10:43 pm
Quote(http://img17.imageshack.us/img17/1909/newmercenariesknightcon.png)

This looks very fantastic! haha.
I hope someone will finish that...
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Post by: jimmyjw88 on September 14, 2009, 10:14:22 pm
Haha. Looks like I failed ^^
What Sephirot, Vanya and Cold52 did is amazing.
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Post by: MiKeMiTchi on September 14, 2009, 10:22:51 pm
No, jimmy, you did not fail.
Just continue working with it then in time, you'll have success.
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Post by: mav on September 14, 2009, 11:24:01 pm
Good stuff all around, though I don't know if I agree with Vanya that have whole pieces of armor that are different colors mismatch. Well perhaps they don't match in the technical sense, but they certainly don't look to outta place. Both Vanya's and Cold's edits look pretty good, but I'd avoid gold on the helmet. I mean, from where I stand it's hard to tell what exactly would be gold if I saw that helmet in real life. The bottom portion? The trim? What?
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Post by: jimmyjw88 on September 14, 2009, 11:37:47 pm
Erm..perhaps something like this? But I don't feel like I'm liking the gold part on the helmet. Hmm..
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Post by: Asmo X on September 15, 2009, 12:44:04 am
Let's see what Kage does for his knight's helmet. Maybe that one could be used.
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Post by: Sephirot24 on September 15, 2009, 01:21:19 am
Maybe golden gloves, belt and boots?

Also, you're wrong jimmy. I just changed colors a bit, anyone can do that. But create a sprite from scratch / mixing the adequate parts of different sprites to make a new one, THAT is awesome work, like you do! :)

Ok, I tried to make that striped helm you posted, and played around a bit with the gold parts.
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Post by: dwib on September 15, 2009, 02:30:48 am
#1

the golden gauntlets are too much
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Post by: MiKeMiTchi on September 15, 2009, 02:47:19 am
Try to stay with the simplest one everyone. We can still improve the sprite in a later time. We can't finish something in time if we always heed for perfection.
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Post by: jimmyjw88 on September 15, 2009, 03:25:53 am
I'm abit stuck at the diagonal for the rear view. That pointy thing on the helmet, I can't make it right. I'll try again and hope that I'll be able to make it work. So, its going to be awhile.
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Post by: Asmo X on September 15, 2009, 03:26:33 am
Helmet is starting to get a bit crazy guys. tone it down a little.
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Post by: Sephirot24 on September 15, 2009, 03:38:46 am
I tried to get the stripe-thingys from the visor in ye olde' knight helm. It was just for show guys.. like I said, I've never, ever sprited. It was just to see if you liked it / inspired someone. As Mike said, we can leave details for later though.
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Post by: jimmyjw88 on September 15, 2009, 03:48:58 am
Alright. I post first 3 views. See if there's any problem. I like the first 2 views, however, the front view's helmet seems...less shaded. I'm not sure how to make it more...realistic/natural. Perhaps you guys may help me on this? ^^

EDIT: I'll try the diagonal rear view and I'll post them if I'm done. Sorry for the slow progress. And for the gold, I actually don't really like that gold (sorry about that), but if you look back at page 13, there's a post of palettes for that old helmet knight, I preferred that 2 gold. Well, that's my opinion though ^^
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Post by: Sephirot24 on September 15, 2009, 04:00:15 am
Don't need to apologize about it dude. You're not being rude or anything, and besides, art is a very subjective matter.

I like that diagonal look a lot :) Don't forget that during 98% of the game you'll only be seeing diagonal angles.. so even if you DO need the front angle to look good, don't go crazy about it. ^^
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Post by: Asmo X on September 15, 2009, 04:00:59 am
Not bad so far. Remember to soften the black line on the helmet and the cape needs to be thicker under the chin/neck area
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Post by: jimmyjw88 on September 15, 2009, 04:55:14 am
Well, you guys are giving suggestions but I rejected which is not nice. Hehe. (well...reject the gold actually)
Anyway, I just notice I didn't shade the front view's chest properly, no highlights. I'll fix that and post it together with the diagonal rear view if I manage to do it. And thanks, Asmo. I'll fix that too, now that I see the front view's cape under the chin/neck isn't thick enough. ^^
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Post by: jimmyjw88 on September 15, 2009, 01:13:47 pm
Alright guys, I'm FINALLY done with the 5 basic views. Haha. How noob...Took so long just for 5 basic views =D
Anyway, here they are and tell me what you think. I know its not perfect, I guess I'll have to improve MORE. Haha ^^
The rear diagonal view for the helmet is still out, I know but I just can't make it look right, like the diagonal front view. I'll try to fix that again. ^^
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Post by: Vanya on September 15, 2009, 01:18:23 pm
That's pretty good. I can see how the facing-away-angle could be a bitch. The back view needs to have more definition around the crest to make it visible. That is one of those situations where an outline would be warranted.

On a side note I really think this sprite would benefit from the extra detail of some basic trims like so:
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Post by: Sephirot24 on September 15, 2009, 02:02:58 pm
Well, the gold parts were just an idea jimmy. And it's YOUR sprite :) If someone came and modified one of my songs and told me "hey, here you go, doesn't it sound a little better?" I may like it, or maybe I wouldn't.. so don't feel bad for it.

I like your new views. All look very good, and the gold-symbol-thingy in the back of his cape looks good. The only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/
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Post by: MiKeMiTchi on September 15, 2009, 06:28:59 pm
Quote(http://ffhacktics.com/forum/files/rehauled_knight_test2_145.png)

Haha. Nice progress jimmy. These took like.. 9 pages??

QuoteThe only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/

A bit, yes. Try moving the helmet spike one pixel upward.
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Post by: Archael on September 15, 2009, 07:14:38 pm
I love the helmet spike

perhaps re-work it but deffinitely keep some detail on the helmet

I especially love the rear-angle and rear views, helmet looks good there
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Post by: LastingDawn on September 15, 2009, 09:24:24 pm
Well Vanya, that was Definitely the plan at the start, because I was almost certain no one would want to make a full sprite for Hedin, but this will allow me to put him into events, maybe have the opening revolve around him, if possible. The Knight's looking great! But I am very curious to see the progress on the Scryer.
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Post by: Vanya on September 15, 2009, 09:48:34 pm
I'd love to see Hedin get some more screen time! It shouldn't be too difficult to give him a full sheet. ^_^
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Post by: MiKeMiTchi on September 15, 2009, 10:35:33 pm
Yes, the five basic views were finished, all we need is the walking animations. :P
(for now)

Did you originally made that sprite, Vanya?
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Post by: Vanya on September 15, 2009, 11:20:39 pm
Yeah, but that was a long while back. I don't think I even have any of the working files anymore.
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Post by: Vanya on September 15, 2009, 11:28:15 pm
Turns out I lied! =P

I found the sample images I gave LD. And some other stuff.

There are 2 samples of Hedin, a concept for a FF4 Scholar, and one for a Knight/Paladin.
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Post by: LastingDawn on September 15, 2009, 11:30:43 pm
Hmm, if you refine that current scholar I could be able to put in Griescher mainly the beginning scene  is Probably planned to be much more about the current state of things, explaining Griescher's work, Alazlam's influence, and Hedin coming across the Ruglia Records, a little less grey would be good, Griescher wasn't that old.
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Post by: Sephirot24 on September 16, 2009, 02:08:20 am
That helm with the striped holes on the visor is exactly what I so badly attempted for the gold/silver knight! Looks very nice Vanya :)
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Post by: mav on September 16, 2009, 07:55:32 am
I say keep the gold visor on the helmet, put a gold trim on the gauntlets and leg armor, and the waistline and this sprite will be good. I know the helmet may look busy right now, but it looks extremely bland otherwise. It's probably the color combination that's making the sprite pop too much. Try using the visor from Vanya's knight and plan the sprite so that it can have some very nice palettes.
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Post by: jimmyjw88 on September 16, 2009, 11:09:47 am
Quote from: "Vanya"That's pretty good. I can see how the facing-away-angle could be a bitch. The back view needs to have more definition around the crest to make it visible. That is one of those situations where an outline would be warranted.

On a side note I really think this sprite would benefit from the extra detail of some basic trims like so:
Yeah. Troubles me alot for that view. Erm...back view need more definition? Crest visible? Sorry but what do you mean? And that's amazing Vanya ^^

Quote from: "Sephirot24"Well, the gold parts were just an idea jimmy. And it's YOUR sprite Smile If someone came and modified one of my songs and told me "hey, here you go, doesn't it sound a little better?" I may like it, or maybe I wouldn't.. so don't feel bad for it.

I like your new views. All look very good, and the gold-symbol-thingy in the back of his cape looks good. The only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/
Hehe. Thanks ^^ Yeah. That diagonal rear view is still out =.=
I'll try to fix that again. And about the gold symbol thing, actually I haven't touch that yet. Hehe ^^

Quote from: "MiKeMiTchi"
Quote(http://ffhacktics.com/forum/files/rehauled_knight_test2_145.png)

Haha. Nice progress jimmy. These took like.. 9 pages??

QuoteThe only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/

A bit, yes. Try moving the helmet spike one pixel upward.
Haha. Sorry bout that Mike. I'm no good spriter. 9 pages just for these =.=
Really sorry bout the slow progress guys.

Quote from: "Voldemort"I love the helmet spike

perhaps re-work it but deffinitely keep some detail on the helmet

I especially love the rear-angle and rear views, helmet looks good there
Thanks ^^. I'll try to fix that again. It bugs me too...alot because other views looks decent but just THAT...=.=
Anyway, I'll try my best to fix it.

Quote from: "LastingDawn"The Knight's looking great! But I am very curious to see the progress on the Scryer.
Thanks Sir LD. And I'm sorry about the slow progress but I'll try to finish the 5 views for Scryer, now that Knight's 5 basic views are almost done.

Quote from: "mav"I say keep the gold visor on the helmet, put a gold trim on the gauntlets and leg armor, and the waistline and this sprite will be good. I know the helmet may look busy right now, but it looks extremely bland otherwise. It's probably the color combination that's making the sprite pop too much. Try using the visor from Vanya's knight and plan the sprite so that it can have some very nice palettes.
Alright. I'll do that. ^^

Well, once again, I'm really sorry about the slow progress. I'll try to speed up. ^^

EDIT: I fixed the diagonal rear view's helmet. Is this better? Or still bad? ^^
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Post by: beawulfx on September 16, 2009, 11:41:23 am
It might just be something that is impossible to do really, I don't know, but the spike on the helmet still looks really limp/flaccid to me, like it's just hanging there and made of rubber or something.
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Post by: MiKeMiTchi on September 16, 2009, 11:51:41 am
QuoteHaha. Sorry bout that Mike. I'm no good spriter. 9 pages just for these =.=
Really sorry bout the slow progress guys.

No jimmy, it's fine, really. In fact, I'm happy since this thread that I created
is now in the top 20 threads with most posts!

Don't worry about the slow progress. Just worry about the complexity. LOL. :P
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Post by: LastingDawn on September 16, 2009, 12:27:33 pm
Slow progress? Haha! Time is of no essence for spriting! You need not worry about any deadline, patience is the key.
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Post by: jimmyjw88 on September 16, 2009, 12:43:14 pm
Quote from: "beawulfx"It might just be something that is impossible to do really, I don't know, but the spike on the helmet still looks really limp/flaccid to me, like it's just hanging there and made of rubber or something.
Yeah. Its still looking weird, unfortunately. I'll try my best to make it fit (if possible with my current skill) ^^

Quote from: "MikeMitchi"No jimmy, it's fine, really. In fact, I'm happy since this thread that I created
is now in the top 20 threads with most posts!

Don't worry about the slow progress. Just worry about the complexity. LOL. Razz
Haha. Alright, Mike ^^. Yeah, complexity. Hehe.

QuoteSlow progress? Haha! Time is of no essence for spriting! You need not worry about any deadline, patience is the key.
Haha. Thanks Sir LD ^^
Although no deadline, but I'll try to show improvements as much as I can. In the mean time, here's update on Scryer (still 2 views only) for the head, using Algus head but changed it to look like 40 year-old man. Tell me what you think. (I know that his hair is still a little bit shitty ^^; I'll try to fix that too. But is it due to the hair tone used as skin tone shadings? Hmm...His face look yellowish/blondish.)
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Post by: mav on September 16, 2009, 06:51:14 pm
The sprite looks great. The only reason the hair looks "shitty" and the skin looks incorrectly colored is cause you're pretty much forced to use a certain amount of colors. Replace the gray gloves with the white from his color and use that to either give him a better skin tone or hair color. Pants, hair, and belt can definitely share the same colors. Skin should probably be changed.
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Post by: Vanya on September 16, 2009, 07:57:24 pm
BTW, jimmy, you might want to change that deep dark grey color in the cape's symbol into a dark yellow shade.
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Post by: MiKeMiTchi on September 16, 2009, 09:41:20 pm
Quotedeep dark grey color in the cape's symbol into a dark yellow shade.

..for the knight. Or you can just remove the symbol.
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Post by: Vanya on September 16, 2009, 11:26:05 pm
I think the symbol should stay because it's a an icon for FFT knights.
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Post by: jimmyjw88 on September 17, 2009, 12:11:54 am
Quote from: "mav"The sprite looks great. The only reason the hair looks "shitty" and the skin looks incorrectly colored is cause you're pretty much forced to use a certain amount of colors. Replace the gray gloves with the white from his color and use that to either give him a better skin tone or hair color. Pants, hair, and belt can definitely share the same colors. Skin should probably be changed.
Yeah. I think so too. Sacrificing the two skin tone for the gray glove isn't worth it. Alright. I'll change back. ^^

As for the knight symbol, actually I planned to change it into other symbol like for example, black dragon or black lion symbol or something but then I think again, better don't. Make the sprite look shitty. Haha.

EDIT: Alright. I'll change the colour for the symbol, Vanya. Thanks ^^
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Post by: mav on September 17, 2009, 10:30:49 pm
Unrelated note: attempted revision of MiKe's palettes for the male Gambler. Try and guess which ones I changed--some are obvious, some are not so obvious. Lemme know what you think and, with MiKe's permission, I'll edit 'em in and revise the sprite palettes too.
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Post by: Zozma on September 17, 2009, 10:42:01 pm
k, the eyes on the gambler
 like clouds blue eyes if you use slightly softer shades for those shirts (especially the bottom 3 to the right.) and then as part of the eye use the portrait background color to connect the eye color to the skintone

mainly the last 3 slightly too saturated with the shirts. but it all looks good
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Post by: MiKeMiTchi on September 17, 2009, 10:46:12 pm
Yes, do so, mav. :)
The gambler sprite is actually not finished yet.
Edit the sprite's palettes also.

Oh yeah, btw, has anyone bothered making the FEMALE reliquian??
I think we should only place long hair, like that of the female mediator.
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Post by: jimmyjw88 on September 18, 2009, 01:22:06 am
That's looking great, mav ^^
Alright guys, I'm done with Scryer. Sorry because took such a long time. Here it is.

Update*

Scryer (choices for the collar/mantle or whatever it is call)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerTest.png)
I switch back the gray colours for the glove to the skin tone. I use Algus head and change it to 40year-old man head.
Tell me what you think ^^

Now, I'll start with Scholar. ^^
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Post by: MiKeMiTchi on September 18, 2009, 01:43:55 am
Jimmy, I'd choose the FOURTH and LAST ones.
I didn't like the Olan and Calc anymore.

Yes, start on which you think is easier to finish.
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Post by: jimmyjw88 on September 18, 2009, 05:23:47 am
Alright Mike. Thanks ^^
What about the head? Does it look like 40 year-old man's head? Also, I forgot to mention that now this sprite has an extra room of palettes. Its from the eye's colour but because the collar/mantle has white colour, so there's an extra now. Any suggestions for that extra colour? ^^
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Post by: mav on September 18, 2009, 06:49:04 am
I'm liking one, four, and six. The white gloves look quite good, and with one more extra color you might just be able hair a different color than his pants. Or maybe not; I'll take a more in-depth look at it and let you know.
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Post by: Zozma on September 18, 2009, 07:04:34 am
the eyes are also the 40 year old mans eyes are they not? it shows age
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Post by: mav on September 18, 2009, 07:09:24 am
Closed? I dunno, but they're smaller than most:
(http://www.ffhacktics.com/sprites/portraits/40M_0.png)(http://www.ffhacktics.com/sprites/original/40M_0.png)
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Post by: jimmyjw88 on September 18, 2009, 07:11:09 am
Yes. The eyes are from 40 year-old man. Well, actually the whole head is from 40 year-old man. I took Algus head, as suggested and change it to look like 40 year-old man. ^^
Alright, mav. Thanks ^^

EDIT: Erm..what close? ^^
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Post by: Zozma on September 18, 2009, 07:22:41 am
if its a normal fighter the eyes could be borrowed from something more normal, the generics for example are pretty much late teen early twenties right? so the eyes dont show age like that
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Post by: jimmyjw88 on September 18, 2009, 07:31:00 am
Hmm...I guess so. So meaning I should change the eyes? Does the hair show age?
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Post by: mav on September 18, 2009, 07:33:04 am
In my opinion the eyes don't show too much age, but I can see why it'd be perceived as such. The hair, on the other hand, just makes him look poor or hardened. It'll be the portrait that ages this guy for sure. If I work on this portrait, I'll make sure to keep him looking about the same age as most of the other generics.
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Post by: Asmo X on September 18, 2009, 11:30:01 am
#4 for scryer is the best. In the backwards diagonal the sleeve  is poking out too much
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Post by: jimmyjw88 on September 18, 2009, 01:17:06 pm
Alright. I'll fix that. Thanks ^^

Alright guys, I'll be off for 3 days. So, I'll continue Scholar and everything else when I'm back.
Again, sorry for the slow progress but I'll try to speed things up a little bit ^^
Okay then, see you all in 3 days ^^
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Post by: jimmyjw88 on September 22, 2009, 05:09:56 am
Alright, I'm done with Scholar views. Sorry took awhile. Here are the five basic views of Scholar ^^

Update*

Scholar (5 views)
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Post by: MiKeMiTchi on September 22, 2009, 08:06:44 am
Looks nice jimmy. Well done.
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Post by: jimmyjw88 on September 22, 2009, 08:13:27 am
Thanks Mike ^^
I guess I can start working these three sprites as the basic views are doing fine ^^
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Post by: Asmo X on September 22, 2009, 08:52:28 am
looks good Jimmy. Probably need slightly different shading on the back of the scarf on the back view. Maybe use some of that dark colour you used on the diagonal back view to show where a fold is. Use it on the edge of the fold rather than the middle (I think)
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Post by: jimmyjw88 on September 22, 2009, 10:09:31 am
Thanks Asmo ^^
Alright. I fixed that scarf on the back view (erm...I think ^^) and I done with the arms but just to be sure, here's the spritesheet. If anyone can help test it and check it would be grateful. Thanks in advance ^^
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Post by: Asmo X on September 22, 2009, 10:12:21 am
The back diag scarf was perfect as it was.
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Post by: jimmyjw88 on September 22, 2009, 11:17:29 am
Erm...Sorry but do you mean that I should change back that diagonal back view's scarf? Sorry for my poor understanding.
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Post by: Asmo X on September 22, 2009, 11:30:37 am
Change the back diagonal to the way it was. The back view is where the trouble was. You drew a dark line i see, now see what it looks like if you take a few pixels out of the middle of that line.
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Post by: jimmyjw88 on September 22, 2009, 11:38:56 am
Oh...ok. Sorry about that. Something like this?
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Post by: Asmo X on September 22, 2009, 11:50:49 am
Yeah that seems to look better. Now on to the rest of the sprite sheet!
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Post by: LastingDawn on September 22, 2009, 03:03:01 pm
Scholar's looking to shape up very well! Great work with that Jimmy!
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Post by: Sephirot24 on September 22, 2009, 03:43:29 pm
That Scholar looks ****ing great jimmy! :) Keep it up!

About the Scryer, I like the last one a lot, and I still like the Calc robe one.
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Post by: MiKeMiTchi on September 22, 2009, 05:40:20 pm
QuoteNow on to the rest of the sprite sheet!

GO forth jimmy!
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Post by: Fein on September 22, 2009, 07:40:50 pm
I really like the Hessian for some reason.
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Post by: Cheetah on September 22, 2009, 08:22:23 pm
Jimmy: Every few of the scholar is looking great except for the side-forward angle. I think the main problem is that you have his ears poking out on all the different angles but not this one. Makes him look really awkward. Looks great otherwise, good color selection.
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Post by: jimmyjw88 on September 22, 2009, 08:40:46 pm
Thanks guys ^^
For the Scryer, I think last one look cool too. It's from 40 year-old man actually.
Ah...ears...Sorry about that. Didn't notice that missing ear. I'll "add" the ear for him ^^
Thanks. I followed the reference picture for the colour ^^
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Post by: MiKeMiTchi on September 22, 2009, 10:40:21 pm
Quote(http://www.ffhacktics.com/forum/files/hessian_194.png)
Hessian-only frame

Looks nice and simple but needs details..

hmm.. I'm planning to make a concept sprite for the female reliquian, and reveal the monk rehauled concept in
time.

And regarding the female gambler, do anyone want to work on it? I'll send you the .gal file.
It's almost finished.

Anyway, keep up the good work guys.
More. MORE.
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Post by: jimmyjw88 on September 23, 2009, 12:34:55 am
For Female Monk Rehauled, I have an idea. Do you think this would fit? ^^
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Post by: Luminar on September 23, 2009, 12:42:33 am
Quote from: "jimmyjw88"For Female Monk Rehauled, I have an idea. Do you think this would fit? ^^


mavi's the sexiest next to clair, she would look great in FFT...
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Post by: LastingDawn on September 23, 2009, 01:04:23 am
I never even noticed the person in your sprite was female. Though I guess it's worth a shot, I'll need to see a frame or two before I'm completely convinced with that.
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Post by: jimmyjw88 on September 23, 2009, 01:42:33 am
Yeah. Mavi is sexy ^^
Well, with just her head, she does look like male though. Alright, I'll give it a try but if I can't make it right, perhaps someone better than me would like to give it a try.
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Post by: MiKeMiTchi on September 23, 2009, 02:31:42 am
Quotemavi's the sexiest next to clair, she would look great in FFT...

AGREEEEED! I like Mavi, too, eventhough her body looks more physical.
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Post by: jimmyjw88 on September 23, 2009, 06:05:31 am
Alright guys, I'm done with the front walking animation but I'm not sure if I did them right. So, I'll post them when I get back. ^^
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Post by: MiKeMiTchi on September 23, 2009, 06:25:24 am
Then maybe we can give you a Mavi portrait FFT style for all yar efforts. :P

edit:
78888th post in this forum!!
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Post by: jimmyjw88 on September 24, 2009, 12:08:49 am
Haha. Thanks Mike. I always wanted to make a Mavi portrait FFT style but just isn't good in portrait. ^^
Also, sorry for unable to post Scholar result as my home internet was down yesterday night. I'll update today together with rear walking animation (I hope) ^^

EDIT: Curse the internet!! I barely can post comments...Sorry guys, the Scholar updates would probably take sometime but I'll post them whenever I can.
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Post by: MiKeMiTchi on September 24, 2009, 03:14:37 am
Well, if you can make a finished sprite of Mavi, I'll make her portrait in no time. :)

Take your time..
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Post by: jimmyjw88 on September 24, 2009, 12:00:37 pm
Well, before that, we still have to get confirmation from boss ^^
Anyway, if its confirm and I can make it, then I thank in advance for her portrait Mike ^^
Alright guys, the internet finally is better, so I'm able to post up the animated results of Scholar. So...
Here they are:

Now....CRITS AWAY!!
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Post by: SilvasRuin on September 24, 2009, 12:54:48 pm
Only thing that I see is that when his closer arm is all the way forward when angled towards us, his arm overlaps the scarf.  Same with the closer arm when it is all the way back when he is facing away from us.  Perhaps the scarf thing was needed to be a part of the arm like Knights' capes are?  The hand shading also seems to spaz as the animation plays.
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Post by: Vanya on September 24, 2009, 01:42:20 pm
Yeah, basically what SivasRuin said. You have quite of inconsistency between frames.
Like in the forward view the scarf seems to grow and shrink. Also, his arms in that view seem a little short to me.
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Post by: Cheetah on September 24, 2009, 02:05:06 pm
Looking very good. Love the sway of the tassel. The front view with the hat finally looks good. Crits:

1) Like said above you need to make the scarf thing part of his arm. You could probably just copy the bits of cape that show up on the knights arm and paste it over these arms. Or from whoever you are using the scarf as a base.
2) Maybe give his neck scarf (the white one) a sway too, I believe that is how it is in the original sprite.
3) His hair and the cape/scarf is doing crazy stuff on the back view.

This is a very very promising sprite.
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Post by: MiKeMiTchi on September 24, 2009, 04:31:20 pm
Concept sprite for Female Reliquian:
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Post by: Sephirot24 on September 24, 2009, 04:32:42 pm
Looking good jimmy :)

Critiques:
1)What Cheetah summarized.
2)In the rear view, his left hand looks like it's doing some crazy spinning. The right hand a little bit too, but not that important.
3)Maybe the top orange part needs a liiiitle bit more shading?
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Post by: MiKeMiTchi on September 24, 2009, 04:34:53 pm
^ edited. Sorry for not adding the picture early on,
because the board wanted me log-in.

btw, yeah, that looks promising jimmy. :)
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Post by: Cheetah on September 24, 2009, 04:41:14 pm
Okay I need to just say this. The original Reliquian is rather poor quality. I know a lot of people have done some touch-ups and improved it, but I kind of think it just needs to be totally redone. The original Japanese spriter did a very sloppy job to the point that I don't even know where to start on the critics. A decent portrait and some great palette options came out of the Reliquian topic, but before you use it as a base for another sprite I would recommend doing a rehaul of the original. But maybe I'm the only one that feels this way.
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Post by: Sephirot24 on September 24, 2009, 04:45:34 pm
Quote from: "Cheetah"Okay I need to just say this. The original Reliquian is rather poor quality. I know a lot of people have done some touch-ups and improved it, but I kind of think it just needs to be totally redone. The original Japanese spriter did a very sloppy job to the point that I don't even know where to start on the critics. A decent portrait and some great palette options came out of the Reliquian topic, but before you use it as a base for another sprite I would recommend doing a rehaul of the original. But maybe I'm the only one that feels this way.

I have the same feelings Cheetah. The portrait is awesome, but the sprite is rather poor. A nice concept, but not so well executed...
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Post by: dwib on September 24, 2009, 04:46:16 pm
I agree, the eyes are a pixel too low and look ridiculous along with shoddy shading of the robe near the legs (at least in the front-diagonal view)
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Post by: MiKeMiTchi on September 24, 2009, 04:50:33 pm
Since they're already made, might as well use them, and LD wants them to look less important,
because they are rare and live in the sands, much like ancient persons with old clothes.

edit: So making them look poor would fit their reliquian identity, which is a plus.

Well, if anyone wants to rehaul them and finish in no time, then that will be great.
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Post by: mav on September 24, 2009, 06:42:09 pm
I've always felt that the Reliquian needed some serious touch-ups. I'm terrible at spriting, which is why I didn't try myself, but I've spent enough time with the sprite to probably let you know what's wrong with it. It's a small project anyway, so it's no big deal; leave it on the back-burner. Thankfully the hard stuff is taken care of--the portrait and palette ideas. The SPR is somewhere around here, so with a little bit of time it'll be ready for use.

The female Reliquian looks pretty good, in my opinion. It looks a little too similar to the male version, but I see no problem with it.
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Post by: MiKeMiTchi on September 24, 2009, 06:48:28 pm
Thanks for liking it, mav.
Now I just need LD's opinion.
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Post by: Bloodthirster0 on September 24, 2009, 09:08:58 pm
Here a sprite that can be used for the cantor,its a Mav sprite that I did for fun some time ago,it remenbered me the cantor concept a little
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Post by: LastingDawn on September 24, 2009, 10:05:21 pm
Hmm, while it's a solid concept Mike, it's very hard to tell that it's a female sprite, the design looks a bit too similar to the Reliquian male. Also as for the Cantor idea... it looks Too much like a normal squire (no doubt the head), but the body is an interesting proposition.
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Post by: Bloodthirster0 on September 24, 2009, 10:19:10 pm
Yeah,mav is a squire =D

but I knew that someone would say something about the head,so I discarded its existance when posted this and only wanted to present the body
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Post by: MiKeMiTchi on September 24, 2009, 11:39:51 pm
Okay, I'll just shorten the cape for the female reliquian. We'll see.

Good luck to me guys!! (exams)
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Post by: jimmyjw88 on September 24, 2009, 11:41:05 pm
Quote from: "SilvasRuin"Only thing that I see is that when his closer arm is all the way forward when angled towards us, his arm overlaps the scarf.  Same with the closer arm when it is all the way back when he is facing away from us.  Perhaps the scarf thing was needed to be a part of the arm like Knights' capes are?  The hand shading also seems to spaz as the animation plays.
Quote from: "Vanya"Yeah, basically what SivasRuin said. You have quite of inconsistency between frames.
Like in the forward view the scarf seems to grow and shrink. Also, his arms in that view seem a little short to me.
Quote from: "Cheetah"Looking very good. Love the sway of the tassel. The front view with the hat finally looks good. Crits:

1) Like said above you need to make the scarf thing part of his arm. You could probably just copy the bits of cape that show up on the knights arm and paste it over these arms. Or from whoever you are using the scarf as a base.
2) Maybe give his neck scarf (the white one) a sway too, I believe that is how it is in the original sprite.
3) His hair and the cape/scarf is doing crazy stuff on the back view.

This is a very very promising sprite.
Ah, yes. I forgotten about that for the scarf thing. Sorry. I'll fix that. Also, that scarf is from Knight's cape, just the top. So, I shall take a look back at the knight's cape movements. While for his neck scarf (white one), its from Mediator however there isn't any sway on it but I'll try to make it sway as in logical sense. As for the back view of his scarf/cape, its also from Knight's cape movement but it looks like doing crazy stuff? Haha. Alright. I'll try to fix that too. Thanks a lot guys ^^
Quote from: "Sephirot24"Looking good jimmy :)
Thanks Mike ^^
Quote from: "MiKeMiTchi"Concept sprite for Female Reliquian:
I think that's a good start actually.

EDIT: GOOD LUCK MIKE ^^ All the best.
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Post by: Sephirot24 on September 25, 2009, 12:30:03 am
QuoteAbout the shading for the top orange part, which part? You mean the hand?

The shirt / robe / whatever it is he's wearing. On the chest / shoulder part I mean.
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Post by: Cheetah on September 25, 2009, 01:22:09 am
I would recommend killing two birds with one stone. Do that Cantor design but with this head, and knock out a good Vagrant Story sprite while you are at it.

(http://images.elfwood.com/fanq/k/b/kburgess2/vagrantfft.gif)

PS: I noticed after posting this that Bloodthirster's concept matches this exactly...
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Post by: jimmyjw88 on September 25, 2009, 02:34:42 am
Ah yes. I remembered these two sprites. Found it somewhere in the section. I think these two fits quite well. That head is definitely better.
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Post by: Luminar on September 25, 2009, 03:05:58 am
Quote from: "Cheetah"I would recommend killing two birds with one stone. Do that Cantor design but with this head, and knock out a good Vagrant Story sprite while you are at it.

(http://images.elfwood.com/fanq/k/b/kburgess2/vagrantfft.gif)

PS: I noticed after posting this that Bloodthirster's concept matches this exactly...


does anyone know if sydney's complete or can be used yet?...
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Post by: dwib on September 25, 2009, 03:06:36 am
definitely not, only 2 poses are done as you can see
besides, that portrait needs major work
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Post by: Luminar on September 25, 2009, 03:09:42 am
ahhh alright, sorry... :(
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Post by: MiKeMiTchi on September 25, 2009, 03:52:48 am
IMO, add Luso's headgear to that squire and he'll look more like a cantor..
bec. he doesn't look friendly.. :(
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Post by: Asmo X on September 25, 2009, 05:20:31 am
That Sydney fucking sucks. I remember critting it and someone else supplying one that was 100x better. find that instead.
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Post by: Bloodthirster0 on September 25, 2009, 05:44:29 am
ohh yeah,this is where I found the body,it isnt exactly at all,there are very small changes and with a different head,but I dont remenber where I found this,I just randomly found it around
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Post by: MiKeMiTchi on September 25, 2009, 05:47:35 am
Do we really need the 1st one? What for?
I know what Asmo's talking about. :P
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Post by: Luminar on September 25, 2009, 05:50:18 am
Quote from: "MiKeMiTchi"Do we really need the 1st one? What for?
I know what Asmo's talking about. :P


man, i wish asmo or someone could hook me up...
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Post by: MiKeMiTchi on September 25, 2009, 07:52:12 am
Okay. Face is now fixed..
What do you think..?
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Post by: LastingDawn on September 25, 2009, 12:40:03 pm
Hmm... is dark hair a possibility? On generics sprites you hardly ever see dark hair.
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Post by: jimmyjw88 on September 25, 2009, 12:59:10 pm
Yeah. Mostly they are blonde. Not much dark hair.
Alright guys, I fixed the Scholar; however, about the scarf, I made it overlapped because I thought that the arm moves up and therefore covered/blocked the scarf. That was my point of view though, logically.
Anyway, since it looks weird, so I fixed them and here they are:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixed.gif)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixed1.gif)
Now....CRITS AWAY AGAIN!!

EDIT: What happen Mike? (About exam I mean)
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Post by: Asmo X on September 25, 2009, 02:07:49 pm
That's quite good but something weird happens to his pants on the forward diagonal when his right leg goes all the way back. His pants starts to puff out or something. Also, from the other angle when his closest arm comes all the way back theres a white pixel above the cuff that shouldnt be there.
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Post by: Sephirot24 on September 25, 2009, 02:28:56 pm
I still see a little crazy hand spinning on the rear view, left hand. Maybe it's just me, or maybe all the sprites are like that and I've never noticed... so don't take it too seriously :P
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Post by: MiKeMiTchi on September 25, 2009, 05:05:48 pm
QuoteEDIT: What happen Mike? (About exam I mean)
I guess I failed that exam. I really hate this year!
Well, except Mercenaries. :)


Also for the back facing walking animation, I noticed a red shaded flash in the scarf.

Also, dark hair is a possibility. We'll be making multiple palettes, right? So yeah.
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Post by: LastingDawn on September 25, 2009, 06:51:41 pm
Hmm, looks good then. Very interesting pants design.
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Post by: Jumza on September 25, 2009, 07:34:19 pm
ill come right out and say it...i love it to pieces if you finish i would LOVE TO USE IT!
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Post by: MiKeMiTchi on September 25, 2009, 08:33:03 pm
@Jumza
^ Which sprite are you talkin' about?

QuoteHmm, looks good then. Very interesting pants design.

It's settled, then.
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Post by: Cheetah on September 25, 2009, 08:54:34 pm
Scholar is looking great, the neck scarf is looking perfect. On the rear view his hair still seems to be doing something a bit odd, but other than that amazing.
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Post by: mav on September 25, 2009, 09:51:39 pm
I say get rid of the turban on the female Reliquian. Women don't wear turbans, to my knowledge, and it'd definitely differentiate her from her male counterpart.
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Post by: Bloodthirster0 on September 25, 2009, 10:15:38 pm
yeah,women wear burqas
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Post by: Jumza on September 25, 2009, 11:53:34 pm
I mean the female reliquian its awesome AWESOME! :)
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Post by: MiKeMiTchi on September 26, 2009, 12:01:56 am
Aww.. I've started working before I read your posts.. :(
Oh btw, Thanks Jumza!

Here's a preview for the walking animations:
(dont worry about the shoes)
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Post by: LastingDawn on September 26, 2009, 03:17:39 am
Frames look good, the gress is fairly unique, and the turban actually looks pretty convincing, so far a solid concept! Also I don't mind that women are wearing turbans, I see no reason for them not to be able to, it's like saying that women can't wear top hats.
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Post by: dwib on September 26, 2009, 06:00:06 am
Quote from: "Asmo X"Also, from the other angle when his closest arm comes all the way back theres a white pixel above the cuff that shouldnt be there.
Great catch there Asmo.

The hair for the female reliquian is inconsistent in the views. In the front view the 2 strands of hair are very thin while they are almost as thick as the ponytail in the forward-diagonal view. Thin once again in the side view.
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Post by: jimmyjw88 on September 26, 2009, 06:58:59 am
Quote from: "Asmo X"That's quite good but something weird happens to his pants on the forward diagonal when his right leg goes all the way back. His pants starts to puff out or something. Also, from the other angle when his closest arm comes all the way back theres a white pixel above the cuff that shouldnt be there.
Ah, I see it. Thanks Asmo ^^ Great catch like dwib said ^^
Quote from: "Sephirot24"I still see a little crazy hand spinning on the rear view, left hand. Maybe it's just me, or maybe all the sprites are like that and I've never noticed... so don't take it too seriously :)

Also for the back facing walking animation, I noticed a red shaded flash in the scarf.
Aww...well, try again ^^ Yea. Mercenaries is great. So is Remix ^^
Ah yes, I notice that now. Thanks Mike. I'll fix that ^^
Quote from: "Cheetah"Scholar is looking great, the neck scarf is looking perfect. On the rear view his hair still seems to be doing something a bit odd, but other than that amazing.
Oh, the hat, that black portion for the shadows, I see it. Thanks Cheetah. I'll fix that too ^^

The Female Reliquian is looking great Mike!! Well done!!
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Post by: MiKeMiTchi on September 27, 2009, 02:52:05 am
GOOD NEWS GUYS!
I have finished the female reliquian!
I finished her bec. I was bored to death when the phone lines were busy and there's no electricity bec. of the typhoon.. :)
(plus palettes)

Apparently, the board said I reached the attachment limit, so I'll edit later.
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Post by: jimmyjw88 on September 27, 2009, 03:18:47 am
Wow...that is great news except for the typhoon....Is it bad?
And that was fast Mike!! Finished her whole spritesheet?? I'm still stuck at Scholar walking animations =.=
Anyway, don't worry about the portrait first. ^^
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Post by: MiKeMiTchi on September 27, 2009, 03:28:41 am
Well, because I based it mostly on the Reliquian, it was an easy job.

QuoteWow...that is great news except for the typhoon....Is it bad?

Not quite. It's REALLY bad. I'm lucky bec. I didn't experience the flood.

QuoteAnd that was fast Mike!! Finished her whole spritesheet?? I'm still stuck at Scholar walking animations =.=

Don't worry much about that.. So far, the scholar looks cool!
..worry about the arms. :P
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Post by: jimmyjw88 on September 27, 2009, 03:34:28 am
That's relieve ^^
Thanks Mike. Yeah, that spinning arms. Haha.
Yeah, maybe mav may help on this if he is available. I mean, currently, with Smash and Curu gone, so little that able to make a decent looking portrait. I wished I could help but I'm still trying to improve Llednar's portrait, so I don't have the skill to help with this. Haha ^^

EDIT: I fixed the Scholar and here they are:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixedagain.gif)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixedagain1.gif)

Now....CRITS AWAY!! AGAIN!!

EDIT: Don't worry. I'll move on to other poses even if these are still not perfect ^^
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Post by: MiKeMiTchi on September 27, 2009, 06:19:17 am
Move on! imo, you'll be stuck if you'll make him perfect.

Well, for the latest one, it looks better.
But still, there are problems with the consistency jimmy.
IMO, leave that alone for a while and move on. :)

Quote from: "dwib"The hair for the female reliquian is inconsistent in the views. In the front view the 2 strands of hair are very thin while they are almost as thick as the ponytail in the forward-diagonal view. Thin once again in the side view.

Got it.

--
Hmm..
Okay, here it is, without fixes, but already playable.
eventhough I think some won't like it. We just need a portrait and palettes.
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Post by: Seushiro on September 28, 2009, 05:37:22 am
Wow lots of nice stuff here. . .

well here is the best way to check Jimmy. . .
Old
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixed.gif)
New
(http://i623.photobucket.com/albums/tt312/jimmyjw88/AnimatedScholarfixedagain.gif)

*2nd one seems to be a hop away. . .

** Mike Nice work on that Sprite. . . must be my computer now but I think colors need a slight touch
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Post by: Cheetah on September 28, 2009, 10:28:20 am
Looks great Jimmy, move on.
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Post by: jimmyjw88 on September 28, 2009, 12:04:13 pm
Wow, that's amazing Mike!! Well done!!
Hop away....Hmm....I guess I'll leave that as it is for now or I'll stuck there forever. Haha
Thanks Cheetah ^^
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Post by: Kagebunji on September 28, 2009, 02:36:45 pm
Now that I think about it, male dragoon will be rehauled (you are still working on it Asmo?), but what to do about female one? There is a need for solid concept...

Jimmy this schoolar looks good, there are few minor details though, but no point in worrying about it, just continue ;)

Mike, I like the female reliquian, I can make few palettes (at least from this what I got on this computer).
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Post by: SilvasRuin on September 28, 2009, 02:44:10 pm
QuoteThere is a need for solid concept...
Kain with boobs.  There you go.

On a more serious note, male and female dragoons have never really looked all that different from each other through the series, so "Kain with boobs" pretty much sums up what my answer would be anyways.  Just make the Kain sprite have some feminine curves and maybe some hair seen out the back of the helmet.
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Post by: Kagebunji on September 28, 2009, 03:42:28 pm
It will still look too manly, just look at those arms and legs, they do not fit for woman...
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Post by: LastingDawn on September 28, 2009, 03:42:35 pm
I don't like such similarity though... personally I feel as if it's a bit of a copout, what of Freya's outfit in FFIX? It would be another reference as well as looking wholly unique.
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Post by: Kagebunji on September 28, 2009, 03:45:46 pm
Hmmm Freya is wearing red outfit, not much armored, but she would fit perfectly! Good sugestion LD. I would like to do her, but unfortunatly, I'm not on my work-computer...
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Post by: Sephirot24 on September 28, 2009, 04:56:57 pm
Great job jimmy!! And congrats Mike on that female Reliquian! *thumbs up* weren't you gonna remove the turban? (as female don't wear turbans..?).

Oh, and Freya rocks! Whenever you want a classic FF reference, just look at IX ^^

(http://fdsfantasy.files.wordpress.com/2009/05/ff9-freija.jpg)
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Post by: Kagebunji on September 28, 2009, 05:09:09 pm
Freya is cool, but I really don't like this rat-type in FFIX, if only they were humans...
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Post by: Sephirot24 on September 28, 2009, 05:11:29 pm
Well.. it'll be human here on FFT. But rat people in IX was cool... it was the 1st time a rat-human appears in an FF. And Cleyra just kicks major ass :)
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Post by: mav on September 28, 2009, 06:17:36 pm
Ooh, a Freya-type outfit for the female Dragoon would be very interesting. Take a female Red Mage, modify the hat, give her big boots (a la male Lancer), add some other items to the clothing (like that band on Freya's arm; that's neat looking), and make sure red is the least seen outfit color and you're ready to go. I think Cheetah had an armored female Red Mage in the works. That's a pretty good start.

As for female Reliquian, I would help out with the portrait, but with all the computer trouble I'm having, I doubt I could commit.
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Post by: Vanya on September 28, 2009, 07:10:58 pm
Here's a thought for a double reference and a more unique look in one.
Freya has an ability called Reis' Wind which is a reference to Reis from Seiken Densetsu 3 (aka Secret of Mana 2).
What if we combined some of the features of Freya's design with some of Reis' design?
The Mana series is a Final Fantasy Gaiden after all.

(http://media.giantbomb.com/uploads/0/238/618231-riesz_art_large.jpg)
(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Amazoness%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Valkyrie%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Rune%20Maiden%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Vanadis%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Star%20Lancer%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Dragon%20Master%20-%20Status.gif)(http://www.videogamesprites.net/SeikenDensetsu3/Party/Lise/Fenrir%20Knight%20-%20Status.gif)
Reis' jobs:
Amazon - Valkyrie - Rune Maiden - Vanadis (aka Freya) - Star Lancer - Dragon Master - Fenrir Knight
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Post by: Sephirot24 on September 28, 2009, 07:13:22 pm
Interesting idea. Couldn't Reis be a reference to our Reis too..?
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Post by: Vanya on September 28, 2009, 07:20:42 pm
The other way around actually. Our Reis is a reference to her.
I'm gonna add some more reference pics.
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Post by: dwib on September 28, 2009, 07:49:43 pm
not liking a valkyrie style for the female dragoon, although it would be awesome for another sprite.
A human in a freya outfit would look spectacular
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Post by: Vanya on September 28, 2009, 07:55:39 pm
Look at Lena & Cara's Dragoon sprites in FF5.
They are basically dragon themed Valkyries with mouth plates.
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Post by: Fein on September 28, 2009, 08:19:55 pm
I'm really liking the idea of a Freya-like female lancer. That would be great. I always liked Freya, as well as the rat people in FFIX.
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Post by: LastingDawn on September 28, 2009, 08:33:34 pm
The body of Reis looks fine as a base, just put her in Freya's clothes, and I feel we'll have a sprite.
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Post by: Vanya on September 28, 2009, 09:48:35 pm
I think it would look cool without the pointy hat and neck scarf thingy.
I just plain don't like the pointy hat thing and the neck thing reminds me too much of scholars and red mages.
I think the headdress thing should definitely stay, but look more like the one Reis has on in the second graphic from the left.
Maybe it would look interesting to merge Reis' headdress with Freya's visor?

Edit: I was looking at Reis' jobs and noticed that one of them is Vanadis. It turns out Vanadis was another name for Freya. ^_^
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Post by: jimmyjw88 on September 28, 2009, 11:39:26 pm
Freya as Female Dragoon? That would be awesome!! Really looking forward to this ^^
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Post by: Sephirot24 on September 28, 2009, 11:39:42 pm
I like the pointy hat ._.
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Post by: Kagebunji on September 29, 2009, 12:31:47 am
I don't like rat typos cause I have one reason, I won't tell why, I might even got banned for this :p

My computer is still in repairs(even though it should be back long time ago), so I cannot do anything, but I will do something for sure when I get comp back.
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Post by: Vanya on September 29, 2009, 11:23:10 am
Just to be clear. No one is suggesting making the fem dragoon a rat.
We just want the rat's costume design.
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Post by: Vanya on September 29, 2009, 11:41:39 am
Here's a rough sketch of the design I'm imagining.
The colors are just what I felt like using, not what I think they should be.
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Post by: LastingDawn on September 29, 2009, 12:10:21 pm
For a quick sketch it perfectly captures what is required for the sprite, looks good Vanya.
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Post by: Vanya on September 29, 2009, 12:44:55 pm
^_^
Glad you liked it.
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Post by: Cheetah on September 29, 2009, 01:16:24 pm
Very nice Vanya, I like it.
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Post by: Kagebunji on September 29, 2009, 01:36:23 pm
Damn, I even know wich base I would use, but without my other computer I can do nothing :(
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Post by: Sephirot24 on September 29, 2009, 01:49:41 pm
Hey! Great concept Vanya :)
Though, could it be red like Freya? The original female lancer has a red tone to it's armor too IIRC..
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Post by: LastingDawn on September 29, 2009, 01:58:26 pm
Haha, recall Sephirot that we have 8 Palettes to fill, of course one of these will turn up red.
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Post by: Kagebunji on September 29, 2009, 02:58:12 pm
I personaly like blue one more, it isn't resembling Freya that much.
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Post by: mav on September 29, 2009, 05:08:05 pm
Brilliant work, Vanta. And yes, one palette needs to be red.

Why haven't we seen more drawings for concept art? It seems to make a bit more sense


EDIT: Apparently the male EsperBlade portrait isn't showing up on the main page for this topic, use this one instead:
(http://www.ffhacktics.com/forum/files/esperbladenew_166.png)
http://www.ffhacktics.com/forum/files/e ... ew_166.png (http://www.ffhacktics.com/forum/files/esperbladenew_166.png)
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Post by: jimmyjw88 on September 29, 2009, 11:01:04 pm
Amazing Vanya!! Awesome! I can't wait to see Female Dragoon (Freya Concept) in sprite action ^^
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Post by: Vanya on September 29, 2009, 11:28:15 pm
WHo's going to do it, though? I'm kinda tied up in researching weapon graphics and animations.
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Post by: jimmyjw88 on September 30, 2009, 02:25:50 am
Hmm...Good point.
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Post by: Kagebunji on September 30, 2009, 02:38:42 am
I want to do it, just gotta wait until my computer get back from repairs.
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Post by: jimmyjw88 on September 30, 2009, 05:06:29 am
Alright then, it is set ^^ Kage will do Female Dragoon (Freya style).
I planned to give it a try actually, but I still have 3 unfinished sprites for Mercenaries, possibility more as you can see from my signature and my own sprites like Cless and etc. Haha. Now that Kage going to do it, I'm abit curious of what it's going to turn out, from the sketch that Vanya drew. ^^
Anyway, looking forward to this Kage.
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Post by: MiKeMiTchi on September 30, 2009, 07:13:31 am
Okay. I'll update the first post. :)
Til then, chill.

I still need a portrait for the female reliquian.

here's an update for the hessian:
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Post by: Cheetah on September 30, 2009, 11:04:00 am
I'm liking this Hessian design quite a bit, definitely great stuff.
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Post by: SilvasRuin on September 30, 2009, 02:50:31 pm
What's going on behind the Hessian?  That dark thing sticking out around his elbow on one side and shin on the other?
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Post by: Kagebunji on September 30, 2009, 03:23:57 pm
Gun, as it is in base concept picture
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Post by: SilvasRuin on September 30, 2009, 03:53:42 pm
It is not normal for FFT sprites to display their weapons when not attacking.  The exception to this is Ultima.
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Post by: mav on September 30, 2009, 04:39:57 pm
Looks good MiKe--my only suggestion is to replace the hat. Some Hessian soldiers had those pointy hats. Kinda like Souryo's (http://www.bghq.com/fft/Souryo.PNG), but still pointier.

Or just drop the feather.
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Post by: MiKeMiTchi on September 30, 2009, 05:39:55 pm
Sure mav. hmm.. I think the feather should stay though.

QuoteIt is not normal for FFT sprites to display their weapons when not attacking. The exception to this is Ultima.

Haha. It's bec. the hessian won't have a full spritesheet.
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Post by: mav on September 30, 2009, 06:47:29 pm
The feather seems too characteristic of Red Mages, in my opinion. Though we're not gonna see a Red Mage with a hat in this game anyway so...
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Post by: Vanya on September 30, 2009, 08:18:04 pm
Most Rangers/Hunters in the series have feathered caps too.
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Post by: jimmyjw88 on October 01, 2009, 01:59:59 am
Very nice Mike ^^
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Post by: Kagebunji on October 04, 2009, 01:48:45 pm
Here is the first frame of Female Dragoon, it's past 16 colors now but no problems with that, I know what to do.

(http://i38.tinypic.com/4gqdyr.png)
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Post by: Archael on October 04, 2009, 02:11:48 pm
it has potential but that pauldron (shoulder piece) looks strange, and the blue from the helmet doesn't go with the blue from the dress

the idea is good but sprite needs work
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Post by: Kagebunji on October 04, 2009, 02:23:50 pm
Blue on dress and helm are the same, just on helm there are more shades, maybe that's why.
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Post by: mav on October 04, 2009, 02:42:36 pm
Remember that the "helmet" acts more like a mask on the concept art. Leaving it a helmet will inevitably make this look like the the female Lancer. This is gonna be an extremely challenging sprite. Multiple people should work on this to get it where it needs to be.
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Post by: Sephirot24 on October 04, 2009, 03:19:28 pm
It's a geolancer :P
Looks like a nice start.
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Post by: dwib on October 04, 2009, 03:23:11 pm
The helmet just uses more dark shades than the clothing, so the helmet looks darker and clashes. Fashion sense is important in Ivalice!
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Post by: mav on October 04, 2009, 03:50:16 pm
How about making the shoulder pad thing light gray and making the helmet a more silvery color, by swapping out the extra blues for more grays/silvers? Palette-wise, this'll help in the end.
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Post by: SilvasRuin on October 04, 2009, 05:47:12 pm
The pauldron almost looks like thick glass the way it is now.  It's an interesting effect, but I don't think it was one you were going for.
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Post by: MiKeMiTchi on October 04, 2009, 10:43:22 pm
One thing I can say...
Her look won't match with the Male Dragoon's. :)

Hmm.. We could either change the male dragoon, or the female dragoon concept.
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Post by: SilvasRuin on October 04, 2009, 11:01:15 pm
Why do they HAVE to match?
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Post by: MiKeMiTchi on October 04, 2009, 11:09:03 pm
They have the same skillset?
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Post by: LastingDawn on October 04, 2009, 11:21:35 pm
That makes no difference, I would rather each of the genders have unique looks rather than a cookie cutter build.
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Post by: MiKeMiTchi on October 04, 2009, 11:25:55 pm
Okay..
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Post by: jimmyjw88 on October 05, 2009, 12:04:12 am
The blue looks different maybe because too much dark blues and only one light blue for highlights. Perhaps switch a blue (the least dark among the four dark blues) to a lighter blue but darker a bit than the lightest blue that used for highlights. If you look at Male Dragoon, it has two bright colours (silver), so that the helmet doesn't look too dark shaded.
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Post by: Seushiro on October 05, 2009, 12:36:24 am
@ the female lancer on the scarf do not include the collar from wiegraf. . . even on his portrait u see that the scarf comes out from it in the middle. . . that will make it look more like a scarf. . .


also from the 1st page:

I loved this look on a female sprite. . . too bad it has no job class and is just a concept to be used. . .
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Post by: Cheetah on October 05, 2009, 01:15:43 am
I like what you did with the shoulders on the second/bottom version more. It is an awesome concept, this sprite would be pretty cool.
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Post by: LastingDawn on October 05, 2009, 01:27:35 am
If a sprite is completed for her you can be sure she'll find her place somewhere.
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Post by: MiKeMiTchi on October 05, 2009, 01:48:58 am
And probably.. she can be a Mercenaries character.. :)
Good work seu, I like it so far..
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Post by: Seushiro on October 05, 2009, 01:49:26 am
I found her cool because she looked like a body guard for Agrias IMO. . . but somehow in sprite form with the hair maybe she looks like Yuffie and has clumsiness added to her char.

about finishing it whole. . . heheh I cnt be like Asmo who can use 15 different sprite parts to make a great sprite. . . I'm too lazy and can use only up to 3 bases to make one sprite and is simple. . . hopefully someone can pick that up. . .
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Post by: Vanya on October 05, 2009, 02:44:10 am
I think it looks great. I'd definitely use it for Alicia or Lavian in my own hack.
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Post by: jimmyjw88 on October 05, 2009, 04:49:36 am
That's looking great Seu. Very nice work there ^^
Hope this is going to be continued and complete.
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Post by: mav on October 05, 2009, 04:32:57 pm
And making the portrait wouldn't be too tough--the art's already done! Good work Seu. As for all this hubbub over the female Dragoon, just keep in mind that most sprites in Vanilla look completely different in their male and female forms. Black Mages look the most similar (as do most of the magic-based classes), then Knights, while most others have marked differences. If we can maintain this in Mercenaries, that'd be pretty neat: the more diversity, the better.
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Post by: MiKeMiTchi on October 05, 2009, 07:51:36 pm
Quotethe art's already done!
Absolutely!

@Seushiro,
where did you based her btw?
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Post by: Seushiro on October 05, 2009, 09:03:51 pm
Okay. . . hmmn. ..  well everything I did was based on that concept art from the first page. . .

If it is sprite wise. . .

Body Base = Agrias Modified (jacket Cut)
Chestplate = Male Dragoon/ Lancer
Gloves = Olan
Boots = Wiegraf
Kneepads = Agrias
Cloth below the belt = Wiegraf's scarf Modified
Head = Ramza Modified bangs and back hair
Hair Color = Tietra

I really dont use more than 3 bases to do one char. . . but this was an exemption since it is one frame. . .
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Post by: Asmo X on October 05, 2009, 11:48:36 pm
The bottom version is probably your best sprite yet Seushiro.
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Post by: jimmyjw88 on October 05, 2009, 11:48:46 pm
But that came out great!! Haha. I only notice a few parts from other sprites like gloves, boots, body...Didn't realise so many parts from so many different sprites. Well done ^^
If this is done, I'm definitely going to add this into my party ^^
Also, if this is done, I think the other concept with cape can easily be done.
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Post by: MiKeMiTchi on October 06, 2009, 12:30:27 am
QuoteThe bottom version is probably your best sprite yet Seushiro.

Agreed. That's similar to your style of spriting, too, Asmo!

QuoteBody Base = Agrias Modified (jacket Cut)
Chestplate = Male Dragoon/ Lancer
Gloves = Olan
Boots = Wiegraf
Kneepads = Agrias
Cloth below the belt = Wiegraf's scarf Modified
Head = Ramza Modified bangs and back hair
Hair Color = Tietra

Wow. That's diverse. :P
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Post by: Asmo X on October 06, 2009, 12:50:23 am
I just hope Seushiro looks at it and can understand why it's better than his other sprites. Actually, one suggestion I have would be to change the colour from blue or red to something else. I get the feeling those 2 colours are a bit overplayed lately.
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Post by: Seushiro on October 06, 2009, 12:53:29 am
@Mike: hahah. . . that is me putting his words into heart (after being criticized brutally a gazillion times). . .

but seriously on his concept thread it shows how he started out and he stated "when I was a beginner at spriting I would use parts from 15 different sprites". . . that has been tested and proven by all spriters now I guess. . .

@Jimmy: the caped version does look like a female Zalbag as someone mentioned in this thread. . . I'll whack at it too then. . . I have a recipe in mind now wahahah

@Asmo: yeah I see the beauty and simplicity of it which is the way of FFT sprites. My stubbornness in spriting though will still show cause of laziness in looking for parts and doing it the wrong way which is making them without full knowledge of the basics. . . this is something I would have to relearn and get used to.

*edit: looks feasible to me Jimmy this one would be much easier too. . . she would basically be a Zalbag with a short skirt, boobs, and better colored hair
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Post by: Sephirot24 on October 06, 2009, 01:06:04 am
Looks absolutely great Seu! A great achievement :)
I demand the bottom one be used at some point when it's finished.
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Post by: jimmyjw88 on October 06, 2009, 03:33:07 am
Haha. That's looking great as well Seu. Of course, with some edits ^^
For the boob, I think the yellow shades should be more for her right side. I mean extend till around the arms there. Now, it looks like she's wearing a jacket or something.
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Post by: mav on October 06, 2009, 06:07:40 pm
She looks exactly like Zalbag, which is pretty much what the artist did too, so good job.
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Post by: LastingDawn on October 06, 2009, 06:42:32 pm
What I intend for the Shadow Knight special class, so this is a welcome surprise! Great work!
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Post by: Vanya on October 06, 2009, 07:32:54 pm
If she gets all the way done then we'll just need swap Zalbaag's head for a more generic one and you have a complete new job.
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Post by: Fein on October 06, 2009, 08:48:38 pm
Zalbag had a sex change?
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Post by: Seushiro on October 06, 2009, 09:04:38 pm
@Jimmy: so do I move the yellow pixels or add more to it on her right side?
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Post by: Vanya on October 06, 2009, 11:53:16 pm
Quote from: "Fein"Zalbag had a sex change?
Nah. She's just a fan doing cosplay! ^_^
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Post by: jimmyjw88 on October 07, 2009, 12:18:07 pm
Quote from: "Seushiro"@Jimmy: so do I move the yellow pixels or add more to it on her right side?
I think you should move the yellow pixels. Move it until around or overlaps her right arms, like the black outlines currently. In other words, just swap that black outlines into yellow. Try ^^
Anyway, looking great still.
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Post by: Kagebunji on October 10, 2009, 12:41:44 pm
No one is updating their sprites...

Jimmy, Asmo how are your's sprites? This topic is kind of silent.

I want to know, LD wich traveler concept is more fitting?
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Post by: LastingDawn on October 10, 2009, 01:14:57 pm
Ah thanks for reviving this thread Kagebunji, I believe the dark haired fellow with the top hat and shredded cape is the way to go with this sprite.
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Post by: MiKeMiTchi on October 10, 2009, 01:37:21 pm
Should we also base the sprite's palette from the colors from the dark haired guy?

Anyway, I still need a portrait for the Female Reliquian. (just reminding you guys)
as for the Female gambler, Zozma's sprite(melodia) would be a better base sprite, so yeah,
I'll start over.
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Post by: Archael on October 10, 2009, 01:42:31 pm
jesus christ

you guys have improved..
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Post by: MiKeMiTchi on October 10, 2009, 01:52:06 pm
First post updated!

-Added Seushiro's concept sprites.
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Post by: Kagebunji on October 10, 2009, 04:09:53 pm
So I shall create something for male traveler, and will try to find some concept for female one.

Mike I will try to do portrait, but you should know that this will be my first portrait ever, and I suck at it, but I must finally try :D

Umm, I would try to do portrait if someone would tell me how to export .BMP in newest shishi in a way so the colors of portrait is not messed up, I selected "portait 1" but there is no option as "export BMP with current palette". Or just post portraits of Balmafula and Reis (human)
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Post by: Kagebunji on October 10, 2009, 04:54:00 pm
Isn't this sprite rather nice? Maybe someone could finish it (preferably Sen, cause it is his sprite)

(http://www.ffhacktics.com/forum/files/saber_141.png)

Would she be able to appear in-game (sidequest ofcourse)?
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Post by: LastingDawn on October 10, 2009, 05:01:21 pm
I'm not even sure who she's supposed to be... The sprite to me looks a bit rough actually, which is odd coming from me, I normally thin most sprites look gorgeous (so I normally don't praise much, because it takes away from a lot) but this sprite... eh... I'm not so sure.
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Post by: Luminar on October 10, 2009, 05:11:41 pm
Quote from: "Kagebunji"No one is updating their sprites...

Jimmy, Asmo how are your's sprites? This topic is kind of silent.

I want to know, LD wich traveler concept is more fitting?


tell me about it, it's starting to make me mad knowing projects are finished or nearly finished and they never submit there work and someone else has to randomly post, ask or find it somewhere...
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Post by: dwib on October 10, 2009, 06:27:30 pm
Kage, you totally fucked up the resizing on the larger view, that's probably why LD thinks it looks shoddy. Here, I made a few slight edits (fixed wierd stuff on hair, changed color of shoulder trim) and resized it properly.
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Post by: Kagebunji on October 10, 2009, 06:31:03 pm
Lol, I did not resized it dude, I just found it in older "sprite" sections and posted it.

Don't blame me lol.
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Post by: dwib on October 10, 2009, 06:36:29 pm
Oh shit, didn't even see it wasn't your sprite in the first place. My apologies
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Post by: Kagebunji on October 10, 2009, 06:48:59 pm
No problem.

But I do hope someone would finish this sprite.
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Post by: mav on October 10, 2009, 08:06:45 pm
Hmm...that sprite is interesting, the shading is pretty bad though. The design is definitely something I'd like to see completed--it's kinda reminiscent of Asmo's female Inquisitor.
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Post by: LastingDawn on October 10, 2009, 08:54:33 pm
Well as for jobs it could fit... hmm, not so sure, since Asmo already has a pretty solid Inquisitor base, I suppose it might work for the generic Female Knight if so pursued in that direction, the hair color would need changed, to me she looks a bit like Alma, currently.
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Post by: jimmyjw88 on October 10, 2009, 09:13:07 pm
Ah, Saber...very nice ^^
I too, hope this will be complete and maybe add in to Mercenaries. As for the sprites, sorry can't update due to internet problem. I'll update them whenever I can. My apologies.
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Post by: mav on October 10, 2009, 10:01:02 pm
She reminds me of Agrias, but yes, a new hair color is needed.
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Post by: Vanya on October 11, 2009, 02:16:12 am
I think she should be modified further if she is to be used in Mercenaries.
IMO using character designs from other established characters/series is kinda tacky.
That is unless it is as a cameo where it is supposed to be that character specificity.
It would be like replacing the Generic Ninja with a sprite of Scorpion or Sub-zero.
Don't like that at all. Not to mention it looks unprofessional.
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Post by: LastingDawn on October 11, 2009, 03:18:24 am
Tch... I had thought I rejected this at an earlier time, Precisely because it was based off of that series. I dislike the character and what it's based off of, so another idea will be needed. Vanya is 100% right, I don't want to have anime characters running about Mercenaries under the guise of generics. If that were the case I might as well just make Goku the generic Monk, I think we'll need to be a bit more broad in the future.
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Post by: Kagebunji on October 11, 2009, 07:20:28 am
Goku as monk, lol. Looks like she won't fit then, I did not even knew that she is from anime.
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Post by: jimmyjw88 on October 11, 2009, 10:52:04 am
Yes, Saber is from an anime called "Fate Stay Night".
Well, she's Agrias based, as they look similar except the head and a few changes on the body.
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Post by: mav on October 11, 2009, 12:02:57 pm
Ah...I wasn't aware this was from an anime, but I definitely agree that we shouldn't have all these random "cameo" types popping in and out of Mercenaries.
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Post by: Asmo X on October 11, 2009, 12:32:18 pm
Yeah that sort of thing would just cheapen the game so much
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Post by: Luminar on October 11, 2009, 01:04:02 pm
at least have a similar company or release date thing going on, pull a balthier luso on them or something.
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Post by: Kagebunji on October 11, 2009, 04:51:36 pm
Mike, I once said that I will try to do palette for Fem Reliq, so here you are. I think it's saturated though, but it could only be my monitor.
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Post by: mav on October 11, 2009, 04:58:33 pm
Aye, it's a wee bit saturated. It's a nice color scheme though. Has the female Reliquian been tested in game though? And damn, she needs a portrait too, eh? Maybe I can do something...
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Post by: Kagebunji on October 11, 2009, 05:03:21 pm
Lol, I writen "platte", stupid grammar error.

Yeah try Mav, it may turn out good.

I don't know if Mike tested it in-game, ask him.
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Post by: jimmyjw88 on October 11, 2009, 10:42:07 pm
A little bit colour clashing for the green and yellow/gold. The blue is not bad, looks dirty but maybe change the green and yellow.
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Post by: MiKeMiTchi on October 12, 2009, 08:58:53 am
Yes, I tested her in-game. :)


yup, mav, I have a very rough draft for her portrait, but it's better if you'll do something. :)
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Post by: jimmyjw88 on October 12, 2009, 10:37:49 am
Very great concept there Mike ^^
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Post by: MiKeMiTchi on October 12, 2009, 10:39:27 am
Which one?

Oh yeah, here's the rough draft///
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Post by: jimmyjw88 on October 12, 2009, 10:43:02 am
All the concepts Mike ^^
As for the Female Reliquian portrait, looks gorgeous. Though the turban's shading needs to be fix a little bit.
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Post by: Kagebunji on October 12, 2009, 10:48:17 am
In bottom part of clothes there is a lot of blue, is it mistake, or was it planed?

Either way it looks good, just turban's shading needs work as mentioned by Jimmy.
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Post by: MiKeMiTchi on October 12, 2009, 10:50:00 am
Haha. Thanks jimmy~!
I'm planning to do Mavi next..

QuoteThough the turban's shading needs to be fix a little bit.

Ah yes, but not much. The same turban from the male's.
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Post by: jimmyjw88 on October 12, 2009, 10:58:10 am
Hehe. Then, I thank you in advance Mike ^^
Ohya, Mike, just so you know, I fixed Rad's arm/shoulder, but I'm not sure if I fixed it correctly though.
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Post by: Asmo X on October 12, 2009, 11:39:55 am
(http://i38.tinypic.com/5mz94z.jpg)

I might be getting somewhere with this stupid thing.

The back view is obviously still a very big work in progress but this is the best I have ever done with the first 4 views I think. I also have a compromise with the arms. They now have fabric around the elbows and armour everywhere else. Also added hook boots to all the other views.
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Post by: jimmyjw88 on October 12, 2009, 12:36:56 pm
Amazing Asmo, simply amazing ^^
I'm liking the elbow, hook and everything else that you added Asmo.
Though, I agree with you on the back view. Also, for the hook boots, something is wrong with the back views. It looks just like the front view's hook boots. Hmm....
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Post by: Asmo X on October 12, 2009, 12:45:14 pm
Yeah I havent even bothered to turn the legs around. They're just the legs from the front view.
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Post by: jimmyjw88 on October 12, 2009, 12:46:14 pm
Ah, I see. Sorry about that. Haha ^^
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Post by: LastingDawn on October 12, 2009, 02:59:03 pm
Great picture Mike! It really sets her apart from her male counterpart, and as always the Dragoon concept is shaping up to be fantastic! A highly unique sprite, if anything.
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Post by: Luminar on October 12, 2009, 03:34:02 pm
is Lastingdawn, mike, asmo, koko, zozma and a few other contributors to mercenaries gonna make a cameo apperance, i would really like to see mike in mercenaries, and kill asmo...
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Post by: mav on October 12, 2009, 05:32:31 pm
HOLY FUCK ASMO. I love the back-diagonal view...in fact, every angle looks pretty damn solid.

Also, MiKe, that portrait is okay, but the locks of hair are coming out of seemingly nowhere. Just fix the shading and color all around. I'd take this off your hands, but you seem to have a pretty decent handle on it.
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Post by: dwib on October 12, 2009, 07:47:55 pm
dude that's coming together well so far asmo, the feet are awesome. throw bells on the ends of the hooks and change the colors and we could easily have feet for a juggler/joker or something in the future
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Post by: LastingDawn on October 12, 2009, 08:57:51 pm
Quote from: "Luminar"is Lastingdawn, mike, asmo, koko, zozma and a few other contributors to mercenaries gonna make a cameo apperance, i would really like to see mike in mercenaries, and kill asmo...

Just as Cheap as Goku appearing as the Male Monk, there will be No self insertions of people from FFH or elsewhere, now as Mercenaries is a tribute to the FF series in total, you can expect to see a lot of references, and even a few characters from other Final Fantasies.
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Post by: Sephirot24 on October 12, 2009, 10:21:33 pm
Quote from: "LastingDawn"
Quote from: "Luminar"is Lastingdawn, mike, asmo, koko, zozma and a few other contributors to mercenaries gonna make a cameo apperance, i would really like to see mike in mercenaries, and kill asmo...

Just as Cheap as Goku appearing as the Male Monk, there will be No self insertions of people from FFH or elsewhere, now as Mercenaries is a tribute to the FF series in total, you can expect to see a lot of references, and even a few characters from other Final Fantasies.

One of the greatest aspects of Mercenaries :)
You probably like FFIX a lot Sir LD, don't you? ^^ It's my favorite.
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Post by: LastingDawn on October 12, 2009, 10:34:36 pm
I do like FFIX, but it's not one of my top favorites, FFIV is my top favorite, altogether, with Tellah my overall favorite FF character, so far though I haven't figured out how to put much of my FFIV fandom into the game, probably the most will be the way the claws work.
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Post by: Sephirot24 on October 12, 2009, 10:54:46 pm
Well.. we probably have lots of FFIV sprites hanging around.. Rydia, Cecli, Rosa.. etc etc.. could make a cameo appearence or at least be mentioned or referenced in some documents.. or be included in a Mission (random battle).

Maybe we could do something referencing the last dungeon (maybe a CH4 Mission). There were some hard optional bosses which gave great item rewards, remember? I only remember Ahriman.. which was called Veteran IIRC.. but there were others.

Making a Mist Dragon summon could work. I don't know how attack animation hacking works, but if we were able to change the summons image, or at least change the animation they have, it could be possible.

Remember the Bomb Ring? Or whatever it was called. References to Edward, his lute/harp song, the Antlion (if we could make a sprite based off the FFTA version). Tellah, Palom and Porom... really many memorable characters :) I think there's many things we can do, but you gotta say first if you want to reference FFIV through battles, Missions, Cameos, Documents, Tresaures, Items, Equipment... ect etc
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Post by: MiKeMiTchi on October 12, 2009, 11:16:17 pm
Maybe we could be extras, walking in an event, or something. :)

FFIV: first ever FF game I've played. (snes) :)
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Post by: dwib on October 12, 2009, 11:20:11 pm
Quote from: "LastingDawn"I do like FFIX, but it's not one of my top favorites, FFIV is my top favorite, altogether, with Tellah my overall favorite FF character

you and your sage-like character LD hahaha

I would prefer FFH members are NOT in the game
Maybe someday we will make an FFH hack where active prominent members in the community make up all the special characters but not in a legit hack like mercs
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Post by: Fein on October 12, 2009, 11:24:36 pm
Quote from: "Sephirot24"You probably like FFIX a lot Sir LD, don't you? ^^ It's my favorite.
I thought I was the only one in the world who's favorite FF was FFIX. I'm not alone anymore!
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Post by: MiKeMiTchi on October 12, 2009, 11:38:00 pm
QuoteMaybe someday we will make an FFH hack where active prominent members in the community make up all the special character

I hope so. :)
Where Zodiac is the protagonist!
then our dream will come true. haha.

^off-topic
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Post by: Asmo X on October 12, 2009, 11:51:40 pm
Do not add FFH members to Mercenaries. That's just lame and screams amateur fan project.
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Post by: jimmyjw88 on October 13, 2009, 12:14:16 am
Yeah, I don't think adding FFH members in is a good idea. It'll ruin the uniqueness of this mod. ^^
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Post by: LastingDawn on October 13, 2009, 12:34:58 am
That's... why I clarified it, with my last post.
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Post by: Luminar on October 13, 2009, 02:26:22 am
Quote from: "LastingDawn"Just as Cheap as Goku appearing as the Male Monk, there will be No self insertions of people from FFH or elsewhere, now as Mercenaries is a tribute to the FF series in total, you can expect to see a lot of references, and even a few characters from other Final Fantasies.


phew alright, are there gonna be moogle narrates?...
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Post by: LastingDawn on October 13, 2009, 02:27:59 am
The... narrator? The narrator is Ramza, it's his Journal, the Ruglia Records after all.
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Post by: Asmo X on October 13, 2009, 04:04:02 am
We settled on a pretty unorthodox design for the female lancer

(http://i426.photobucket.com/albums/pp347/Asmoad/th_femalelancer6.png)
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Post by: jimmyjw88 on October 13, 2009, 05:03:48 am
Very nice Asmo. I like the design; horns, pointy boots. Though, I think it isn't really fit as Female Lancer/Dragoon with that horn. Also, partially armored would be better as Female Lancer though. Well, my opinion of course. But its looking great ^^
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Post by: Asmo X on October 13, 2009, 06:22:13 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_femlance4.png)

update
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Post by: mav on October 13, 2009, 07:32:26 am
That's badass. To me it appears to be more of a necromancer-like character, but it's a fantastic concept.
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Post by: Asmo X on October 13, 2009, 08:34:59 am
updated spine
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Post by: Kagebunji on October 13, 2009, 09:01:31 am
I agree with Mav, that she resembles Necromancer more than Dragoon.

The concept is good though
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Post by: Asmo X on October 13, 2009, 09:53:59 am
I'll tell you guys a secret. Everyone on this site has a boner for necromancers. I've heard people say the same thing about that wizard/summoner I made, and the pale guy in the blue cloak. Oh and the woman in the blue coat with the yellow horseshoe design. Everything looks like a Necromancer to you guys unless its generic armoured guy #3257029
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Post by: Kagebunji on October 13, 2009, 10:12:37 am
For me those you said, don't look like necros, this horse-haired woman surely doesn't resemble necro, pale guy in blue coat more resembles some aqua-type guy to me, and that wizard looks like some high ranked one, not necro.

And the concept you just done resembles necro because of demon-like horns and this spine(Nightmare in Soul Calibur had a very similiar one)
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Post by: Asmo X on October 13, 2009, 10:18:16 am
It was a dragon skull originally. I just took the face off because LD didnt want it obstructed. Perhaps when he wakes up he'll change his mind about it.

edit: Though I should say, it wouldn't hurt to have a less obvious design for some of these classes
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Post by: MiKeMiTchi on October 13, 2009, 10:28:20 am
Asmo's concept is more like the Minitaurus\Bull Demon monster in human form to me. :)
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Post by: Asmo X on October 13, 2009, 10:32:46 am
pretty sure the horns are the wrong way around
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Post by: Fein on October 13, 2009, 11:16:55 am
The first one kinda reminded me of the Templar from FFTA.
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Post by: Vanya on October 13, 2009, 01:10:24 pm
She seems too plain. Needs some more details.
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Post by: Asmo X on October 13, 2009, 01:22:10 pm
You know what? I cant think of any character with a draw string belt
perhaps that would look good
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Post by: Sephirot24 on October 13, 2009, 01:38:49 pm
It looks too much like an opera lady / mediator IMO. When I look back at that blue concept someone made (mav? I can't remember >_>) I notice pretty big differences. This concept looks kinda bland IMO. Horns are not bad, but weren't we going for a masked/semi-masked helm, with some similar stuff to the sides like the male dragoon has? (IDK what to call them in English). Also, the robe has nothing special... if you look at all the other "crap" concepts you have in your sig, you'll reckon that you can make a lot more for this sprite. I say try out a change of helm, and maybe inserting some kind of pattern on the front part of the robe (not the same as Freya, as it'll probably be too detailed to scale down, but still maybe try something similar?).

I'm telling you straight what I think because I know you can take it :)
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Post by: LastingDawn on October 13, 2009, 03:39:08 pm
Whule we had an idea, it didn't fit well into a sprite form, now this idea is Highly unique, and I want Differentiation between the genders to their jobs, one doesn't neccessarily Need to look like their counterpart to be considered a "proper" class...

Dragoon's in Mercenaries rely as much on MA and MP, than on PA. Also they can equip Robes, the Male Dragoon sprite shows one extreme (completely armored, and modern looking) but the Dragoon itself is based on ancient times, the males may be more modern with their Dragoon outfit, but in Mercenaries, Dragoon's are based on the memories of ancestors that used Dragon Skulls, and Dragon appearances to keep themselves protected from predators. The male represents the modern look of a Dragoon while the female represents a much more traditional look. While a few more details can be worked out, the overall design concept is Solid.
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Post by: dwib on October 13, 2009, 03:41:35 pm
hey asmo your invoker concept kinda looks like a necromancer

i personally am liking the whole concept a lot (especially the robe), although i preferred the first one where the skull covered most of the face. the other looks like she's wearing a weird looking skullcap with horns

...which is totally what a necromancer would wear don't you think?


necromancer
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Post by: mav on October 13, 2009, 06:04:23 pm
Hah. Well whatever it looks like, it needs more details. I like the idea of of a drawstring belt on there. One question, is the helmet/mask supposed to look metal or bone-colored? Right now it just screams skull to me, which is why I said Necromancer.
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Post by: LastingDawn on October 13, 2009, 06:26:16 pm
It's a skull, a back of a dragon skull and spine to be exact.
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Post by: MiKeMiTchi on October 13, 2009, 10:58:44 pm
Remake the horns. Looks more like a bull demon's horn than a dragoon's.

Quote from: "mav"it needs more details.

Yeah, that one, too. I can't imagine a strong job to only have a robe and helmet.

@asmo,
hmm.. belt would look good.


IMO, jimmy's concept is excellent for the class.
(female lancer)
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Post by: jimmyjw88 on October 13, 2009, 11:44:00 pm
Well, if you wanna make a skull for dragoon, perhaps hydra's skull? I mean, that's dragon's skull right?
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Post by: LastingDawn on October 14, 2009, 12:39:53 am
While it looks good on paper, we've seen it doesn't translate well to sprite form, this idea allows me to put in a bit of what I had intended from the start, but wasn't sure how... Dragoon's in Mercenaries are not the traditional "Dragon Knights" they aren't friendly with Dragons, they're not exactly light on the magic either.

It is an ancient practice of the people of Ivalice, it was sponsored by Hero King Mesa, it was a method of survival after the Cataclysm. A Dragoon leader from the Holy Empire of Ydora, by the name of Velana was among the survivors. In her land of Ydora only women were allowed to be taught the arts of the Dragoon, as the Dragoon was Mesa's original military hand, he had little choice but to abide. Thus the camps set around Mesa's land were each protected by a unit of women. The women wore Dragon skulls, in place of steel helmets,  to ward off other beasts and demons that would often try to assault the many camps of survivors, they saw almost total success in guarding the people.

Women were the dominant Dragoon for many a year, with each of their leaders commanding them to follow the old ways, they stuck to their classic apparel and original techniques. With the loss of King Mesa's line they became a rather secluded group, similar to the Monks of Germinas, they no longer assisted the world, as it had little reason for their assistance any longer. They eventually faded from the sight of the world, whittling away their time in the sacred mountains of the Forbidden Land Zellea, their collective fate left unknown.

A decade before the Fifty Years War had broken out, scholar's were busy at work with developing new technologies and rediscovering lost ones from the Cataclysm. In an ancient scroll from Ordalia, there was depicted diagrams and techniques for men, and another unknown being, to be taught in the ways of the Dragoon. Realizing that the women Dragoon of a past age originally used these lessons as well Ivalice enacted an event called the "Dragon Knight's Revival". An event of unprecedented attendence. A small fee was neccessary to enter and the commoners took great advantage of this. The country was alight with activity, with instructors sent out to every province to train these potential soldiers, to be Dragon Knights in the inevitable war looming...

While women Dragoon are rarer then their male counterparts many do leave the Forbidden Land Zellea to become normal members of society, though they hold strongly onto their traditions, taught to them by their mothers in the Forbidden Land.
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Post by: MiKeMiTchi on October 14, 2009, 01:40:52 am
I see. Nice History. :)

QuoteWhile it looks good on paper

Can we see the design on paper?
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Post by: LastingDawn on October 14, 2009, 01:48:31 am
It's a saying meaning "While it sounded good in theory..." the spriting work on it hasn't been very top notch, it's too much of a culmination of ideas, especially to fit into a 16 color sprite.
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Post by: Vanya on October 14, 2009, 02:43:53 am
Your physical description of the Female Dragoon sounds almost exactly like the Dragon Masters from Tactics Ogre, who are incidentally female only. They are however very friendly with dragons.

GBA Version:
(http://www.tacticsogre.com/dragontamer_move.gif)

The Ogre Battle 64 version (There is a Dragon Tamer in this game that looks like the old SNES Tactics Ogre Dragon Master):
Edit: Ha! I tracked down the Dragon Tamer!
(http://www.rpgamer.com/games/ob/ob64/art/ob3char07.jpg) (http://www.geocities.com/bublemonkey/obdragonm.jpg)

Actually, Ogre Battle & Tactics Ogre have some pretty good designs and are tied to FFT via the programming group that made it and the country of Zeltennia which is featured in both series.
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Post by: Luminar on October 14, 2009, 04:51:44 am
Quote from: "Asmo X"You know what? I cant think of any character with a draw string belt
perhaps that would look good


i like your dragoon, cowbowhat guy, and headband guy.
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Post by: Asmo X on October 14, 2009, 05:36:33 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_femlance6.png)

If bitches don't like that they know what to suck

...


my dick.

I decided just adding details like belts and whatnot is a cheap way of solving the problem. I decided to go for something a little more substantial
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Post by: SilvasRuin on October 14, 2009, 05:48:57 am
I personally find those changes a significant improvement.  I wasn't liking the gown look.  I kind of wish more of the front of the skull was there, but it looks pretty good otherwise.
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Post by: Asmo X on October 14, 2009, 06:18:19 am
i just noticed the feet kind of blow. Particularly the far one
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Post by: SilvasRuin on October 14, 2009, 06:25:03 am
I just figured they were really pointy metal boots.
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Post by: Asmo X on October 14, 2009, 06:38:14 am
they are but they could be done better
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Post by: MiKeMiTchi on October 14, 2009, 07:23:04 am
The new look looks new and better than before. :)
I'm not sure bout the horns..
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Post by: Vanya on October 14, 2009, 07:30:04 am
Looks better for sure, but still too plain.
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Post by: Asmo X on October 14, 2009, 08:02:15 am
(http://i426.photobucket.com/albums/pp347/Asmoad/femlance9.png)
yes? no?
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Post by: Kagebunji on October 14, 2009, 08:08:35 am
Totaly yes, this is looking awesome! But now spine looks strange, you know it looks like it is not coming from helm.

But this is really good, this helm is fantastic.
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Post by: Seushiro on October 14, 2009, 08:15:50 am
This is my first crit on you dude. Awesome job with your idea just like all your unique concepts. . .front view looks better. . . need to chip of the two dark shades of grey to make her pointed left leg's angle look better zoomed out or in. . .  

back view needs a little more angle for the main helm or just change the lightsource. This is because the helmet is making her look upward not diagonal like its supposed to.

The spine is definitely for keeps. . . adjust the helm or move the spine a few pixels to the right so you can fix the angle of the main helm. . .

I would say yes to the Ultraman like helmet. . .

and am looking forward to your drawstring belt(<- I dnt know what this is). . .

*edit: its ok it looks better untouched for the belt anyways. . . less cluttered the better. . .

(http://www.ffhacktics.com/forum/files/seushiro_more_111.gif)
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Post by: Asmo X on October 14, 2009, 08:22:44 am
There wont be a draw string belt. It's just a superficial change
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Post by: mav on October 14, 2009, 08:26:46 am
Much better. This helmet makes more sense (to me at least), and the legs look pretty solid. This sprite matches LD's description pretty damn well: mobile, somewhat reserved, but perhaps militant.
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Post by: Asmo X on October 14, 2009, 08:32:07 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_femlance11.png)

Changed helmet, moved and reangled spine
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Post by: Seushiro on October 14, 2009, 08:33:56 am
As the Japanese would affirm it. . . Yosh!
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Post by: Kagebunji on October 14, 2009, 09:45:41 am
Veru good Asmo, this helm is great. I just sugest to add scarf from Wiegraf/Beowulf, just to see how it would look, and it would be one detail more btw.
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Post by: Asmo X on October 14, 2009, 10:20:32 am
Every sprite made in the last 4 months uses that scarf. It's old hat
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Post by: MiKeMiTchi on October 14, 2009, 10:22:17 am
Yeah! Awesome. That's more like it.
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Post by: Fein on October 14, 2009, 10:26:48 am
The scarf has no place on this sprite, it just wouldn't make sense. As I suggested yesterday, maybe see what it looks like with a breastplate? The split in the robe is a nice touch as well.
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Post by: Kagebunji on October 14, 2009, 10:26:57 am
Asmo, is there some new sprite in download section that uses scarf?? I don't think so, most sprites that uses scarfs are unfinished/abandoned projects. Well if you don't want to, it was just my sugestion.
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Post by: MiKeMiTchi on October 14, 2009, 10:44:06 am
Scarf isn't what LD wants to have...
More classic, more ok.
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Post by: Sephirot24 on October 14, 2009, 10:59:43 am
Quote from: "Asmo X"(http://i426.photobucket.com/albums/pp347/Asmoad/th_femlance11.png)

Changed helmet, moved and reangled spine

Now you're talking. This is more like it Asmo. Nice shades. I like the helmet a lot. It starts shaping like a Classic Dragoon helm from the front, and has a very original twist at the back. Keep it up.

Only suggestion I'll make: can we give her long hair?
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Post by: Kagebunji on October 14, 2009, 11:19:14 am
I thought he wanted scarf, remember the Freya-like outfit? He wanted scarf back then. But it looks good without it.

I tried to add it myself, but it is quite not matching with sprite.
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Post by: Asmo X on October 14, 2009, 11:25:36 am
There is almost nothing apart from the chest to show this is female. Scarf won't work. I'd give long hair if I could but where would it go?
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Post by: Kagebunji on October 14, 2009, 11:31:13 am
How about making it geomancer-like? But those two "lines of hair"(sorry I don't remember how it is called)could flow back instead of forward.
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Post by: Sephirot24 on October 14, 2009, 11:34:37 am
Two pony-tails or pig-tails hanging on the front, ala Time Mage?
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Post by: Asmo X on October 14, 2009, 11:36:38 am
(http://i426.photobucket.com/albums/pp347/Asmoad/femlance12.png)

I'll try your ideas soon. For now I have this
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Post by: Kagebunji on October 14, 2009, 11:37:23 am
Right pony-tails, now I remember. Well I think female geomancer or female time mage fit.
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Post by: Seushiro on October 14, 2009, 11:43:06 am
the off-the-shoulder style of hair is great Asmo. . . not to long and not short either just perfect. . . does not mess with the spine from behind too and wont be a problem in making walking anims. . .
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Post by: dwib on October 14, 2009, 11:57:18 am
Quote from: "Kagebunji"Veru good Asmo, this helm is great. I just sugest to add scarf from Wiegraf/Beowulf, just to see how it would look, and it would be one detail more btw.
rad wears a scarf, it wouldn't be very unique to him anymore if a generic did too.

this concept keeps looking more and more original as it goes on and i'm liking it. preferred it when you didn't go for the long hair though.
The dress is definitely working especially now that you parted it at the bottom to show the boots
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Post by: Sephirot24 on October 14, 2009, 11:59:40 am
Good start with the hair Asmo. I'll check out later then to see how Geo/TM pony-tails fit. I think they'll be great :)
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Post by: Asmo X on October 14, 2009, 12:21:06 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/femlance14.png)

??
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Post by: Kagebunji on October 14, 2009, 12:34:55 pm
Perfect this is.
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Post by: Sephirot24 on October 14, 2009, 12:54:32 pm
Way to go Asmo! ^^
The helmet makes her clearly a Dragoon and the hair make her clearly female.
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Post by: Fein on October 14, 2009, 01:02:02 pm
We have a winner.
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Post by: Wasabi on October 14, 2009, 04:05:23 pm
"Sugoi!"
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Post by: philsov on October 14, 2009, 04:42:35 pm
Quote from: "Asmo X"(http://i426.photobucket.com/albums/pp347/Asmoad/femlance14.png)

??

is the back supposed to look like a judge's wig >_>?
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Post by: LastingDawn on October 14, 2009, 04:58:37 pm
Ah, the back is actually supposed to be the Spine of the dragon. That wasn't ever really explained, I suppose.
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Post by: Archael on October 14, 2009, 05:16:00 pm
Quote from: "Asmo X"(http://i426.photobucket.com/albums/pp347/Asmoad/femlance14.png)

??

we have a .winrar

can I see the original concept art for this? I don't know what it's based on
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Post by: mav on October 14, 2009, 05:43:05 pm
Looks good. I envy whoever has to do the portrait for this...
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Post by: LastingDawn on October 14, 2009, 05:46:41 pm
Well that's the thing Voldemort... to our knowledge it's not based on anything, it's 100% Asmo's brainwork.
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Post by: Vanya on October 14, 2009, 06:37:15 pm
Looks much better with the braids and the skull added in, the back needs something, though.
Also, I think you should reconsider a belt or sash, because clothing without a belt tends to naturally fall straight down.
The wide bottom and open front don't really make sense without something holding tighter around the waist.
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Post by: MiKeMiTchi on October 14, 2009, 08:06:29 pm
imo, that's already good.
If we add more details, it would be harder to finish the sheet.

hmm.. most classical women don't really wear belts..
I don't know.. It's your call asmo.

Quote from: "mav"Looks good. I envy whoever has to do the portrait for this...

Sounds like mav wants to try. :)
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Post by: Sephirot24 on October 14, 2009, 08:10:19 pm
Go mav! Get her a portrait :)
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Post by: Asmo X on October 14, 2009, 11:34:26 pm
A belt is going to clutter it up too much
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Post by: jimmyjw88 on October 15, 2009, 01:13:35 am
Amazing!! Simply amazing!! Brilliant, Asmo!! That hair dropping in front of her shoulder is great. Definitely distinguished her as female dragoon. Very nice. Also, the helmet/skull is perfect. As for the scarf idea, I don't think it'll fit well on this sprite. Doesn't matter if its well done scarf, this sprite base and design just won't look good on scarf. Also, for the spine, do you think should make it smaller/thinner so that the back hair is visible? Anyway, awesome sprite, Asmo. Really looking forward to this. ^^
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Post by: Vanya on October 15, 2009, 06:49:31 am
Hmmm, how about making the spine longer so it covers up more of that huge red area in the back view?
There aren't any sprites that have long stuff other than capes & robes.
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Post by: Archael on October 15, 2009, 10:09:24 am
Quote from: "LastingDawn"Well that's the thing Voldemort... to our knowledge it's not based on anything, it's 100% Asmo's brainwork.

I see, but what is she supposed to be?

reminds me a little bit of this

(http://www.ffcompendium.com/art/9-freya-c.jpg)

but asmo's is better for a Merc Lancer
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Post by: Fein on October 15, 2009, 10:45:22 am
I love this new sprite, I really do. It kinda has a Norse feel to it. Maybe it's just the helm/braid combo, but it works so well!
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Post by: Asmo X on October 15, 2009, 11:04:03 am
Its more of a coincidence that it looks somewhat like freya. The robe was first the geomancers, then half geo and half teta, then the same but with a slit in the front and smaller shoulders. The helmet was a spontaneous design but LD wanted me to try and incorporate the fins
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Post by: SilvasRuin on October 15, 2009, 12:48:55 pm
I find it amusingly ironic that a creative venture has wound up resembling one of the suggested concepts without intentionally doing so.

...or at least I think that Freya was suggested.  I don't feel like digging to see.
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Post by: Fein on October 15, 2009, 01:09:35 pm
I'm not sure how it looks like Freya. Maybe the helmet, but that's about all I can see.
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Post by: mav on October 15, 2009, 04:24:53 pm
Quote from: "MiKeMiTchi"Sounds like mav wants to try. :D
I doubt I have the skill for this sprite. Curu or Smash could pull this off, since it'd likely be a mostly custom job, but I probably can't. I'll work on something secretly though...

The sprite looks good. It is ironic that this sprite somewhat resembles Freya, now everyone should be satisfied. I think you could leave the belt off, but it may not look bad with it.
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Post by: jimmyjw88 on October 16, 2009, 09:18:08 am
I imagined a Skull Dragoon portrait....Hmm..I think its going to look awesome!
Go mav go ^^
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Post by: Kagebunji on October 16, 2009, 11:26:30 am
Maybe small update on first page??
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Post by: jimmyjw88 on October 16, 2009, 11:42:06 am
Yeah, and nice avatar Fein.
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Post by: jimmyjw88 on October 17, 2009, 02:48:00 am
A concept that came up when I try out Vivi.

Kid Wiz ^^
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Post by: Kagebunji on October 17, 2009, 05:09:44 am
Reduce shades around arm, and it will be set.
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Post by: jimmyjw88 on October 17, 2009, 08:48:25 am
That's actually directly from 10 year-old woman/girl. I didn't change anything besides adding a hat. ^^
Perhaps because the second darkest colour isn't dark enough like the 10 year-old's red. If darker that shade, I think it wouldn't look as awkward as the current one.
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Post by: Asmo X on October 17, 2009, 09:05:37 am
Looks fine to me
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Post by: jimmyjw88 on October 17, 2009, 12:12:13 pm
A concept for Female Knight Rehauled

What do you think? ^^
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Post by: LastingDawn on October 17, 2009, 12:17:06 pm
Oh, that's a very interesting look. I really like that, Jimmy, also your Child Wizard does have some merit as well, I can probably think of a place to put her in. The helmet and dress look very well done.
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Post by: Asmo X on October 17, 2009, 12:19:23 pm
Yeah thats quite a good concept. Im just confused about whether that orange part is hair or part of the helmet and whether the dark blue around the breastplate is supposed to be underclothes or part of the plate. I think the 3rd one is the best
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Post by: Sephirot24 on October 17, 2009, 12:19:30 pm
That female knight looks marvelous jimmy!!! Very fitting, and I love the helmet ^^
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Post by: jimmyjw88 on October 17, 2009, 12:32:29 pm
Thank you very much guys ^^
Asmo, erm...the orange is her hair and the blue is underclothes. ^^
For the Child Wizard, it was a half way attempt of Vivi actually, and I thought she look decent, so I post here to see if it could be use. Looks cute to fight with a Child Wizard, don't you think? ^^
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Post by: Archael on October 17, 2009, 12:32:33 pm
Quote from: "Asmo X"Yeah thats quite a good concept.
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Post by: Asmo X on October 17, 2009, 12:48:30 pm
So wait, she has the helmet visor without the helmet?
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Post by: jimmyjw88 on October 17, 2009, 12:51:41 pm
Yeah, that's pretty much the idea ^^
Does it sound unlogical?
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Post by: Asmo X on October 17, 2009, 01:05:13 pm
yes. What is it attached to?
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Post by: mav on October 17, 2009, 01:06:17 pm
Yeah, a little too weird. Just make her helmet that blue color or something.
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Post by: jimmyjw88 on October 17, 2009, 01:08:03 pm
Erm, perhaps attached to her headband or something? ^^
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Post by: Asmo X on October 17, 2009, 01:13:06 pm
Why not just make it a headband itself rather than a visor?
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Post by: jimmyjw88 on October 17, 2009, 01:15:56 pm
Well, because the visor looks nice. ^^ Though its not logical with just the visor, like you guys said.
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Post by: mav on October 17, 2009, 01:31:37 pm
Wait, is there a reason she can't have a helmet? Would it make her look too much like an Onion Knight or something? This is a fantastic looking sprite--you just need to nail down the details.
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Post by: Sephirot24 on October 17, 2009, 01:32:45 pm
I still like the 4th one, even though it's illogical. Maybe making her a  blue helmet like mav suggested or a silver helm (with a little spike or something maybe?) but IDK..
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Post by: mav on October 17, 2009, 03:33:00 pm
I think a blue helmet would work out fine.
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Post by: LastingDawn on October 17, 2009, 03:47:19 pm
Hmm, yes a Blue Helmet might be good, as Mav has suggested.
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Post by: Seushiro on October 17, 2009, 08:00:08 pm
yep Jimmy great concept reminds me of Sophitia of the Soul Caliber series like a greek g0ddess. . . I would also like to see you try a blue helmet. . .
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Post by: jimmyjw88 on October 17, 2009, 11:03:00 pm
Well, if give her a helmet, I think she'll look like Onion Knight. Also, the reason I just gave her the visor is because I want to show her hair and I just want to make her partial armored. ^^

EDIT: Though don't worry. This is not my personal patch. Its for Mercenaries. So what you guys suggested, I will try for the best of Mercenaries. Hehe. I'll try helmet and headband ^^
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Post by: mav on October 18, 2009, 12:03:05 pm
Hmmm...what really screams Onion Knight isn't the helmet itself, it's the helmet when it's combined with that plume. Otherwise it's really just a knight helmet, right? Without the visor (and helmet) she'd look too much like Agrias or something, right?
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Post by: Kagebunji on October 18, 2009, 02:02:33 pm
Great concept indeed, just make blue helmet as suggested by others. But what about male scryer and knight? Are you still doing them??
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Post by: MiKeMiTchi on October 19, 2009, 02:05:32 am
Quote(http://ffhacktics.com/forum/files/female_knight_rehauled_test_415.png)

Amazing... concept...
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Post by: winshmo on October 19, 2009, 07:35:41 am
finhelm + iron cain ftw
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Post by: Kokojo on October 19, 2009, 10:03:14 am
Quote from: "MiKeMiTchi"
Quote(http://ffhacktics.com/forum/files/female_knight_rehauled_test_415.png)

Amazing... concept...

Bawwww  :shock:
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Post by: Archael on October 19, 2009, 10:12:22 am
Quote from: "Asmo X"So wait, she has the helmet visor without the helmet?
I think the helmet is that orange thing on her head

could it be possible to give her some feathers?

(http://www.ffhacktics.com/forum/files/female_knight_rehauled_test_415.png)

(http://www.istockphoto.com/file_thumbview_approve/9124605/2/istockphoto_9124605-knight-helmet-with-plume.jpg)

(http://finalfantasy.neoseeker.com/w/i/finalfantasy/thumb/1/1d/Onion_Knight.jpg/200px-Onion_Knight.jpg)

(http://images.wikia.com/finalfantasy/images/4/40/FFT_Onion.JPG)

something simple in size and in form btw, the big ones above are just examples of how it balances out the bulky armor
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Post by: Sephirot24 on October 19, 2009, 01:16:47 pm
That plume just screams ONION KNIIIIGHT!!! I think we have some of those as guards in the background in the new Soldier's office (I forgot the new name, was it the Wardery?).
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Post by: Vanya on October 19, 2009, 03:59:45 pm
Well, two of those pics are of onion knights, so I would hope they scream that. =P
I like the idea of a plume. I think Balmafra's ponytail could easily be adapted to look like a plume like the one on that helmet pic.
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Post by: Archael on October 19, 2009, 04:16:50 pm
Quote from: "Sephirot24"That plume just screams ONION KNIIIIGHT!!!

because some of the pics ARE onion knight concept art...



 but I don't want the sprite to be an Onion Knight or anything

I'm only linking the pics for the plume idea, nothing more
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Post by: mav on October 19, 2009, 04:37:21 pm
Quote from: "Vanya"I like the idea of a plume. I think Balmafra's ponytail could easily be adapted to look like a plume like the one on that helmet pic.
Brilliant! This is quite a good suggestion and a seemingly solid concept--hopefully it'd translate well in sprite form.
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Post by: Sephirot24 on October 19, 2009, 07:49:01 pm
I was referring to that specific kind of plume. The one that opens in 4 / 5 pieces, like a palm tree.
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Post by: LastingDawn on October 19, 2009, 08:49:49 pm
Yes, the first one is by Far the best one, the other plumes would be interested to see if modified a little... but I like Vanya's idea to it.
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Post by: Vanya on October 19, 2009, 10:18:23 pm
Well, as we all know, the Onion Knight already exists in sprite form. Strangely I've always found that Onion Plume quite difficult to modify. Besides, there is a definite lack of varied plumage in the original game.
Plus, we can now adapt certain Item Icons for use in sprites. We can always turn our attention to those for inspiration as well.
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Post by: jimmyjw88 on October 19, 2009, 10:50:47 pm
Thanks for all the comments guys ^^
Well, I've done with the helmet and headband. I'll post them in awhile. Also, Sir Voldemort, the orange is her hair actually. ^^
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Post by: jimmyjw88 on October 20, 2009, 03:37:06 am
Alright, I done with the helmet and headband. Tell me what you think ^^

Female Knight Rehauled (choices:helmet or headband):
The blue helmet is too flat due to only 2 shades. Sorry about that.
And, I'll give it a try for the plume idea.
Also, which shoulder pad looks better? ^^
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Post by: Vanya on October 20, 2009, 04:16:53 am
Definitely yes for helmet #4 from the left.
I also prefer the shoulder pad #3/5 from the left.
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Post by: MiKeMiTchi on October 20, 2009, 04:26:07 am
1st = cute
2nd = cuter
I love them!


Quote from: "Vanya"Definitely yes for helmet #4 from the left.
I also prefer the shoulder pad #3/5 from the left.

What Vanya said would fit the class well..
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Post by: Seushiro on October 20, 2009, 04:33:13 am
yep head 1 & 2 can be used for other sprites since they look very well made. . . for helmet I would go for 4 first choice then 5 second choice. . . shoulder pads would be 3 or 5 they have the same shoulders. . .
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Post by: jimmyjw88 on October 20, 2009, 04:42:50 am
Thanks Mike ^^ Headband was Asmo's idea ^^
Haha. Looks like all preferred full helmet than partial, like my brother and sister. ^^
Alright, so I guess that's it for the helmet and shoulder concept. Thanks a lot guys ^^
Ohya, for that sidewing helmet thingy, which is better? Fourth or fifth?
Also, Kage, yes, I'm still doing Scryer, Male knight and Scholar. For now, I'm trying to nail down Female knight's concept first.
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Post by: MiKeMiTchi on October 20, 2009, 04:53:50 am
QuoteLooks like all preferred full helmet than partial, like my brother and sister
I like that... brainstorming with the family!

For the sidewing, I like the fourth one, but I think most of us will prefer the 5th one.
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Post by: jimmyjw88 on October 20, 2009, 05:00:26 am
Haha. Thanks Mike ^^ I like to hear various opinions; help me to understand bit of other views. ^^
Well, personally, I kinda like the fifth one, the partial helmet/headband with visor. Hehe. Just kinda want to show her hair abit ^^
As for her sidewing, hmm...actually I'm not sure it either myself. Both looks nice too. Haha ^^
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Post by: Vanya on October 20, 2009, 06:32:00 am
4th
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Post by: mav on October 20, 2009, 07:31:30 am
Those headband girls are adorable, great job. But I think you've properly captured the fierceness of the Knight and the classiness of females in sprite number 4. That helmet is very cool. I personally don't mind its shoulder pads, but whatever. You did great work, Jimmy.
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Post by: jimmyjw88 on October 20, 2009, 09:18:44 am
Thanks mav ^^
Headband was Asmo's idea. So thanks to him. Hehe. Erm...fierceness knight? Is this female knight looking fierce?

Alright, so fourth helmet, fourth sidewing thingy, and third shoulder pad. So the concepts for helmet and shoulder pad are set.
Thanks guys. I'll work on the plume to see which is better. ^^
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Post by: Archael on October 20, 2009, 10:55:03 am
I like them all... I'm really undecided

EDIT:

OK

(http://i33.tinypic.com/14w6iwj.png)

the second one is the best one if you choose to go without the visor

if you choose to keep the visor (it's pretty nice), I would suggest using #4 but keeping some hair visible from the back, although she looks pretty girly without it, the hair visible from the back would be great
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Post by: jimmyjw88 on October 20, 2009, 10:58:50 am
Haha. Thanks a lot Sir Voldemort ^^
Means alot ^^
Hope Sir LD like them too.

EDIT: Alright. Thanks ^^ Hmm...visible hair from the back? You mean like Female Onion Knight?

EDIT: Here's the plume try ^^
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Post by: Sephirot24 on October 20, 2009, 01:24:16 pm
Looks nice jimmy. Is that supposed to be a high ponytail or a plume?

Also, I liked #2 a lot!!! :( really cute. Be sure to keep her head somewhere so you can use it in another sprite jimmy!!
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Post by: Kagebunji on October 20, 2009, 03:24:32 pm
It's plume Seph, and it looks quite nice, I have other sugestion for plume, but I won't tell you cause I want to try it on my Guard sprite :)
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Post by: mav on October 20, 2009, 04:49:29 pm
I think the neat looking visor adds enough detail to the helmet so you don't need a plume, but that's just my opinion. Though I must say you did a pretty good job with that plume, so maybe it deserves to stay. Though I'm curious to see what Kage has in store too...

Quote from: "jimmyjw88"Is this female knight looking fierce?
She certainly doesn't look like a pushover--I guess battle-ready may have been a better phrase to use...
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Post by: LastingDawn on October 20, 2009, 05:21:58 pm
Ah, very nice. Great work there on the female Knight! She looks fantastic the Plume is great, and as Voldemort said if you can place a bit of her normal hair somewhere in there, that would be perfect.
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Post by: ffta707 on October 20, 2009, 07:46:52 pm
I like the new Knight. At the begining in the intro, that knigt also has armor, although the knight origional knight, has no armor in his sprite.
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Post by: jimmyjw88 on October 20, 2009, 09:25:13 pm
Thanks a lot guys. Glad you all like it ^^
Yeah, #2 looks cute. Hope able to use her head for other sprite. And Sephirot, that's actually Balmafula's ponytail which act as a plume as suggested by Vanya.
Quote from: "Kagebunji"Though I'm curious to see what Kage has in store too...
Me too ^^
Quote from: "mav"
QuoteIs this female knight looking fierce?
She certainly doesn't look like a pushover--I guess battle-ready may have been a better phrase to use...
Ah, yes. Alright. Thanks ^^

Quote from: "ffta707"like the new Knight. At the begining in the intro, that knigt also has armor, although the knight origional knight, has no armor in his sprite.
Thanks ^^
Well, original knight have only chestplate/breastplate and gauntlet and grieves.

EDIT: I'll try to see what I can do with the hair, Sir LD ^^
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Post by: Aquablack on October 20, 2009, 11:15:45 pm
I'm liking the plumed helm-wearing female knight concept.
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Post by: jimmyjw88 on October 21, 2009, 04:26:45 am
Thanks Aqua ^^
Alright, I try to show a bit of her hair from the back. Tell me what you think ^^

Female Knight Rehauled (added back hair)
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Post by: MiKeMiTchi on October 21, 2009, 05:09:44 am
^ No problem with it. :P
So that'll be the official F.Knight at this moment.

updated first post!
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Post by: jimmyjw88 on October 21, 2009, 05:37:19 am
Yeah, though I still have some ideas for her breastplate ^^
Thanks Mike.
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Post by: mav on October 21, 2009, 08:22:21 am
Very nice. Hopefully the hair and plume won't clash. Great great great job Jimmy. I don't think it's a stretch to say that this is one of your best sprites. You've got the talent.
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Post by: Kagebunji on October 21, 2009, 09:34:20 am
Ok, here is a plume I tried, it don't look good though. Btw I used Redone Agrias ponytail
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Post by: Archael on October 21, 2009, 09:49:15 am
Quote from: "mav"Very nice. Hopefully the hair and plume won't clash.

yeah that was my concern

if it does, just remove one of them

and to be honest, I liked it without the plume too

I think simpler might be better here, even though I was the one who suggested the plume
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Post by: MiKeMiTchi on October 21, 2009, 09:52:51 am
Stick with your guard sprite, kage..
we already have a male knight. :P
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Post by: Kagebunji on October 21, 2009, 09:59:39 am
I know that mike, it's just to show what I'm working on...
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Post by: Cheetah on October 21, 2009, 10:24:31 am
This female knight concept is looking very cool. I think you are going to have to try a rear-side view to see if it will really work though.
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Post by: MiKeMiTchi on October 21, 2009, 10:58:46 am
QuoteI know that mike, it's just to show what I'm working on...

My bad. :)
Well, that sprite looks fine, but the previous one you made was still better.
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Post by: jimmyjw88 on October 21, 2009, 11:32:26 am
Quote from: "mav"Very nice. Hopefully the hair and plume won't clash. Great great great job Jimmy. I don't think it's a stretch to say that this is one of your best sprites. You've got the talent.
Thanks mav ^^
Yeah, hope won't clash.
Quote from: "Voldemort"yeah that was my concern

if it does, just remove one of them

and to be honest, I liked it without the plume too

I think simpler might be better here, even though I was the one who suggested the plume
Hmm...perhaps change the plume's colour, to white? Though, I fear that it'll clash with the top helmet's white thing.
Quote from: "Cheetah"This female knight concept is looking very cool. I think you are going to have to try a rear-side view to see if it will really work though.
Yeah, perhaps with rear diagonal and side view to see if it really work.
Quote from: "MikeMitchi"Well, that sprite looks fine, but the previous one you made was still better.
I agree with this.

Thanks again for all the comments guys ^^

EDIT: Here's a changed of colour for the plume but I don't think its good though. Hmm...
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Post by: dwib on October 21, 2009, 01:31:25 pm
kinda likin the white, a little too bright though
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Post by: Cheetah on October 21, 2009, 03:14:43 pm
White plume with long hair for the win. Like dwib said it needs a bit more shading/darker.
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Post by: mav on October 21, 2009, 05:07:17 pm
I agree with dwib and Cheetah, and I was just about to suggest using a white plume too. Way to be a couple steps ahead. And like they said, just clean up the shading on it...

Oh and Kage, I totally approve of dropping the Onion Knight plume on your Guardian.
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Post by: cold52 on October 21, 2009, 06:42:01 pm
so Its been awhile since Ive been able to do anything (still have had little time do do the sprites Ive said id do) D:

but anyway I decided to make something someone can pick up on if they think the concept looks good :P

Traveler Concept
(http://img14.imageshack.us/img14/7351/traveler.png)
(obviously its a Monk edit...id change the hair but I'm tired ATM)
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Post by: Cheetah on October 21, 2009, 06:51:01 pm
Oh I like the idea, what is the thing on his back, i think that might be the better view.
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Post by: Archael on October 21, 2009, 06:51:01 pm
(http://img14.imageshack.us/img14/7351/traveler.png)

has potential, but the monk face is ruining it for me

make a new head and you have something good
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Post by: Cheetah on October 21, 2009, 07:08:19 pm
Maybe the bard head, or the bard head without long hair so it doesn't get in the way of his backpack.
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Post by: mav on October 21, 2009, 07:19:54 pm
Neat. It's a little less abject than the concept drawings, but it's a very nice sprite. I support the bard head idea...
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Post by: cold52 on October 21, 2009, 07:28:29 pm
...I guess I have about an hour or so...so here one with the bard head :P
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Post by: MiKeMiTchi on October 21, 2009, 07:52:55 pm
Quotekinda likin the white

Yeah, kinda blends with the Male one, which is originally black. :)

(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/concept.png)

I like it. For the latest one, for me, don't use the bard!! imo, just change the hair style~

like this:
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Post by: mav on October 21, 2009, 08:52:59 pm
Ooh, yeah, that bard head ain't workin'. If you can pull off a new hairstyle, that'd be nice, otherwise you should strip him of his headband or use some sort of hat. I remember someone mentioning that they had gotten the feather hat (column 5B) (http://www.ffhacktics.com/forum/files/items_3_106.png) looking pretty decent. Though it'd almost all be from scratch, so that's up to you...
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Post by: ffta707 on October 21, 2009, 09:00:51 pm
I do like the white plume also. I know, The onion knight helm. Thats why i recignized that. Thats cool.
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Post by: cold52 on October 21, 2009, 10:01:14 pm
OK so I'm back and as I thought i wasn't to fond of the bard but I made a few others so your free to decide on them :P

(http://img18.imageshack.us/img18/7192/traveler3c.png)
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Post by: jimmyjw88 on October 21, 2009, 11:10:27 pm
That traveler is looking great!! Very nice cold. And yes, bard's head isn't working.
And for the latest one, wow.....great!! I like the one with the goggle. Very nice. And the one with feather hat is looking great too. But which is more suitable? Hmm....Can't really decide. I love both!!! Perhaps one male and one female? Haha.
As for the archer's head, bard's head and kletian/balk's head, they aren't working.

As for the plume's colour, I'll try darken it a little bit. Thanks guys.
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Post by: MiKeMiTchi on October 21, 2009, 11:21:21 pm
QuoteI like the one with the goggle. Very nice.

Go with that one, please? :P
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Post by: jimmyjw88 on October 21, 2009, 11:29:00 pm
If possible, make one for Male and one for Female. I think both are perfect. As for which to be Male and Female, well, I'm not sure though.
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Post by: dwib on October 21, 2009, 11:44:40 pm
i'm surprised making a headband out of the male mime's head looks that great. way to be creative man, stick with that one, just fix the hair behind the headband a little bit
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Post by: MiKeMiTchi on October 21, 2009, 11:51:22 pm
Make the bonnet Blue,  too.
Yeah jimmy, it looks like goggles, but it isn't. :P
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Post by: jimmyjw88 on October 22, 2009, 12:08:27 am
Oh, its not? Haha. Sorry. My bad.
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Post by: LastingDawn on October 22, 2009, 12:22:28 am
Yes, the headband one has my full endorsement, very nice use of the top of the Captain America sprite.
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Post by: Sephirot24 on October 22, 2009, 12:27:11 am
Wow.. some time ago I made a Male traveler concept (on paper) and didn't post it or anything.. and it's just like what you did cold!! I pictured him with the same crossed backpack and clothing style :)
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Post by: MiKeMiTchi on October 22, 2009, 12:32:23 am
But if we make a custom portrait, we'll make it look like gogglesss
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Post by: cold52 on October 22, 2009, 12:53:14 am
LastingDawn: Hmm...Never used the Captain America sprite >_>;;;

anyways...yea I'm definitely satisfied with the goggles (yes I know they technically weren't but its easy sometimes how the eyes deceive eh?)

anyways sounds like goggles it is...
(http://img27.imageshack.us/img27/8250/traveler2c.png)
(had alittle fun with the hat one though)

Dwib:hope I edited the hair right >_>;;;
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Post by: MiKeMiTchi on October 22, 2009, 01:14:51 am
I like the first one for the class..
Traveler that looks like Indiana Jonesss..
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Post by: LastingDawn on October 22, 2009, 01:26:56 am
I really like the goggles, it's highly unique as far as sprites go.
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Post by: dwib on October 22, 2009, 01:33:27 am
yeah the hair looks pretty good. 1 more concern, is it 16 colors?
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Post by: cold52 on October 22, 2009, 02:02:28 am
Quote from: "dwib"yeah the hair looks pretty good. 1 more concern, is it 16 colors?

well I just checked its two colors over...although it doesn't really effect the image because the colors were pretty similar anyways 8)
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Post by: jimmyjw88 on October 22, 2009, 01:11:28 pm
Looking great cold and very nice avatar Mike ^^


Alright guys, I've done her breastplate, though I'm not sure if they are good and fit.
Anyway, here they are:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/FemaleKnightRehauledTestArmor.png)
I know that that's kinda lot of breastplate but I doubt they'll be good enough though. Some of them are bit similar, so hope that you can see the differences.
Well, looking forward to all your comments and choices. Hope that they all aren't going to be rejected. Hehe ^^
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Post by: cold52 on October 22, 2009, 01:23:37 pm
honestly...Id go with number 4
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Post by: Cheetah on October 22, 2009, 01:38:09 pm
I would go for 14 or 15 (but in 15 move her gold belt thing over to the right one pixel so it looks centered). I like a lot of the other ones more as normal breastplates, but they don't show that she is a girl well enough. I really like 4 as well, bu it just looks too manly.
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Post by: mav on October 22, 2009, 05:55:04 pm
Whoa, a lot of choices here...13-15 seem really interesting, but for simplicity's sake I'd go with number 4...
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Post by: dwib on October 22, 2009, 06:34:53 pm
13
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Post by: Archael on October 22, 2009, 07:09:08 pm
15 with a modified gold belt

right now it kinda looks like her belly / bellybutton is exposed

move it a bit to the right and do something different with that shaded dot, and it'll look great

#15 has the best female chest, that's why I'm picking it

because with all the other features and heavy armor, it really helps show that it's a female

don't forget about that helmet-less face you had, use it for another sprite, it was good
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Post by: Archael on October 22, 2009, 07:17:11 pm
(http://i38.tinypic.com/2r7lfus.png)

great job

mime head = win
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Post by: mav on October 22, 2009, 07:22:27 pm
Oops, forgot to mention my thoughts on the traveler. I like the one with the hat a lot, but that goggle version is wicked. I'm undecided, but it looks like the general consensus is to use the Mime head...but that hat could seriously work with the right color scheme...
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Post by: Sephirot24 on October 22, 2009, 10:42:19 pm
#4 and #12 are great.
I also love #14 and #15 but they *may* be too hawt for this patch :P
Keep those saved so you can use them with old head #2 !!
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Post by: MiKeMiTchi on October 22, 2009, 11:34:56 pm
One. :)
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Post by: jimmyjw88 on October 22, 2009, 11:51:53 pm
Quote from: "cold52"honestly...Id go with number 4
Ah, ok.
Quote from: "Cheetah"I would go for 14 or 15 (but in 15 move her gold belt thing over to the right one pixel so it looks centered). I like a lot of the other ones more as normal breastplates, but they don't show that she is a girl well enough. I really like 4 as well, but it just looks too manly.
Ah, ok. Yeah, I like 4 as well but just want to show more girly look. As for 15, what gold belt? You mean that gold trim around her breastplate?
And thanks ^^
Quote from: "Voldemort"15 with a modified gold belt

right now it kinda looks like her belly / bellybutton is exposed

move it a bit to the right and do something different with that shaded dot, and it'll look great

#15 has the best female chest, that's why I'm picking it

because with all the other features and heavy armor, it really helps show that it's a female

don't forget about that helmet-less face you had, use it for another sprite, it was good
Sorry but which gold belt? That gold trim around her breastplate? And yes, her bellybutton is exposed. That's the idea actually. ^^
And thanks.
Quote from: "Sephirot24"#4 and #12 are great.
I also love #14 and #15 but they *may* be too hawt for this patch Razz
Keep those saved so you can use them with old head #2 !!
Thanks ^^ and hot? Hmm...Ok I guess. And don't worry, they're all saved ^^
Quote from: "MikeMitchi"one
Seriously? Haha. My sister also chose 1. Are the others really not good, Mike? ^^
Quote from: "Zaen"15, with a slight alteration of that belt/belly/bellybutton/whatever it is.
That's her bellybutton. ^^
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Post by: Zaen on October 22, 2009, 11:52:26 pm
15, with a slight alteration of that belt/belly/bellybutton/whatever it is.
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Post by: MiKeMiTchi on October 23, 2009, 12:09:20 am
QuoteSeriously? Haha. My sister also chose 1. Are the others really not good, Mike? ^^

Hmm.. not at all, I just want it to be simple.
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Post by: jimmyjw88 on October 23, 2009, 12:20:00 am
I see. I like simple too but just want to show bit girly look. Hehe ^^
Now, see if Sir LD like them ^^

EDIT: I'll see which is preferred the most ^^
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Post by: Asmo X on October 23, 2009, 08:17:04 am
number 4
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Post by: mav on October 23, 2009, 08:26:15 am
Wait...that's her belly button? Hah, that's so random. I like it, but I still think #4 suits the job the best.
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Post by: jimmyjw88 on October 23, 2009, 12:05:33 pm
Haha. Yeah, I know its not really good belly though. Hmm...Seems that 4 is preferred the most. I hope to see 14 or 15 in action though ^^
Oh well.
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Post by: mav on October 23, 2009, 05:47:13 pm
If we opted to make the female Reliquian more like Lenna's Mystic Knight in FF5, we could easily use those bellies for the belly dancer look. Though I don't think we were ever heading that direction anyway...
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Post by: Asmo X on October 23, 2009, 10:56:17 pm
Those versions with the exposed midriff arent as good. I had no idea what it was supposed to be and it tips the scale towards the sprite having too many elements anyway. Keep it simple.
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Post by: jimmyjw88 on October 23, 2009, 11:18:25 pm
Alright then, number 4 it is ^^
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Post by: MiKeMiTchi on October 24, 2009, 04:20:18 am
Continue with 4. :P
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Post by: mav on October 24, 2009, 12:05:22 pm
How are everyone's sprites going? I feel like we see a solid concept, which is then improved, and then we never see it again. Are you guys secretly working on these, or what?
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Post by: jimmyjw88 on October 24, 2009, 10:41:29 pm
Yes, I'm still working on them, don't worry ^^
The progress stopped due to Female Knight Rehauled's concept. And I will, Mike. ^^
Thanks.
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Post by: Kagebunji on October 26, 2009, 03:50:36 pm
I kinda know how it is with those sprites, when you work on one sprite too long, you just got bored with it, and eventualy abandon it. At least I got this.
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Post by: Archael on October 26, 2009, 05:48:26 pm
this is the best sprite topic in the history of
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Post by: MiKeMiTchi on October 26, 2009, 05:58:25 pm
Updated first post!
-added traveler and some updates.
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Post by: LastingDawn on October 26, 2009, 07:43:43 pm
Alright, I'm starting to significantly recover, and my unemployment compensation has just been renewed (I don't feel good about that myself but...) so I won't need to worry about a job for another season or two once more, come the beginning of next week I'll be back in the director's chair. I agree with Asmo, the fourth one looks best, simple, but in it's simplicity is innovativeness. I really like the feel of it.
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Post by: mav on October 26, 2009, 08:50:44 pm
Welcome back LD; it's good to hear that you're doing better. I guess I should hop to getting the female Reliquian a portrait, right? Or was someone else working on one?
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Post by: LastingDawn on October 26, 2009, 09:03:08 pm
Not that I recall, a portrait should just about finish the sprite, if I recall right?
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Post by: jimmyjw88 on October 27, 2009, 12:15:09 am
Yeah, I think the sprite and portrait are almost finish.
And welcome back Sir LD ^^
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Post by: MiKeMiTchi on October 27, 2009, 06:35:17 am
Quote from: "LastingDawn"Not that I recall, a portrait should just about finish the sprite, if I recall right?

That goes to the Female Reliquian.
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Post by: Sephirot24 on October 27, 2009, 07:51:26 pm
Good to see you're recovering LD ^^
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Post by: Twinees on October 31, 2009, 02:24:34 am
I made this: (http://img217.imageshack.us/img217/7025/spartanalt.png) (http://img217.imageshack.us/i/spartanalt.png/) a few days ago and i thought you could use it for other ideas. It's supposed to be a Spartan.
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Post by: jimmyjw88 on October 31, 2009, 03:52:55 am
Post bigger, easier to help ^^
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Post by: Twinees on October 31, 2009, 03:57:47 am
oops sorry. (http://img215.imageshack.us/img215/6341/spartanbig.png)
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Post by: jimmyjw88 on October 31, 2009, 04:32:59 am
Alright, so far, its good. Maybe try shade bit different for his stomach, like abs if possible. Now, he looks kinda fat ^^
And maybe bit shading for his helmet and the red.
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Post by: Archael on October 31, 2009, 07:21:52 pm
^ give that golden helmet and color the chest gold too instead of flesh

see how that looks
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Post by: mav on October 31, 2009, 07:24:15 pm
Not sure which job it'll fit with, but I really do like this sprite. Keep at it.
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Post by: Twinees on October 31, 2009, 08:00:22 pm
(http://img217.imageshack.us/img217/3217/spartanalt2big.png)? or like this (http://img217.imageshack.us/img217/4051/spartanalt3big.png)
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Post by: LastingDawn on October 31, 2009, 10:07:32 pm
The clothed is definitely the preferred one, hmm... it's an interesting base, especially the helmet. Let's see what more you do with it.
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Post by: mav on November 01, 2009, 12:14:20 pm
The chest-plate could use some details, but I think the sprite looks pretty decent. My only suggestions are to darken all the golds and the plume as well, and then you'll be set.
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Post by: jimmyjw88 on November 02, 2009, 11:15:06 am
Quote from: "mav"The chest-plate could use some details, but I think the sprite looks pretty decent. My only suggestions are to darken all the golds and the plume as well, and then you'll be set.
This. Also, if possible, carve the chestplate to show abs, just like that bald sailor chest.
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Post by: LastingDawn on November 02, 2009, 04:16:28 pm
Also, what has become of the male Knight sprite which was seeing such fantastic progress?
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Post by: jimmyjw88 on November 02, 2009, 11:43:48 pm
Sorry Sir LD. I'll get back to all the sprites that I made for Mercenaries after my exams.
My apology.
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Post by: LastingDawn on November 02, 2009, 11:46:33 pm
Oh, Exams... sorry about that, no need to rush you.
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Post by: jimmyjw88 on November 03, 2009, 12:03:59 am
Nono, its ok.
Better to ready all the sprites first ^^
I'll finish them as soon my exams over. So, I'm sorry till then.
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Post by: LastingDawn on November 03, 2009, 07:41:56 am
Better to ready all sprites while ignoring real life obligations? I don't think that's very proper, I acted selfishly and I apologize.
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Post by: jimmyjw88 on November 04, 2009, 11:22:00 am
Nono, I mean you're just asking on the progress and updates. I mean although Mercenaries still got quite a journey to go but its better to ready all the sprites. So, I'll finish them up once my exams are over ^^
Nothing to apologise about Sir LD. Its cool  ^^
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Post by: Asmo X on November 04, 2009, 09:08:07 pm
I think Jimmy should start the male knight from scratch. He's a much better spriter now than he was back then.
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Post by: jimmyjw88 on November 04, 2009, 11:34:38 pm
The current Male Knight looks a bit fat to me actually. I think I placed the arms one pixel further, but no one say anything about the sprite being fat. So, I didn't post a thinner version. Haha ^^
From scratch? Haha. I don't think I'm capable of doing that. But if so, any ideas for the knight? Or same concept?
And thanks Asmo ^^
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Post by: mav on November 05, 2009, 07:26:48 am
If you're gonna make a new knight, let's see one that's fully-armored. I think you're better prepared to handle the helmet now...
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Post by: jimmyjw88 on November 05, 2009, 08:45:18 am
Yea, the helmet isn't perfect. I'll try my best ^^
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Post by: cold52 on November 13, 2009, 02:27:24 pm
so I had alittle time so I made the traveler portrait...may need work
:P
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Post by: Cheetah on November 13, 2009, 02:36:28 pm
Ack it is so good and bad all at the same time. Mostly the bad is your proportions. The head needs to be much better, basically everything above his eyes, and the top of his head is likely to be a bit out of the picture. The goggles look pretty good though as does the hair. Needs some work but should be really good by the end. He kind of looks like Cid from FFVII.
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Post by: Sephirot24 on November 13, 2009, 02:39:50 pm
Yeah, it's just badly scaled. Look at the other portraits. Face needs to be a little bigger, and larger. Clothes look cool too but they will have to grow accordingly. Goggles look VERY similar to the hair (color / shading / texture). Anyways, the concept / design isn't bad.
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Post by: cold52 on November 13, 2009, 04:07:59 pm
woops...applied the wrong one o_o;;;

my bad >.>

not to say it doesnt still need work though
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Post by: mav on November 13, 2009, 04:56:28 pm
Make his face bigger, show less clothing (sadly) and see if you can, make the lenses on the goggles a different shade. That's pretty good...though something about it looks very cartoonish...
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Post by: MiKeMiTchi on November 13, 2009, 06:24:59 pm
EYES and EARS. :P
IMO move the ears 2 or 3 pixels upward.

the hair and goggles are actually good.
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Post by: jimmyjw88 on November 14, 2009, 12:56:34 am
Looks good and what they said ^^
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Post by: Kagebunji on November 29, 2009, 01:03:14 pm
People what's going on with you? No one updates their sprite, nothing, at least say how is the progress.
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Post by: LastingDawn on November 29, 2009, 01:11:15 pm
Unfortunately enthusiasm is curved and a momentum can hit a dead stop. Though yes, it has been quiet for some time I can't say much in the way of encouragement, but please keep in mind everyone that I fully rely on you for all my spriting needs, I have no talent in that department and your generosity is what makes this project possible. If that fountain of good will would dry up, I fear that the project itself would as well.
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Post by: Kagebunji on November 29, 2009, 01:15:30 pm
I will help you when I complete my FFIX sprites.
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Post by: mav on November 29, 2009, 02:53:46 pm
Hopefully people will have a little more free time once the holidays begin. Perhaps part of the problem is that we make a concept for a sprite, work on it, get the main poses down, then get tired of that sprite and make a new concept for a new sprite, and the cycle repeats. So in the end we have the basic poses done for many sprites, but very few completed pieces. Don't get me wrong, I understand why this happens; we get bored and we know the demand for sprites is high, so we move on. We just need to be aware of this and maybe even correct it...
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Post by: Kagebunji on November 29, 2009, 03:00:22 pm
You are 100% correct, Mav. I have the same thing, my Lezard still waits to be completed (only 8 frames left)
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Post by: jimmyjw88 on November 29, 2009, 10:53:38 pm
My apology, Sir LD. I'll resume the sprites as my exams are over. I will have to remake Male Knight Rehauled. Anyway, I'll update the sprite in a day or two. Again, my apology, Sir LD.
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Post by: MiKeMiTchi on November 30, 2009, 06:25:32 am
I really want to help, but I can't right now. I'm too busy with balancing health and studies.
Hopefully, when the HOLIDAYS begin, yeah!, I can continue some works again.

2 weeks more.
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Post by: Kagebunji on November 30, 2009, 09:02:25 am
Good to know it guys, I thought you both forgoten about Merc.
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Post by: GeneralStrife on December 01, 2009, 08:32:51 pm
I just started my spriting, but i hope to learn more and end up helping
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Post by: jimmyjw88 on December 03, 2009, 01:10:19 am
Alright, sorry for no updates for so long but here is an update on Scholar Critical Frame.

Scholar Critical Frame

I'm not sure if I did the rear hat correctly but it looks odd. Hmm....
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Post by: mav on December 03, 2009, 07:27:11 am
Very nice! On the forward facing frame, the shading by the ear looks a little awkward. On the backwards one it looks like the hat may be too low. Still great though. I can't wait to see the completed sprite.
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Post by: jimmyjw88 on December 03, 2009, 02:20:58 pm
Thanks ^^
Ah, sorry about that. I look again at Chemist. As for the rear hat, I can't really make it right. I want to make the front hat points down while the back hat points up (you know, when you crounch down and look down, your rear hat is up and your front hat is down because looking downwards.), something like that. Hmm....tough one.
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Post by: Kagebunji on December 03, 2009, 03:21:18 pm
Hey, LastingDawn, tell me something about this Trancer, more precisly, tell me about how he is supposed to look like.
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Post by: LastingDawn on December 03, 2009, 09:15:28 pm
Oh, the Trancer sprite has been decided long ago, it was the Cavalier sprite, with it's eyes shaded out so they couldn't be seen. I felt that represented, in my mind the perfect vision for the Trancer, but a Female one is needed, I'd like her to follow the same theme of shaded out eyes, if possible.
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Post by: MiKeMiTchi on December 04, 2009, 08:05:17 am
eyes shaded out?



Quote from: "jimmy"(http://ffhacktics.com/forum/files/test3_106.png)

Looks awesome, esp. the front one. :)
yeah.. The back looks odd.
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Post by: mav on December 04, 2009, 08:17:45 am
Quote from: "jimmyjw88"Ah, sorry about that. I look again at Chemist. As for the rear hat, I can't really make it right. I want to make the front hat points down while the back hat points up (you know, when you crounch down and look down, your rear hat is up and your front hat is down because looking downwards.), something like that. Hmm....tough one.
Maybe you could raise the top corners up by a pixel and lower the bottom corners down by a pixel? It'll look like it's at more of an angle, I think. It'll be tough; you got that right. Good luck.
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Post by: jimmyjw88 on December 04, 2009, 08:56:05 am
Thanks mav and Mike ^^
And Mike, yes, eyes shaded out, which I think you can't see his eyes. Here is what Sir LD trying to say.
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Post by: Kagebunji on December 04, 2009, 01:58:29 pm
Hmm, I didm't knew that Cavalier sprite will be used as Trancer, hmmm Female should have the same armor or something other? I would go with other.
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Post by: Bloodthirster0 on December 04, 2009, 03:55:35 pm
but the cavalier still needs a dead pose,just to remind you guys
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Post by: Kagebunji on December 04, 2009, 04:18:13 pm
It already has it, Smash wanted to be creative, that's why he did this frame in other way. At least I think so...
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Post by: mav on December 05, 2009, 10:15:44 am
Quote from: "jimmyjw88"And Mike, yes, eyes shaded out, which I think you can't see his eyes. Here is what Sir LD trying to say.
Aye, but now it looks like he doesn't have eyes at all. Maybe you should darken and extend the shadow, kinda like Hooded Gafgarion or Purple Mystery. And the smirk seems a little too creepy, even for my tastes; so maybe that should be remedied too...
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Post by: LastingDawn on December 05, 2009, 02:51:55 pm
Ah, but that's what the character is meant to portray, the Trancers... for the most part, aren't entirely sane people, this is represented in their lack of seen eyes and a clever smirk on their person, they take from within the topography the powers of fallen warriors, so yes... they aren't a very normal class, eh heh.
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Post by: mav on December 05, 2009, 03:39:53 pm
Oh, my mistake then; it looks like Jimmy hit the nail on the head! Kage, did you give Jimmy the dead Cavalier frames? I assume he (or whoever is adapting the sprite) will need that soon.
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Post by: jimmyjw88 on December 05, 2009, 11:49:25 pm
Well, mav. That actually was not made by me. Either Smash or someone else, when Sir LD requested it before, that made it. Haha ^^
I posted that to let Mike know what Sir LD is saying. And yes, we need dead frames for Cavalier. Anyone made that already?
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Post by: Kagebunji on December 06, 2009, 06:24:27 am
It will be a bit hard, maybe Smash will do it?? I don't have those frames, Mav btw :D
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Post by: jimmyjw88 on December 06, 2009, 10:32:03 am
Oh, I see. I actually planned to try on those dead frames but since Smash is back, I guess its better leave his great work back to him ^^
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Post by: mav on December 06, 2009, 11:05:18 am
As long as Smash isn't too busy--I bet everyone has something to request from him...
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Post by: LastingDawn on December 06, 2009, 01:18:17 pm
Well, I feel those dead frames work very well, the Trancer is a very peculiar fellow, him not falling to the ground when he dies, I feel works rather well, and enhances the rather eerie feeling they're meant to give off.
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Post by: mav on December 06, 2009, 01:25:17 pm
Excellent--then I guess we can move the Male Trancer to the "Currently working" section, unless it's already finished, in which case it'll go under the rather skimpy "Finished" list.

Oh and even though MiKe may secretly be working on the male Monk, I was wondering what style you would be going for. I never felt like the Monks in FFT looked like Monks, hopefully you guys will go for the "Chinese Monk" look. Something like this:
(http://img.photobucket.com/albums/v625/mavken/7aaedbb2.jpg)

It seems easy enough to replicate: male Ninja base (though you may want to change out the chest/coat), male Oracle's arms, and male Calculator's head. Boom, done:
(http://img.photobucket.com/albums/v625/mavken/43b68855.png)
As I often admit, I'm no spriter and this doesn't look too much like the example image, but it's a jumping off point.
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Post by: LastingDawn on December 06, 2009, 05:19:01 pm
All it needs is that portrait put on it's sprite and it will be good to go!

Very true about the monk, and your suggestion is effective and nearly unused as far as custom sprites go. But yes, the Monk's in Mercenaries are a bit more... spiritual, so to speak, than their FFT counterparts. My only hope is that he could have a more unique head, not a fan of the Calculator's mohawk, haha.
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Post by: jimmyjw88 on December 06, 2009, 09:50:21 pm
Haha. That's funny head. Yes, I think that works well. Just a change of the head and good to go. Maybe something like Asmo's Monk?
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Post by: mav on December 07, 2009, 08:21:24 am
Oh wow, I just looked at Asmo's Monk again. That would be perfect--I wonder if he plans on completing it...Although there are only a handful of bald sprites, I agree that a completely a completely bald head would work much better than the mohawk...
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Post by: LastingDawn on December 07, 2009, 04:34:10 pm
Hmm, what about the head from the Sailor, isn't that nearly complete?
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Post by: mav on December 07, 2009, 04:43:16 pm
I believe Bloodthirster had the five main poses completed and was hoping someone would finish the rest of the sprite for him.
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Post by: LastingDawn on December 07, 2009, 04:51:59 pm
Ah, that never goes as planned... hmm, well that does create a few problems then. I know most of Asmo's concepts are only one frame of animation, so I'm pretty sure that wouldn't be too great of a frame of reference.
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Post by: Bloodthirster0 on December 07, 2009, 06:08:33 pm
Yeah,I still have the all the poses.

Here:
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Post by: jimmyjw88 on December 07, 2009, 11:00:18 pm
Yeah, Asmo's monk is perfect.
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Post by: jimmyjw88 on December 20, 2009, 07:14:32 am
Hey guys and Sir LD, Asmo have 2 concept of monk like, one that is bold, and another that has hair but barefeet. So if either of these could work for Male Monk Rehauled, then I guess we have the concept and can update it in the first page. ^^
What do you think?
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Post by: mav on December 20, 2009, 11:33:30 am
I definitely prefer the bald one--but this all comes back to whether Asmo is planning on completing these and letting us use 'em or not...

By the way, how are palettes working in this patch? Each sprite can have eight palettes, but what do they correspond to? For instance, in Vanilla palette 0 was default, 1 was Hokuten, 2 was Nanten, 3 was Death Corps, 4 was Glabados Church. I probably fucked up the order, but you get the point...So how will this work in Mercenaries? When I did the male Reliquian's Palette (http://www.ffhacktics.com/forum/viewtopic.php?t=3469), I didn't necessarily make them correspond to anything...Even though we only have two or three completed sprites, we should probably figure this out before it causes problems down the line...
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Post by: LastingDawn on December 20, 2009, 03:33:36 pm
Corresponding colors of teams aren't important, the more colors on the field the more unique things will seem, the majority of classes in Mercenaries are vagrants in their own right. Though yes, if a Monk is done (I'm pretty sure Asmo's given the okay for anyone to build upon his sprites) I would like it done in the traditional monk sense, as displayed in Asmo's sprite.
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Post by: Kagebunji on December 20, 2009, 03:34:31 pm
I will tell you a small secret about Asmo, he said to me once that he is too lazy to finish whole sheets, he likes doing concepts, I hope I didn't catched this syndrome :P
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Post by: mav on December 20, 2009, 04:17:02 pm
Quote from: "LastingDawn"Corresponding colors of teams aren't important, the more colors on the field the more unique things will seem, the majority of classes in Mercenaries are vagrants in their own right.
Sounds good to me, boss. I just hope it doesn't get too confusing...

I think a lot of spriters are like that, Kage--making a new concept is fun; finishing a sprite is tedious. Speaking of which, how are everyone's concepts going? Anything nearing completion, ready to get picked up, etc? The break is here/right around the corner--we should aim to get one sprite up and ready before the break's over.
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Post by: jimmyjw88 on December 20, 2009, 07:20:38 pm
Haha. Yeah, concept, fun, lazy.
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Post by: Asmo X on December 20, 2009, 10:48:36 pm
I don't have any immediate or non-immediate plans to finish the sprite. If someone else wants to, they are more than welcome
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Post by: ffta707 on December 24, 2009, 01:31:20 am
the knights requirements should be high because of the beutiful spritework. Great job
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Post by: jimmyjw88 on December 24, 2009, 02:31:25 am
Well, I have to rework Male Knight though. And thanks ^^
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Post by: Kagebunji on December 24, 2009, 05:37:14 am
I thought about using Miluda redone sprite for some armored-job like knight or inquisitor, just some new portrait will be needed. I can also make her eyes more friendly.
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Post by: jimmyjw88 on December 24, 2009, 06:11:07 am
Hmm....Some unique knights like divine, holy, dark, arc and etc (some new names would better)would be nice. One thing though, holy, dark knight and etc aren't generic right? So, special character perhaps.
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Post by: Kagebunji on December 24, 2009, 08:25:44 am
Let's just wait, and see how LD will respond to this :)
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Post by: mav on December 24, 2009, 01:56:02 pm
Zozma's Miluda is pretty nice, but what would it work for? It could be a decent female Knight, but I love the one Jimmy posted a while back...And Asmo's female Inquisitor looked pretty awesome too...
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Post by: Kagebunji on December 24, 2009, 03:14:19 pm
I thought more about Inquisitor, Asmo won't finish it, so Miluda is pretty much a spot-on.

edit: Also, how about using Melodia sprite for new archer?
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Post by: MiKeMiTchi on December 26, 2009, 01:45:23 am
Melodia sprite looks like the female gambler btw..
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Post by: jimmyjw88 on December 26, 2009, 02:13:07 am
Yeah, Melodia is nice ^^
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Post by: Kagebunji on December 26, 2009, 08:07:53 am
I never saw female gambler sprite, only portrait just to let you know...

*I just checked female gambler, she doesn't look similiar in any way to Melodia, The only thing they share are skirts.
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Post by: mav on December 26, 2009, 03:53:56 pm
I don't see too much of a resemblance between Melodia and the female Gambler. My only complaint about the Melodia sprite is that the portrait is still the female Archer...and of course you need to finish up the rest of the palettes too. Let's hear what LD has to say.


Oh and perhaps AuraDragon's Holy Knights could work for the Cantor...I don't know if they're completed though.
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Post by: Kagebunji on December 26, 2009, 04:14:10 pm
Melodia has palettes IIRC
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Post by: Zaen on December 26, 2009, 05:06:10 pm
It does.
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Post by: mav on December 27, 2009, 01:06:15 am
Yes, it has five palettes, with two or three of the portraits colors not corresponding to the sprite colors. Likewise we'd need to add three new palettes to bring it up to a total of eight. It's not hard work, it's just something worth noting.
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Post by: Kagebunji on December 27, 2009, 09:44:07 am
Well, first let's see what LD thinks about it.
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Post by: ffta707 on December 28, 2009, 01:38:49 am
Does Meliadoul have a special job, or a unique class. I say she'd mabe be a white knight if so. And wouldn't this be a complicated sprite? I think a heavily armored knight would be sweet on her. Like the warder, only her face.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 01, 2010, 06:06:09 pm
Meliadoul is likely not in Mercenaries, she's mentioned but as the script goes currently the Gafgarion Troupe and Meliadoul never meet.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 02, 2010, 07:31:08 am
LD, what do you think about using Miluda redone and Melodia sprite? Miluda could be used for some knightly job, while Melodia for new archer or something
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 02, 2010, 12:19:58 pm
Melodia is a nice sprite and will probably suit a new Archer sprite fine, Miluda on the otherhand Is Miluda, it would be like taking the Meliadoul sprite and calling it "Female Warder", with both of these characters still existing (though not seen) in Mercenaries it would feel a bit wrong to take either of their sprites, now the way around this is to have a new portrait for the Miluda sprite, and that would be that, she could then be a new generic class sprite.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 02, 2010, 12:31:29 pm
I posted wy whole idea for Miluda few pages back, and I said that she would need new portrait :D And I could also do her eyes on sprite more friendly if you want.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 02, 2010, 12:43:38 pm
Certainly that sounds like a fine idea, Kage.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 03, 2010, 02:31:25 pm
On an unrelated note, Smash completed the Cavalier (http://ffhacktics.com/forum/viewtopic.php?f=13&t=2123&p=99061) (by adding the standard dead frames). So if you want, you can add 'em to the male Trancer.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 03, 2010, 03:09:52 pm
Haha, as I said, I love the standing dead pose, it really adds to their mysterious characterization. Though thank you for the suggestion.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 03, 2010, 10:01:40 pm
Sorry for such long stop on the sprites' progress and sorry for the dissappointments, Sir LD. I'm back and will try finish them ASAP.

Update*

Scholar Death Frames (and others)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 03, 2010, 10:45:05 pm
Where did you get the Scholar's pants? They a little short on some of the poses...Nonetheless, great work. And don't fret over the supposed "dissappointments"; spriting is understandably time consuming and even boring, from time to time. Sure it's frustrating to wait for sprites to be completed, but with enough patience we'll see these completed.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 03, 2010, 10:58:44 pm
Well, they are actually originally from Male Chemist. But Male Chemist have the pouches, so removing that and build up the pants myself probably cause that.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 03, 2010, 11:04:23 pm
Actually, it's the bottom of the pants that looked strange to me, though now I do see that the sides kinda pop out a bit. You know what, don't worry about it, man; the sprite looks fine. Keep up the good work.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 03, 2010, 11:12:50 pm
Hmm...pop out...Perhaps Cloud's pants? I used Cloud's pants as reference. Well, some of the frames. So, perhaps those that pop out is because I forgotten to refer to Cloud's pants? The five basic frames' pants are fine. Here, take a look:

Scholar Basic Frames.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 03, 2010, 11:25:14 pm
Aye, the basic frames look fine. If Cloud's pants are still a good reference, you can modify it, though this isn't too necessary (as I mentioned earlier). This sprite seriously looks great though, man; I can't wait to see it completed.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 03, 2010, 11:30:39 pm
Alright, I'll see what I can do about the pants ^^
Thanks.

EDIT: Not bad in-game ^^

Scholar In-Game Test

EDIT: Update* Scholar Singing/Casting Frame

EDIT: Update* Scholar Damaged Frame
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 04, 2010, 12:03:29 pm
Very nice; they look good to me.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 04, 2010, 04:05:14 pm
The scholar looks great! As has mentioned Cloud's baggy pants work well for the look of the sprite.

Mav mirrors my thoughts exactly, it wasn't so much as disappointment as it was a blunt hit to reality, due to the time consuming nature of the hobby, it very well may bore the people working on it. If people finish their works, great! If not, well it's a half realized dream, as such it seems I shouldn't aim for custom Everything, but just what the spriters are able to finish.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: ffta707 on January 04, 2010, 09:37:36 pm
I like the scholar alot! Do they equip books? You should give him a backpack with visible books. That'd be pretty cool.

EDIT:
I wonder if you could make the casting frames him reading out of a book lol. That would be sweet, but I guess that is what a book does as a weapon in the game without casting a spell.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 04, 2010, 10:01:28 pm
@mav - Thanks ^^

@Sir LD - Thanks. Well, I'll try to finish as much customs as possible.

@ffta707 - Thanks. Well, its kinda hard to squeeze backpack in. He already has a scarf, so putting backpack in will be clashing with the scarf. As for reading book during casting, that'll be done in game ^^

EDIT: Update ~ Front attack animations are done.

Some samples*

Scholar Attack Frames
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 05, 2010, 12:16:30 pm
Looks pretty good, everything seems to look on spot.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 05, 2010, 12:19:44 pm
One of the things I really like about this sprite is how many possibilities there are for new palettes. This sprite is very cool. I wonder how it'll be used...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 05, 2010, 01:15:38 pm
You are moving preety fast lately Jimmy, good job ;)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: ffta707 on January 05, 2010, 07:22:08 pm
Great job though. This looks great.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 05, 2010, 07:23:18 pm
@Sir LD - Thanks ^^

@mav - Ah, alternate palettes. Well, I was wondering about that too. Hmm....

Sir LD, how's Scholar going to be use? Is it generic?

@Kage - Well, I felt really bad for letting down Sir LD. He was counting on us for all the sprites to make the project perfect. He has high hopes on these. So, I'll try to complete as much sprites as possible.

@ffta707 - Thanks.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 05, 2010, 07:30:56 pm
Leave the palettes till the end, someone might complete 'em for ya...;)

How many frames/poses do you have left on this anyway?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 05, 2010, 07:39:26 pm
Well, if it needs alternate palettes, I hope you can help me with them, mav. ^^
As for the sprites, including heads, rear attack bodies, in-water bodies, 36 parts left. The rest are all hands adjustment. Still quite a lot left. According to the number of frames from Shishi, I'm only half there. XD
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 05, 2010, 10:16:01 pm
Likely they will be used as Academics, a slightly different class from Scholar, they will see their place for friend or foe on the battlefield.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 05, 2010, 10:39:25 pm
Alright then. Thanks ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 06, 2010, 10:03:10 am
I must admit that I dunno how to insert palettes, I trid with this demon (my and Mav's palette swap), but it didn't worked(that's why he isn't posted)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 06, 2010, 10:23:25 am
Use Zodiac's palette program. Its better, though I haven't use it yet.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 06, 2010, 12:10:10 pm
I've been meaning to check out Zodiac's program; I'll definitely look into it next time I'm working on palettes.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 06, 2010, 02:16:04 pm
Yeah I never checked it out either, gotta try it sometimes.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Bloodthirster0 on January 06, 2010, 05:53:39 pm
Really,inserting palletes is pretty simple,I use graphics gale to do it.

and I use paint to create palletes,the best way is to select a lot of sprites and pick various colors from them and try it on your sprite
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 06, 2010, 06:39:47 pm
I pretty much do the same thing, but if Zodiac's program streamlines the process, I'm totally gonna use it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 06, 2010, 07:07:58 pm
Yeah. Use paint to get the palettes, use program to set the palettes.

EDIT: Update* ~ Rear Attack Animations done!

Some samples:

Scholar Attack Frames
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 09:01:48 am
Alright guys, Scholar is done ^^
Congrats to me, yay!!! My first complete sprite xD
Now, moving on to Scryer.

EDIT: Still got a lot of sprites to go ^^
GAMBATEH!!! xD
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 07, 2010, 09:03:12 am
Overall it's nice, there are some details that are strange, but who cares ;)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 09:16:51 am
What details? Which one? ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 07, 2010, 09:24:48 am
His leg on third pose (I'm talking about back attacking poses in this post), his hand is clashing with face on 4th frame. But these details are so small that you shouldn't bother to fix it :)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 09:29:41 am
Haha. Well, those are originally from Male Chemist. If it looks weird, I'll try to fix that. ^^
And thanks.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 07, 2010, 10:46:47 am
Excellent! And Academic is added to the list of sprites!
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 11:19:16 am
Way to go, Jimmy! He needs a portrait and some palettes, right? I may be able to help on that one. When you get those two things, are you gonna submit it to the main page?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 11:47:19 am
Yup. I'm counting on you mav ^^
Erm...probably. I've roughly gone through them with Shishi but still need to test in game.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 05:29:42 pm
Alrighty...Here's the Scholar portrait WIP. I...don't like it. There's a lot that needs to be done. My goal this time was getting the hat on him and finding a decent body base...I've done those. Now I need to replace the eyes and mouth, and just work on making this guy look less like the male Oracle. Criticisms and suggestions are welcome.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 07:49:04 pm
Looks good but yes, still oracle look for now. The tassel only have two shades. Looks kinda flat now. Perhaps one more shade? Also, I have a suggestion for that red scarf. What do you think of Vormav/Wiegraf's portrait, that scarf/collar/cloth around the neck? A little bit smaller from that.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 07:58:08 pm
The tassel is a bit of a problem because one of the whites is actually the background color. I'll see what I can do about it...I really don't like the look of this portrait, so I'm gonna see if I can fix it up a bit.

(http://ffhacktics.com/forum/download/file.php?id=4915)
They're out of order though: the first one is actually the second palette; the second one is for the default palette. All of these use colors that were seen in the original game. These palettes, however, may or may not be what are used in the Mercenaries patch. I can always create new palettes, as Zodiac's palette editor (http://ffhacktics.com/forum/viewtopic.php?f=3&t=3901) makes this process so much easier and faster.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 08:08:16 pm
Alright, take your time as my Scryer is only beginning. ^^
Also, now that I took a look again at the fifth palette, it actually looks good. Kinda better than the game's purple. Sorry for what I said earlier xD
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 08:53:32 pm
As far as the purple/red combination goes, I always hated it in FFT; it's a really tacky looking combination. For the Scholar I originally had the colors flipped (purple scarf with red coat), but I changed it (for whatever reason). I liked it a lot more than the one you see there. If you're interested I can post it.

Here's the new portrait (I still don't like it). I wish I could do something a little more custom, like Smash, but alas, this is all I can do...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 09:01:26 pm
Sure, let's see it ^^
For the portrait, the hat on his forehead is bit too low now. But the tassel is working ^^
Perhaps a reference picture, like this?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 09:02:40 pm
I just changed it out while you weren't looking.

...I still don't like my version. I'll work on making it look a little better...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 09:06:55 pm
Well, to me, Male Priest hair fits right. Just need to add the hat, and the scarf. Don't worry about it mav. Slowly take your time. No rush ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 07, 2010, 09:55:50 pm
Generally tassels are connected to the middle of the top, not the side of it.  The shape of the hat is what tends to keep the tassels in place.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 10:31:13 pm
Ah, good point, Silvas. I'm gonna go back to the drawing board. I never had the Midas Touch, but lately I've been terrible at this...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 10:31:17 pm
Alright guys, I remake Scryer a little bit. The old Scryer's coat is kinda funny.
Here's the new Scryer:

Tell me what you think ^^

Scryer New*
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 10:33:57 pm
The new coat looks better, but why does his head look so angular on both poses?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 10:37:37 pm
Sorry mav but how so?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 07, 2010, 10:54:37 pm
It's hard to describe, but I think the collar and hair shape just made his face look like they're orientated at a slight angle--don't worry about it though. What does need some attention is on the new frame: it looks like some of his face was lost or that you moved the upper half of his head one pixel too low.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 07, 2010, 11:09:03 pm
Hmm...Well, I thought that the old Scryer might be a pixel too tall, so I lowered a pixel. Is he tall? The old Scryer I mean.
Also, I changed the neck shading for Garnet, my avatar is the latest one. ^^

EDIT: Update above*
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 08, 2010, 12:59:38 am
Good work, unfortunately though I can't see the palettes for the Scholar in this browser (not sure why? Also can't see Zodiac's avatar as well.) The portrait appears to be coming along well and the new Scryer looks pretty good, I like that coat a lot.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 08, 2010, 01:04:10 am
Oh?? But I can see the Scholar palettes and Zodiac just fine...Hmm....
Glad you like it, Sir LD ^^

EDIT: Which looks better?
Left is the original but Asmo said the sleeve poking out too much. So I make the right one but to me, it looks kinda slunting down.

EDIT: Update*

New Scryer Basic Frames
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 08, 2010, 11:53:04 am
On the rear diagonal, the one on the right looks better, in my opinion. As for the update from a couple posts above, I don't really like the white pants--it makes him look like he's wearing pajamas or something. When we do the palette, we'll just have to be creative in our color placement so that the hair and pants look natural. Oh and now I know why the head on the diagonal, forward-facing frame looks so weird--I feel like his head has been moved one pixel too far to our right. Keep up the good work, man.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 08, 2010, 12:24:58 pm
Well, actually the head is on the right spot. Hmm...Perhaps the collar is causing us to see as such? And yeah, I know that white pants look weird. Haha ^^
Anyway, I've done front walking animations.
Took me quite awhile; copy/paste this, copy/paste that, refer this, refer that....><"
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 08, 2010, 01:44:41 pm
Alright, new attempt on the Scholar portrait. Back to the Oracle base, using the hat and body seen in some other versions.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 08, 2010, 02:31:05 pm
IMO his head is too small when compared to hat, and why the hat is in such wrong angle? I think this clothes just screams red mage, but that's just me. I think glasses will fit this port.

Bou this portrait will be hard to pull off :/
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 08, 2010, 02:59:15 pm
Nah, red mage outfits would be a bit more combat oriented than that, I think.  Scholars were sort of lesser red mages to begin with anyways.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 08, 2010, 04:15:55 pm
I dunno what I'm doing with this portrait, to be perfectly honest. I'm just nabbing crap I find all over the place, hoping to make the pieces fit...and it ain't working.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: ffta707 on January 08, 2010, 08:40:08 pm
Mabe the hat should be a few pixels lower, and its width to. Also, the back left corner of the hat is kinda bent upwards. Ussually the hats have a strait plastic or cardboard I think, so it would be strait. Otherwise, great job.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 08, 2010, 08:47:20 pm
Oh about the scryer sprite, tell me, why the heck his collar on all fronts uses only one shade? You have more shades to use :?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 08, 2010, 09:10:37 pm
Well, you have to blame Female Thief for that. ^^

Update*

Scryer Walk Frames
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 08, 2010, 09:21:33 pm
Nice, though I must say that that collar is mighty bouncy...I guess we can blame the female Thief for that too, eh? The only thing I don't like about the Scryer is that he looks kind of plain. Is there any way to make this guy stand out a bit?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 08, 2010, 09:23:54 pm
Hmm...Either that, or I could try use Balthier as its not as bouncy as Female Thief. What do you think?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 08, 2010, 10:18:09 pm
A few random notes from me just briefly skimming the last few pages, please forgive me if I'm resaying known issues:

Scholar Sprite: This guy is looking great except for the fact that some of the hood thing needs to be drawn onto the arms. During animations the arms are covering up where the hood should be on the body and it is looking odd, making it clear that the arms are just pasted on top of the sprite.
Scholar Portrait: My main point for this would be that you should really use that reference pic to see how the base of the hat fits with the hair. It looks hard to do, but otherwise it kind of looks like he has a black tube on his head. Also having the tassle show in the front would be a nice touch.
Scryer: I'm really liking the new design. I think using Balthier's color is a good idea, or maybe Olan's. Plus they have more volume so it will make more sense where you can still see the collar in the rear view.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 08, 2010, 10:33:28 pm
Scholar Sprite ~ Alright, Sir Cheetah. I'll look them again and fix them. Thanks ^^
Scholar Portrait ~ Yeah, I like that reference picture. So hope that you could crack that up mav. And tassel in the front would be better, I feel ^^
Scryer Sprite ~ For Olan, do you mean the whole mantle or just the collar part? Because previously, some say Olan's mantle is too much. Hmm...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 08, 2010, 11:23:33 pm
Scryer: I just meant the collar part of Olan, though I still think Balthier would be a better option.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 09, 2010, 12:14:25 am
Scryer ~ Ah, alright. I look at Olan's collar just now and it looks good. Well, I'll try both to see which fits better ^^
Thanks, Sir Cheetah.

Also, for Scholar portrait, is this any close? ^^

Scholar Mug Test
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 09, 2010, 12:41:10 am
You are getting very good at this Jimmy, looks very good. Maybe have the tassle hanging down from the top middle of the frame. Getting the shading on that hat might be difficult, I look forward to how you deal with it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 09, 2010, 12:50:49 am
Thanks, Sir Cheetah. ^^
Oh yes, tassel!! How could I forgotten the most important thing that resemble Scholar? xD
I'll add that in.

Update* above
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 09, 2010, 02:45:17 am
Ah yes the glasses, very key and looking good. I almost feel like you should do a version without the glasses, just so that other spriters can use the face as a resource. Though i don't know how important that will be.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 09, 2010, 09:16:15 am
Someone remind me, which side is the tassel moved TO in graduations?  Perhaps that is the side it should be placed on for the sprite instead of just throwing it in there.  Hrm... I suppose that would only work for the portrait though as the sprite flips.  Nevermind.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 09, 2010, 09:55:59 am
Right when accepting/receiving the scroll, then back to left, if I'm not mistaken.

EDIT: Update above*
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 09, 2010, 12:57:04 pm
I love you Jimmy, that's it. I cannot for the life of me make portraits from scratch. I feel like such a jerk for making you do your portrait and sprite, but I'm here to help (though I may fail again). My only suggestion about the portrait thus far is to be careful with the shading on the chin and neckline.

Great work, Jimmy. I'm blown away.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 09, 2010, 01:59:39 pm
Wow, that portrait creation is heading towards Smash territory of creativeness, very nice Jimmy! Though yes, something to make the scryer stand out a little more... it's not possible to make his robes more adorn is it?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 09, 2010, 02:14:26 pm
Hmm, I was gonna suggest giving him a hood (which I wouldn't like, since this guy's hair is extremely unique), but maybe a design on the back or on the sleeves will help decorate the Scryer?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: LastingDawn on January 09, 2010, 02:37:02 pm
Perhaps it could, fancy clothes are relatively difficult to make (due to major limitations), but it might work.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 09, 2010, 09:58:03 pm
Scholar Portrait ~ Haha. Thanks a lot mav ^^ And why not? With such skill which is far better than me, you could easily whip off any portraits from scratch!!! ^^
Anyway, don't worry about the portrait too much. I just want to help out a little bit. You can take it from here ^^
And yes, I have to be careful with the chin and neckline, not to get the ugly blur again xD

@Sir LD ~ Wow, thanks a lot, Sir LD ^^ Glad you like it.

Scryer Sprite ~ Ah yes, making Scryer unique is great. Sleeves design...Hmm...Only two colours for design..

Also, I'm having major problems with the scarf for the portrait. ><
I think its better for you to take it from here mav.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 10, 2010, 12:10:38 am
The scarf looks great right now i think. My only concern with where the tassle is now is that it more than likely wont show up in the final portrait. The glasses will need a bit of work eventually, but so far just stick with it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 10, 2010, 12:20:20 am
The scarf/ascot looks fine to me, but I think Cheetah raised a very valid point about the tassel: if you can somehow move it, we'll get to see it in the final version. Also, you may want to shrink the head size by one pixel (move everything to the right of his left eye one pixel to our right). I think you should be the one to continue to work on this portrait; you have a great handle on it. If necessary, I'll polish it up at the end, but you're a very gifted spriter and this is worthwhile practice for ya.

Keep up the good work.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 10, 2010, 10:49:46 am
@Sir Cheetah ~ Thanks. Ah, okay. I'll move the tassel. As for the glasses, yeah, still need to work on it.

@Mav ~ Thanks too. Alright, I'll move his face. Anyway, this portrait definitely need your help to polish ^^

Update*
Scholar Mug Test ~ Moved the tassel and moved the face.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 10, 2010, 12:38:38 pm
So far, so good. How many colors do you have left? Will you be able to fit in the hair colors and the hat colors?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 10, 2010, 08:17:35 pm
14 colours. 3 hair colours, with the use of the skin tone, roughly around 4 to 5. As for the hat, well only one black. Can fit in one more black.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 10, 2010, 10:22:16 pm
I think you can get away with sharing the whites on the eye with the whites on the clothes, if you haven't already. That could open up another shade or two. You could go ahead and go over the the color limit too and reduce it later, but that's completely up to you. Great work man, I'm really proud of you.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 10, 2010, 10:39:38 pm
Yeah, I shared the whites for clothes and eyes, 3 shades. Haha. Thanks. Don't proud of me just yet ^^ Problem arised.
Here, I post with palettes. Its 15 now and I tried on the hat but unfortunately, it sucks with only 2 shades of blacks ><
So I use some browns and try to make it a little bit rusty and old kinda look of hat but.....I failed.
HELP!!!

EDIT: Update* ~ Add hair.
Does it look too much like Male Priest hair? Hmm...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 10, 2010, 10:55:13 pm
I kind of like the hat like that, actually.  Not sure what you're going to be able to do with the hair with those limitations though.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 11, 2010, 02:12:59 am
Thanks Silvas ^^
Alright, I'd roughly browsed through the existing sprites and these are the designs that I've selected.
Take a look and tell me what you think ^^

Scryer Coat Designs
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 11, 2010, 04:12:05 am
The portrait is look awesome, just needs some minor adjustments. Shading under the hat on the hair is much needed. It looks good on the back of his head but definitely needs work on the front, there are also some odd light highlights on his hair under the hat in the middle that don't fit. His duck tail is odd as well. Maybe a few skin tones needed darker shading near the hair line too. The tassle needs a bit of work, you could make it a tad longer and bigger with more detail. Move the tassle more towards the right too I think.

As far as color limiting is concerned are you using the background color to replace one of the white shades on his collar? Maybe you could give him a darker shade of blonde for his hair so that you could share more skin tones? The blonde right now is a little bright and clashing anyways. Hopefully you are sharing the darkest hair/skin tone with the hat somehow? Overall awesome work!

Scryer: I like the stripe on the bottom one's jacket the best, though I would like to see it from the rear to make sure. I like the arms from the second one down, but I think the gloves should be skin toned or gold like the hair and pants. Too much white with those arms when the hands are white too. Have you done any experiments with the collar yet?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 11, 2010, 10:45:53 am
Scholar Portrait ~ Alright. Thanks so much, Sir Cheetah. I'll get to all of that ^^
For the colour limits, yeah, I use the background colour for one of the white shades. Yeah, the blonde is bright but I wonder why Male Priest don't have this problem. Hmm...Also, yes, I'm sharing the darkest skin tone with the hat and hair.

Scryer Collar and Coat Design ~ Ah, I see. Alright, I'll get to the rear view. I like Barinten's design too but yes, kinda too much white. As for the collar, I kinda having trouble with Olan. I'll see what I can do about it. If it doesn't look right or too hard, I guess Balthier would be perfect then. ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 11, 2010, 11:08:12 am
For the portrait, I know what's causing the problem, Priest just does not wear a hat, and your port hat is, that's all ;)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 11, 2010, 12:32:38 pm
2 and 5 might go good together for the fanciness added to the outfit.

Heh.  Same ones Cheeta liked, it looks like.


The problem with the hair being too bright is the added contrast that Priest doesn't have.  Basically it is as Kagebunji said:  the hat.  It's a mass of dark on top of light hair.  That isn't necessarily a bad thing in my opinion, but it does make the brightness of the hair more noticeable.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 11, 2010, 01:10:29 pm
Hmm, with the Scholar portrait, I think I may be able to help out on the hair and free up a couple shades. I'll post it in a bit.

As for the Scryer sprite, I'm thinking 5 is the best with 3 and 4 close behind.

EDIT: Okay, I made some quick edits to the portrait: the eye and tassel were the same white, but the shirt had a different white, so now they're all the same. I also shrunk the face a bit (after looking at some other portraits, I realized that the Scholar had a wider face), I touched up the collar (though I didn't do a good job), I replaced the smile (I didn't mean to save it, but now I'm too lazy to remove it), and I changed out the hair shades. You now have one more slot open for another shade...It's not much, but I think you can make it work. I also added a couple pixels here and there to blend stuff better. Hope ya don't mind.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 11, 2010, 01:56:07 pm
A bad change is that you moved the part of the collar that is on our left tighter to his neck.  It looks too tight.  Loosen it up a pixel at least.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 11, 2010, 02:19:30 pm
Ah yes, I see what you're saying, I'll correct that now and post it on the next update. I think I may also scoot the the hat down some--it doesn't look bad right now, but after we clip the portrait to fit to the allotted size, we would end up losing it.

EDIT: Here's the updated portrait with the neck adjustment Silvas suggested and the smaller head. To its right is how it looks after it's cropped.
[attachment=1:2n57jx9s]scholarportrait.png[/attachment:2n57jx9s]

And as a bonus, here are the palettes. If you haven't seen the sprite's palettes, click here (http://ffhacktics.com/forum/download/file.php?id=4915).
[attachment=0:2n57jx9s]scholarportraitpals.png[/attachment:2n57jx9s]
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 11, 2010, 09:37:08 pm
Thanks a lot mav. And of course I don't mind. You can go ahead make any changes that is necessary ^^
I guess its because of the mass dark that contra with the brightness. Anyway, I tried move up the colour by one level and tried Smash's Sain hair colour. Here they are and tell me what you think.

Scholar Mug Hair Test (Note that I haven't incorporate with mav changes)

As for the sprite, I'll get to the rear view for the 5th choice and others. Also, I tried out Olan's collar and its not bad. Now, I have to test Balthier and we will get our results ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 11, 2010, 09:59:37 pm
Mav: I would really recommend moving the frame of the portrait down a few pixels. Right now it looks like it wouldn't match up with a normal portrait well.

Jimmy: The new hair color really doesn't work, it looks green and putrid. It work on Smash's sprite because of the other colors used I suppose, but I really don't feel like it works here. As for giving his hair more volume I'm kind of torn, try it with a different hair color and I will likely go for it. I think another one of my issues with the tassle is that it has a curve to it, shouldn't it just hang straight down?

I'm so loving this sprite and portrait right now.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 11, 2010, 10:31:05 pm
I agree with Cheetah: those hair colors don't quite work on this portrait. I was able to use the Male Knight's hair color for one of the portrait palettes, Ramza's for another, and only one custom shade on the other. All in all, the five portraits have three different hair colors and three different skin tones.

Quote from: "Cheetah"Mav: I would really recommend moving the frame of the portrait down a few pixels. Right now it looks like it wouldn't match up with a normal portrait well.
Sounds like a plan, chief. See the attachment.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 11, 2010, 11:09:39 pm
Ah, alright then. I tried a few hair colours and I think the third one will be the closest ^^
Here:
First ~ Female Knight
Second ~ Female Mediator
Third ~ Female Monk.
What do you think?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 11, 2010, 11:24:28 pm
In my opinion, the female Knight's hair color looks good and the female Mediator's looks okay, but the female Monk's looks a little strange...the brightest shade on the female Knight's looks out of place though. I see you're changing his hairstyle, it looks good, but keep in mind that a lot of this portrait is gonna end up being cut. I would have suggested using the 16 colors I set out earlier, but I see you're doing fine without it. Keep up the great work, Jimmy.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 11, 2010, 11:58:15 pm
Haha. Yeah, Female Knight's lightest shade is kinda bright. Oh yes, your colour...I'll try them now.
Also, here's the Scryer with Olan and Balthier's collar.

EDIT: Here are a few more:
1st is Mav's colour
2nd is Female Priest
3rd is Female Wizard
4th is Female Squire
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 12, 2010, 12:37:53 am
Portrait: Either female priest or female mediator for sure. Mav's eliminate a color but blend too much with the skin tone.

Scryer: I'm thinking Olan's is looking the best, it will need a few adjustments though. Balthier's is just too big.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 12, 2010, 12:52:46 am
Portrait ~ At first I thought Female Monk is the best but now that I see Female Priest and Female Mediator, they do looked better.

Scryer ~ Ah, okay. Now, I'll get to the designs.

EDIT: Update* ~ Scryer Coat Designs
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerCoatDesign.png)
I feel like incorporating 2 and 5, like Silvas mentioned earlier. ^^

EDIT: Update* ~ Scholar Mug; Female Priest and Female Mediator
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScholarMugTest6.png)
I think they still look okay although lost a skin tone.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 12, 2010, 01:10:43 pm
For the portrait, you're gonna have to combine a hair shade and skin tone. And the yellows on all the hair colors are just too bright, they don't look natural with that hat. I guess that's why female Squire looked good to me...

For the Scryer, I like coat design 2, because the curved trim looks really strange with those coattails. For his collar, I like Olan's, I guess, but I'm starting to think a collar just doesn't look right on this sprite. Maybe you could give him something similar to Bolmna or Dycedarg.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 12, 2010, 04:02:56 pm
Scryer: I stand by my first assessment that the arms of the second one down with different gloves and the body of the 4th. You might have to do some small adjustments for the white line though on the coat tails for the rear views though. Coming along nicely.

Portrait: Wow I can hardly see any difference with combining a skin tone. Where are you on the color count now?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 12, 2010, 04:15:58 pm
I really don't like scryer head :/ It's too old when compared to other jobs in FFT, this current head would be better for some special character.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 12, 2010, 05:12:14 pm
Haha, I guess that's what we get for using the 40 year-old man's head.

Quote from: "Cheetah"Portrait: Wow I can hardly see any difference with combining a skin tone. Where are you on the color count now?
Still at 16, he just used the open slot to color the hat, which helps out a ton for adding new palettes.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 12, 2010, 05:13:08 pm
Kage makes a good point. Is there a reason that you made his eyebrows look weird with extra dark pixels?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 12, 2010, 07:07:06 pm
All the face needs is a new set of eyes/eyebrows and he'll look fine. Maybe it's the hair color that's making him look even older...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 12, 2010, 08:41:54 pm
Scryer - @Mav ~ Alright, I'll try on Bolmna's coat.

@Mav & Sir Cheetah ~ I'll fix the coattail.

@Kage & Sir Cheetah ~ Well, the head is from 40 year old man. So, those dark pixels eyebrows are from him too. I think change the eyebrows and he'll probably look fine ^^

Also, I'll try incorporate second and fourth.

Scholar portrait - The colours are still 16 as mav said. If don't sacrifice a skin tone, the hat can't be in different palettes as it share with the skin tone.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 12, 2010, 08:44:13 pm
The portrait doesn't lose any quality when you sacrifice that one tone, Jimmy. In fact, I'd say it looks better, since you can incorporate a new hat shade.

You're doing marvelously, just don't overwork yourself though, man.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 12, 2010, 08:59:22 pm
Thanks a lot mav. Couldn't have done it without you, Sir Cheetah and others. ^^ So, I guess the portrait is final? And is the tassel fine now?

Haha. Well, I keep in mind that mustn't dissappoint Sir LD again. That's why continuously progress. Though I must start studying soon. Flopped previous two papers ><
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Bloodthirster0 on January 12, 2010, 09:30:58 pm
I actually like the Scryer head,it fits well,I dont think it looks old,he just looks a little bit more older than most generics,he'll only look old if the character in the portrait is old(like 40yo Man)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 12, 2010, 10:17:08 pm
Scryer: Change the eyes on the Scryer and I think it will be great, as far as the age thing is concerned. I look forward to how the new combination looks.

Portrait: Yeah sorry the new tassel design looks much better. I still think the whole tassel should be moved to the right so that it is centered on that side of the hat, but you can see how it looks cropped. Color variations and it is done!

Amazing work, but don't fail papers to get it done.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 13, 2010, 11:02:00 am
Awesome work, Jimmy--if you need me to size down the portrait and add the new palettes, I'll get it to you in a jiff, just post the final portrait or let me know which one you're going with. But like Cheetah said, don't go around failing any more papers.

Quote from: "Bloodthirster0"I actually like the Scryer head,it fits well,I dont think it looks old,he just looks a little bit more older than most generics,he'll only look old if the character in the portrait is old(like 40yo Man)
Righto, I remember saying this too, but I'd swap out the eyes on the sprite, just in case. When it comes to the portrait, whoever is working on it just needs to be careful with the eyes, palette, and chin and it will look fine.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 13, 2010, 11:16:57 am
Thanks a lot, mav. Which version of the portrait, I'm not really sure yet because both looks good too. Which one you guys prefer? And the previous post are the finals. And yeah, must not fail anymore papers. ><

As for Scryer portrait, I think just you mav xD
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 13, 2010, 11:40:08 am
Alright, well take a look at these portrait palettes and let me know what needs changing. I left the actual portrait unmodified, since Jimmy tackled all the blemishes on his own. I believe I used female Mediator's hair color for the original portrait, then male Knight's, then Ramza's, then male Knight's, and finally female Mediator's again for the final portrait. If necessary I can swap out the third one's with female Priests, or whatever ones you guys preferred.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 13, 2010, 04:58:48 pm
This hat on port just isn't working for me, it looks like it isn't the part of him :/
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 13, 2010, 06:54:53 pm
Ah yes the shading under the hat on the front still hasn't been corrected, it is just to sever. I'm still loving it overall though.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 13, 2010, 10:10:58 pm
Thanks mav. Looks great. Sorry but what's front problem again? Missing dark shades?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 13, 2010, 10:23:25 pm
Shading from the hat.  The hat would cause some shade to occur around the hair, but there's no shading use there, at least towards the front.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 13, 2010, 10:59:09 pm
Alright. Is this any better?
Also, here's the combination of second and fourth and Bolmna test
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 13, 2010, 11:25:11 pm
I have no other input for the portrait other than moving the tassel to the right. Really turned out amazing as a from scratch portrait.

I'm really digging the first combined Scryer design. Still need to fix the eye though.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 13, 2010, 11:51:14 pm
Whoa! Both Scryers look seriously good. I prefer the second one, but that's definitely a huge improvement. I fucking love you, Jimmy.

As for the portrait, I think it looks better, but there should be a little shading under the tassel (above the hair), there should be some anti-aliasing on the left part of his hair (our right), and I think you should remove those extra black pixels under the chin. Like Cheetah said, this is an amazing custom portrait--you're doing great, man.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 01:15:29 am
Portrait ~ Thanks, both of you ^^ Alright, I'll move the tassel and fix the hair on the right. Ah, sorry about the black pixels. Forgotten to remove that.

Scryer ~ Thanks ^^ Update above* (Fixed the eye)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 14, 2010, 02:03:45 am
It is amazing what fixing the eye did, looks much younger and better. Mav made some very good points about the portrait.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 02:46:51 am
Alright. So eyes fixed but which you guys prefer? To me, I can't really choose because both also look good and kinda unique.

And update above* (Moved tassel, fixed the hair, removed extra black pixels and incorporated Mav's changes that I forgotten to)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 14, 2010, 03:07:28 am
Tassel looks way better. Make sure to make these additions to the full pick too, it is a nice piece of character art.

I'm definitely a fan of the first Scryer with the collar. The mantle just doesn't make much sense to me. I think such a decision needs more than just Mav and myself though.

FYI: I'm not a fan of your new avatar Jimmy, your other custom portraits just look so much better.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 05:21:09 am
Thanks, Sir Cheetah ^^
I think this should be final. For Scryer, I kinda prefer the first too. Let's see what Sir LD and others think. ^^

Erm...Other custom portraits? My avatar? Well, my avatar is finally done ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 14, 2010, 09:25:42 am
I like both versions, but 2nd is too big, so I vote for 1st one.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 10:28:46 am
Ah, alright. So, should I continue proceed Scryer or just hold on till the coat is decide? Hmm.....Heck, nevermind. I still need to fix up the Scholar. I'll do that first.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 14, 2010, 11:23:14 am
I prefer the first Scryer as well.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 14, 2010, 11:54:01 am
The portrait looks fantastic, Jimmy. Are you going to add it to the sprite itself, or would you like me to? Same with inserting the portrait palettes; if you'd like for me to do them, I'd be more than happy to--assuming the sprite you sent me was the final version.

As for the Scryer, it looks like a pretty general consensus has decided that the first one is the winner. The eyes made such a huge difference; I don't even know where to begin. I can't wait to see where this sprite goes. I'm gonna start tinkering with the portrait now, but you may have to bail me out again, Jimmy. ;)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 08:18:09 pm
Well, the Scholar is not final. I have to fix some animations where the arms are overlapping the red cape/whatever it is called.

As for Scryer, you gonna start the portrait?? I haven't even finish 10% of the sprite!! Haha.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 14, 2010, 08:45:12 pm
Er, the "red cape/whatever it is called" should be overlapped by the arms, but it should also be included in the arms so that it blends in.  Unless I've misunderstood you, it sounds like you are taking a bad approach to the arms.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 14, 2010, 09:25:44 pm
Well, it's like Knight's cape. It'll overlap the arms in certain animations. I didn't include them in quite a lot of arms.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 14, 2010, 10:17:15 pm
Quote from: "jimmyjw88"As for Scryer, you gonna start the portrait?? I haven't even finish 10% of the sprite!! Haha.
I definitely could, but it looks like there's still some work to be done on the sprite. Once it's closer to completion, I'll be sure to help you out.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 16, 2010, 11:19:40 am
Alright, Scholar is fixed and complete ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 16, 2010, 11:23:39 am
Post/Submit him then, I want to see :)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 16, 2010, 11:58:10 am
Thanks a bunch to mav's palettes, Scholar is looking great and now ready to go in Mercenaries. Back to Scryer.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kokojo on January 16, 2010, 01:07:17 pm
Awesome sprite, Jimmy ! All my congratulations
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 16, 2010, 02:01:44 pm
Way to go, Jimmy! Are you gonna submit it to the main page? Keep it up.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 16, 2010, 07:39:17 pm
Thanks guys. ^^
Hmm....should we wait till Mercenaries complete then submit or submit one by one?

Also, Kokojo, if you need any help on sprites for COP, let me know. I'll be happy to help ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 16, 2010, 07:41:48 pm
Go ahead and post Jimmy, there are already some spr's posted. As for CoP, help us out too, there are a lot of sprites to do, I'm helping in some ways too.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 16, 2010, 08:26:32 pm
I say submit it now. It's so much easier to find and edit these things once they're submitted.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 16, 2010, 10:28:34 pm
Alright then. Here's Scryer Basic Frames with New Coat Design. ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 17, 2010, 12:24:04 am
Looks good to me, but I feel like there is too much shading on the chin on some of the poses (mostly the forward-facing frame, but I thought about it earlier with the diagonal)--he doesn't have facial hair, does he? You may also want to add some more contrast between the shades of white, cause right now they're a little too similar looking. This new coat design definitely pulled the sprite together though. Great work.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 17, 2010, 03:54:12 pm
This is looking really epic Jimmy. I don't have much to add other than that Mav's critics were good. Also on the rear side view there are some extra blue pixels above his collar. I'm definitely digging the hands this color.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kokojo on January 17, 2010, 06:07:43 pm
Quote from: "jimmyjw88"Thanks guys. ^^
Hmm....should we wait till Mercenaries complete then submit or submit one by one?

Also, Kokojo, if you need any help on sprites for COP, let me know. I'll be happy to help ^^

*Litteraly jumps on the offer*

Althought you would better need to finish the sprites for Merc first. Ld first.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 18, 2010, 09:32:15 am
@Kokojo ~ Alright ^^

@Sir Cheetah ~ Blue pixels?
Update*

Scryer New Coat Walk Frames
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerNewWalkFrames.png)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerNewWalkTest.gif)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerRearWalkTest.gif)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kokojo on January 18, 2010, 10:27:43 am
The leftmost colar in the front view, as does the left ; It does not follow the neck. moves a bit too much, and the leftmost arm in the back view feels like it should be a pixel higher.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 18, 2010, 10:53:56 am
Ah yes, I noticed the collar now. I'll fix that. As for the arm, which rear frame?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kokojo on January 18, 2010, 10:58:46 am
I would say all the rear frames except the one where it's going up :o totally.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 18, 2010, 01:17:01 pm
Blue Pixels: So on the rear side views. If you look at the top edge of his collar where it is covering his face. You can see that there are blue pixels there, but I don't think they should be.

Front: Yeah I think Kokojo nailed the problem there, I was having a similar though but couldn't figure out what was going on. Overall this is looking really really good.

Rear: Any chance of figuring out a way to add just a little motion to it? It is just way too static. Like Kokojo said the arms are looking a bit odd, okay really odd. I'm not sure what the problem is yet though. Are the types matching up correctly?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 18, 2010, 09:47:38 pm
For the blue pixels, I think that is the collar's colour, darkest shade.

As for rear, little motion...collar perhaps?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Vanya on January 18, 2010, 11:06:09 pm
The front view looks like the head is unattached. Most likely one of the frames has the head vertically shift one too many pixels. It looks unnatural if the head doesn't bob with the body.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 18, 2010, 11:17:58 pm
Unattached...Hmm...Which head?

@Sir Cheetah ~ Yeah, the reference that I based on are all Type 2.

EDIT: Update*

Is this any better?
- Fixed the collar's movement
- Lowered the head a pixel (3rd frame) to make it look more attached
- Add little motion on the rear (shading on the collar)
- Fixed rear arms.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 19, 2010, 08:03:17 am
Looks good to me, though I have a pretty bad eye for this stuff...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 19, 2010, 08:12:41 am
Haha. So am I, unfortunately. I actually can't really see that the head is unattached and the blue pixels Sir Cheetah pointed. Also, about the arms, they said something is wrong but I can't seem to figure it out what. Hmm...
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: SilvasRuin on January 19, 2010, 03:15:56 pm
The farthest collar from us when he is facing towards us looks... odd.  It has some blue pixels along the bottom of it that really look out of place to me, and the motion of it looks... I don't know, exaggerated maybe?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 19, 2010, 07:17:15 pm
The collar is odd as in...? The three white pixels? Also, that blue pixels actually representing the coat's inside. As for the motion, lesser perhaps?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 19, 2010, 07:26:03 pm
Less motion on his right collar on the forward-facing frame should do the trick.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 19, 2010, 10:38:33 pm
For the rear view the collar definitely needs some motion, but what you have right now just looks really unnatural. Is there nothing you could reference for this? Maybe Balthier would be better from the rear view.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 19, 2010, 11:00:37 pm
Well, unfortunately, both Balthier and Olan's rear collar don't have much motion. I just checked =(
Female Thief however, have some motions but unfortunately, its blocked by her bandana. So, either I improvise or just leave it as it is. The shading motion isn't good? Hmm...

EDIT: Nevermind, I found the solution; Male/Female Calculator. Not the whole collar as theirs are bigger but the gist of it.

EDIT: Update* (Collar movement fixed)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: MiKeMiTchi on January 20, 2010, 07:00:41 am
I think it's fine. Really.

Nice works jimmy.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 20, 2010, 07:04:25 am
Thanks, Mike.
Oh Mike, thought that you should know, Scholar is complete ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 20, 2010, 08:07:55 am
I think you're set. How tough will it be to make the rest of the poses?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 20, 2010, 08:23:55 am
I can tell you its not easy. Seeing how many trouble I had just for walking frames. Haha. Don't worry. While I was fixing the walking frames, I make other poses as well. Got the base shape of front Charge pose and Damaged pose. Now just need to set the collar properly, then Barinten's sleeves design, which I have to improvise them myself and Elidib's Coat design. Tough work but that's what have to do if want custom sprites. ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 20, 2010, 01:14:53 pm
Looks much improved. My last concern for the front walking is that in a couple of the frames it looks like the neck line cuts into the collar a bit, but I can't slow things down enough to tell and it is likely fine. I'm excited to hear you found a good solution for the rear view.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 20, 2010, 05:54:54 pm
Good luck, Jimmy, just remember to give the rest of your life precedence.

I've finished a portrait, by the way. It's 16 colors, but the skin and hair colors don't match the sprite's all that well...Let me know which version you guys prefer--right or left?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Vanya on January 20, 2010, 08:28:53 pm
That detachment is gone. Good job.
I think the oddness in the color is that in one frame it seems like a few pixels get frozen in place.
Like there are 2 frames where the pixels are in the same exact place.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 20, 2010, 09:27:20 pm
Very nice portrait, mav. Very nice. I shall go for right ^^
I like the eyes impression.
As for the sprite, I'll look again and Vanya, you're talking about the collar?

@Sir Cheetah ~ I'll post the frames.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Vanya on January 21, 2010, 12:41:33 am
Yes, yes I was. ;P
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 21, 2010, 10:31:00 am
Is this fixed?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 21, 2010, 02:13:19 pm
Those black pixels between the bottom of the head and the collar really aren't working. They should either be the darkest hair tone or the darkest white. That way it will look like it is continuous and goes around his neck versus being disconnected. On the hands, be mindful of what colors you are using. Especially the darkest tone, it is essentially black and gives the hands an outline, use a darker skin tone instead.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 21, 2010, 02:41:03 pm
The outline on the hands is negligible, in my opinion, but what Cheetah mentioned about the neck is definitely worth looking at.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Cheetah on January 21, 2010, 05:52:10 pm
Yeah the hand thing isn't very noticable now, but once you have the other animations coming into play I think it is going to look very odd with black pixels in the middle of the hands and such.

Oh but it does look like you fixed the other neck collar issue.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 21, 2010, 07:36:28 pm
Wait, so throw away that black pixel? But that black pixel is all over other sprites' hands....
As for the neck/collar, I'll fix that black pixels.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 21, 2010, 07:49:26 pm
You could try replacing it with your darkest blue where it covers the cloth, the darkest brown where it's on the skin, and with the outline color (dark gray) everywhere else.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 21, 2010, 07:58:24 pm
Alright, I'll replace that black pixel in the middle with darkest brown. Its funny though, seeing others have black pixel in the middle while mine have dark brown.

Hold on, now the problem that black dot in the middle of the hand or the entire hand?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 21, 2010, 10:17:31 pm
I believe Cheetah was referring to the the outline on the entire hand, but I'm not completely sure.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 21, 2010, 11:39:10 pm
Hmm...but the hands are not outline entirely; just a few. I try refrained from using black outlines too much. If you look at Oracle's arms, there's bit more than what I have though. Also, I can't really replace the black outlines with others, it clash a little bit.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 22, 2010, 08:21:43 am
In that case, leave it off till the end--I have a feeling it won't be noticed in game anyways. The main thing is to continue working on this sprite (though remember not to overwork yourself).
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 22, 2010, 10:13:30 am
Alright then ^^
Well, I'll post the Charged and Damaged frame soon. Just need to fix a few things;collar, sleeves, coat.
Though I'm having bit trouble on rear walk collar motion. Female Calculator is too much while Male Calculator is too little; just the front flip. I'll think of something. Thanks mav.

EDIT: Update ~ Rear Walk Frames* (It's looking weird)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Mers on January 22, 2010, 01:52:39 pm
Heya guys, first time poster here. Found this place and was mad excited, FFT has been my favorite game for ages and getting to change it and add stuff has been much more fun then I thought.  I've been reading up on Mercenaries and I really like it so far! So I figured I'd thrown in my two cents on a character! I've seen some mage hunters, and wizard-warriors and even gamblers! Well my favorite classes in FFT for PSX were the Samurai and the Geomancer, strong melee characters with effective, but not over-the-top magic, well, Samurais were over the top, but still!

Anyhow, what I'm proposing is a Warrior who has a sadistic connection to magic and Lucavi. He doesn't cast spells or channel holy or elemental, but rather folds and warps magic to do as he requires. Of course this isn't without consequence. When he breaks magic as he does it erupts, letting out a destructive wave that harms himself and his foes((And friends if caught in the wake!). Thankfully he is trained in this unwise use of magic and takes slightly less damage then what he deals, bu the sacrifice is still great in order to harm others. Depending on the magic attack he uses he can cause damage, status anomalies, or maybe some Drains(On either MP or Speed/PA/MA/Br/Faith), all with blacklash in the same form to an equal or lesser degree. He might have certain skills that let him drain PA/MA/Etc. from friends too, to replenish his stores since we've shown what a GREAT fella he is.

Now, this character type would have a large HP base, with low MP(Because his spells would be either cheap or cost-less), average speed, average PA, and high MA, and zero evade(Maybe even negative, heh!). the idea would be he is a front line troop with acceptable melee damage, but excelles in clusters of units where he can pretty much blow himself up  and drain from his foes before they have a chance to attack, because once hes damage his own HP he is very vulnerable to counter attack!

Now, being a twisted, malevolent advocate of Lucavi and pain has its up sides! Your soul is tainted and you have resistances to certain status anomalies and the Darkness elemental(While being vulnerable to holy elemental!) Of course all this twisting of your soul makes your appearance a bit- well you are worse for the wear...

I canalized the 'Vicks' sprite, so credits to the maker of 'Vicks' this was just to sort of flesh out the idea in my own head.

(http://i49.tinypic.com/212xye9.jpg)


Thoughts?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: VampragonLord on January 22, 2010, 03:51:28 pm
WELCOME TO FINAL FANTASY HACKTICS, WHERE YOUR DREAMS MAY OR MAY NOT COME TRUE DEPENDING ON CIRCUMSTANCE!

sounds.... interesting. but this should go in either the proposal thread under patches, or the spriting section if you plan to make a sprite for it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 22, 2010, 04:34:18 pm
While the thought is neat, Mers, I agree with Vamp that this should be in a more applicable forum (try this topic out for size (http://ffhacktics.com/forum/viewtopic.php?f=2&t=2214&start=400)). I think LD has most of his jobs, custom jobs, and characters figured out at this point, so I'm not sure how well your warrior would fit in.


Oh and I've tweaked the Scryer portrait some--I took the version on the right from my earlier post and have two versions. Which do you prefer? The one that's on the right on this post is relatively unchanged (except for skin tone), the one on the left had the eyes and eyebrows replaced, as well as a slightly different skin tone.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 22, 2010, 09:34:43 pm
Welcome to FFH, Mers, where all your dreams will eventually come true.

For Scryer portrait, I still kinda prefer the right one but the left one is really good too. I'm not sure which eye impression to choose. Haha. What do you think, mav?

Also, forget the above Scryer's collar crap. I'll try again.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 22, 2010, 11:00:56 pm
Heheh, if I knew which one I preferred, I wouldn't have had to ask you guys. I kid, of course, but I'd rather know what you guys like than post what I prefer. Though on both versions I need to fix those sideburns.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kokojo on January 22, 2010, 11:31:18 pm
left one seems more determined ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 23, 2010, 12:57:18 am
Yeah, left does look better. ^^
Alright, I've tried my best on the collar motion but still suck ><
Anyway, here:
Update ~ Rear Walk Collar Motion*

EDIT: Update ~ Charged / Damaged Frame* (took me awhile though)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 23, 2010, 10:45:58 am
On the rear-motion frame, the movement looks fine, but you used the middle gray shade just a little too much on the collar (mostly on the first two poses from the left). I see absolutely no problems with the charging and damage frames though. Great stuff as always.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 25, 2010, 05:45:28 am
Update* Game test

EDIT: Removed
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 25, 2010, 08:02:34 am
Not bad, not bad. Were you able to figure out the collar situation yet?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 25, 2010, 09:08:37 am
Erm...collar situation for...? Walking frames?
Well, I'm almost done with Dead frames. I'll post them soon, with Critical frames. So, stay tune ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 25, 2010, 04:01:40 pm
Yeah, I was referring to the somewhat strange shading on the collar during the walking frames. Anyways, I look forward to seeing the new poses. You're doing great, Jimmy...I'm guessing this is over 5% done now, right?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 25, 2010, 10:21:35 pm
Well, you probably thought the progress is above 5% seeing that I've done Damaged Frames ^^
Unfortunately, its not. Its above 5% but just a little. I jumped to Damaged Frames as the bottom legs shared with Charged Frames.
Anyway, here are the updates*

In-Game Test, Critical/Dead Frames, plus comparison for the rear collar motion. *

In-Game Test
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerInGameTest.png)
Critical/Dead Frames
(http://i623.photobucket.com/albums/tt312/jimmyjw88/NewScryerCriticalDeadFrames.png)
Rear Collar Motion (Old)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerRearWalkTest3.gif)
Rear Collar Motion (New)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ScryerRearWalkTest4.gif)
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 26, 2010, 08:14:41 am
The rear motion looks much better, in my opinion. The dead frames look damn good too, though there's one really dark pixel on the forward-facing one that may need some lightening. Keep it up, Speedy.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: jimmyjw88 on January 26, 2010, 08:48:26 am
Dark pixel...Hand? Between his head and left arm? Because those are black ^^

EDIT: Speedy? You kidding me? Haha.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: Kagebunji on January 26, 2010, 12:26:11 pm
No, Mav talked about dark pixel on head, correct?
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: mav on January 26, 2010, 02:03:56 pm
Ah, I should have clarified--yes, on the head (near the middle, a little to the bottom and our right), as Kage mentioned. It's also on the backwards-facing kneeling pose, right above the ear.

And fine, you may not be speedy, Jimmy, but you sure are diligent.
Title: Re: Mercenaries Job Sprite Ideas (Updated 10/27/09)(Image Heavy)
Post by: MiKeMiTchi on January 26, 2010, 09:13:56 pm
Looks fine to me! (can't test it..)
Well I guess this thread needs to be updated..
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on January 26, 2010, 10:01:03 pm
Oi...good luck going through these pages to figure out what needs updating.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Bloodthirster0 on January 26, 2010, 10:11:17 pm
Not much,only Scryer Sprite and Port and Scholar Sprite and Port completion
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on January 28, 2010, 02:30:48 am
Update*
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Cheetah on January 28, 2010, 03:17:20 am
Looking very good. A couple issues. The mouth looks too big for the singing animation, or is that standard? Also I'm noticing in these frames and now earlier ones that sometimes there is an odd dark blue pixel around his cuff against his hand. I'm not sure why it is their and I'm thinking it looks odd. Maybe it should just be a dark skin tone pixel or something. I'm really digging this design a lot.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on January 28, 2010, 03:47:49 am
Well, for the mouth, its Oracle's but if you want it smaller, I could do that. As for the blue pixel, its actually according to Barinten's design. He has darkest green around his hand there. If you look back at all my updates, they all have blue pixels but if you want me to change them, I could do that too ^^
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on January 28, 2010, 08:07:07 am
Hmm...I see the pixel, now that it's been pointed out. It's only evident on the 2x size version (and likely any other bigger versions), so it's completely up to you--if you wanna swap it with a different color, that's your call. Everything else looks great.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Cheetah on January 28, 2010, 12:23:40 pm
Obviously this stuff is rather knic-picky because this sprite is looking so awesome now.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on January 28, 2010, 03:19:29 pm
I agree. This is definitely one of the best improvements I've ever seen on a custom sprite. Great work, Jimmy.

And thanks for updating the topic, MiKe.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 06, 2010, 06:53:22 pm
The male Reliquian sprite needs some help. You can find the SPR here (http://ffhacktics.com/forum/viewtopic.php?f=21&t=3469&start=60). The sprite is done, as is the portrait, but the sprite needs some touching up. It shouldn't be too tough, but it's certainly out of my league. If anyone has the time, resources, and willpower, I would greatly appreciate you fixing it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 06, 2010, 08:15:57 pm
Hmm...The sprite looks good. Mind to give some hints on the touch ups?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 06, 2010, 09:36:32 pm
Take a look (http://ffhacktics.com/forum/viewtopic.php?f=21&t=3448&p=82676&hilit=reliquian#p82676) at what these guys said:
Quote from: "Sephirot24"
Quote from: "Cheetah"Okay I need to just say this. The original Reliquian is rather poor quality. I know a lot of people have done some touch-ups and improved it, but I kind of think it just needs to be totally redone. The original Japanese spriter did a very sloppy job to the point that I don't even know where to start on the critics. A decent portrait and some great palette options came out of the Reliquian topic, but before you use it as a base for another sprite I would recommend doing a rehaul of the original. But maybe I'm the only one that feels this way.

I have the same feelings Cheetah. The portrait is awesome, but the sprite is rather poor. A nice concept, but not so well executed...
It's hard to say, but there's just something not right about it. If you look at it in Shishi with one of the lighter palettes (palettes 3, 5, 6, and 8--6 is the original palette, if I recall correctly) it just looks too messy. The shading is irregular and improperly placed on some poses, the outline on the cape looks jagged, and the turban looks funky from time to time. It's not that the sprite is terrible, it's just that it will look a bit inferior when placed next to some of our higher quality sprites. And I think I need to fix up some of the palettes eventually...three of them look exactly the same and two of 'em look downright bad.

Honestly Jimmy, you're pretty busy as it is, but if you think you can do this on the side, I'd appreciate it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 06, 2010, 10:15:30 pm
Hmm...Remake the Reliquian...I need some ideas on this, like how he is suppose to look like; the same as the current or something. Yeah, I'm kinda busy. A lot of stuff pending and need to do; Gospel, Scryer (and all the other Mercenaries sprites), Sprite Contest and more. I'll see what I can do about this Reliquian.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Cheetah on February 06, 2010, 11:16:49 pm
For a reference pic I would go off of Final Fantasy Gaiden's character artwork, plus then you could use the japanese portraits which are wicked. Though it would be a bit of a waste to not use that good male portrait that was already made.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 06, 2010, 11:23:10 pm
Well technically the sprite doesn't need to be remade: it fits the general idea of what LD wanted (a sprite that looks like Minwu). But yeah, I'd use the following images as references:
(http://img.photobucket.com/albums/v625/mavken/363bb406.jpg)(http://img.photobucket.com/albums/v625/mavken/3d6aff28.jpg)

It looks like Miroshi (the original sprite creator) based it off these, he just muddled the details a bit...Look Jimmy, if you're busy then leave this project for another time. It's a decent sprite, and I guess most people are satisfied with it...
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 07, 2010, 01:33:56 am
Hmm....FF Gaiden..I'll take a look. I'll just get the base for now. Haha. Alright mav. ^^
Thanks.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Cheetah on February 07, 2010, 12:55:59 pm
Here are some reference pics. I'm not sure about the little hat on top of the turban, but everything else looks good. Sorry for the large wallpaper but it was the best pic I could find in limited time.
[attachment=0:1vr0cnx0]hikari_crown.jpg[/attachment:1vr0cnx0]

[attachment=1:1vr0cnx0]1920crown.jpg[/attachment:1vr0cnx0]
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 07, 2010, 01:44:05 pm
Damn, I had a female Reliquian portrait saved some where, but I can't seem to find it; this was as good a time as ever to post it...

EDIT: I found it. It's a combination of two or three Japanese portraits and one of the portraits MiKe was working on for this sprite.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 07, 2010, 09:52:28 pm
@Sir Cheetah ~ Those are very good references. Thanks. I'll see what I can do about it.

The female portrait is nice.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on February 08, 2010, 10:19:30 am
I'm not good at portraits at all, but IMO her right ponytail (our right) is looking strange, and not enough shaded skin around that ponytail.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Vanya on February 08, 2010, 04:50:32 pm
Is that a pony tail, or one of those things that comes down over the front of the ear?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 08, 2010, 10:26:18 pm
That's actually the hair the drop down on the front; its from Female Timemage. It actually looks right as it is but yes, need some skin tone under the hair that covers her ear.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 09, 2010, 02:23:44 pm
I'm tempted to just create new bangs for her--these are straight from the female Time Mage, just like the sprite and MiKe's original portrait.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: jimmyjw88 on February 13, 2010, 01:46:06 pm
Alright, a rough test for Male Reliquian.
[attachment=0:3crkf8mu]Relq Test.png[/attachment:3crkf8mu]
I followed FF Gaiden Artwork. I will work on another different design.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Jumza on February 13, 2010, 02:07:00 pm
Its good apart from the fact that the dark pixels in the middle of the turben make it look like a brain...
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Cheetah on February 13, 2010, 04:52:06 pm
Yeah the turban needs a little help, could you create a few more versions? Try variations in how dark you are shading in different areas and making it more simplistic.

The arms look a bit over textured somehow.

The body needs a bit of work, but I'm not sure what. This is definitely in the right direction though. My suggestion would be to focus on the body and then figure out what to do about the turban (because that will be the hardest and might need more reworking to actually look good as an FFT sprite).
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on February 14, 2010, 10:57:16 am
Neat, though it looks a little strange--the body seems unusually narrow. That sprite looks like it may take a while to complete though--with the turban and seemingly custom body parts.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Lijj on April 23, 2010, 06:30:42 pm
Wow just amazing! I'm still new and experiencing a lot of this for the first time. I haven't lurked enough yet to know what's really going on. That Gambler both male and Female look awesome!!!!
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on April 25, 2010, 03:36:28 pm
Yes, MikeMitchi did fantastic work on those!
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 02, 2010, 02:04:13 pm
I once did something that might interest you.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 02, 2010, 04:09:18 pm
That is rather interesting. I like that. Can you think of any job you'd like it to go to?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 02, 2010, 04:11:34 pm
It was supposed to be Shooter, but I doubt there are any jobs related to guns in Merc., are there?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 02, 2010, 04:15:42 pm
No there is not, (the only one with a gun is Mustadio) Though if you complete the sprite, it could work as an alternative to the Traveler concept.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 02, 2010, 04:22:52 pm
Sure, I will complete it then, it is not too much work
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 02, 2010, 06:47:14 pm
Mav's portrait is great. Was a FFTA paladin mentioned? The turbine could be a good thing to base it off of. They already look pretty similar.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 02, 2010, 08:04:50 pm
The Turban wearing fellow in Mercenaries is already delegated to the Reliquian, (this is based more on DQ-style merchants as their design is influenced by the Mid-East) And also as a reference to Minwu, who in terms I believe is referenced in FFTA's Paladin. Hence the reason why the final Relic for the Reliquian is the Orb of Minwu, which casts Tome of Ultima.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 03, 2010, 01:39:29 pm
Slight update. I know his head should be moved one pixel to the right on back side view, no need to say it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 03, 2010, 02:18:07 pm
Looks good Kage.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 03, 2010, 04:24:13 pm
Great looking sprite. My only gripe is that the clothes and hair share all the same shades--that may limit this sprite palette-wise. Anyhow, keep at it.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 03, 2010, 04:38:59 pm
I didn't thin of this, Mav. This can pose a problem indeed. But I have a solution, since I don't use Balthier's blonde hair colors, I can use them for some extra colors for clothes. I think his hair consists of 4 shades. Ideas time pals!
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 03, 2010, 10:15:43 pm
I think Red/Gold/Yellow Might be an interesting combination (something akin to Shrine Knight Wiegraf's palette). Though when it comes to fashion and... that other word which I cannot think of, it's fine.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 04, 2010, 10:33:01 am
Red gold or yellow might ruin the shadowy impression I wanted to give him(you know, sneaking and stuff), with flashy colors like those he will stand out, hehe. It won't make it look bad though, so I can try. Know this though, I wanted to give him brown hair using four remaining colors, it would make it very easy to change palettes then. So it is a poll then:
1.Give him brown hair along with all palettes.
2.Give him more colorful clothes.
It is up to you guys, I am fine with both choices

Edit: I already tried brown hair. It is darkened Izlude's hair
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 04, 2010, 12:55:38 pm
Brown hair is pretty rare, so that works fine, though now that I look at it, he seems to have Mustadio's head. What does... say... the generic Knight's face look like on him?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 04, 2010, 01:14:40 pm
I will try, but I doubt it will be such a change, those are four to six pixels anyway. But anything to make him less Mustadio-ish
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 04, 2010, 03:09:45 pm
This what you are looking for LD. Kage could do better but thought I'd try. Sorry about the blurriness.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 04, 2010, 03:25:51 pm
He meant the face only not whole hair. Honorable knight's head doesn't look well on tricky Shooter's body, haha.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 04, 2010, 03:32:49 pm
Yep, I had only meant the face, I liked the Ponytail on the original sprite.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 04, 2010, 03:45:57 pm
lol
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 05, 2010, 10:21:55 am
Those two may work for rehauled Black Mages, or those new mages you wanted (Invokers?)

Male
(http://www.ffhacktics.com/sprites/sheet/BlkWiz_M.png)

Female
(http://www.ffhacktics.com/sprites/sheet/BlkWiz_W.png)
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 05, 2010, 11:08:15 am
As much as I like those sprites... I am rather adamant on the sprites being based off of the Lich's in VS, rather than the traditional Black Mages, because Black Mages, Invokers are not.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 05, 2010, 02:05:01 pm
They may not work for Invoker, but for rehauled BM they should? Or are you willing to keep BM's sprites as they are?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 05, 2010, 08:28:44 pm
The only "Black Mage" in Mercenaries is Flare, which is a female Black Mage, but she's meant to be a bit... attractive. While these sprites are good, the female one isn't what I had in mind for Flare.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 06, 2010, 02:00:58 pm
Attractive? That's a first. I would agree that the black mage above is not attractive. I would like to see a whole different sprite for black mage. Staying away from the general no face one. It would be cool to have one unique to mercenaries.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 06, 2010, 04:18:54 pm
So that Flare is supposed to look like normal woman, yes? I didn't knew you erase BM job from Mercenaries, heh.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: scatttman on August 06, 2010, 05:24:11 pm
the actual inquisitor concept looks too nice to me, i mean iquisitors are really badass mother fuqers they torture ppl and burn it
here some concepts for the job
(http://fc08.deviantart.net/fs51/f/2009/336/7/8/inquisitor_by_DawnElaineDarkwood.png)
(http://fc06.deviantart.net/fs15/f/2007/097/a/c/Ordo_Hereticus_Inquisitor_by_Sunamori.jpg)
(http://fc05.deviantart.net/fs47/f/2009/196/a/b/Inquisitor_outfit_1_by_Arenaldiel.jpg)
(http://th06.deviantart.net/fs46/PRE/i/2009/226/f/3/SLI_Profile___Inquisitor_Elias_by_Cean_Brightsword.jpg)
(http://fc01.deviantart.net/fs44/f/2009/123/9/2/Inquisitor_by_grimdork.jpg)
(http://fc04.deviantart.net/fs23/f/2008/016/2/0/Spanish_High_Inguisitor_by_yty2000.jpg)
in my opinion the hood version oh gaffgarion could work
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 07, 2010, 02:08:04 am
Quote from: "scatttman"the actual inquisitor concept looks too nice to me, i mean iquisitors are really badass mother fuqers they torture ppl and burn it
here some concepts for the job
(http://fc08.deviantart.net/fs51/f/2009/336/7/8/inquisitor_by_DawnElaineDarkwood.png)
(http://fc06.deviantart.net/fs15/f/2007/097/a/c/Ordo_Hereticus_Inquisitor_by_Sunamori.jpg)
(http://fc05.deviantart.net/fs47/f/2009/196/a/b/Inquisitor_outfit_1_by_Arenaldiel.jpg)
(http://th06.deviantart.net/fs46/PRE/i/2009/226/f/3/SLI_Profile___Inquisitor_Elias_by_Cean_Brightsword.jpg)
(http://fc01.deviantart.net/fs44/f/2009/123/9/2/Inquisitor_by_grimdork.jpg)
(http://fc04.deviantart.net/fs23/f/2008/016/2/0/Spanish_High_Inguisitor_by_yty2000.jpg)
in my opinion the hood version oh gaffgarion could work

I just don't see inquisitors being such a dark class. I don't know why. The one with the red cape looks cool, but I don't like the inquisitor with the helmet, since they are MA based. Armor is fine, a helmet seems weird.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 07, 2010, 03:59:37 pm
(http://i112.photobucket.com/albums/n198/LastingDawn/Final%20Fantasy%20Tactics/33-FemaleBlackMage.jpg)

If possible, this was the idea I had for Flare. If it can be worked with, that would be fantastic.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 07, 2010, 04:00:52 pm
That's exactly how I pictured.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 07, 2010, 04:13:43 pm
I will do Flare, just post some pic or her body, plz
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 07, 2010, 04:24:37 pm
A modified male or female Black Mage would probably suffice. In fact, a head-swap and slight body modification on Elidibs might work. Can we get some more information on this character, LD? Is she young? Optimistic? What?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 07, 2010, 04:38:54 pm
Elidibs is tgoo bulky and not enough feminine, same for Black Mage. I thought of using Female Summoner, or Lijj's Female BM.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 07, 2010, 05:50:06 pm
Lijj's new Black Mage might be a good base for the body, then use Elidibs's hat and some generic female face and you'll be set.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 07, 2010, 05:53:26 pm
I second Mav's Idea.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 07, 2010, 05:55:04 pm
I actually thought of using Male BM hat, Elidibs seems too big for me, dunno why. I will try both versions, just to be sure though.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 07, 2010, 05:58:33 pm
Male black mage hat sounds like it would fit more with what we are trying to do. But Elidibs  also sounds good, I can't decide. Guess I'll wait to see kage's update ;)
EDIT: Does someone have a picture of Elidibs around? I'd like to view it. My image is a the image I have in my head is a little dappled...
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 07, 2010, 06:14:56 pm
Isn't the male Black Mage's hat bigger than Elidibs's? Whatever, try as many hats as you need to. Good luck, man.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 07, 2010, 06:19:18 pm
it is wider, but it is not taller. I had many problems with size when using Elidibs hat :/. I will try both anyway.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 07, 2010, 06:38:54 pm
She's a rather minor character, she never speaks and is always in the company of Zefane and Holy (The White Mage)
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 12, 2010, 02:00:07 pm
Post some Holy pics, ok? I must postpone work on Flare for now (allingmnet of LIjj's BM), expect delay on her.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 12, 2010, 02:38:58 pm
Holy looks like a traditional White Mage... though when I did imagine her, I saw her similar to...

(http://i112.photobucket.com/albums/n198/LastingDawn/Final%20Fantasy%20Tactics/WhiteMageMartialArts.jpg)

(http://i112.photobucket.com/albums/n198/LastingDawn/Final%20Fantasy%20Tactics/WhiteMagesPower.jpg)

I'm not sure how different that looks from the normal White Mage, but that is the ideal look for her.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: winshmo2 on August 12, 2010, 02:43:45 pm
so you want her to be a battle white mage? Thats interesting!
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 12, 2010, 05:53:39 pm
I suppose hoodless WM will be enough, you mind if I give her short hair?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 12, 2010, 10:53:34 pm
Hmm, sure. I guess I don't mind short hair.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 13, 2010, 06:15:47 am
I tried placing other head on WM, but she looked extremelly weird, like she grew taller and creepier. I think short hair is unsuitable.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 13, 2010, 02:03:36 pm
Can't you go about giving the current White Mage a more slender body? Giving her form-fitting clothes will make her look a little different than the traditional White Mages, but similar enough to allow us to tell that she's still a White Mage. Your call.

By the way, awesome pictures, LD.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 13, 2010, 02:55:07 pm
What do you mean by saying slender? Making her more monk like is what you probably are aiming for, LD. I think I will erase hood manually and do some custom hair instead, it will be pretty much like the WM on pic.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 13, 2010, 04:03:18 pm
Heh, that sounds fine to me. Mainly that robe as shown in the picture (if possible) would be preferable, and makes sense for function, (since she's using kicks in her martial art it seems). Hmm, how does 10yo girl hair look on a normal female? Would that work, at all?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 13, 2010, 08:08:17 pm
Quote from: "Kagebunji"What do you mean by saying slender?
Make her robes tighter.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: GeneralStrife on August 13, 2010, 08:55:56 pm
give her a shekshy sprite
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 13, 2010, 10:33:01 pm
That's not exactly... what I meant. I wanted a character that exemplified that she was a White Mage mainly, but also has the potential of a Monk, if need be.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 16, 2010, 07:55:53 am
I am back now for some time now, so I am gonna work. Like I said, erasing hood and giving custom hair will work best.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Kagebunji on August 17, 2010, 05:35:18 am
We agreed that since IA is gone, we could use sprites from there in Merc. I will post all we managed to retrieve. Choose wichever you want, and if you want some changes to them, say a word. And ofcourse don't pay attention to job names, use them for what you see fit

Warlock Female
[attachment=0:12ve5znx]warlockw70portinc.png[/attachment:12ve5znx]

Warlock male
[attachment=1:12ve5znx]warlockm25complete.png[/attachment:12ve5znx]

Shooter Female
[attachment=2:12ve5znx]shooterw.png[/attachment:12ve5znx]

Samurai Male
[attachment=3:12ve5znx]SamuraiM.bmp[/attachment:12ve5znx]

Samurai Female(I want to fix her armor, it has bad shading in one place. I pointed it out once, but he said "it is supposed to be a big armor")
[attachment=4:12ve5znx]Samurai_W 87.bmp[/attachment:12ve5znx]

Rogue Female
[attachment=5:12ve5znx]roguew.png[/attachment:12ve5znx]

Rogue Male
[attachment=6:12ve5znx]roguem.png[/attachment:12ve5znx]
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: Lijj on August 17, 2010, 03:50:54 pm
I like that Idea.
Remove the hood! (Am I telling myself to do so?)
Look at what I had hidden away:

(http://img822.imageshack.us/img822/7773/rogues.png) (http://img822.imageshack.us/i/rogues.png/)
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: mav on August 17, 2010, 05:06:20 pm
Decent sprites overall. Did R999 say we could steal em? They could all use some slight improvements though. Some of the portraits need some fine tweaking.

I like these new portraits, Lijj. My only requests are to change up the eyes and mouth on the female and to widen the collar-thing and change the hair color on the male.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: ffta707 on August 17, 2010, 06:05:13 pm
On the mask covering his mouth (Far left side) the two last pixels look weird for some reason. Although I am not a spriter, you are, and it is probably correct. Also, could his mask go up a little farther, to maybe on his "Nose." I think it might look sweet like that. Otherwise, some damn awesome portraits.

EDIT: Looked at the sprite again. Not up to the nose, but maybe a few pixels higher.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: sutebenukun on August 18, 2010, 12:23:33 am
Um...the male Warlock doesn't even have a portrait... otherwise I would use them... :(
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 18, 2010, 03:07:48 pm
Hmm, well the Rogue's could work well for a Traveler, if that hood is removed from the Male Rogue's mouth, I love the look in the Female Rogue's face.

Shooter Female will likely be the final base used for Gretchen.

Using the Samurai is a little bit tricky... I'm not sure what all can be done with that. I will try to use those sprites if I can though.
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: MiKeMiTchi on August 29, 2010, 03:29:00 am
Wew! This thread (OP) definitely needs to be updated!
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 29, 2010, 03:36:39 am
Welcome back Mike! Well once I get internet access (Should have it at home by now I hope...) I'll get to it. Unless you wanted to handle it?
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: MiKeMiTchi on August 29, 2010, 03:39:13 am
Well since I'm the topic starter, I will have to handle it~
Title: Re: Mercenaries Job Sprite Ideas (Updated 01/27/10)(Image Heavy)
Post by: LastingDawn on August 29, 2010, 03:42:31 am
Thanks Mike! If you need help with any organizing matters or anything feel free to PM me, I'll assist where I can.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: mav on August 29, 2010, 09:31:25 pm
There's that MiKeMiTchi initiative we've missed so dearly! Welcome back, bud.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on September 14, 2010, 09:11:55 am
I made a proto for Cheri's husband(what's his name anyway?), it is still rough, and I have a rework in plans. Next version will be similiar.

download/file.php?id=6835 (http://www.ffhacktics.com/forum/download/file.php?id=6835)
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: mav on September 14, 2010, 07:21:19 pm
It looks good, just use desaturated greens. And would you consider giving him different legs?
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on September 15, 2010, 08:58:01 am
Well greens are straight from Thief, I think it is brown wich makes green look awkward. Sure I will change the legs, I wanted to do it anyway, heh. I was thinking about Archer's legs.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Zozma on September 15, 2010, 03:42:02 pm
well the green from the theif is made in such a shade to represent cloth, but the chestplate being that cloth green looks odd. what about the male lancer's green armor version? that way you could probably also get an eye white
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: LastingDawn on September 15, 2010, 11:11:42 pm
Hmm, a name, name... i'll think of one eventually but for now such is relatively unneeded. Regardless I agree with Zozma on the male lancer being a good representation of green armor.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Zozma on September 16, 2010, 03:16:40 am
how about.... Percy...

lol just kidding
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: SilvasRuin on September 16, 2010, 07:47:52 pm
Percival probably fits well enough into the setting actually.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on September 18, 2010, 09:27:19 am
Hm, LD will have to confirm this name himself, but I really like Percival. Slight update, I also began working on port, it will be released tomorrow hopefully.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: mav on September 18, 2010, 02:45:04 pm
I've never been a fan of Percival, but I'm sure LD can come up with a great name for this chap. His head looks a pixel too low on the second frame and the fourth frame. Looks fine otherwise. I hope LD looks to some of the more Shakespearean names for inspiration.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on September 18, 2010, 03:54:13 pm
LD should get his internet back soon, so he will reply. For now I need to say port has to wait, I arrived at some rather big problem, I will try again some other time.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: LastingDawn on October 03, 2010, 04:57:04 pm
I really like the name Demetrius that was chosen. Good name, Kage!
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: mav on October 03, 2010, 09:05:45 pm
Oh, Kage picked the name? Not bad, good sir.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on October 04, 2010, 10:49:20 am
Eternal suggested this, he knows what you would like, hehe. Good to have you back, LD. I have quite the update on "the" sprites.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: LastingDawn on October 04, 2010, 06:00:33 pm
I noticed! This is looking fantastic! Haha, and indeed Eternal knows me quite well.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: ffta707 on October 09, 2010, 06:13:09 pm
Nice work once again kage.

On another note, was the black mage ever finished (The one we were deciding on hats)?
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: MiKeMiTchi on October 11, 2010, 09:01:13 am
For Percival's hair portrait, how about this, Kage?

(http://ps2media.ign.com/ps2/image/suikoden3_percival_profile.jpg)
^ His name is Percival. :)
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: Kagebunji on October 11, 2010, 09:08:51 am
Demetrius has the portrait already, and is submitted to main page too :P. Good to know you are still here, Mike, just post some updates on sprites of yours!
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: MiKeMiTchi on October 11, 2010, 10:15:25 am
Wew! I'm outdated. XD
I'm gonna look at it.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: mav on October 11, 2010, 09:51:22 pm
MiKe! Where the hell have you been, man? Stop by more often, if you can.
Title: Re: Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)
Post by: LastingDawn on October 27, 2010, 02:37:54 pm
Alright, school is finally relenting a little. I have time to visit the forums and catch up on a couple of things. Progress looks pretty good.