Final Fantasy Hacktics

Modding => Spriting => Topic started by: Lijj on April 29, 2010, 06:45:40 am

Title: Lijj's Sprites
Post by: Lijj on April 29, 2010, 06:45:40 am
Any Member is welcome to impact this situation; the first/ main choice is very vulnerable right now. Any member may vote 4
times, just not on the same one please. (one per palette)

You may change your mind any time until then and you can pick one for each palette number- 4 total
Palette examples:(don't forget to closely observe all choices)
(http://img576.imageshack.us/img576/8344/ex1.th.png) (http://img576.imageshack.us/i/ex1.png/)
(http://img293.imageshack.us/img293/3480/ex3.th.png) (http://img293.imageshack.us/i/ex3.png/)
(http://img196.imageshack.us/img196/718/ex4n.th.png) (http://img196.imageshack.us/i/ex4n.png/)
(http://img718.imageshack.us/img718/299/ex2o.th.png) (http://img718.imageshack.us/i/ex2o.png/)
(http://img217.imageshack.us/img217/6814/ex5.th.png) (http://img217.imageshack.us/i/ex5.png/)





___________________________________________________________________________________________________
Decided to start my own thread I'd like to do a male and female version so: "ladies first"
(http://i68.photobucket.com/albums/i9/gogus_photos/Wpost2.png)(http://i68.photobucket.com/albums/i9/gogus_photos/Wpost3.png)
I have a decent amount done on the gown already but only two ready with the hat.
See:
http://ffhacktics.com/forum/viewtopic.php?f=21&t=2132&start=40 (http://ffhacktics.com/forum/viewtopic.php?f=21&t=2132&start=40)
http://ffhacktics.com/forum/viewtopic.php?f=13&t=303&start=1240 (http://ffhacktics.com/forum/viewtopic.php?f=13&t=303&start=1240)

Edit: aw crap. I just realized the first one, I forgot some orange
Title: Re: Generic Black Mages
Post by: SilvasRuin on April 29, 2010, 06:49:42 am
I can't say I care for the conical hat.  The gown is interesting.  I can't help but think that this would make a good base for a Black Waltz.
Title: Re: Generic Black Mages
Post by: Kagebunji on April 29, 2010, 09:34:36 am
Face look uber strange, either give him collar and color whole face to black and give him yellow eyes(like traditional BM), or give her normal face. I second Silvas, this would be perfect as Black Waltz 2 from FF9
Title: Re: Generic Black Mages
Post by: Lijj on April 29, 2010, 06:09:12 pm
Haha it does look like Black Waltz. Same coat just no wings. I've played all Final Fantasies up to part VII so I didn't even know. But I'm going for a replacing the silly looking Female black Mage. I don't like the hair hanging out of the original.
Dammit Kage I knew somebody wouldn't let me get away with those eyes. :lol:
So the first one with the collar and normal face up until the eyes is ok?
Title: Re: Generic Black Mages
Post by: Kagebunji on April 30, 2010, 09:13:06 am
It is your sprite, so you can do BM out of this, but I would love to see Black Waltz 2 made from this ;)
Title: Re: Generic Black Mages
Post by: Xifanie on April 30, 2010, 11:23:58 am
I hate the hat... it looks like a chinese hat, but extremely oversized. But if I look at your design, the hat should be way smaller. It looked good on your drawing, I don't understand why you changed. Else, you could aim for more regular wizard hats; it's not like they're bad.
The gown looks great to me.
Title: Re: Generic Black Mages
Post by: Kagebunji on April 30, 2010, 11:51:50 am
Hm, I must second him on this one, BM's hat might work better. You may also use Elidibs hat(for more Black Waltz 2 look :D)
Title: Re: Generic Black Mages
Post by: Lijj on April 30, 2010, 07:24:18 pm
(http://img30.imageshack.us/img30/7972/betterprev.png) (http://img30.imageshack.us/i/betterprev.png/)I shrunk the hat down so it looks like the drawings more.
Kage: I like the idea of Eldibs' hat for making Black Waltz want me to send you complete gown without hats later? That way you'd just have to add wings and hat. rather than work around the hat.
(It's purple mystery base edited)
Title: Re: Generic Black Mages
Post by: Kagebunji on April 30, 2010, 07:27:06 pm
Just wings? This will be biggest pain, heh. Also, you fotgot about recolor and redoo of face, it will look quite different after I will be done with it (or at least I hope so, heh). Sure send it to me, I will start workin.
Title: Re: Generic Black Mages
Post by: Lijj on April 30, 2010, 07:31:58 pm
Yeah odd wording: Just Simply... right :lol: . Okay well I'm not quite done with the gown yet. I'll have the chance to work again later today Western Pacific Time


What do yo mean about the face exactly; can you post example?
Title: Re: Generic Black Mages
Post by: Kagebunji on April 30, 2010, 07:34:51 pm
I meant the face of Black Waltz I will do. Your BM face looks strange like I said, recolor WHOLE face to black, and then add only the bright yellow dots.

Yeah, send it to me after you did your gown, no need to rush things heh.
Title: Re: Generic Black Mages
Post by: Lijj on April 30, 2010, 07:37:37 pm
Alright I'll try it out!
I'll pm you in 4-5 hours with that.

Thanks guys good advice Zodiac on the hat size I was trippin.
Title: Re: Generic Black Mages
Post by: Lijj on April 30, 2010, 07:44:38 pm
(http://img22.imageshack.us/img22/7972/betterprev.png) (http://img22.imageshack.us/i/betterprev.png/)
You are right, looks better now.
Title: Re: Generic Black Mages
Post by: Kagebunji on April 30, 2010, 07:50:04 pm
I will wake up tomorrow and work on it then!

Also, you fixed the eyes and face a bit, but still looks strange, here is what I was talking about
Title: Re: Generic Black Mages
Post by: Lijj on April 30, 2010, 08:17:35 pm
Looks good Kage,
fits FFTactics style better, but looks 10X happier.
 I'll follow suite. GOOD EDIT
Title: Re: Generic Black Mages
Post by: Lijj on May 01, 2010, 06:28:46 am
(http://img87.imageshack.us/img87/1777/ffpstw1.png) (http://img87.imageshack.us/i/ffpstw1.png/)____________________________(http://img59.imageshack.us/img59/2383/altwiz.gif) (http://img59.imageshack.us/i/altwiz.gif/)

Getting close...  <img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" />
http://ffhacktics.com/forum/viewtopic.php?f=7&t=5009 (http://ffhacktics.com/forum/viewtopic.php?f=7&t=5009)
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 07:31:15 am
Looks very good to me, grats!

And I love this frame, just the eye(our left, hers right) looks a bit misplaced.
http://img87.imageshack.us/i/ffpstw1.png/ (http://img87.imageshack.us/i/ffpstw1.png/)
Title: Re: Generic Black Mages
Post by: Xifanie on May 01, 2010, 08:03:11 am
Use Kagebunji's eyes, because yours have to main problems:
- the color is too spread and barely looks like eyes anymore
- she seems to always be looking in the sky to me.

And man those 3 frames are absolutely awesome.
Title: Re: Generic Black Mages
Post by: LastingDawn on May 01, 2010, 12:45:18 pm
Quote from: Lijj(http://img87.imageshack.us/img87/1777/ffpstw1.png) (http://img87.imageshack.us/i/ffpstw1.png/)____________________________(http://img59.imageshack.us/img59/2383/altwiz.gif) (http://img59.imageshack.us/i/altwiz.gif/)

Getting close...  <img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" />

http://ffhacktics.com/forum/viewtopic.php?f=7&t=5009 (http://ffhacktics.com/forum/viewtopic.php?f=7&t=5009)

With such unique animations as such, is this going to be a Monster Type (Or Lucavi) sprite?
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 01:45:52 pm
Heh, no LD, this will be normal generic BM. Why such idea, LD?
Title: Re: Generic Black Mages
Post by: R999 on May 01, 2010, 04:23:00 pm
The Black Mask
I think she'll look better if you give her more clothing or remove the black mask altogether. It just looks really odd the way she looks right now. Honestly, I prefer the original look with that eye mask.

Head angle
Also try to adjust the angle of her head slightly so she don't look like she is starring into the sky.

Hat
By the way, that's not a Wizard hat at all... so technically I wouldn't call this a Black Mage. I would change her hat into a wizard hat or call her something else.

Walking Frames
Her head looks like it is 100% fixed. Changing the lighting / angles slightly will make it more natural though this isn't as trivial as it sounds.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 04:52:22 pm
Quote from: "R999"The Black Mask
I think she'll look better if you give her more clothing or remove the black mask altogether. It just looks really odd the way she looks right now. Honestly, I prefer the original look with that eye mask.
No way, the first version looked blooby and simply bad, and current look is traditional BM.


Quote from: "R999"Head angle
Also try to adjust the angle of her head slightly so she don't look like she is starring into the sky.
Angle isn't the problem here, it is the eyes that make this effect. Just use the eyes I did.



Quote from: "R999"Hat
By the way, that's not a Wizard hat at all... so technically I wouldn't call this a Black Mage. I would change her hat into a wizard hat or call her something else.
It is not BM hat, but still looks pretty good and works.
Title: Re: Generic Black Mages
Post by: LastingDawn on May 01, 2010, 05:09:28 pm
Oh, so those pictures above are only concepts? Since I would guess using the normal human base such different poses would be a near impossibility. Though if they're only concept than it makes little difference. Would be nice to see some monster sprite though. We hardly have any of them.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 05:10:54 pm
I am working on one currently, nothing big though, but at least something.
Title: Re: Generic Black Mages
Post by: R999 on May 01, 2010, 05:35:06 pm
Head Angle
@Kage I doubt that you can fix her head angle by changing the eyes alone. You have to at least move some pixels of the hat itself. Anyway, still looks odd in my opinion. I would do it differently.

Custom Animations
@Lasting_Dawn I have incorporated custom animations in a few of my sprites, usually taking over the singing poses (TYPE1 or TYPE2, not MON/RUKA). That's one easy way to do it as long as they are only useable in a constrained context. For example, if the sprite is an enemy exclusive sprite, if the skill requires Materia Blade, etc. That is one advantage when designing sprites in cohesion with their job/skillset/animation designs. Usually doing the latter first, of course.
Title: Re: Generic Black Mages
Post by: Lijj on May 01, 2010, 07:02:44 pm
Sheesh i don't know where to start it's a type two humanoid. I did as Kage and Zodiac said; lowered the eyes it looks less like she's moon calfing or star gazing.  When I get home I'll post an update. I just thought a lot of these original Tactics characters are wimpy looking; esp. Type 2s. I'm going to stick with the Chinese hat out of my own preference. She's Raiden's sister.

 R999: I will consider tilting the hat forward but only if it seems absolutely necessary. I would have to re-draw all of them and i really like the way most look currently. I see what you mean though; valid point.
Title: Re: Generic Black Mages
Post by: Lijj on May 01, 2010, 07:03:47 pm
Oh lasting Dawn: The frames are just from Shishi's fighting animations.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 07:12:36 pm
Quote from: "Lijj"She's Raiden's sister.
Haha, sure looks like one because of the hat. I will be lookin forward to update.
Title: Re: Generic Black Mages
Post by: Lijj on May 01, 2010, 07:59:59 pm
(http://img37.imageshack.us/img37/7972/betterprev.png) (http://img37.imageshack.us/i/betterprev.png/)

Lower your eyes Woman!
Title: Re: Generic Black Mages
Post by: Kagebunji on May 01, 2010, 08:35:09 pm
They doesn't seem saturated, look ok to me. I am sleepy now, sorry for not giving more constructive crit.
Title: Re: Generic Black Mages
Post by: Lijj on May 02, 2010, 07:32:33 am
Lowered the eyes, de-blurred them; Made hat a little better for animation & covered up lame cleavage.

and pretty much finished the sprite; needs to be tested in game, needs portrait.edited
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 02, 2010, 12:57:07 pm
Making the eyes glow for the singing/speaking pose is awesome.
Title: Re: Generic Black Mages
Post by: LastingDawn on May 02, 2010, 01:01:34 pm
Oh those tattered frills Really add character to the sprite and increases her creepiness factor. I really like this sprite, especially if those very gorgeous looking poses were from Shishi's animation shows. Though I personally cannot help thinking that if the cap were lower that only the very bottom of her eyes could be seen would maximize the creepiness factor. Especially when she attacks you can only see a single eye. Are you really sure you want this to be a generic? This sprite alone has more than enough character to be a completely new character in a mod or story.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 02, 2010, 01:37:22 pm
A whole roster of generics looking this good would make me drown in a puddle of my own drool a lot faster than making this a special character.
Title: Re: Generic Black Mages
Post by: Lijj on May 02, 2010, 05:04:45 pm
Sweet! Very kind, yet true, she looks so cool in fighting poses. Thank you for the compliments and thanks Zod, Kage and R999 for constructiveness.
R999: I fixed the walking animations so that the lighting changes as it should.
Use for main or generic.  I'd be happy to see her featured in any patch.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 02, 2010, 05:21:08 pm
You have portrait for her?
Title: Re: Generic Black Mages
Post by: Lijj on May 02, 2010, 05:28:50 pm
Not yet. Will in a day or two though going to a party later...maybe, parties blah. I'd rather sprite than party anytime!
Title: Re: Generic Black Mages
Post by: Cheetah on May 02, 2010, 06:22:25 pm
The rear/side view for the hat looks a bit off. Same with the directly rear view.
Title: Re: Generic Black Mages
Post by: Lijj on May 02, 2010, 06:25:27 pm
I just noticed that in-game when it rotates it's more noticeable to me. You've got a detective's eye Cheetah. It's only off a bit though, thank you.
Will fix
Title: Re: Generic Black Mages
Post by: Cheetah on May 02, 2010, 06:48:17 pm
Overall I'm liking the look of this sprite, though I definitely need to see it in action more. I'm also noticing that the second palette you have up there is by far the best. I think for all of them you should be using two complementing colors instead of just different shades of the same color. Maybe take notes from your avatar and try a black one with pink highlights.
Title: Re: Generic Black Mages
Post by: Lijj on May 02, 2010, 06:54:25 pm
Hmm, thanks for the insight. I haven't actually done the palettes yet so I was hoping for some feedback on that. I was trying not to stray from the order of normal color combos but I'm not too keen on that purple with black so it's definitely going to become pink! So I think I'll try that using complimentaries as #2. So #1 would have orange trim and #3 would have green perhaps?
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 02, 2010, 09:56:04 pm
Quote from: "LastingDawn"Though I personally cannot help thinking that if the cap were lower that only the very bottom of her eyes could be seen would maximize the creepiness factor. Especially when she attacks you can only see a single eye.
This.
Title: Re: Generic Black Mages
Post by: Kyousukeee on May 03, 2010, 12:56:32 pm
Looking forward to see the sprite finished , you surely improved a lot in a short time .
I have a suggestion though , why don't you change the colour of her hands ?
The skin tone doesn't look very good and is taking away the 'black mage feeling' from it .
Just my opinion , do as you see fit .
Title: Re: Generic Black Mages
Post by: Lijj on May 03, 2010, 10:13:40 pm
Thanks Kyou, that' a nice compliment, I learned a bit in this last month.
So I tried a few things and with the hat to try and fulfill Lasting Dawn's requests but the only way I could make it work would be to make her look down as she walks or it'll just ruin the fighting head tilt all together.  So naw, can't do it; luckily I saved a backup. What a waste of energy... Oh well good practice :)
I can look into giving her gloves though.
Title: Re: Generic Black Mages
Post by: Lijj on May 04, 2010, 01:23:53 am
(http://img8.imageshack.us/img8/2738/glovesu.png) (http://img8.imageshack.us/i/glovesu.png/)Gave'er some gloves, that was a good idea  :idea:
Here are the actual palettes:(http://img706.imageshack.us/img706/7029/plttsmp.png) (http://img706.imageshack.us/i/plttsmp.png/)
& the 5th one with some attack frames:
(http://img199.imageshack.us/img199/2928/bttl1.png) (http://img199.imageshack.us/i/bttl1.png/)(http://img442.imageshack.us/img442/9978/bttl2.png) (http://img442.imageshack.us/i/bttl2.png/)
Title: Re: Generic Black Mages
Post by: Cheetah on May 04, 2010, 02:27:12 am
I'm still not a fan of the first palette, but the rest are really good. The head on the rear attack animations is definitely doing some wonky stuff though.
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 04, 2010, 03:00:24 am
Yes, I agree. Rest of the palettes are really good. I really hope you could give the evil, creepy look, because those attack frames really creeps.
Title: Re: Generic Black Mages
Post by: Lijj on May 04, 2010, 06:32:50 am
<img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> Alright I fixed the hat. Do you like gray any?(http://img153.imageshack.us/img153/6639/grays.png) (http://img153.imageshack.us/i/grays.png/)

I may need to fix the back standing 3/4 view
Title: Re: Generic Black Mages
Post by: VampragonLord on May 04, 2010, 06:59:21 am
the greyish color is a bit "off", i liked the "swampy" look it had, it just needed a bit more pallete tuning. Thats just me though.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 04, 2010, 09:01:48 am
The port is off. I dunno if he is watching at the same "spot" as female black mage, or if he is looking straight at us. Making him look at us is a bad idea, not a single sprite have such portrait in FFT, this just isn't FFT style. Change it so it will look more FFT-ish. Oh, and hat looks good though.
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 04, 2010, 10:40:23 am
Quote from: "Kagebunji"The port is off.
Title: Re: Generic Black Mages
Post by: mav on May 04, 2010, 02:40:03 pm
It's pretty hard to tell what we're looking at on the portrait. Consider changing the angle a bit. The sprite concept is fantastic, but it needs a few tweaks: there's too much of the lightest shade on the clothes. Add a wee bit more of the middle shade all around to give the sprite depth. The frilly things on the sprite could use another shade as well. And finally on the walking frames, her hat should bob a little, right?

Great job and good luck. Man, I've only been gone for a week and I'm seeing so many phenomenal sprites pop up.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 04, 2010, 03:03:36 pm
Quote from: "mav"Great job and good luck. Man
Ekhem, *woman :P

Yeah, do what Mav said, but if you are bored with sprite, leave it, Meliadoul and Balmafula use the same clothes anyway.
Title: Re: Generic Black Mages
Post by: DeadManWalking on May 04, 2010, 05:25:12 pm
Now I'm making my own Generic Black Mage... only not as cool looking (it isn't really supposed to be cool looking, though) >_>
Title: Re: Generic Black Mages
Post by: Lijj on May 04, 2010, 07:43:34 pm
WtF Kage. I'm amused. What makes you think I'm  a girl? Cause I type in purple sometimes? :lol:  I'm 29 year old male and I'm not gay either. Don't jump the gun now. What's it matter anyway as long as we make these things work.

DeadManWalking: Why don't you make a generic time mage instead? That way we could just move on. If the black mages aren't going to be as cool as mine why bother.(Not to sound egotistical but you said so) Consider replacing the wacky looking Time mages. They seriously get on my nerves; the whole design just stinks. For such a great position Time Mages hold, they could easily be ten times better lookin.

Mav: I'll look into the shadows, they don't strike me as bad and it's true this is based from Balmafula i just added frillies. -The hat is smaller and less floppy than the original. I haven't tested in game. I'll consider this though if it looks odd.
Glad you're back!  Yes, it's been a good week for ffhacktics sprites. Atma and MasterGrand working on neat things too.

Kage: Now the portrait; Maybe i could just tweak the hat a little and make the angle of the character match the others. Think that would work?
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 04, 2010, 09:29:05 pm
I'm fairly certain he thought that because of your avatar.  I did too actually...
Title: Re: Generic Black Mages
Post by: DeadManWalking on May 04, 2010, 09:30:08 pm
So did I.
Title: Re: Generic Black Mages
Post by: Lijj on May 04, 2010, 10:08:07 pm
Ah! I see. I was weary my lingo was too feminine.
Title: Re: Generic Black Mages
Post by: Cheetah on May 04, 2010, 11:45:50 pm
The adjustments to the side rear sprite hat are what was needed. Though I think you forgot to do the standing side/rear frame. The portrait needs a lot of work.
Title: Re: Generic Black Mages
Post by: Mari on May 05, 2010, 02:17:28 am
Don't worry, I knew you were a boy, Lijj. =P

That mage is look great, by the way.
But yeah, the portrait like everyone says. xD
It looks real good, but it is kinda hard to tell where he's facing and looking.
Title: Re: Generic Black Mages
Post by: Lijj on May 05, 2010, 03:24:11 am
Mari: Well that's a relief! I just think its funny; is that wishful thinking on Kagebunji's part. Hot Spriter chicks rule! Kage's probably a ladies man though! He's smart and only 15(very advanced for that age).

Well back to topic, give me critical info to complete this: I don't know if this looks right. I think it's better than the first:(http://img27.imageshack.us/img27/3649/attempt2.png) (http://img27.imageshack.us/i/attempt2.png/)
Title: Re: Generic Black Mages
Post by: Mari on May 05, 2010, 04:42:23 am
Well, it seems a lot easier to tell which way he is facing, but if you want to have the hat facing downward like it is, I think you should move it just a bit to the right. (The character's left.)

It seems like it'd be falling off to the left, if it were positioned like that.

Unless he has a lopsided head. xD
Title: Re: Generic Black Mages
Post by: Lijj on May 05, 2010, 05:32:26 am
Yeah overdone.   ~going for ultimate creepiness factor  :) ended up looking topsy-turvy instead.
attempt 3:(http://img338.imageshack.us/img338/3649/attempt2.png) (http://img338.imageshack.us/i/attempt2.png/)
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 05, 2010, 07:51:50 am
Again, the angle is still awkward. Try make it into FFT angle. Also, to me, the hat seems to have too much of those black, crooked lines.
Title: Re: Generic Black Mages
Post by: mav on May 05, 2010, 08:20:53 am
Turn the hat around, so that the brim is pointing up and to our upper-right. Then just add a wee bit of shadow to the eyes and you should be set.
Title: Re: Generic Black Mages
Post by: Lijj on May 05, 2010, 10:22:44 am
Here's attempt 4:
(http://img228.imageshack.us/img228/4609/attempt5.png) (http://img228.imageshack.us/i/attempt5.png/)
Is this a better angle? Good riddance of dark lines that didn't have order; copied from male hat's texture. Maybe change the eyes a little? Trying not to make her look happy; already lost good amount of creepiness factor :roll:
I don't know; I'd like to move on!
Title: Re: Generic Black Mages
Post by: Kagebunji on May 05, 2010, 10:32:27 am
Don't look at creepiness, you can work on that after the basics are done. Angle is correct, that for sure. But collar shading needs some serious reworking. I cannot tell you how to rework it, since I'm new to portraits as well. I usually "follow the light source" when I'm doing such things. For example look how I colored collar on Lezard(portrait ofcourse). And yes, change the eyes, outlining them like that might end bad. Follow similiar angle of eyes as MBM and FBM has. Great improvements, it is close to being finished, just need few tweaks on port!
Title: Re: Generic Black Mages
Post by: Lijj on May 05, 2010, 12:06:13 pm
Sweet! I need to eat, then sleep first though. Maybe I'll get to work on my male version after that.
Not done but I'm tired.
Title: Re: Generic Black Mages
Post by: mav on May 05, 2010, 05:50:41 pm
This portrait is in the right direction. Just consider working on the eyes a bit--further mimic the original Black Mages, if you can. The right collar (our right) looks a little strange--use more of the darkest shade and either extend it up a few pixels (so it'll be hidden under the hat) or lower it a pixel.

New sprite needs more contrast on the clothes, for both the blues and the browns. I also suggest changing the gloves to another color, like yellow or maybe brown. Looks pretty good otherwise.
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 05, 2010, 06:48:11 pm
What mav said.
Title: Re: Generic Black Mages
Post by: Lijj on May 05, 2010, 10:47:46 pm
Mav: good advice on what to do with the collar; I'll try bringing it down a bit. I'll just copy the eyes almost exactly though cant be as bright, lacking white in plette.
And as Kage pointed out I'll check out the Lezard BMP and maybe work out the base of the collar too. the green part looks a little crooked too. Damn I was tired last time; fully alert and rested now!
Title: Re: Generic Black Mages
Post by: Lijj on May 06, 2010, 04:02:13 am
COMING SOON
(http://img504.imageshack.us/img504/4769/fbmex.png) (http://img504.imageshack.us/i/fbmex.png/)
An alternative form of BMs for FFT.
Attempt 5 on the portrait. Couldn't get any white for the eyes but I'm content.
(http://img541.imageshack.us/img541/6315/ingame1.png) (http://img541.imageshack.us/i/ingame1.png/)
Title: Re: Generic Black Mages
Post by: mav on May 06, 2010, 04:41:48 pm
Very nice--I especially like the casting pose. The portrait looks mounds better now; the only thing you may wanna do is angle the left part of the hat (our right) downwards a bit more, to match the angle of the eyes. It looks great though. Now focus on the sprite.
Title: Re: Generic Black Mages
Post by: Lijj on May 07, 2010, 03:25:27 am
I may tilt the hat later. For now I'll work on the males:(http://img42.imageshack.us/img42/679/males.png) (http://img42.imageshack.us/i/males.png/)I will make the gloves brown but that will be later all at once for palette's sake.
______(http://img192.imageshack.us/img192/679/males.png) (http://img192.imageshack.us/i/males.png/)_____________________________________________________(http://img693.imageshack.us/img693/5791/blackmages.gif) (http://img693.imageshack.us/i/blackmages.gif/)
Title: Re: Generic Black Mages
Post by: Kyousukeee on May 07, 2010, 07:52:38 am
I really prefer the blue/green over the blue/brown =S
Title: Re: Generic Black Mages
Post by: mav on May 07, 2010, 12:42:46 pm
For the male, put more contrast on the browns; it doesn't stand out right now and it's taking away from the sprite. And consider angling the hat just a little bit on the forward-diagonal frame.

You could also brighten the greens on the female. It doesn't look bad or anything, it just doesn't stand out enough. Great progress on both sprites.
Title: Re: Generic Black Mages
Post by: Timbo on May 07, 2010, 01:26:09 pm
You know, it's probably too late to say this, but I prefered the pastels used in the concept image.  It had this japanese theme going on, that seems kind of lost in this sprite.  I do think this is an amazing sprite though, it looks like an Arch-Black Mage.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 07, 2010, 04:05:22 pm
It's like a better version of Black Wizards without the moon on the hat or the huge bloomers.
Title: Re: Generic Black Mages
Post by: Timbo on May 07, 2010, 04:16:52 pm
I like the Bloomers on my Black Mages.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 07, 2010, 06:12:38 pm
Yes, change brown to green, better contrast and looks good in general. Also, there is another thing you MUST do, add another pixel to the eyes, and a 2nd eye as well, just like female has. Experimenting with eyes will end bad, in 90% they do, remeber your first Terra attempt's face? :P
Title: Re: Generic Black Mages
Post by: Lijj on May 07, 2010, 08:55:42 pm
Jack of All Trades: I like that, Arch-Black Mages! Maybe I'll call them that upon submission.
SilviasRuin: I fooled around with the crescent moon thing but it didn't match the sprite. hahaa!

Definitely want to change to green today. I'm actually close to done.  Haven't touched male port yet but almost there!
Should I use the same palettes for him?

I'll look into this eye thing, I liked Lasting Dawn's suggestion for the female having one eye poke out. And she only does it when fighting which in game is only a tease really, this guy however may always creep. I'll finish first and if the animations look silly I'll change it. The thing about terra was her everything was two or three pixels too wide. I didn't understand the rule of tactics style. This one the eyes are in the right place just one gets blocked at that angle. So it could work.

Oh yeah and I'll lighten the greens a tiny bit.
Title: Re: Generic Black Mages
Post by: mav on May 08, 2010, 01:26:20 pm
I opened up the male sprite and increased the saturation values for the browns--you can definitely keep the browns when they're saturated enough. But if you feel like switching 'em to green, just make sure make them stand out when beside the blues.

What are your plans for the male portrait?
Title: Re: Generic Black Mages
Post by: Veron on May 09, 2010, 03:20:47 am
I like the top view. man I gotta say... those colors look good!
Title: Re: Generic Black Mages
Post by: Lijj on May 09, 2010, 06:47:00 am
Nice to see your face Veron! :idea:  :arrow:
Title: Re: Generic Black Mages
Post by: mav on May 09, 2010, 01:23:12 pm
I'm not a huge fan of the eyes...I suggest changing them to a different shade or using an existing yellow. Then flesh out the greens with the shade you gain on the palette. I like the jade green on the trim of the robes--looks very grimy.

For the portrait, I have no idea.
Title: Re: Generic Black Mages
Post by: Lijj on May 09, 2010, 07:13:29 pm
if I use yellow for the eyes it makes the hat look bad though. ...loosing... inspiration. Good thing I'm this close!_____
What do you mean flesh out the greens? What color for eyes shall I use besides yellow or bright peach? More red? Green? Don't some of the bmages in FFV have blue or purple eyes?
Title: Re: Generic Black Mages
Post by: Lijj on May 10, 2010, 12:41:48 am
All day working on touch ups; sprite's done! Save Palette and final color, we'll see..
  Now for the portrait.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 10, 2010, 03:09:18 am
I love it.  Any chance of equally awesome White Mages next...?

I am definitely going to steal these if/when I finally make a patch of my own and/or for the community.
Title: Re: Generic Black Mages
Post by: Lijj on May 10, 2010, 04:06:39 am
Great! I'd be happy to see these replacements in any patch :P  As long as I get a copy.
I've definitely been thinking about doing white mages. No solid concepts yet though.
Well here is port attempt one for the male:(http://img140.imageshack.us/img140/2299/bmmalport1.png) (http://img140.imageshack.us/i/bmmalport1.png/)
Close to female with slightly different textures.
And the palettes are very similar to the female's slightly varies eyes vary. I like the peach color personally but it gives you an idea at least.(http://img189.imageshack.us/img189/4376/palettesmbm.png) (http://img189.imageshack.us/i/palettesmbm.png/)More:[s:o84dh1iu]http://216.59.2.117/~zodiac/forum/viewtopic.php?f=8&t=2943&start=40&sid=cb0448f7f2212ab08b59100f29d838d4[/s:o84dh1iu]
Title: Re: Generic Black Mages
Post by: Kagebunji on May 10, 2010, 10:51:16 am
First, portrait is WAY too much like Female port. Well, I actually never said it, but your female portrait looks like male to me :/

As to sprite, add one pixel to eyes everywhere, just like Female has, now it doesn't look good. Tip(I might have said it once...):never mess with eyes, in 90% they will end looking bad.
Title: Re: Generic Black Mages
Post by: Mari on May 10, 2010, 12:10:04 pm
Looking very nice!
Only two things I could say about the sprite so far are..

It's facing forward diagonal pose looks a bit like he's puffing his chest out.
And his forward critical pose looks like his hand may not be touching the ground.
Title: Re: Generic Black Mages
Post by: mav on May 10, 2010, 02:33:20 pm
I don't like the palettes too much. There's not enough contrast and all the color combos need work. For the portrait, modify the extended collar--you can't really see it on the sprite, so maybe  you could try designing a new collar for the portrait. Try shortening it four or five pixels. then pull down the eyes and hat down three pixels, then fill out the top of the hat and you'll be set. If you posted 1x zoomed versions of the portrait, I'd have done this for ya.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 10, 2010, 03:09:16 pm
Maybe I'm alone in this, but I don't like how lopsided the hat looks on the male's head for the portrait.  The sprite does not appear to have the hat lopsided.  I personally think you should edit the eye on our left to make it look like it is looking forward rather than up into his hat brim.  It just looks odd to me, especially that the hat is angled perfectly straight yet is still lopsided when you consider where the character's actually facing.  Again though... I might be alone in this thinking...



Male portrait matches the sprite better than the female portrait.  Look how the male's hat is close to horizontal with the ground while the female's is angled about 45 degrees.  Angle the female's hat appropriately in the portrait and they should be able to be told apart a little better and will then match their sprites really well.
Title: Re: Generic Black Mages
Post by: Lijj on May 10, 2010, 05:41:03 pm
Thanks for the explanations. I want these portraits to workout so I'll post just the bmps. I know what you're saying Silvias about the angle of the male. I won't be able to sit down and work til later so:

Mav if you're back around today please do edit. That would better set me in the right direction. I've noticed you've helped finish a few ports around this forum!

Kagebunji: I don't go with statistics of such(90%?). I can't imagine where the other pix for the eyes could go but under the hat. Can you post an example of what you mean. You're right though they aren't each unique enough. How do I feminize a black ethereal shadow? It is a challenge <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

Mav: I noticed I'm not as fond with the fleshy color on the 2nd palette and maybe the green and grey one.  If you want to post any examples of color up as well I'd be happy to tweak. I like and want to keep The 1st, 3rd and last lots though. If you wish to edit them good but try to retain at least the dingy yellow-green on #1, the Red-orange and grey- blue of #3 and the turquiose of #5. Feel free to change any other colors as much as you want. or better. do what you will.

Mari: I may have to edit those pointers. I'll test in game and if it seems to float I'll fix it! Didn't mess with arms much or anything (white wiz male based)
300% Update:
(http://img25.imageshack.us/img25/6720/95060487.png) (http://img25.imageshack.us/i/95060487.png/)
I think they have more character now. The dark force flows thick...in BMs.
Newer two on top:
Title: Re: Generic Black Mages
Post by: Lijj on May 11, 2010, 02:57:33 am
Here is an update from Palette Editor:
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 11, 2010, 03:21:32 am
The only palette I really like out of those is the last one.  But I'm horrible at even getting my own clothes to match, and you're going to get different opinions from whoever you ask.  I don't have much to say about the portraits, but is the male supposed to have what looks distinctly like "angry eyes"?
Title: Re: Generic Black Mages
Post by: Lijj on May 11, 2010, 04:21:54 am
For the port, I guess I was going for a dark look... :roll:
Well lets hope Mav posts some options for the palette, maybe we'll vote on colors. Yeah, everybody perceives color differently.
Title: Re: Generic Black Mages
Post by: mav on May 11, 2010, 09:21:28 pm
Good stuff--I'll try and get on this when I get back home tomorrow. The angry eyes portrait looks intense, I'll see if I can make a few tweaks here and there.
Title: Re: Generic Black Mages
Post by: mav on May 13, 2010, 12:27:04 pm
Alright, here we go. I took a crack at the male portrait. The results are so so. Consider this less of a fix and more of an indication of how to possibly improve the portrait. I'll look at the palettes in a bit.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 13, 2010, 03:01:54 pm
Aw, but I like the huge collars.  Gives more of an excuse for why it's so dark under the hat.
Title: Re: Generic Black Mages
Post by: Lijj on May 13, 2010, 06:21:30 pm
Well thanks for posting Mav, but now the head and the back part of the hat looks weird. Options are always good though any one else willing to mess with them(see last page for portrait BMPs) or if anyone wants to submit palettes let me know, I'll PM you the sprite BMPs so you can tweak in The Great Palette Editor. If we post a lot of options we can pick them democratically.
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 13, 2010, 06:49:37 pm
I agree with Silvas. Its just odd seeing that black head just like that.
Title: Re: Generic Black Mages
Post by: mav on May 13, 2010, 07:08:41 pm
Don't worry folks, I realized that while I was editing it. Another option is to combine the two sides to the collar. Kinda like a turtleneck--that'd surely differentiate the male and female portraits.
Title: Re: Generic Black Mages
Post by: mav on May 13, 2010, 10:46:53 pm
I took a look at the palettes. You know what? They're not terrible by any means. In fact, I'd say the bigger problem may be that there's some issue with how you've distributed the shades on the sprite itself. Nonetheless, I took a crack at cleaning some of 'em up a bit. The originals are on the left, my edits are on the right.
[attachment=0:i3bv4bzz]temp.png[/attachment:i3bv4bzz]
The second palette is the only unmodified one. The rest have really just been tweaked or brightened or something. The hats are left unchanged.
Title: Re: Generic Black Mages
Post by: SilvasRuin on May 13, 2010, 11:00:28 pm
Your subtle changes make most of them a bit more crisp.  The exception is the first in which the green was perhaps too much contrast to begin with.  I like the changes.
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 13, 2010, 11:37:17 pm
Yea, I like the first one as well. The original green is bit bright.
Title: Re: Generic Black Mages
Post by: Lijj on May 14, 2010, 12:22:24 am
Nice Mav. Most look better.
Alright!  I made some more options:
(http://img707.imageshack.us/img707/9505/blublu.png) (http://img707.imageshack.us/i/blublu.png/)
(http://img17.imageshack.us/img17/6115/bluornge.png) (http://img17.imageshack.us/i/bluornge.png/)
(http://img218.imageshack.us/img218/8373/blured.png) (http://img218.imageshack.us/i/blured.png/)
(http://img37.imageshack.us/img37/8943/otherop.png) (http://img37.imageshack.us/i/otherop.png/)
So far I'd like to vote for
Palette1-  Mav's green     looks better than the green-yellow
*2-  Original
*3-My last     with Blue-Gray & red (though it's a close choice, I like the red w purple of mav's too)
*4-my last     Darker green and gray
*5-Mav's    Mav's black shades look better
Title: Re: Generic Black Mages
Post by: jimmyjw88 on May 14, 2010, 02:22:43 am
The rear damaged pose looks like a zombie, especially with the presence of the red eye. Lol.
Title: Generic White Mages
Post by: Lijj on May 14, 2010, 03:43:15 am
I think gir| sprites are cuter and |'m a gentleman so 'ladies first' again.
(http://img248.imageshack.us/img248/7042/whitemagelayout.png) (http://img248.imageshack.us/i/whitemagelayout.png/)
Title: Re: Generic White Mages
Post by: R999 on May 14, 2010, 03:47:15 am
Always wanted to do this one myself. But you looked like you are one step ahead of me :)

The Hat or Hood?
Well she looks good overall, other than the sideview. I think personally she can use a detached Pointy Hat, rather than a hood.

Blonde Hair
And Blonde hair colors possibly for generics? You should have enough colors for that. For best contrasts, I prefer sticking to two distinctive color shades for clothing, and one set of color for hair, partly shared by the skin colors.
Title: Re: Generic White Mages
Post by: Lijj on May 14, 2010, 03:58:48 am
Thanks. Yea the side view needs work. I'm into the hood just to be traditional. I kept the hair editable. I wanted to make the palettes vary a good amount- how about most be blondes (3 out of 5)? In some palettes the boots will match the stripes. I do like the way dark hair looks on such a white sprite.
Make white mage too. Were you thinking about using Geomancer?
Title: Re: Generic White Mages
Post by: R999 on May 14, 2010, 04:05:42 am
I meant to say, I was going do a WhiteMage W based on the Geomancer W... which is almost like this. And then adding a white Wizard hat of sorts on her. I haven't done any sketch work for it but I think it would look very similar to your sample provided here. Anyway though, I have got a lot of sprite work right now that I probably won't ever get to it...

Sure. Editable palettes are always welcome. I still think you could use another set of colors though on your current palette presented. 2 for colothing, 1 for face, 1 for hair works best for me.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 14, 2010, 05:00:10 am
Try to keep it organise. Post them in one topic rather than creating another topic.
I know I'm not a moderator, but just an advice.
Title: Re: Generic White Mages
Post by: Kagebunji on May 14, 2010, 09:28:14 am
Jimmy is correct, keep all your sprites in one topic, rather than creating lots. Cheetah may help in moving it.

As to sprite, hood is looking weird, but I know what effect you are aiming for, it can be quite hard, I would stick with normal white mage hood. And sadly, yes, most generics are blonde, so she should be blond too, too bad, cause she looks good with black hair :/.
Title: Re: Generic Black Mages
Post by: mav on May 14, 2010, 02:12:25 pm
I like the blue and red combination the most out of the first three. And I prefer the new, darker green to the green and orange combination posted earlier. If all else fails, put it to a poll.
Title: Re: Generic Black Mages
Post by: Kagebunji on May 14, 2010, 03:46:03 pm
Why don't you steal Black mage palettes? Blue, Light blue, black, green, red. If all else fails, do a poll like Mav said
Title: Re: Generic White Mages
Post by: mav on May 14, 2010, 05:02:48 pm
Very interesting sprite. It's like a cross between the female Geomancer and the female Priest. On your back view, you might want to use your darkest shade for the point on the hood, then add your darkest gray shade around it.
Title: Re: Generic White Mages
Post by: Lijj on May 14, 2010, 06:20:23 pm
Well okay(fair enough), I'll make a blonde version for submitting but I like this brownie; so I guess she'll be for Personal stash hehehe. I have the option of using the white mages hood on the table, good advice Kagebunji. Thats's what I started with; but that would be too easy and for now I like the way this is turning out. Mav I'll give it shot sounds like that could work.
So it may end up having white mages hood- if I can't get pointy hood to look right. I think I can this was a hasty attempt( i just wanted to claim the idea, I thought it was ineluctable that someone would use this same idea someday)
Oh yeah, how about after the Black Mage Palette poll I consolidate the posts? I didn't want to distract people from voting.
Title: Re: Generic White Mages
Post by: Kagebunji on May 14, 2010, 06:36:43 pm
Well, if you manage to pull off the pointy hood, then by all means leave it. But if somehow you will feel like it doesn't look good, just use WM hood
Title: Re: Generic White Mages
Post by: mav on May 14, 2010, 06:44:55 pm
I agree with Kage--if you can pull off this new hood with ease, it'll be appreciated. If it's a hassle, then forget about it.
Title: Re: Generic White Mages
Post by: Lijj on May 14, 2010, 06:49:22 pm
Well I think i can; I've done a fair amount of direct re-drawing. The hats in BMs were completly original or drawn in, Terra's panties as well and the RMs hair which is'nt too significant. With your guy's aid especially; it will be pulled off!
Piece o' cake really compared to chinese rice farming hats.
Title: Re: Generic White Mages
Post by: mav on May 14, 2010, 06:51:59 pm
Fantastic. I look forward to the finished product.
Title: Re: Generic White Mages
Post by: Kagebunji on May 14, 2010, 07:10:24 pm
I as well.
Title: Re: Generic White Mages
Post by: Xifanie on May 14, 2010, 08:49:34 pm
Very nice, one of the most original designs I've seen up to now.

She are cute and I'm really looking forward to this myself.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 14, 2010, 08:55:58 pm
I like the idea of combining the hood and the hat. Looking forward.
Title: Re: Generic White Mages
Post by: Lijj on May 15, 2010, 05:22:04 pm
(http://img185.imageshack.us/img185/4242/rosaitem.gif) (http://img185.imageshack.us/i/rosaitem.gif/)
My day has been made! Thanks fellows.
I'll be busy working today, luckily on this and updating.
Title: Re: Generic White Mages
Post by: Kagebunji on May 15, 2010, 05:30:44 pm
Rosa sprite? That would be very cool. If you wanna do her. Balmafula's a perfect base, or at least her arms, heh.
Title: Re: Generic White Mages
Post by: Lijj on May 15, 2010, 05:36:01 pm
Oh I just posted her to express my joy but you're right! That wouldn't be too hard to make Rosa out of her.
Title: Re: Generic White Mages
Post by: mav on May 15, 2010, 05:42:14 pm
Let's focus on creating one awesome sprite for now. How's progress going on this White Mage?
Title: Re: Generic Black Mages(vote on palette choices)
Post by: Lijj on May 15, 2010, 05:42:21 pm
So I voted for: Mav's Blue and Olive-green for #1
#2 No vote seems everyone was ok with that one as is.
Red-Orange and Blue-grey for #3
Dark Green and Grey for #4
And Mav' black with Turquoise for #5
There's no true example for my last choice but it is... just look at Mav's post and take my turquiose and Mav' black.
I like my turquoise but his black looks great.
Title: Re: Generic Black Mages(vote on palette choices)
Post by: mav on May 15, 2010, 05:45:04 pm
You might wanna post all the palettes on the first post, if possible. I'm undecided for the moment. This sprite has some great palettes going for it.
Title: Re: Generic Black Mages(vote on palette choices)
Post by: Lijj on May 15, 2010, 05:46:15 pm
It's hard to choose. I had trouble deciding on #3.
I'll do that!
Title: Re: Generic White Mages
Post by: Lijj on May 15, 2010, 05:49:42 pm
Just about to begin. Last night I wanted to work but had two beers; Beer sucks. I don't  drink often dispite how fun and social it make me because I hate to be uncoordinated,.
Plan on working all night!
Title: Re: Generic Black Mages{(vote on palette choices)POLL}
Post by: GeneralStrife on May 16, 2010, 06:41:47 pm
This sprite looks awesome...i dont even know what to vote for..
Title: Re: Generic Black Mages{(vote on palette choices)POLL}
Post by: Lijj on May 16, 2010, 09:22:17 pm
Thanks General Strife; your signature cracks me up! :shock:
Title: Re: Generic White Mages
Post by: Lijj on May 16, 2010, 09:44:48 pm
After a huge 4hr. battle with photoshop I managed to 'finish' :wink:  the sprite and the portrait. Someone donated me a legal copy of it and now it's failing me miserably all of a sudden. I've used 7 for five years now with no problem. Man I'm pissed.
(http://img29.imageshack.us/img29/1814/wmageports.png) (http://img29.imageshack.us/i/wmageports.png/)_______EDIT:(http://img203.imageshack.us/img203/9467/wmageportsa.png) (http://img203.imageshack.us/i/wmageportsa.png/)
(http://img714.imageshack.us/img714/6904/whitemage200p.png) (http://img714.imageshack.us/i/whitemage200p.png/)
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 12:38:32 am
[Removed]
Title: Re: Generic White Mages
Post by: Kagebunji on May 17, 2010, 12:39:18 am
Sprite looks good, I cannot see any flaws. As to port, I like it too. Some may say weird things about hair or clothes on port, but I am not experienced in ports at all, so I cannot give you any constructive crit. But sprite looks good :P
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 12:45:45 am
Clicked wrongly.
Wanted to edit but you posted. Lol.
Anyway, for the portrait, her shoulder seems bit pillows, her right eye (our left), that pixel is should move up a pixel, her right cheek (top) should add a pixel or two of middle shades while bottom should add a pixel or two of dark shades between her hair, her left eye (our right) need some fixes.
Also, four of the grays look identical. Well, to be specific, two of the light grays and two of the dark grays.

EDIT: For the sprite, just wondering, is there any animation for the walking frames? Because I see the pointy hat is not moving.
Title: Re: Generic White Mages
Post by: Lijj on May 17, 2010, 01:59:43 am
Thanks for the constructive point-outs.(http://img261.imageshack.us/img261/1814/wmageports.png) (http://img261.imageshack.us/i/wmageports.png/)Yes the Pointy hood moves; why must only I paste animations to prove these things? <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" />
Well all points are good but grays...
- I included the palette here because I see no doubles. I try to take as much advantage as possible of every color, for they are sacred when so scarce.
Thanks for the help though it really can speed things up! Be back with GIFs
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 02:15:06 am
Well, because it seems like it doesn't move. Well, I'm just wondering. You don't need to prove anything.
As for the portrait, did I mentioned switch between the two??
And for her left eye (our right), try this:[attachment=0:356b09a7]wmageportsa1.PNG[/attachment:356b09a7]

EDIT: Well, it doesn't really matter because its roughly the same.
And why I say identical? Look at the palettes.
Title: Re: Generic White Mages
Post by: Lijj on May 17, 2010, 02:52:30 am
<img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /> I would have been glad to post gifs but now my Image Ready's toast. When I figure out how to do it another way I'll post. It moves down one pixel on three of five walking frames. Tested in Shishi's it looks pretty good but I wouldn't mind seeing it animated.
I just mentioned that I switched the two as well because just moving it up looked odd. It is 20 year old W's face.
Ok,  so you lightend up our right a bit plus the edge of her right. Well what you did to her left eye looks good. But I think th other one looked ok before.____________________________Actually I'm not sure!
Thanks for taking the time to do that.
_____________________________________________________________________________________________________________
Update:   F image ready!
I realize now I must fix front part of hood on front view a bit.
(http://img199.imageshack.us/img199/4295/wwfr.gif) (http://img199.imageshack.us/i/wwfr.gif/)(http://img101.imageshack.us/img101/7148/wwbk.gif) (http://img101.imageshack.us/i/wwbk.gif/)________________(http://img121.imageshack.us/img121/1861/wpse.png) (http://img121.imageshack.us/i/wpse.png/)Oh darn and the last walking frame leap forward or something. This is definitely the best way to scrutinize.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 05:25:51 am
The one pixel that I suggest to move up on her right eye (our left) is because the eye looks partial open. Looks kinda like her eye is hurt, where open only half.
[attachment=0:2iuxb709]wmageportsa2.PNG[/attachment:2iuxb709]Compare the left and the right one. Notice the bit difference of her eye.

Sprite ~ I see the movement but unfortunately, in my opinion, it doesn't look natural. With just a pixel or two down, it looks kinda odd. Same goes to the front. The front is just two frames movement. So, its odd and too fast.
Title: Re: Generic White Mages
Post by: Lijj on May 17, 2010, 05:29:48 am
I see what you mean now. One pixel up there, I thought you meant the darkest one.
Looks good!
Title: Re: Generic BMs Last Twelve Hours of poll POWER IN YOUR HANDS
Post by: mav on May 17, 2010, 12:08:10 pm
Yeah, I voted for the red/blue combo as well. Red orange/purple for palette 3. Darker green/gray for 4. And my black/turquoise for palette 5, mostly cause I wasn't sure which one was with slate blue.
Title: Re: Generic White Mages
Post by: mav on May 17, 2010, 12:20:11 pm
You've taken care of some of the irks with the portrait, what you need to do now is fix that shadow on the hood (on our top left). It goes from skin tones to black almost instantaneously--add some dark brown in there to sort of blend the shadow with the face. Secondly, the hair. I don't understand why there are like three lines of hair. Is it some kind of braid, or am I missing something?
Title: Re: Generic BMs Last Twelve Hours of poll POWER IN YOUR HANDS
Post by: Lijj on May 17, 2010, 06:25:50 pm
I'm glad that it ended up being Red and blue. Talk about contrast! It's a psychaedelic choice.
Palette 3 was tied so I flipped a coin and it landed on tails so Red-Orange and Blue-gray won, I always pick tails.
Too bad more members didn't vote. Some didn't use all 4 either Oh well. Now to finalize and submit.
______________________________________________________________________________________________________________________________
viewtopic.php?f=16&t=405&start=200 (http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=200)
Now available
Title: Re: Generic White Mages
Post by: Lijj on May 17, 2010, 06:41:14 pm
Mav: I see what you mean there; the forehead's just too sudden. The hair, I guess i'm trying to evade making it look to flat or like one  chunk. I'll see if I can fix it.
Jimmyjw88: I'll mess with the hood movements a bit. I realize it needs a small amount of work. But, hey, not bad right?- For a first post - drawn in. It's a little challenge because were dealing with a vertical bounce rather than the more common horizontal swing.

 :!: I wonder how many sprites walking frames(etc.) look odd that were all ready submitted. I've found of a couple. Maybe posting gifs should be the norm; I think it should because the longer you stare the more you perceive. Can you get that in Shi shi's?; This should become a new law for spriters.~Post GIFS so others may truly judge.

_____________________________________________________________________________________________________________
(http://img706.imageshack.us/img706/4295/wwfr.gif) (http://img706.imageshack.us/i/wwfr.gif/)(http://img269.imageshack.us/img269/7148/wwbk.gif) (http://img269.imageshack.us/i/wwbk.gif/)
So should I just make the front part on back view not move? This the best I could get it, moving only one pixel. Still looks less than subtle.
I'll post another back view when I get back.
_____________________________________________________________________________________________________________
(http://img199.imageshack.us/img199/5774/wwbk2.gif) (http://img199.imageshack.us/i/wwbk2.gif/)
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 08:51:59 pm
Portrait ~ Mav, I think its like those African kinda hair, I suppose.
Sprite ~ For the front part, I suggest a little movement because if too much movement (up and down), it'll looks like she's jumping. But now, because of just two frames movement, it looks odd. So, try add a wee bit movement in each frames. Same thing for her back pointy hat.
Title: Re: Generic White Mages
Post by: Lijj on May 17, 2010, 08:53:59 pm
Hahaha! It does look like dreadlocks or beef jerky. We must have posted at the same time. The pointy part just moves down I pixel. So I don't know...
Just added update
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 17, 2010, 08:58:39 pm
The movement of the hat is not consistent with the movement of your sprite. This is due to only two frames movement. And you can give some movement to the front, just not that much.
Title: Re: Generic White Mages
Post by: Kagebunji on May 18, 2010, 12:16:41 am
I see you are having difficulties with this. Try looking at Time Mage hat, or Elidibs hat, they both are moving, so you can look how they are done and adjust it to your sprite.
Title: Re: Generic White Mages
Post by: Lijj on May 18, 2010, 04:16:08 am
Thank you Kage, that's actually a great idea. I'm too tired to focus (long day)
but I'll look into that asap.
Title: Re: Generic White Mages
Post by: MiKeMiTchi on May 18, 2010, 12:05:48 pm
Hmmm... nice sprite and portrait you got there. :)
You've improved since the last time I was here.

Quick comment: Fix the red sprites.
(I'm not good at criticizing anymore.. hehe)
Title: Re: Generic White Mages
Post by: mav on May 18, 2010, 12:12:37 pm
You mean red stripes? Welcome back, MiKe--I feel like you're never here anymore.

And make sure take Kage's advice, Lijj--the bounciness of the hood seems off. So does the shading. It's a very very distinct detail that you're going to need to work on, so it'd be best to follow an example/existing sprite.
Title: Re: Generic White Mages
Post by: GeneralStrife on May 18, 2010, 04:21:47 pm
yes the left facing forward movement sprite, the stripe dissapears when her arm reveals her body
Title: Re: Generic White Mages
Post by: Lijj on May 18, 2010, 05:49:40 pm
Thanks fellow members! Stangely, I just used the Geomancer as a base, that's how the stripes are. I noticed that right away actually. It's probably just more noticeable with this colorization. Because of the light shades. I'll make it look like they actually wrap around though. No work today; plenty of spriting time!
Title: Re: Generic White Mages
Post by: mav on May 18, 2010, 09:10:19 pm
Keep up the good work, Lijj--you seem more than able to create some very interesting sprites at tremendous speeds.
Title: Re: Generic Black Mages
Post by: Lijj on May 19, 2010, 01:11:13 am
I put the Red-Orange and Purple palette in with the Female version. Since it was voted on and tied.
Title: Re: Generic Black Mages
Post by: mav on May 19, 2010, 11:05:06 am
Awesome. How's progress on the male version going? Is it nearing completion?
Title: Re: Generic Black Mages
Post by: GeneralStrife on May 19, 2010, 11:46:23 am
Wait..did we vote for male or female...cant tell what it is.....
Title: Re: Generic Black Mages
Post by: Kagebunji on May 19, 2010, 11:46:56 am
Male one.
Title: Re: Generic Black Mages
Post by: Lijj on May 19, 2010, 05:19:54 pm
Well I thought we'd just vote on one. I based the female off of him but with slightly feminized pallete. Like pink instead of turquoise and Purple instead of bluish gray. The 1st palette for the girl ver. is still blue and green though.
They have both been submitted!
http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=200 (http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=200)
forgot to personally tagg my male version but oh well. so...
Don't steal; no reason to, they're free and anyone may use. I hope to see them in a patch or two.
If any one wants to use for a major patch I'd be happy to see it.
It'd be nice of you to PM and tell me so though.
edit
 |
\|/
 V Good! @Gen.Strife <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />
Title: Re: Generic Black Mages
Post by: GeneralStrife on May 19, 2010, 05:26:48 pm
Quote from: "Lijj"They have both been submitted!
http://ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=200

Yep i snarfed em both up already lmao.
Title: Re: Generic White Mages
Post by: Lijj on May 19, 2010, 09:37:25 pm
Well I put in a lot of time.
And this is taking much more time than I thought!
       harder than I thought it would be to get right. I'm about one pixel off here I believe.( the one frame of a flashing pix almost top centre) Still some work for me to get the back right but getting closer.
I decided to post anyway because I have to take care of some things.
Comparing it to a Time mage to show how much that one moves.
(http://img444.imageshack.us/img444/4295/wwfr.gif) (http://img444.imageshack.us/i/wwfr.gif/)
                                     (http://img36.imageshack.us/img36/9012/tmfr.gif) (http://img36.imageshack.us/i/tmfr.gif/)
I've tried so many different ways and this is the best i got.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 19, 2010, 09:55:36 pm
Hmm....now it seems bounce abit too much. Perhaps try to reduce it by a wee bit? Hmm...Also, now that I zoomed in to take a closer look (because I thought I saw it bounced twice), I noticed her hair's movement is bit odd because it stay still for the first three frames and move when goes to the fourth and fifth frames. Try to add some movement for the first three frames too.
Anyway, I hope you won't mind my crits from the beginning till now. I know that it may be frustrating as kept fixing the sprite, but just being honest and trying to help.
Good luck and yes, you're working at great speed.
Title: Re: Generic White Mages
Post by: mav on May 19, 2010, 11:58:07 pm
Lijj, could you possibly post an animated version of the original female Priest/White Mage? I feel like seeing them side by side may help us help you.
Title: Re: Generic White Mages
Post by: Lijj on May 20, 2010, 06:02:13 am
JimmyJw: I'm not bothered- actually seems like you genuinely care to see a perfect sprite; nothing wrong with that. Thanks for taking the time to analyze it. But are you sure about the hair. I felt that was very natural.
Mav: Not a bad Idea I'll post that .
 the next ref. I was going to look at Female Mime- She has that baggy cloth on her head; it comes to a small point too. I'll post both.

Thanks fellow members for constructive input.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 20, 2010, 06:39:12 am
Hmm...Now that I looked at it the second time, with zoom (on my notebook, previously was office) properly, I take back what I said. The movement looks fine. Sorry about that. So now what's left to fix is the hat. Hmm...

Also, now that I'm home, with proper tool, it seems that I'm not mistaken; her hat does bounced twice. Well, it should only bounce once. So, fix that and I think you're good to go.
Title: Re: Generic White Mages
Post by: Lijj on May 20, 2010, 07:13:31 am
Ok! I'm glad you changed your mind about the hair because that actually kinda stressed me out :lol:
(http://img227.imageshack.us/img227/6219/mimefr.gif) (http://img227.imageshack.us/i/mimefr.gif/)
I may try to mimic the mime. Here's The Priestess too(http://img192.imageshack.us/img192/4986/priestessfr.gif) (http://img192.imageshack.us/i/priestessfr.gif/)Actually, this seems a little-tiny odd when you just focus on the hood.
________________________________________________________________________________________________________________________________
Update
 You seem to be dead on with the animation advice. Thanks A lot!
(http://img109.imageshack.us/img109/4295/wwfr.gif) (http://img109.imageshack.us/i/wwfr.gif/)
__________________(http://img84.imageshack.us/img84/7148/wwbk.gif) (http://img84.imageshack.us/i/wwbk.gif/)

Portrait update: Fixed the flaws pointed out by mav
maybe not correctly though and I worked on the robe's texture a bit:(http://img443.imageshack.us/img443/1814/wmageports.png) (http://img443.imageshack.us/i/wmageports.png/) OR THIS 1 px difference:(http://img695.imageshack.us/img695/9467/wmageportsa.png) (http://img695.imageshack.us/i/wmageportsa.png/)
Title: Re: Generic White Mages
Post by: mav on May 20, 2010, 11:18:11 am
Both portraits look stunning. Great job fixing them.

For the sprite, I'm worried that we're focusing on one small detail and forgetting the overall sprite at hand (i.e. forget the walking frames and work on the rest of the sprite), though I must admit that I'm wondering how you plan on mimicking the Mime.
Title: Re: Generic White Mages
Post by: Lijj on May 20, 2010, 06:21:31 pm
Thanks a lot mav. About that mime, It was just an idea, before JimmyJw pointed out what I was doing wrong (double bounce) now I just need to touch up that stripe and more of the hood poses.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 20, 2010, 09:25:04 pm
Sprite ~ Now that the animation is fixed, fix the hat because it looks outlined, just not black.

Portrait ~ I like the hair, Lijj. Looks much cleaner. For the robe, that shadow around/under her arm pit is bit too much to the right (our), making her shoulder looks bit thin. Move a few pixels to the left and I think its set.

Sorry for being such picky about small details. Perhaps you should move on and maybe come back to this later. My apologies.
Title: Re: Generic White Mages
Post by: Lijj on May 20, 2010, 11:15:48 pm
Portrait:
Holy... that arm seems so noticeable now that you point it out. Thanks for having keen eyes.
 Didn't even notice it.
Sprite:
I need another opinion on the hood coloring, didn't mav suggest i darken it a bit back there somewhere? Anyhow, It was lighter, someone said make it darker, I did, now, the opposite?

Fixed stripes and made simple generic palettes- stripe colors: 1 Red, 2 Bluish, 3 Black ,4 Green, and 5 Rose robes remain eggshell color throughout.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 21, 2010, 01:40:04 am
Ohya, for the portrait, I feel that her hat now looks a bit messy, too much of the hat details; try reduce them a little. Previously was too plain.
Title: Re: Generic White Mages
Post by: Lijj on May 21, 2010, 05:39:42 am
Alright, edited to your fancy I hope:(http://img709.imageshack.us/img709/8461/portpostww.png) (http://img709.imageshack.us/i/portpostww.png/)
I'm glad you suggested it with the results achieved here. Smoothed out the abrupt pixelization within the cloth.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 21, 2010, 06:24:26 am
Now, that looks much better and that is more like normal shoulder. Great job, Lijj. Sorry for such pickiness.

Sorry but one final fix; her armpit line is bit too high. Reduce them a few pixels and you're set.
Title: Re: Generic White Mages
Post by: Lijj on May 21, 2010, 07:26:04 am
Ok:(http://img192.imageshack.us/img192/8461/portpostww.png) (http://img192.imageshack.us/i/portpostww.png/)You were right. Good eye.

I just want to keep the palette simple(http://img693.imageshack.us/img693/2639/paldsp.png) (http://img693.imageshack.us/i/paldsp.png/)
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 21, 2010, 09:26:01 am
Alright, very nice work, Lijj. You've shown great improvements within short period. Great job.

Sprite ~ Hmm...For the third palettes, her portrait's hair doesn't seem blonde enough, well, to me, that is. But the sprite's hair isn't very blondish either, so I guess its alright.
Title: Re: Generic White Mages
Post by: Kagebunji on May 21, 2010, 09:26:53 am
To me it is pretty much done. Good job on walking animations hat, I knew that reference will help, haha. Portrait looks quite okay as well.
Title: Re: Generic White Mages
Post by: mav on May 21, 2010, 12:40:30 pm
I think you should add a light hue on the new palettes--a bluish hue on the second one, greenish on the fourth, and purple or pinkish on the fifth. Looks great otherwise. Can't wait to see this thing in action.
Title: Re: Generic White Mages
Post by: Lijj on May 21, 2010, 06:52:59 pm
Well I was trying to avoid tinting the whites out of personal taste, just not a fan of it. But since it has been suggested I'll do it. Very subtly.(http://img198.imageshack.us/img198/2639/paldsp.png) (http://img198.imageshack.us/i/paldsp.png/)
I actually prefer eggshell throughout. But this is more standard I suppose. The blondes are a tiny better. Couldn't go too light on the portrait without making the eyes too light. Well I'm starting to like the blue tint more like cool-gray.
Title: Re: Generic White Mages
Post by: mav on May 21, 2010, 08:13:04 pm
Those looks stunning, in my opinion. This is a very very good sprite. Great work, Lijj.

What are you planning on doing for the male version, or are you not gonna bother with them?
Title: Re: Generic White Mages
Post by: Lijj on May 21, 2010, 08:17:38 pm
I haven't started yet but plan to. I want a character with short- cape and cowl/ similar hood.
Thanks a bunch. And speacial thanks to JimmyJW88 for so much knit-picking but helpfully so. :P
Title: Re: Generic White Mages
Post by: mav on May 21, 2010, 08:24:03 pm
Sounds interesting. I can't wait to see what you have in mind.
Title: Re: Generic White Mages
Post by: Lijj on May 23, 2010, 08:17:12 am
Female White Mages have been added to the main sprite page.

Link:[s:3jyhk0l7]http://ffhacktics.com/sprites.php (http://ffhacktics.com/sprites.php)[/s:3jyhk0l7]
Male version coming out soon:
(http://img714.imageshack.us/img714/4061/wwmproto.png) (http://img714.imageshack.us/i/wwmproto.png/)(prototype blue version)(http://img375.imageshack.us/img375/1347/wwmfr1.gif) (http://img375.imageshack.us/i/wwmfr1.gif/)
Now, this gif is just my first test, (I see a couple mistakes)just thought I'd post to show possible blue coloration.
Title: Re: Generic White Mages
Post by: Kagebunji on May 23, 2010, 08:39:01 am
This looks great! Well, upper part of hood is lacking shading(on all frames), but this is just a concept and you will probably fix it. You use cape from Vicks sprite, aye? Watch out with that one.

Oh, forgot to mention, cape goes crazy in that walking animation.
Title: Re: Generic White Mages
Post by: mav on May 23, 2010, 03:22:16 pm
Looks a little feminine, but that's just my opinion. The hood looks like a chef's hat on the forward-facing frame. It's an interesting sprite, but it looks a little bit choppy right now. Good luck though.
Title: Re: Generic White Mages
Post by: GeneralStrife on May 23, 2010, 03:25:20 pm
holy crap you work fast liji
Title: Re: Generic White Mages
Post by: Zozma on May 23, 2010, 05:35:41 pm
thats very nice, have you ever entertained the idea of making a joker hat? lol i tried before but failed
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 23, 2010, 06:57:57 pm
Very nice, Lijj. Interesting concept, though like mav said, a little feminine. And yes, lack of shadings on the hood.
Title: Re: Generic White Mages
Post by: Lijj on May 23, 2010, 10:18:22 pm
Hahaha, He does look a little feminine, it's funny because I almost said pardon how faggy he looks but he is a white mage. So I agree. I had another idea but this one matches a lot better.
Yeah I used Vicks and realised too late that the back animations frames, for the cape are silly so I need to just put a couple hours into fixing it.(NEW RULE, ALWAYS CHECK ANIMATIONS ON CUSTOM SPRITES BEFORE BASING) I've had a busy day and I'm still zombified from last nights spriting (up til 5AM) but may work tonight.
Zozma: Have'nt thought of making one but have always liked the way they look. I'm not sure what i'm doing next maybe time mages... what if they had them?
Oh yes! mav: you're right I don't like the front facing frame hood. I'll fix it!
Thanks for the insights! What do you think of that sky blue for palette #1?

(f'd up a bit)I really wish I kept that cape seperate, now it's going to be a real drag to edit.
Title: Re: Generic White Mages
Post by: mav on May 23, 2010, 10:38:27 pm
Oh, I should have mentioned what I think is making this thing look feminine--the shorts/pants things. They're a little strange. Good luck, Lijj; I have yet to be disappointed with your works.
Title: Re: Generic White Mages
Post by: Twinees on May 24, 2010, 12:41:37 am
I agree with mav about the femine aspect. I get a bit distracted to the foot when the left leg is closest to the screen, but it seems outlined with dark shading. similar to the left arm but when it is nearly full back. Would you be able to show a version with his hood hanging down his back? this may make it easier for people to determine whether he is male or female by the length of his hair. Looks very good though. YOU WORK TOO FAST :P
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 24, 2010, 01:25:08 am
Quote from: "mav"Oh, I should have mentioned what I think is making this thing look feminine--the shorts/pants things.
My thought as well.
QuoteI have yet to be disappointed with your works.
Agreed.

Hah...With the new spriters and fast workers like Lijj and DeadMan, I guess I should retire. Lol.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 01:40:56 am
Twinees:
Good eye on the odd shading of the foot, didn't notice it.
Change the hood? That's my favorite part: the basis for the concept; the cape and hood.(Think- a less dark looking Moon Knight) So it'd be sad to me to have to change it. Not a bad idea for making them differ though. So I'll mess with the hood a bit and if I can't get it to look any better/ masculine I'll do it.
Mav:
 This is based off of a Male Mime. I slightly edited it to make it look like shorts...Do you think if I made them more obviously shorts it would look less feminine? I like this character to look somewhat faggy so.. were not going for a tough-guy but we don't want it too androgynous.

Does anyone else think the cape of that walking frame looks ok?
Edit:Retire?! WTF?
 Please don't JimmyJW88! We need you around! Everybody keep it up! We may make the Japanese envious... Is that a longshot?
Title: Re: Generic White Mages
Post by: Twinees on May 24, 2010, 01:42:20 am
the cape does look a little strange, it kinda jumps instead of a natural flow, try to fix that.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 01:43:46 am
Thanks twinees. Good to have more feed back before I go.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 24, 2010, 01:50:06 am
Twinees has pointed out what I was about to say.

Well, I work super slow and its been quite some time since my last sprite. Haha.
Title: Re: Generic White Mages
Post by: Twinees on May 24, 2010, 01:55:12 am
i work slow too jimmy haha. no need to retire though :P
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 24, 2010, 07:00:30 am
Haha. But I'm super super slow. Its been quite long since I sprite though.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 08:09:49 am
Well I hope you start a new project Jimmy; It's all about quality not pace.
I'm pretty slow too, I put in two 6 hour shifts approx. for the last two nights and what? 2/3rds of the way. Not incl. Portrait.
This one, partially because of the problem removing the cape, is taking too long.
sheesh but I like results so far:(http://img571.imageshack.us/img571/1364/wmproto2.png) (http://img571.imageshack.us/i/wmproto2.png/)

(http://img685.imageshack.us/img685/3843/wwmfr2.gif) (http://img685.imageshack.us/i/wwmfr2.gif/)
I worked on the hair and eyes. Re-did the entire cape(using edited Dragoon's) and scrapped Vick's. Made his shorts more into shorts and.. that took me all night.
Good night.
Title: Re: Generic White Mages
Post by: jimmyjw88 on May 24, 2010, 11:09:27 am
Haha. I hope I'm able to start a new project.

Sprite ~ The rear diagonal view is looking kinda odd. His arm is kinda big and it seems that the cape has shifted more to the right.
Title: Re: Generic White Mages
Post by: mav on May 24, 2010, 11:31:45 am
Jimmy's spot on with the arm criticism. This version looks better--now he's got a boyish vibe to him, which definitely works. Great improvements, Lijj.
Title: Re: Generic White Mages
Post by: Kagebunji on May 24, 2010, 03:12:44 pm
Quote from: "Kagebunji"Oh, forgot to mention, cape goes crazy in that walking animation.
Quote from: "twinees"the cape does look a little strange, it kinda jumps instead of a natural flow, try to fix that.

Yes, Twinees, that is what I said, lol :P

This newer version looks better, but cape still is crazy. And our left leg(his right) just...disappears n this walking anmation.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 06:11:04 pm
Thanks mav! It is good to hear after last night's trouble.
And yes, the arm! thanks.
Kage: (http://img52.imageshack.us/img52/4576/drgnwlk.gif) (http://img52.imageshack.us/i/drgnwlk.gif/)_____________________________________________________(http://img685.imageshack.us/img685/3843/wwmfr2.gif) (http://img685.imageshack.us/i/wwmfr2.gif/)
If i have to redo the cape again well ..I'd prefer to die! If the cape from dragoon looks odd too then....
{I'm the only one posting gifs and it leads to a lot of frustration and extra work.}
Do yo mean the middle or upper part of the cape? I can change that but if it's the entire animation talk to Square.
See I didn't change the animation at all whe adding the 2 more pieces:(http://img594.imageshack.us/img594/5618/goony.png) (http://img594.imageshack.us/i/goony.png/)
Title: Re: Generic White Mages
Post by: mav on May 24, 2010, 06:23:28 pm
I'd say it's the arms, more than the cape. Right now his left arm becomes a little too boxy, hiding the dark clothing on his chest.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 06:26:10 pm
Okay I'll fix the arms. I don't like that.
Title: Re: Generic White Mages
Post by: R999 on May 24, 2010, 06:55:38 pm
Head Alignment

(http://img571.imageshack.us/img571/1364/wmproto2.png)
^ I notice on frame2 and frame4, the head alignment is off.


Girl or Boy?
Good concept but i would change the legs. Really looks like a girl at a glance...


Cape
You are lucky! The cape does not cover the arms. So you only really got a handful of frames to work through. It won't be too bad. The new ShiShi should be very helpful when working with the cape and arms.
Title: Re: Generic White Mages
Post by: Lijj on May 24, 2010, 07:43:34 pm
Good to see you're back R999. Thanks for pointing that out. I definitely see it on fr. 4 now.
I'll have to try your Shishi edit out again. Had trouble with it before but noticed it has been worked on.
Well it kinda school-boyish but the pants wearing version I fooled with just doesn't match well. I would actually wear what this lil guy is. I actually have a silver cape with a hood that I wore to a spiritualists' event I put together.
Title: Re: Generic White Mages
Post by: Knox on May 24, 2010, 08:36:33 pm
These two white mages are really amazing, but and i hope thi sisnt taken wrong, the hoods feel a little detached to me, and look like white santa hats, perhaps maybe looking at the original whitemage females hood and going from there? or possibly using Garnet's white mage outfit from the movie scenes in FF9.
Mainly saying a bit pointy.

But no disrespect, amazing sprites !!!
Title: Re: Generic White Mages
Post by: Kagebunji on May 25, 2010, 02:12:02 am
I meant the upper part of cloak, look how it is flappin, in Dragoon sprite it isn't visible, you custom made this?
Title: Re: Generic White Mages
Post by: Lijj on May 25, 2010, 04:04:46 am
Oh Kagebunji, ok. I was getting nervous. :/
The upper part is just off because it's been moved up. So I'll have to edit it more I suppose.
I think if I just make it curve in toward the shoulder it will work. The 1 frame that jumps out especially.
I just added the extra two pieces in kind of like what Srecsiv did for Vick's cape. Slightly custom I suppose.
Title: Re: Generic White Mages
Post by: Lijj on May 25, 2010, 04:08:51 am
Knox: Why you dissin' me?
Jk
I see what you mean but I personally like the Santa hat-like hood.
I haven't played FF9, I didn't even know who Black Waltz was( I'm a fan of all up to 7)
Send me an image possibly
Title: Re: Generic White Mages
Post by: Knox on May 25, 2010, 04:16:34 am
Not dissing you at all my friend, just wanted to relay my view and if you're perfectly happy with it thats fine with me, i just thought id throw that in there.

Here's an image or two just to sate your curiousity:

(http://img40.imageshack.us/img40/2700/024bkq.jpg)

(http://img718.imageshack.us/img718/7876/1p8ofgh831fu.jpg)

Pretty similar to the hood on the original white mage, but eh.
Do as you like, Like i said its an amazing sprite as is.
Title: Re: Generic White Mages
Post by: Kagebunji on May 25, 2010, 09:50:24 am
QuoteOh Kagebunji, ok. I was getting nervous. :/
Heh, there is no point to get nervous. If I am pointing things out, it is usually to help you, not to piss you off :P
Title: Re: Generic White Mages
Post by: Lijj on May 25, 2010, 12:54:29 pm
Knox: Thanks. I didn't really think you were dissing me!
I like Garnet's hood design. Maybe I'll do something  similar. Extra pairs of eyes are necessary at least for me. I get caught up in 1 detail or two and someone usually points out something I've neglected. So it helps
Kage: I understand, you've been constructive since I started.
I want to post the back view of the Dragoon's walk to show you how jerky it looks. It has the right shape for what I want but the way it moves is difficult (but i have a few things to take of 1st).
Title: Re: Generic White Mages
Post by: Kagebunji on May 25, 2010, 02:06:05 pm
Hehe, if you were to edit my Garnet sprite into her white mage version, it would look cool too :D.

Yeah I know how Dragoon cape moves, that is why I never use it TBH, I prefer Knight Male cape instead with some tweaks(look at my Lezard's cape for example).
Title: Re: Generic White Mages
Post by: mav on May 25, 2010, 02:17:06 pm
Lezard's cape is freaking epic; it'd definitely be a good idea to take a look at it for some ideas.
Title: Re: Generic White Mages
Post by: Lijj on May 25, 2010, 04:01:47 pm
Yeah it is epic! great job on that Kage, shall I use it? It would most likely have to be edited enough not to be obviously yours.
That should be fun as a later project to make Garnet a robe like that!
Title: Re: Generic White Mages
Post by: Knox on May 25, 2010, 06:53:35 pm
Yeah i always really like Garnets whitemage outfit to most other versions of it.

And this generic whitemage you're working on is great because i hate hate hate the original one in FFT lol, only because its orangish and the back looks funny.
Title: Re: Generic White Mages
Post by: Lijj on May 25, 2010, 09:33:55 pm
Me too. that's the whole drive with this. I don't like a lot of the original type 2s...
 you think this White mage looks :P  :P
Title: Re: Generic White Mages
Post by: Kagebunji on May 25, 2010, 11:22:52 pm
Quoteshall I use it?
Sure, go ahead. It is not like I will kill you for using it or anything.

Meh, the orginal white mage looks always gay in FF, look at previous FF's
Title: Re: Generic White Mages
Post by: Lijj on June 23, 2010, 02:00:50 am
(http://img541.imageshack.us/img541/4074/frostmagem.png) (http://img541.imageshack.us/i/frostmagem.png/)
Ended up using onion knight's cape
Here is an update finally ..
just need to do a portrait and palette
Otherwise complete. Does anyone want to make the other palettes?
Oh yeah, I modified the arms so they work
Title: Re: Generic White Mages
Post by: mav on June 23, 2010, 01:13:37 pm
I might be able to do the other palettes. If you can get the portrait completed, I'll try to do the portrait and sprite palettes all at once.
Title: Re: Generic White Mages
Post by: Lijj on June 23, 2010, 04:56:16 pm
Ok great Mav I'll try to get the portrait done soon
Title: Re: Generic White Mages
Post by: Smash on June 24, 2010, 12:32:41 am
Noticed the front pose seems like if he was crouching. Moving the chest a pixel left could do the trick
Title: Re: Generic White Mages
Post by: Lijj on June 24, 2010, 12:53:28 am
Good call. I lengthened the blue part a bit and slightly altered the arm.
& tagged it for fun
Title: Re: Generic White Mages
Post by: Smash on June 24, 2010, 02:10:41 am
Wait, I meant frontal diagonal pose.

(http://i45.tinypic.com/10zrbsi.jpg)
Title: Re: Generic White Mages
Post by: Twinees on June 24, 2010, 03:58:55 am
that looks better smash :D
Title: Re: Generic White Mages
Post by: Lijj on June 24, 2010, 10:04:47 pm
Thx guys. I think I got it now. I couldn't see what you meant right away Smash.
And good eye on the shoes Twinees... they were darker than the rest.
Title: Re: Generic White Mages
Post by: Lijj on July 15, 2010, 03:54:46 pm
The portrait I should have done a long while ago:
(http://img39.imageshack.us/img39/757/mwmexm.png) (http://img39.imageshack.us/i/mwmexm.png/)
Mav you have free reign on the palette when ever you feel like it:
Title: Re: Generic White Mages
Post by: mav on July 15, 2010, 05:47:28 pm
Sprite's done? Awesome. Here are a couple palettes. I made these in a hurry though, so gimme some feedback.
[attachment=0:3ss8i4a2]newpriestpals.png[/attachment:3ss8i4a2]
Title: Re: Generic White Mages
Post by: Lijj on July 15, 2010, 06:09:38 pm
Oh wow that was fast... I like them but you feel up to it kill that pink one.. I know it's standard but maybe this one could be black or something. The green is quite nice.
Title: Re: Generic White Mages
Post by: Wolfran on July 15, 2010, 07:55:01 pm
Finally a pretty decent Male White Mage
Title: Re: Generic White Mages
Post by: scatttman on July 15, 2010, 08:55:33 pm
i like the overall but i think the white colors of the robe confuses with the back gound
Title: Re: Generic White Mages
Post by: jimmyjw88 on July 16, 2010, 02:00:26 am
Port ~ Some touch up with his right cheek. That line is standing out.
Title: Re: Generic White Mages
Post by: Lijj on July 16, 2010, 04:20:57 pm
Ok fixed. New BMP:
Title: Re: Generic White Mages
Post by: mav on July 16, 2010, 06:33:19 pm
Quote from: "Lijj"I like them but you feel up to it kill that pink one.. I know it's standard but maybe this one could be black or something.
Hah, I'd be happy to replace the pink with something. What about orange or yellow? I'd suggest purple, but it seems a little too girly as well. Maybe a different shade of red? I also desaturated the red-orange (third from the top) one a bit. I'll re-post as necessary. If you're open to palettes that don't necessarily match the current styles in FFT, we could change the second blue one too. It's up to you.
Title: Re: Generic White Mages
Post by: Lijj on July 16, 2010, 06:53:39 pm
Thanks in advance mav. I like the sound of orange; should go well with gray. If it's purple you go with, I'd personally like it to be more like lavender. I like the second palette but if you want to do something new please do. I do not care fore standard palettes.. this is Hacktics; I'd actually prefer to see it outside the norm.
Oh if you want you could even do a color swap the way you did with those other Priests.
Title: Re: Generic White Mages
Post by: mav on July 16, 2010, 10:57:00 pm
Quote from: "Lijj"Oh if you want you could even do a color swap the way you did with those other Priests.
I'd love to, unfortunately the eyes share colors with the whites, so I can't really. Alright, here's what I've done: desaturated the red-orange, so maybe this works as an orange one, I created a yellow one, and a lavender one. These color swaps take like a minute each, so if you'd like to see any combination, let me know; it's no sweat.
[attachment=0:1brihck8]newpriestpals.png[/attachment:1brihck8]
Title: Re: Generic White Mages
Post by: jimmyjw88 on July 16, 2010, 11:35:50 pm
Question on the port ~ Why aren't you using white?
Title: Re: Generic White Mages
Post by: mav on July 17, 2010, 12:00:03 am
I dunno if you're talking to me, Jimmy, but I haven't gotten to changing the colors on the portrait. It's usually not as big of an issue as the sprite itself.
Title: Re: Generic White Mages
Post by: jimmyjw88 on July 17, 2010, 12:16:52 am
My apology, should have clarified. To Lijj.
Title: Re: Generic White Mages
Post by: mav on July 17, 2010, 12:52:12 pm
I inserted the palettes to the .BMP file, so this thing's ready to go. There is a small issue with the portraits though: the clothing shares a color with the background, so I didn't edit that, leaving some of the portraits a little odd looking. Feel free to review them and test them in game. Unfortunately I don't have time to post previews of the sprite, so load this thing up in ShiShi and see it for yourselves.
[attachment=0:30ydefkq]WW_M.bmp[/attachment:30ydefkq]
Title: Re: Generic White Mages
Post by: Lijj on July 17, 2010, 03:16:18 pm
Sheesh why do I always do that! Oh well thanks. I'll try to tweak the ports before submitting. I'm going out of town for the night but will be back tomorrow to edit and submit!
Title: Re: Generic Black Mages
Post by: Kagebunji on August 12, 2010, 02:02:12 pm
Lijj, I found serious allingment problems with your Female BM, view frames from 132 to 181 to see what I mean, it is very important to fx this, it looks ugly TBH, inproper allingment.
Title: Re: Generic Black Mages
Post by: Lijj on August 13, 2010, 03:09:57 pm
Ok I'll check it out.. That's odd though.
I dont have internet as of now. So I don't know when I'll be able to log in again.
Will definitely be looking at that when I get home
Title: Re: Generic Black Mages
Post by: sutebenukun on August 16, 2010, 03:00:02 pm
Lijj could I make a request of you? I realize this really isn't the place to do it and you may be too busy to even bother with it but could you make generic sage sprites? Based off your Generic Black and White mages I believe you could make an extremely good male and female sage and to be quite honest I think you would be best suited for it. Please consider it.
Title: Re: Generic Black Mages
Post by: Lijj on August 17, 2010, 03:31:20 pm
http://ffhacktics.com/forum/viewtopic.p ... start=1220 (http://ffhacktics.com/forum/viewtopic.php?f=38&t=3448&start=1220)
What about these Warlocks as Sages?
Title: Re: Generic Black Mages
Post by: sutebenukun on August 18, 2010, 05:33:58 pm
Hmm... they are okay but for some reason I feel that you could make even better ones. That and one of them is missing a portrait... but mainly the first reason.
Title: Re: Generic Black Mages
Post by: Kagebunji on August 18, 2010, 05:47:12 pm
How about you learn to sprite yourself? It is not hard, all you need is creativity.
Title: Re: Generic Black Mages
Post by: Jon on August 20, 2010, 11:55:07 am
Wow, I didn't see this until now, but those Black Mages are awesome! Great work Lijj! Nice portraits too Mav(you made them right?)! I will use them if I ever make/finish a patch ;)
Title: Re: Generic Black Mages
Post by: Kagebunji on August 20, 2010, 11:57:51 am
Nope, Lijj did those portraits, Mav did some (if not all, don't remeber) of the palettes. Have you checked that Female BM, Lijj?
Title: Re: Generic Black Mages
Post by: sutebenukun on August 20, 2010, 12:32:46 pm
I do sprite, but my abilities lie mainly in the 2d department like Final Fantasy VI kind of stuff in fact if you go to Zeemis' website you can actually see quite a few of my sprites.
Title: Re: Generic Black Mages
Post by: Lijj on August 20, 2010, 06:06:21 pm
Jon: Great I hope to see them in a patch! I've been hoping to see that someday

Sutebenukem: That's why your name rung a bell. I saw some of your sprites. I'm glad you came to this forum.

Kage: I'll look into it soon. I've just been busy. I will try to get to it now
Title: Re: Generic Black Mages
Post by: sutebenukun on August 23, 2010, 04:49:27 pm
Thanks. Um... I do have a request that would follow your pattern so far (what with the generic Black mages, white mages and samurai) could you make a set of new generic thieves? I know I for one never really cared much for the way the male and female thieves looked. Especially the female one...I thought that one was just plain...ugly that and the female monk so I used Melodia for the female monk and it actually works pretty well that way but anywho, would you consider doing thieves next?
Title: Re: Generic Black Mages
Post by: Kagebunji on August 23, 2010, 05:09:38 pm
If it is thieves we talk about, Zidane is FTW, no thieves until Zidane is done :P. I still have my Zidane with few frames done.
Title: Re: Generic Black Mages
Post by: sutebenukun on August 23, 2010, 05:59:44 pm
Oh? there is a zidane sprite being worked on? I saw that we have a Beatrix and Garnet hmm..... Once I take it upon myself to learn this type of spriting I will definitely make a Vivi...
Title: Re: Generic Black Mages
Post by: GeneralStrife on August 23, 2010, 06:20:46 pm
there was a vivi partially complete, think it was jimmy's
Title: Re: Generic Black Mages
Post by: Kagebunji on August 24, 2010, 04:52:25 am
I and Jimmy once were doing a project called "FF9 sprite completition project". I managed to do Garnet(full), Zidnae(few frames), Steiner(few frames) and Kuja(one frame). Jimmy did Freya(one frame, no one saw it, only me and him), Vivi(few frames), Steiner(few frames, we both did other ver. of Steiner). That is all IIRC. If you want the BMP, tell me, I can send you some of those since I am not working on it anymore.
Title: Re: Generic Black Mages
Post by: sutebenukun on August 24, 2010, 08:23:54 pm
Oh that would be really cool, thanks!
Title: LIJJ's sprites- Sahagin
Post by: Lijj on November 21, 2010, 08:36:32 am
Here is the back of the generic male knight so far:
________________________ (http://img207.imageshack.us/img207/2198/genericmaleknbk.gif) (http://img207.imageshack.us/i/genericmaleknbk.gif/)
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Kagebunji on November 21, 2010, 08:51:37 am
Heh, that line is looking good, but it is somewhat...lacking. Maybe try adding some other lines to it? Also, the upper right part of cape is going crazy on those frames, try fixing this. And welcome back!
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: GeneralStrife on November 21, 2010, 09:58:15 am
(http://images.imagestate.com/Watermark/2325167.jpg)

Announcing the return of liji!

Anyways WB, glad to see you returning
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: mav on November 21, 2010, 02:04:33 pm
The shading and general design of the cape is bothering me a bit. Look where his hair meets his cape--there's just random bright pixels popping up and there's just something too linear to the brown outline. Consider using a second shade of brown, cause something about it is irking me the wrong way. And I think you could make a cooler design than just three brown stripes, but that's just me.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Lijj on November 22, 2010, 04:02:37 am
Hmm.. I'll have to rest on it. Another design might be best.  But I do have more shades for the stripes. I'll sleep on it..
 don't know what I should do yet. maybe completely stripey?

Oh yeah and damn I must have been tired I didn't see that white mess up there.

Good to be back! thanks Strife
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Lijj on November 23, 2010, 12:13:48 am
(http://img8.imageshack.us/img8/4641/genericmaleknfr.gif) (http://img8.imageshack.us/i/genericmaleknfr.gif/)___(http://img230.imageshack.us/img230/2198/genericmaleknbk.gif) (http://img230.imageshack.us/i/genericmaleknbk.gif/)
I know stripes are out of style but.. I'll only change it if you you guys really hate it.______________________________________________________________(http://img528.imageshack.us/img528/9072/genericmaleknbk1a.gif) (http://img528.imageshack.us/i/genericmaleknbk1a.gif/)(experimental)
What would you recommend?
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: VampragonLord on November 23, 2010, 04:36:12 am
i like the basicness of the line down the middle, though i think it needs  a little more..... body? not make it thicker, but make it stand out slightly better.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Amici on November 23, 2010, 05:48:59 am
I think the non-stripes version is more elegant too, the contrast of the big middle gold-blue line on the pearl cape is nice :) BTW which program do you use to get a walking animation GIF Lijj?
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: GeneralStrife on November 23, 2010, 09:34:47 am
Is he short, or is it just me?
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Lijj on November 23, 2010, 10:55:17 am
I think you're right General Strife... he is 1px shorter than the original knight :oops:
What it was that threw me off was the onion knight base. Because of the plume they made him more compact.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: mav on November 23, 2010, 10:17:36 pm
Eh, one pixel ain't too bad. I like the single stripe a lot. It's amazing how much a difference shading can make. The experimental design is interesting, but a little too busy for my tastes.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Kagebunji on November 27, 2010, 08:00:49 am
Any progress? Also, on forward walking, look above his left(our right)eye a little, for a second a misplaced pixel shows on hair.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Lijj on November 27, 2010, 02:47:35 pm
No I had some issues with a new computer and lost just over 5 hours of work so I shelved it for now out of madness. I did start working on this for kicks:
(http://img517.imageshack.us/img517/6587/nsxi.png)
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: VampragonLord on November 27, 2010, 05:49:13 pm
looks pretty clean though its a bit hard to tell what shes wearing.... id say just clean up the top better so you can tell whats going on there. Im not quite sure whether the blue is a necklace, and undershirt, or part of the same top.
Title: Re: ▲ {LIJJï~mages} Viking ▲
Post by: Lijj on November 29, 2010, 02:20:09 am
Female Viking (type-1):
(http://img832.imageshack.us/img832/5230/vikingwx.png)Turned her into a viking since there was no  specific intention but I have to change her to Type1 (fun). So far I have only the front walking frames as type 1 (other arms still unaligned because it's using type 2 arms.)
(http://img832.imageshack.us/img832/4448/walkvikingw.gif)
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Kagebunji on November 29, 2010, 07:29:26 am
You do know you don't have to mess with types right? Just insert in ShiShi, and select type 2, it will display properly in-game(though on the sheet nothing will change) I know cause I tried this before. As to sprite itself, helm looks great, but the body looks nothing like Viking. They live in cold enviroments(that's where they come from), so I doubt any Viking would wear such outfit. I suggest you keep the head and hair, and do new body. Good job on this!
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Wolfran on November 29, 2010, 09:05:16 am
Nice helm Lijj, I think the same as Kage, she needs  more fur clothes unless you have in mind a viking striper :mrgreen: .
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Cheetah on November 29, 2010, 04:08:28 pm
Well I really like the helmet, though I'm not a fan of the design as a whole. If you wanted to make a Viking class you should use the Valkyrie that Kage did and then slap this helmet on a male design.
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: Kagebunji on November 29, 2010, 04:26:00 pm
So we all agree on new body then. Though I do not advise using Lenneth's body, she is a rather popular character(she have her own game afteral, heh).
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Lijj on November 30, 2010, 04:32:36 am
:oops: I didn't even believe it. Well I'm glad you told me before all that work.
_______________(the tab in shishi's)
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Kagebunji on November 30, 2010, 04:35:51 am
You are welcome. I am looking forward to the new version!
Title: Re: ▲ {LIJJï~mages}, knïghts (sprïtes) etc. ▲
Post by: VampragonLord on November 30, 2010, 05:09:20 pm
Quote from: "Kagebunji"As to sprite itself, helm looks great, but the body looks nothing like Viking. They live in cold enviro[n]ments(that's where they come from), so I doubt any Viking would wear such outfit.
norse culture -> vikings -> "they rolled their eyes, foamed at the mouth, bit their own shields, and sometimes even fought stark naked, relying on sheer fury and their fighting prowess to prevail. Some probably fought drunk, but others relied on merely the adrenaline rush of combat and maybe also on breathing techniques to reach the necessary state of fearless distraction". Sounds like the outfit is fine to me <.< honestly just toss a little fur on it tops, so you can get a better "detail" as to what shes wearing, but vikings didnt walk around in parkas cause it was cold when they were on the battlefield, and 80% of a sprites use, if not more is battle field.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: GeneralStrife on November 30, 2010, 11:02:02 pm
LIJI! Nice new avatar, is that a new summoner or mage in the works?
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Twinees on December 01, 2010, 07:39:03 am
I think i mentioned this before you went away, but the Male Knight's right shoulder seems to be maybe 1 or 2 pixels too high. This might be the reason why he looks shorter also. Though it looks very good.

Viking helm looks top notch. I would recommend making the hands normal colour instead of covered by a long glove? or make it have big gauntlets. And thick boots?
Though i can see great potential in this sprite.
Good luck Lijj :)
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Kagebunji on December 01, 2010, 10:50:58 am
If you think of Viking, you think of cold enviroments. Unless you wouldn't quote that thing from somewhere, I wouldn't even know they were doing such things if it weren't for you, Vamp. But this outfit does not suit Viking, simple.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: mav on December 01, 2010, 11:26:57 am
Quote from: "VampragonLord"honestly just toss a little fur on it tops, so you can get a better "detail" as to what shes wearing
Just do this. It's not like anyone's analyzing the game for how realistic it is. Hell, there aren't even many snowy maps anyways, so who cares? It's a beautiful sprite, find a way to make it work.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Kagebunji on December 01, 2010, 11:43:47 am
Thing is, this is a sprite for Newtype if no one noticed. And Et don't like being that sexy, I normally would disagree with Et about this, but she is a warrior, raging Viking at that, so such outfit won't fit her, makes her too shexy.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: VampragonLord on December 03, 2010, 04:07:47 pm
Quote from: "Kagebunji"If you think of Viking, you think of cold enviroments. Unless you wouldn't quote that thing from somewhere, I wouldn't even know they were doing such things if it weren't for you, Vamp. But this outfit does not suit Viking, simple.
that may be true, but if you actually KNEW anything of the norse (you know, 95+% of the vikings), youd know that they are the basis for which berserkers were born. Vikings were the original berserkers, they fought using gigantic swords as a staple, with only the poorer ones using axes (Because they were easier to make/cheaper), they charged into battle with little to no clothing, using their sheer mass and adrenaline to intimidate their foes and win battles. So yes, when i hear viking, i think cold environment, where half-nude giants (they were around 5'8 - 5'10 where the average person at the time was around 5'4) stampede through the battle field cleaving anything stupid enough to stand in their way.  Sure in their own halls while they drank and feasted, they wore warm animal fur/skin cloaks, but thats not how they fought, and it wasnt their typical attire.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Eternal on December 03, 2010, 04:13:45 pm
Well, I'm trying to avoid another nearly-nude sprite because that's what Newtype's Berserker is going to look like. And I kinda wanted to avoid similar looking themes. But I think Lijj's most updated female Viking looks amazing.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Lijj on December 03, 2010, 10:58:51 pm
Quote from: "VampragonLord"
Quote from: "Kagebunji"If you think of Viking, you think of cold enviroments. Unless you wouldn't quote that thing from somewhere, I wouldn't even know they were doing such things if it weren't for you, Vamp. But this outfit does not suit Viking, simple.
that may be true, but if you actually KNEW anything of the norse (you know, 95+% of the vikings), youd know that they are the basis for which berserkers were born. Vikings were the original berserkers, they fought using gigantic swords as a staple, with only the poorer ones using axes (Because they were easier to make/cheaper), they charged into battle with little to no clothing, using their sheer mass and adrenaline to intimidate their foes and win battles. So yes, when i hear viking, i think cold environment, where half-nude giants (they were around 5'8 - 5'10 where the average person at the time was around 5'4) stampede through the battle field cleaving anything stupid enough to stand in their way.  Sure in their own halls while they drank and feasted, they wore warm animal fur/skin cloaks, but thats not how they fought, and it wasnt their typical attire.
It is true. I didn't want to argue about what belongs in FF.. They ride Chocobos and one recurring enemy is a running cactus that gets you with 1,000 needles. So reality should not be emphasized anyway. I decided to make two versions so we can all be happy :)
(http://img337.imageshack.us/img337/124/vikingsmpl1.png)
(http://img337.imageshack.us/img337/649/vikingsmpl2.png)Both are done just need a portrait and palette adj.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Twinees on December 03, 2010, 11:25:34 pm
nice lijj :). Now you gotta think about making a portrait for this, looking forward to see what you come up with.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: VampragonLord on December 05, 2010, 07:29:49 am
both look pretty awesome ^.^
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: GeneralStrife on December 05, 2010, 10:06:24 am
Quote from: "VampragonLord"both look pretty awesome ^.^
seconded
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: mav on December 05, 2010, 04:54:10 pm
I feel like the palettes on the first sprite are a little too dark (consider having the dress colors brighter) while the second sprite's are too bright. Cool stuff though, I'm digging your work here. Great job.
Title: Re: ▲ {LIJJï~mages}, VIKING! ▲
Post by: Lijj on December 06, 2010, 12:04:20 am
(http://img443.imageshack.us/img443/682/pals.png)(http://img545.imageshack.us/img545/7150/pals2.png)
Edited up the palettes.
 Mav, you were right about the red.. in game it looked a little too dark.
Portrait update:
(http://img52.imageshack.us/img52/3892/vkport.png)
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 06, 2010, 08:15:03 pm
Do you like the update more?(on the right)
(http://img441.imageshack.us/img441/7514/vkngu.png)
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Cheetah on December 06, 2010, 08:31:13 pm
You need some darker shades on the horns because right now it is way to light, but this is a truly amazing portrait. Your skills are increasing immensely and you are acquiring the natural FFT shading style better than anyone else.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Kagebunji on December 07, 2010, 09:19:57 am
You used Celia as base right? Looks good. Just add those pixels Cheetah mentioned. And i cannot resist but ask, are those colors on helmet from the sprite? looks very similiar.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 07, 2010, 08:40:00 pm
Thanks a lot guys. Ok I darkened the horns and I also lightened the darker shades a little bit. Yes it's Celia based and the blues are slightly different but very close to hers but I saturated the medium to lighter shades a little to give it a more shiny look.
(http://img257.imageshack.us/img257/4598/vikes.png)
(Oh I thought you meant the colors of the portrait of Celia Kage... No they're not the same as the sprite's but close)
(http://img163.imageshack.us/img163/4598/vikes.png)
Edit: Na on the light version
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: mav on December 07, 2010, 08:57:48 pm
Quote from: "Cheetah"You need some darker shades on the horns because right now it is way to light...
This. It's gonna be tough though, cause you need to keep find a way to blend the whiteness of the hair with its shadows.
Quote from: "Cheetah"...but this is a truly amazing portrait.
This.
Quote from: "Cheetah"Your skills are increasing immensely...
This.
Quote from: "Cheetah"...and you are acquiring the natural FFT shading style better than anyone else.
And this.

You work quick and efficiently and your portraits don't look characteristically out of place. Great work, Lijj.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 07, 2010, 09:02:45 pm
Wow Thanks a lot Mav and Cheetah....        Wait my palette got mixed up
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 08, 2010, 07:23:16 am
(http://img697.imageshack.us/img697/6497/vkport1ex.png)
Small update...
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Kagebunji on December 08, 2010, 09:21:06 am
It seemed fine to me when you previewed last update, hehe. I don't think you need to do anything else to fix this up. And yes, you improved a lot from the times you did Terra, haha.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 08, 2010, 11:21:07 pm
(http://img697.imageshack.us/img697/8116/palettesvk1.png)
(http://img697.imageshack.us/img697/6997/palettesvk2.png)
Done!
If you delete anything.. please delete first portrait attempts.
Or leave them for laughs!
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: mav on December 09, 2010, 02:43:53 pm
Your portrait palettes seem a teeny bit saturated. They look great otherwise. Good work, Lijj.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Kagebunji on December 09, 2010, 04:13:22 pm
Even though I was highly aganist the skirt, I know seem to like it for some reason...maybe cause I am not drunk now, haha. I am certain you made her feets smaller on walking and other frames, yes? I always hated those giant feets from Female Thief...
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Kagebunji on December 17, 2010, 06:10:32 pm
(http://img88.imageshack.us/img88/7351/terrap.jpg)

Haha, this was epic, wasn't it. I love looking at first attempts of now great spriters. Next is Twinees and his Tidus, haha.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Xifanie on December 17, 2010, 06:23:17 pm
Lijj, I won't deny your portrait looks awesome, but you suck at paletting it.

Like for all your previous portraits, you recolor the hair, which uses the same color as the skin. When you redden the hair, it also reddens the darker shades of the skin, and it looks terrible. You really need to use independent colors for skin and hair, with a maximum of one color shared by both (i.e. the darkest).
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Chris on December 18, 2010, 08:48:40 pm
Quote from: "Lijj"(http://img697.imageshack.us/img697/6497/vkport1ex.png)
Small update...

Posting your progress on stuff like this helps when giving advice. If I had to guess I'd say the face is from a game ( FFtactics I assume ) and you did the hat and the bang of hair on the side yourself. They both look a little out of place when taking in the rest of the image. The hat is at the wrong angle and the hair blends in with the side of the face too much and also has some braiding issues which doesn't look natural. Finding a picture of a hat or an object shaped like it at the correct angle and using that as reference wouldn't be a bad idea. Same with the hair, find a picture of hair braided like that and get a rough idea of how it looks.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Atma on December 18, 2010, 09:07:12 pm
the helm looks awesome.  i like the rest of the sprite, just not sure if it fits the look of a viking.  of course, u can always do whatever u want.  the body looks kind of like what i'd like to see for a thief.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Lijj on December 19, 2010, 03:52:31 pm
(Lijj plants his palm into his face.) What is this bright thing.. it has nothing to do with me I swear.
Hmm about the portrait, is the angle really off? I fail to see how.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Chris on December 19, 2010, 08:17:11 pm
Quote from: "Lijj"Hmm about the portrait, is the angle really off?

Yes.

(http://www.anti-soft.com/graphics/pixelation/example001.png)

The shape of your helmet can clearly be seen here.

(http://www.anti-soft.com/graphics/pixelation/example002.png)

I outlined the eyebrows so you can see what angle the head is at. We will use that as a base to get the correct angle of the helmet.

(http://www.anti-soft.com/graphics/pixelation/example003.png)

Using the ellipse tool to make a circle at the same angle as the eyes.

(http://www.anti-soft.com/graphics/pixelation/example004.png)

Now make an ellipse at the center of that ellipse.

(http://www.anti-soft.com/graphics/pixelation/example005.png)

Make a duplicate and move the edge toward the center of the eyes. This is for the ridge part in the middle.

(http://www.anti-soft.com/graphics/pixelation/example006.png)

I filled it in with color, erased some edges then rotated it a bit. This is roughly what I think the basic shape of the helmet should look like ( it might be a little small now that I think about it ). It's not perfect but it's a lot closer then what you had.

My outlining is really rough, it takes a lot of refining to get an angle like that right. I outlined it quickly because when I rotated it photoshop antialiased it which made it hard to see.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Kagebunji on December 20, 2010, 08:42:54 am
Listen to what Chris(EvilEye from Pixelation.com) says! haha. It may take some more work, but it will surely look better.
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: mav on December 20, 2010, 12:38:44 pm
Nice crits, Chris. Your expertise will surely come in handy. Remind me to hide all my portraits...
Title: Re: ▲ {LIJJï~mages}, VIKING!/Portrait ▲
Post by: Zozma on January 02, 2011, 03:51:35 pm
Lol kage and still nobody has produced a fft quality terra based off of the actual ff6 game...
Title: Re: â–² Lijj's Sprites- Sahagan â–²
Post by: Lijj on January 06, 2011, 10:00:56 pm
{WIP}
(http://img96.imageshack.us/img96/9660/sahaginl1.gif)
Sahagin front walking frames. Based on various 1 frame enemy sprites; fully custom.
I still need to add claws to the hands and feet.
Title: Re: â–² {LIJJ's sprites- Sahagin â–²
Post by: mav on January 06, 2011, 10:23:23 pm
Interesting, interesting. It seems a little different than the normal FFT style, but it's a decent sprite. I feel like there should be some more movement on his back though.
Title: Re: â–² {LIJJ's sprites- Sahagin â–²
Post by: Kagebunji on January 07, 2011, 06:54:09 am
Hmm, mind posting bigger version? It would be easier to check it.


As to fusion you asked me about, Lijj, it will have to wait, there are some issues with moderatoing stuff since we moved to SMF, so you understand...
Title: Re: â–² {LIJJ's sprites- Sahagin â–²
Post by: Lijj on January 07, 2011, 07:43:43 am
(http://img402.imageshack.us/img402/4853/sahaginl2.gif)
Ok no rush.
Made the fins move; I had to think about it before executing. At first I thought maybe make them move up and down on impact but I think this is better.
Title: Re: LIJJ's sprites- Sahagin
Post by: Twinees on January 07, 2011, 08:11:05 am
The whole sprite itself seems to be on the wrong angle i think. his right shoulder is lower than his left, but it should be the other way around (this is also the same with the fins on his head). His right fin should probably be straight up... i think. Some extra shades, if possible, on the chest could help. Maybe an eye change too, once you fix up the angle.
The legs animation could do with some fft-ising, have you looked at Belius (similar stance, also bent knees).
That should probably help for now.
Title: Re: LIJJ's sprites- Sahagin
Post by: Mando on January 07, 2011, 02:44:18 pm
With what they said above.

Note** when his left leg goes forward and his right arm motions backwards  suddenly you can see a lot of his green back fin where in the previous motion his left arm forward. his back was right there.

It makes him appear like his torso is moving side to side as he is moving forward.
Title: Re: LIJJ's sprites- Sahagin
Post by: Wolfran on January 07, 2011, 03:10:38 pm
OMSA, It's so fucking weird but it's a great work. I think you use some blue and yellow or green for pallete like in FFCrystal Chronicles. Also the sprite looks like a swamp monster or something covered with mud.
Title: Re: LIJJ's sprites- Sahagin
Post by: Jon on January 07, 2011, 04:30:43 pm
Lijj, that is the creepiest Sahagin I have ever seen! Great!
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 10, 2011, 07:08:18 am
(http://img69.imageshack.us/img69/7122/sahaginl2x.gif)
Creepy is the way to go! It's got to look like it's just crawled out of a lagoon.
I started with just the shapes(http://img156.imageshack.us/img156/2535/sahaginl0.gif)____then refined some   (http://img156.imageshack.us/img156/9660/sahaginl1.gif)_____then refined more, adding details.(http://img156.imageshack.us/img156/4853/sahaginl2.gif)
Title: Re: LIJJ's sprites- Sahagin
Post by: Vanya on January 10, 2011, 04:48:23 pm
I like it so far, but the crotch looks a little off somehow. I don't know, maybe it's just me.
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 10, 2011, 07:36:46 pm
I like the new palette a lot. I really have no criticisms this time around. It's an interesting sprite. I feel like seeing a preview of it in-game would help me visualize it better.
Title: Re: LIJJ's sprites- Sahagin
Post by: Vanya on January 10, 2011, 07:50:27 pm
It reminds me alot of the FF1 & FF4 sahagins.
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on January 10, 2011, 07:58:14 pm
Quote from: Vanya on January 10, 2011, 04:48:23 pm
I like it so far, but the crotch looks a little off somehow. I don't know, maybe it's just me.


It's because the uppermost part of his forward leg isn't being animated during the walking frames.  The part that's next to his crotch literally looks joined to his crotch.

A better criticism - why the hell are you looking at a Sahagin's crotch?
Title: Re: LIJJ's sprites- Sahagin
Post by: Twinees on January 10, 2011, 08:16:48 pm
Also, his right hand stays in the same place the entire animation, it just changes angle, whereas the left hand is moving constantly. fix please liji :D
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 11, 2011, 06:42:17 am
(http://img163.imageshack.us/img163/7122/sahaginl2x.gif)________(http://img824.imageshack.us/img824/259/sahaginl2a.gif)

thanks for the crits guys. Edited the arms and legs
I'll try to capture it in game soon.
Title: Re: LIJJ's sprites- Sahagin
Post by: Vanya on January 11, 2011, 03:17:47 pm
Check the shading on the far thigh. It seems to loose it's dark shading at one point.
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 11, 2011, 03:34:08 pm
For an all-custom it looks awesome. Have you tried putting this in-game? do it and show some screenies, that would be more helpfull. His eyes still looks weird, some straight c/p for this, perhaps?
Title: Re: LIJJ's sprites- Sahagin
Post by: Vanya on January 11, 2011, 04:38:41 pm
Indeed! I bet it will look great in-game!
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 12, 2011, 12:01:29 am
Updated video for the sake of quality:
Title: Re: LIJJ's sprites- Sahagin
Post by: Twinees on January 13, 2011, 10:28:26 am
This looks very nice in game.
One slight thing, should his pecks move like that? i was just thinking the shading should change (ie. get lighter when his arm closest to us moves back). Anyway, if another fft mon sprite does the peck movement, forget what i just posted, except the bit about it looks nice in game ;)
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 18, 2011, 07:46:03 am
Felt like this was neglected too long: (http://img338.imageshack.us/img338/1046/lightknightm1.png)
Finished the generic male knight. Still need a portrait; his sister is waiting..
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 18, 2011, 10:39:34 am
Ah, this is great. Great job, Lijj. Now I feel like finishing Assassin, so I don't fall behind, haha.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 18, 2011, 03:15:57 pm
Thanks Kagebunji.  Good I hope we continue to keep each other going; when I see others make progress I feel the same way. Since I figured Sahagin would take so long, I decided to finish this before finishing its back frames.. which are still rough.
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on January 18, 2011, 03:52:20 pm
Looks good, Lijj.  I have full intent to use this set now for something.

Is it possible for the female to get a bit of a portrait touchup though?  It's possible that it's because she's an older work, but her face is a tad thin (not as bad as that Female Samurai you've still not touched up for sure, but still a bit noticeable) and her hair is unusually glossy.  I'm imagining the male's portrait will be far more in the proper FFT-style now that you're far better at it, so having them match would be cool.  It looks like it'd just be a bit of dimension fixing and color toggling looking at her portrait but I'm color-shade retarded when it comes to actually doing it myself half the time so I don't trust myself to do it no matter how simple of a job my eye says it looks to be.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 19, 2011, 04:57:34 am
(http://img266.imageshack.us/img266/787/portraitsgkm.png)

..

Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 19, 2011, 08:53:49 am
Ok, let's get to it. Chin is way too dark when compared to skin(wich is lightly shaded), Hair goes very dark on some parts, but it's not that bothering. Clothes are lacking depth(only the white part), there are like two shades there, from what I can see. I personally choose A, since hair is not that dark.
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 19, 2011, 10:42:29 am
The shading on the hair is too drastic. It's going from near-white to near-black. Compare this portrait to the male Archer's to see how to distribute the shadows and colors better. The gold part on his chest should probably extend over his shoulder, if it's a strap. For the shirt, consider swapping the second white for a color that's a little darker than the background, then use the background color as the second white, and the new, darker shade for shadows. Did that even make sense?
Title: Re: LIJJ's sprites- Sahagin
Post by: Vanya on January 19, 2011, 12:33:39 pm
What mav and kage said + that swath of hair over his left eye looks flat and unnatural.
Title: Re: LIJJ's sprites- Sahagin
Post by: Celdia on January 19, 2011, 01:06:00 pm
I know what sprite I'm stealing when I finally replace Squires! ^_^
Title: Re: LIJJ's sprites- Sahagin
Post by: Wolfran on January 19, 2011, 04:04:21 pm
(http://images1.memegenerator.net/ImageMacro/5333530/aprobed-by-wolf.jpg?imageSize=Medium&generatorName=Wolfran)
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 21, 2011, 04:59:00 am
(http://img406.imageshack.us/img406/4383/previewmc.png)___(http://lijj.ffhacktics.com/LKMportA.bmp)Ok thanks for the input guys; I found the solution I think, managing to get one extra shade of white and one extra blue into the scheme.
(Actual bmp included)
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 21, 2011, 05:27:40 am
Wolfran, where's that nice pic of you?
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 21, 2011, 08:06:10 am
It looks way better now. But chin is still very dark. Try putting some lighter shades in there, and do only one line of dark pixels, ok? Other than the chin that bugs me, everything is perfect.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 21, 2011, 11:35:36 am
(http://img443.imageshack.us/img443/7823/upd.png)alright
(http://lijj.ffhacktics.com/LKMportA.bmp)(bmp)
Thanks  for the tips.
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 21, 2011, 11:42:46 am
I totally love it. There is nothing that seems wrong on this. 10/10 Lijj!
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 21, 2011, 01:06:30 pm
I still think the shading on the hair could mimic Yoshida's style a little better, but whatever. Good work, Lijj.
Title: Re: LIJJ's sprites- Sahagin
Post by: Wolfran on January 21, 2011, 01:06:53 pm
Quote from: Lijj on January 21, 2011, 05:27:40 am
Wolfran, where's that nice pic of you?
Idk, maybe it was deleted but nvm I put it in my FB profile ;).
About the sprite I think is already done, submit asap. I want to play with this sprite.:)
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 21, 2011, 08:38:58 pm
10/10 :D that makes my day!
I'm the worst artist when it comes to using ref and or mimicking a style.. never been able too not even with a pencil. In life drawing I did a lot of improvising or filling in. It's just hard for me. I'm slightly disappointed that our expert portraitist(Mav!) doesn't quite approve, yet I like the hair style as is a lot. And it matches his sister.
I won't submit it yet though... I want to see if mav might be into Yoshidaizing it up a little before hand.
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 21, 2011, 11:53:53 pm
Haha, I'm no expert portraitist, just a decent thief at best. It's all good though, Lijj. This is a top quality portrait and sprite, so submit it now. Don't let my bitching slow down submitting this thing.
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on January 22, 2011, 03:47:58 am
Looking much better than the time you showed it to me on IRC.

I've a couple things I noticed though.  You can use this small and poorly made image in Paint based on your old two-portrait style preview to see what I'll be talking about as I go:

(http://img340.imageshack.us/img340/9493/gmk.png)

First, the hairline is much better, but seems to be a straight line.  Considering the viewer is seeing this mugshot from an angle, this looks a bit wrong.  I made a poorly drawn red line on the left portrait to show something that looked a bit more natural.  It's a small curve, but it's all it really needs.

Second, on the left side (the side furthest from the viewer), the hair looks... strange.  Specifically, going but I would judge to be the shape of his head under that hair, the far left most hair bunch is the highest... when it shouldn't be unless he has a huge lump under there.  It's the farthest thing from the viewer, but his head's not a slope, and he's not facing down at all, but looking straight, so that can't be the back of his hair.  It would plateau and go back down by that point, meaning the hair should be a bit more flush with what's on the opposite end of the hairline.  A quick trim and an adjustment of the hairline together will probably fix this issue, but it looks very unnatural currently - he's facing to what would be his right side but that one section of his hair's fitting on him a bit more straight pointing, and as I said, appears to be set on a completely different angle.

Third, I didn't note on the image, but his hair (specifically the back bits) have an overly anime-spike feel to them.  Behind his neck he has one solid chunk of hair when he definitely shouldn't going by the FFT art style, and what we can see in general of the back of his hair that goes off into portrait-space also has evidence of this.  Even looking at mav's avatar, you can see a good way of doing it a bit more naturally.  You can also insert a couple other bits of bitching about how the hair could look more natural in terms of shading and shape (the brightest bits seem unnaturally bright and the front bits of his hair are arguable either way in whether they should be made more natural looking) but that back bit's the one that really comes out and bugs me for no real reason.  You're getting a lot better with the whole hair than you used to be, for sure, but I really would fix up the other bits mentioned then see what you can do yourself on "Yoshidaizing it up" yourself since it's the best way to improve what's really your main weakness from what I've noticed, even if it really is an art style thing and not a real lack of quality.

This has come out really well though compared to that really old preview you showed me.  I was going to tell you this stuff on IRC but my net basically died right after I went "Hey" and you replied to the first thing I asked you.  :/

E: Also looking, the closer bang (the one on the right) could use a bit more shading near where it meets the rest of the hair I think.  It kinda looks like a looks nice at the tip but then turns into a huge glob of paint bucket color as it nears the rest of the hair, personally, which also makes the hair in general look unnatural and far brighter than it probably is.
Title: Re: LIJJ's sprites- Sahagin
Post by: Twinees on January 22, 2011, 09:45:13 am
They are some good crits Raven.

Lijj, use references. Whenever I'm making ports (or pretty much spriting in general), I have tons of fft portraits all over my screen, just to familiarize myself with Yoshida's style the entire time.
References are especially important if you are trying to copy someone else's style. You have your own unique style, I can see that, but its important that you remember its going into FFT.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 22, 2011, 10:48:15 am
I can't process this, it's too much. I'm done! /toast
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 22, 2011, 10:53:04 am
(http://img262.imageshack.us/img262/6771/dwi12.gif)
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 22, 2011, 11:05:59 am
What...is this?
Title: Re: LIJJ's sprites- Sahagin
Post by: Kill_Bones on January 22, 2011, 01:13:04 pm
......Someone played too much assassins creed.....


As for the sprite, looking good Lijj!
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 26, 2011, 07:45:32 am
(http://img510.imageshack.us/img510/3488/41330483.png)(http://img510.imageshack.us/img510/9811/mysticknightf1.png)
A different color version of this will be featured in Mando's patch FFTm. By tomorrow I'm guessing.  A lot of the sprites I've made will be in that patch :)
Sprite Lijj
Portrait Toshiko/Lijj
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 26, 2011, 06:18:27 pm
The gauntlets and legs look a little saturated and the mark on the portrait needs a teeny bit of work too.

I like the sprite overall though. Very nice. But...what is it, like what job? I look forward to seeing your sprites in that patch.
Title: Re: LIJJ's sprites- Sahagin
Post by: Cheetah on January 26, 2011, 06:21:20 pm
Here damage frame in the FFh site preview image looks squashed. Otherwise a decent sprite.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 26, 2011, 06:57:49 pm
'Mystic Knight,' based on Krile from FFV  
Cheetah:In the other palette  (for fft m) the damaged frame wasn't as noticeable..to me.   Thanks Cheetah, should be a quick tidy up.  
Mav:The blue is actually from bard palette 1 I even took the B down 1 ..  But it is the brightest blue in the game; it must be

Edit: I thought i hallucinated when your avi blinked.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 27, 2011, 10:51:58 pm
Ok I edited the mystic knight portrait a little(http://img109.imageshack.us/img109/7974/mysticpstp.png)


I also turned my generic male knight into a red mage(http://img443.imageshack.us/img443/4180/redmagepost1.png)
I originally made him with blue trim out of a more personal twist/ taste. Raven of Razgriz has been paletting lately so he actually colored the one for submission the gold version. I may change the red on the blue version.. I have some nice palette ideas in mind for that one.
(http://img832.imageshack.us/img832/3493/trbf.png)(http://img832.imageshack.us/img832/2504/trg.png)

Edit: Also, I will probably use the knight's blue for that over sat. blue on mystic knight
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 28, 2011, 09:07:04 am
The portrait would work for my Ranger VERY nicely, haha. I like this concept. Though I still will stay with the classic Red Mage we have already. I suggest you make the feather move on walking frame, it will add a lot to it. Also, the dark outline on part where hat meets face(sprite) looks bad, try softening that line. If you could post bigger version, I would be more precise.
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on January 28, 2011, 12:55:21 pm
Beautiful sprite. You can definitely make some freaking gorgeous palettes for this one. The only gripe I have is that the cape and the clothes are the same color, it's a little distracting.
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 28, 2011, 01:09:45 pm
Btw, I just looked closely at Female Mystic portrait. Don't you agree the white cape needs to be reworked? IT looks soo bright and flat compared to her mask. Mask on the other hand has this dark outline at the very bottom that even furthers the effect of weird-looking white cape. Fix it please.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 28, 2011, 03:21:18 pm
Oh yeah thanks Kage now that I look at it it does seem weird. Will fix when I get back later today.
Yeah use classic version.. I made this realizing we already had a red mage. But whilst making the knight I thought of this... Thinking "he'd make a good Red mage if I just draw a hat on him". I did that and it looked way too red so I changed his chest and legs also. This is just a quick project blue one went to FFT M it matches the girl version pretty well (White hair little angular cape) The palettes for fft m match the ones made for the female, the brown one with red stripes looks cool. I might redo the palettes for the girl and submit them together so they match more.
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 28, 2011, 03:34:26 pm
You could do Blue Mages. They were requested so many times already, haha. Consider it in the future :)
Title: Re: LIJJ's sprites- Sahagin
Post by: Wolfran on January 28, 2011, 04:09:35 pm
Nice red mage,Lijj. I realized that in the back frames, the point is too large. Maybe fixing the shadows could help. This version Imo is better than the other, this version looks like a really traveller, the other one like a noble with hat or something.


Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on January 28, 2011, 04:22:19 pm
I would actually like to see the female generic knight reworked with a hat and a few similar changes and given an updated version of the portrait used by the current Female Red Mage.  They'd make a very nice pair of high-quality Red Mages.  The current female one has a nice looking portrait at a glance, but the paletting on it is ridiculously haphazard and grainy and the sprite itself is a bit short and rather... mediocre when compared to this one, personally.

Since you already have the hat due to this male, the base sprite from the generic female knight, and a portrait you can just greatly improve the shading on from the old female Red Mage, I would imagine this wouldn't be a horridly difficult job that would yield a great reward - the only point of effort would be modifying the female's head to match the portrait.

I showed that palette you have up there to twinees and he said the skin tones seem a bit off on both versions, so expect an update once I've got a handle on mixing skin tones a bit better to try and remedy that since I kinda see what he means.

Though... I honestly can't say I feel that female Mystic Knight.  Kage's right in that the cape / mask area needs some big work, and the hair shading could be improved... but the sprite itself just feels very off to me.  I know it's just the Samurai's head, Knight's cape, and Archer's body with a tiny mask tossed on it, but I just can't feel it.  Don't really know why in particular.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 29, 2011, 03:23:11 pm
  Raven you are right about the female red mage. Esp. about the port being good at a glance... But I kind of like how petite she is it's cute.  And yes one of the skin tones is a little greyish. That's not a bad idea though redoing her using my Generic female knight as a base. I think I will..
  I wouldn't have made the Mystic knight that way but it was requested that I make her look like Krile Mystic Knight from FF V. And I just wanted to do something simple.. At least I customized the hair(removed bandanna and gave her little bangs to match the port that Toshiko started[Thanks sweety]yes Toshiko's a girl) and cape so it's not just a franken-sprite.
Title: Re: LIJJ's sprites- Sahagin
Post by: GeneralStrife on January 29, 2011, 03:24:06 pm
As always, beautiful sprites liji.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on January 29, 2011, 03:30:21 pm
Thanks Gen. Strife we spriters need support like that (spriting is my least remunerative hobby; no blingee). And yes Kage we need blue mages.. It's about time. The male's port is already done(via Mav and me) and your sprite is almost done right Kage?
Title: Re: LIJJ's sprites- Sahagin
Post by: Kagebunji on January 29, 2011, 03:35:03 pm
It's not fully done, but it doesn't require too much work, yeah. I wonder how female could be done, haha.
Title: Re: LIJJ's sprites- Sahagin
Post by: jimmyjw88 on February 01, 2011, 10:23:26 am
One thing about Lijj's portraits attempt is banding. Otherwise, all Lijj's portraits are unique and interesting. You should listen to Twinees's advice.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on February 01, 2011, 04:47:49 pm
      Jimmy's back! excellent. I felt I was getting away with too much when you were gone :). I'll be fixing up all these once I'm done with this other little project. I have listened to twinees.. using more references lately at least.
      I'm currently working on a larger scale pixel piece for this art show submission. I'm already over half way done since I've been going at at full force for the last couple nights.
Title: Re: LIJJ's sprites- Sahagin
Post by: jimmyjw88 on February 01, 2011, 11:00:10 pm
Well, I'm not entirely back yet actually but I'll drop by from time to time. Great Lijj. Looking forward to them.
Title: Re: LIJJ's sprites- Sahagin
Post by: Twinees on February 05, 2011, 09:58:15 pm
Heres a little portrait/sprite update for your warlock F Lijj that Raven and I did.
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on February 05, 2011, 10:10:36 pm
(http://img265.imageshack.us/img265/5651/warlockfprev.png)

Better view of the portrait, I added the Robe and did the original work on the hair, twinees grabbed it off me and did a hell of a lot of touching up because I'm retarded and for some reason brought it down to 15 colors when there's really no point to it other than to flaunt his e-penis.  But that's okay, this whole post is about e-penis flaunting!

But seriously, this is what I was talking to you about with the robe and everything, and you said you wanted to update this Portrait anyway, so grab this, do a couple tweaks if you want, apply whatever palettes you want, and update this shit.  The palettes on the BMP now are the ones I'm using for my own mod so you'll probably not want them for a general release, but if you want to, feel free, just credit.
Title: Re: LIJJ's sprites- Sahagin
Post by: mav on February 05, 2011, 10:27:32 pm
Beautiful portrait. I like the updates to everything, just be careful how saturated/bright the colors are. Have you considered giving one or some of the palettes a different hair color or skin tone? It'll add some diversity to the roster.
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on February 05, 2011, 10:43:20 pm
The version I passed to Twinees' had the Oracles' skin/hair tones set to each of the Portraits' hair and skin colors, but he uniformed them when he did the touchups I think.

I can try adding the variations to the hair/skin palettes back in later and post how they look.
Title: Re: LIJJ's sprites- Sahagin
Post by: Lijj on February 05, 2011, 10:46:49 pm
Cool! Looking good; appreciate it, since I've been busy. Was anything on the sprite changed besides the palette?
The hair seems a little soft or undefined at the front but it's still better than what was going on before. Certainly- I'll always give credit were it's due; part of my job.
Since we're on the subject of E-peni...
My latest pixel piece (warning artistic nudity):
(http://img340.imageshack.us/img340/2481/marlenamerm.png)
Title: Re: LIJJ's sprites- Sahagin
Post by: RavenOfRazgriz on February 05, 2011, 10:58:22 pm
The ribbon in the hair uses the robe's palette to match the portrait, and the robe on the body uses the tertiary color the hair used to use in the same fashion that the female Oracle did, the former done for the obvious reason of matching the portrait and the latter done because that ribbon being the same color as her robe bugged the everloving shit out of me and she only had two colors else.  I can kind of see what you mean with the hair, but that's really how a lot of that kind of hair in FFT is, very soft and naturally defined instead of having jagged anime-like borders.  Maybe minor touching up is needed, but that's it personally.

That piece of yours looks pretty nice, though the eyes seem off.  The eye closest to the viewer looks a bit too much larger than the eye further away because they're still eyes and still fairly close together and her head isn't severely angled.  Her breast furthest from the viewer also looks like it might be just a smidge too small, but then again breasts are never the exact same size anyway.  Those are the only two flaws I see in it honestly, otherwise it's a rather fine piece.  Great job on it, Lijj, I can tell you put a lot of work into it.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 05, 2011, 11:06:05 pm
Yeah not a problem. On the hair I'd add maybe a touch of depth but still.. it looks great and it doesn't bother me at all the way it looks now.

Thanks for the feedback. I worked on the face for a bit but the eyes do need something. this was the most accurate I could get them catching the personality of the actual person it's based on... but I'll go back and play with them more now that I can really focus on them. Indeed it took a lot of energy.
Title: Re: â–²Lijj's Spritesâ–²
Post by: jimmyjw88 on February 06, 2011, 09:10:42 pm
Interesting. Great job, Lijj and yes, what Raven said.
As for the portrait, looks better. Good job.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 08, 2011, 09:08:11 am
I fixed the hat on the back angles also fixed the side view. What do you think of these palettes?(http://img254.imageshack.us/img254/3585/rmpr.png)
Title: Re: â–²Lijj's Spritesâ–²
Post by: Kagebunji on February 08, 2011, 09:48:48 am
I like black on last palette, but black skin, ehehe. But variety is a good thing.
Title: Re: â–²Lijj's Spritesâ–²
Post by: mav on February 09, 2011, 12:26:51 am
Your palettes can be more exciting. I mean, I know this is a Red Mage, but let's see colors other than red.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Kagebunji on February 09, 2011, 02:16:14 pm
True, FFTA had Blue, Red and Green for Blue Mage for example. I wouldn't mind if it was more exotic, but this is still nice.
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 09, 2011, 03:33:26 pm
Did you modify the gold trim palette any?

It looks a bit brighter, though that may just be because I can more easily contrast it to the other Red Mage palettes on that preview.
Title: Re: â–²Lijj's Spritesâ–²
Post by: mav on February 09, 2011, 04:24:06 pm
And if you are gonna keep these palettes, make sure to brighten the skin on the brown one's. Right now the skin and clothes blend a bit.
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 10, 2011, 12:21:31 am
(http://img708.imageshack.us/img708/5092/robeprev.png)

Some final adjustments to the Warlock F Portrait's hair palette to address the want for different hair palettes by faction.  This only modifies the highlights a-la the Oracle F, but it still adds some differentiation.  1, 4, 6 use a slightly less bright version of Oracle F's palette 1 highlight, 2, 3, 8 use the palette 2 highlight, and 5, 7, use the custom highlight twinees made.  Attaching .BMP for this one as well if people prefer it, just posting it because this was one of the things that came up when the original portraits were posted and it was something I was going to fix for personal use anyway, so I figured I'd share it to save Lijj even more time assuming these highlight palettes don't suck far more than I think they do and he wants to update the one on the front page with this portrait and/or sprite at some point.

The .BMP attached also has a few color corrections to the sprite's robe, I had left one of the palettes untouched when making my own robe palettes and while it wasn't noticeable in any real fashion, I fixed it anyway because I'm OCD like that and it was easy enough to do, so you may still want to grab this BMP even if you prefer the 1-tone hair just so you can have the sprite then toss the old portrait over it, or see what you need to fix on the old BMP if this bothers you as much as it did me, or whatever.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 10, 2011, 02:11:18 am
  The hair coloration changes are so subtle i can barely tell.. I can see the hair's different only if I really focus. But I am grateful you took it into your own hands to get something you wanted done. If you want me to upload it to the main page I'll be glad to. the only thing is the bow on the dress has been changed... the way I had it before the bow on the dress was the same color of the dress so it wasn't too apparent that she had two bows to obfuscate one. but the port makes up for that no complaints.. But if I put it up I should make it as version 2 and keep both up. kind of like how I have 2 versions on Vikings up. oh yes I brightened the yellow a tad.
  I'll post a more exotic palette soon.. I went ahead and submitted this version yesterday morning but can easily update later.



Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 10, 2011, 03:55:49 am
It was kinda trying to be subtle, if they were too wild they looked like garbage.  Just subtle color tints the player would be able to see subconsciously but not notice consciously unless they're actively comparing, which is how FFT portrait palettes have always come off to me in terms of the hair.  The bow on the dress not having it's own palette makes it look strange personally, because no decent fashion sense makes you wear a bow that matches your dress shade perfectly... and the two bows honestly doesn't seem like a bother.  On the body, it's a sash tied up in a bow, on the head, it's more like a ribbon... they even look very different in form.  If you want to post it up as ver 2, feel free, I was mostly posting the final update since I remembered at least mav commented on the hair needing more than one palette set.  And yes, I'm a huge do-it-myselfer, if something bugs me, I at least try to fix it myself because I get incredibly frustrated with people who beg for help without even seeing if they can put the effort in themselves first.  Main reason I took up paletting at all honestly, it's something I can do for myself and need a lot of so I don't see a reason to waste our Spriters' time or anyone else's on something that's simple and can be done myself.  The robe just bugged me and wasn't a total portrait overhaul (or rather, wasn't intended as one until I passed it to twinees), so I went for it.

You brightened the yellow?  That I didn't notice, it's the red that looks brighter to me.  Like I said, it's probably me seeing all five palettes next to each other and it being the brightest one in general making me think that.  They still look good, though I agree in that they need more variety.  You should probably try following the faction palettes a bit more, you'd get at least Blue/Red/Green for Hokuten/Nanten/DC, and your blue trim one could easily be the Nanten Red Mage, with the black colored one being palette 5.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 10, 2011, 06:43:14 am
This time I used more colors from actual sprites.. for example: Hokuten is based on colors from the original Samurai but I slightly slaked the melon in the orange color. The last red is a desaturated rip from Lionel Knight (you should see how bright that is; original knight palette 5) and the purple is from the female monk.

(http://img405.imageshack.us/img405/3060/rmp2.png)
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 10, 2011, 04:57:54 pm
Haha.  That Riovanes Red is the same red I used as a base for the color palette of the gold-trim Red Mage when I posted it.  These palettes look pretty good, though sometimes the shading on the Portrait's hat looks strange (see the Hokuten palette), though I'm guessing that's due to either how you chose to tie colors together or the fact you just forgot to mess with that color some to match the new hat colors.  Looking much better, though I'm undecided on that brighter yellow on the player palette's cape trim.

Can't wait to see this guy get a proper female companion.  He looks great.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 10, 2011, 05:33:09 pm
For the blue and green, That's the best I could do since the palette wasn't made for cool colors I had to change a lot of tones in between blue and red. In the Hokuten pallete you can kind of tell it goes from blue to purplish to brown; otherwise it would be to stark somewhere. To make that one blue was a pain(so was the Death Corps one). I can re apply the yellow you had before I resubmit it.
I'll probably get that female going soon.
Title: Re: â–²Lijj's Spritesâ–²
Post by: GeneralStrife on February 10, 2011, 06:17:57 pm
This new red mage is AMAZING. Only thing that bothers me is I can't tell what the waist area consists of.
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 10, 2011, 07:05:01 pm
Use whichever yellow you prefer, I actually kind of like yours... I'm just undecided as to whether it's too bright or not.

But I see on the Hats.  Not much to be done I suppose, they don't look bad, just a bit off when next to one like the red hat.  Like you said, cool v hot colors.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Cheetah on February 13, 2011, 04:11:01 pm
These palette options are way better than the old ones.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Kill_Bones on February 13, 2011, 04:23:46 pm
Loving the new palettes lijj, the old ones were too.....valentine-y..... with all the red and pink.

GS, I think the waist area is a belt with a gemstone
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 15, 2011, 08:14:22 pm
Yeah, it's a semi futuristic bejeweled power belt :)... more like something from the Ivalice of FFXII.
Glad you guys recommended a palette update. I lightened the blue on the portrait in the Hokuten palette and submitted it.(http://img833.imageshack.us/img833/5041/rmagem.png)

Thanks to T2 for pointing out the darkness of that blue
Title: Re: â–²Lijj's Spritesâ–²
Post by: Knox on February 15, 2011, 10:11:59 pm
I'm absolutely adoring it so far.

Though from my perspective it feels like the hair is a bit plain? again im no expert
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 16, 2011, 09:25:10 pm
The plain hair is actually nice for a change.  All of Lijj's hairs ends up being too exotic and then that's when you hit the art style boundaries.  The simple hair fits this well since the main feature is the hat anyway and stops that problem from occurring.

Can't wait for the female still, whenever you decide to do her in between the Power Rangers and stuff.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on February 18, 2011, 05:40:30 am
Got to give the spriting section some:
(http://img819.imageshack.us/img819/7211/rrpreview.png)dino power!!!

http://ffhacktics.com/smf/index.php?topic=6707.0 (http://ffhacktics.com/smf/index.php?topic=6707.0)
Title: Re: â–²Lijj's Spritesâ–²
Post by: Kagebunji on February 18, 2011, 07:28:48 am
Portrait looks great, but it is soo not-FFT. For example of shading, look at Worker 8, his helmet shading is perfect. If you could pull something similiar on this Power Ranger, it would be awesome. What did you use as a reference?
Title: Re: â–²Lijj's Spritesâ–²
Post by: Cheetah on February 18, 2011, 09:45:16 am
I love the so portrait, looks great. I'm not a fan of the sprite, he just looks a bit lumpy. I'm not sure how to fix it.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Wolfran on February 18, 2011, 04:49:18 pm
Rofl, the portrait is so cool but I don't like much the mouth. Also the shadowing in the sprite (specially the back frames) looks odd. I want to see power rangers kicking some butts in my patch Jajajja.
Title: Re: â–²Lijj's Spritesâ–²
Post by: RavenOfRazgriz on February 18, 2011, 07:59:35 pm
Cross-Posting:

(http://img195.imageshack.us/img195/7627/itbegins.png)
(http://img600.imageshack.us/img600/6573/itbegins2.png)
(http://img266.imageshack.us/img266/5748/itbegins3.png)
(http://img829.imageshack.us/img829/6219/itbegins4.png)


THIS FITS WAY BETTER THAN IT SHOULD OH MY GOD.
Title: Re: â–²Lijj's Spritesâ–²
Post by: Lijj on March 17, 2011, 09:55:19 pm
(http://img862.imageshack.us/img862/4248/rangerprtblack.png)__(http://img862.imageshack.us/img862/9982/rangerprtpink.png)__(http://img864.imageshack.us/img864/1467/rangerprtblue.png)__(http://img864.imageshack.us/img864/7479/rangerprtred.png)__(http://img864.imageshack.us/img864/8638/rangerprtyllwp.png)


(http://img715.imageshack.us/img715/7845/gogo1.gif)(http://img715.imageshack.us/img715/5281/gogo2.gif)_Here are some previews of the Power Rangers so far.. I have the 5 original done.
(http://img715.imageshack.us/img715/4214/blkact.gif)(http://img715.imageshack.us/img715/448/blkactt.gif)(http://img715.imageshack.us/img715/7599/bluact.gif)(http://img715.imageshack.us/img715/249/bluactt.gif)(http://img715.imageshack.us/img715/1114/blucry.gif)(http://img715.imageshack.us/img715/613/bluwlk.gif)

(http://img856.imageshack.us/img856/2512/pnkact.gif)
(http://img856.imageshack.us/img856/1378/pnkwlk2.gif)

(http://img856.imageshack.us/img856/7652/redactt.gif)


(http://img856.imageshack.us/img856/9789/redwlk.gif)(http://img856.imageshack.us/img856/7451/redwlkb.gif)


(http://img856.imageshack.us/img856/8222/sngblk.gif)(http://img856.imageshack.us/img856/4634/sngylw.gif)(http://img856.imageshack.us/img856/2281/redstnd.gif)(http://img856.imageshack.us/img856/8976/sngpnk.gif)(http://img856.imageshack.us/img856/2151/sngblu.gif)


(http://img856.imageshack.us/img856/6833/yllwact.gif)(http://img856.imageshack.us/img856/3529/yllwspn.gif)

Be sure to check for updates soon here:http://ffhacktics.com/smf/index.php?topic=6707.0 (http://ffhacktics.com/smf/index.php?topic=6707.0)
(http://img715.imageshack.us/img715/7845/gogo1.gif)(http://img715.imageshack.us/img715/5281/gogo2.gif)
Title: Re: Lijj's Sprites
Post by: Twinees on March 19, 2011, 02:34:34 am
Nice stuff Liji. On some of the portraits, the shoulders and necks (pink ranger specifically) need to have a different angle to match the helm. The pink ranger looks like shes leaning for a kiss (looks like she is pursing her lips together and neck looks stretched out.

The sprites turned out great. The only things i can suggest is making the whites on the blue ranger a slight bit brighter and that the pink ranger helm looks like it is at a different angle to the other rangers (Great job on the pink ranger skirt!).

Might have a closer look at the Ranger portraits later on and give you some Hitler crits on them... if you want haha.
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 19, 2011, 09:04:22 am
Man, this is sweet. Twin summed everything up, so there is nothing more to say. Personally I love Yellow Ranger for some reason, hehe. Blue's portrait is the best(I always loved the design of Blue Ranger). I can't remember correctly, but Green, White and Red Rangers were all one guy right? First Green looses power, then he turned to White or something. You plan on doing them?
Title: Re: Lijj's Sprites
Post by: RandMuadDib on March 19, 2011, 09:54:54 am
Red = Jason, Green = White = Tommy
Title: Re: Lijj's Sprites
Post by: Lijj on March 19, 2011, 05:47:54 pm
 Thanks for the feed back guys.. hopefully Sunday or late tonight I'll have a little time to do the touch ups recommended. (esp. that grey on the blue ranger) Because i'll be gone for a couple weeks by Monday. I definitely planned on doing the green one when I get back but not really planning white. if white's easy to base off of green I might do it.
Green will involve custom arms so it'll be the hardest Ranger.
I must say these original designs are so much cooler that the new Samurai Ranger ones.
Edit: I'll try to get on chat later for the Hitler crits :)
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on March 19, 2011, 06:57:28 pm
Lol, Hitler crits.

Lookin' good, Lijj.  I'm getting back to work on things between Sunday and Monday myself so if I don't have at least that preview with them I was going to do in game done before you go it'll be done by the time you get back, hopefully with a nice sum of the event progress on the PR Edition in general done.

Yeah though, touch up Pink's portrait and the other things that were mentioned and these look good. 
Title: Re: Lijj's Sprites
Post by: Zuzka on March 26, 2011, 09:24:40 pm
OMG those are cute.!!! I love the Pink Ranger.
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 30, 2011, 09:59:22 am
Are you gonna submit Rangers? They all are damn worth it.
Title: Re: Lijj's Sprites
Post by: Twinees on March 30, 2011, 08:35:53 pm
Unfortunately Lijj is going to be away for a month or so, due to work (from what ive been told). And the custom sprite page is updated by him, so... we will just have to wait until he gets back.
Title: Re: Lijj's Sprites
Post by: Wolfran on April 05, 2011, 08:35:59 pm
Welcome back, Lijj. If you submit them that will be epic in FFH.
Title: Re: Lijj's Sprites
Post by: Lijj on April 06, 2011, 05:40:15 am
Welcome back to you as well Wolfran!
Title: Re: Lijj's Sprites
Post by: Twinees on April 06, 2011, 08:07:52 am
Welcome back Liji, eager to see what your crazy mind comes up with next haha.
Title: Re: Lijj's Sprites
Post by: Kokojo on April 14, 2011, 10:40:13 pm
It's LIJJ, LIJJ!!!!!

L-I-J-J


TWO Js
Title: Re: Lijj's Sprites
Post by: Twinees on April 15, 2011, 12:47:21 am
Whatever Kokobo :)
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on April 22, 2011, 05:18:36 am
Quote from: Wolfran on April 05, 2011, 08:35:59 pm
Welcome back, Lijj. If you submit them that will be epic in FFH.


Submit the Power Rangers, without a Green Ranger?

What you've just suggested is illegal in all 50 States, Canada, three-fourths of Europe, and whatever parts of Mexico happen to for some reason like Taco Bell.

You should be ashamed. Ashamed.  Ashamed  ASHAMED.
Title: Re: Lijj's Sprites
Post by: Kagebunji on April 22, 2011, 07:56:54 am
I am psyched to see Green Ranger too! That is, if Lijj is gonna do one. Good luck pal!
Title: Re: Lijj's Sprites
Post by: thechancellor on April 22, 2011, 08:55:48 am
What happened to Sahagin? Screw the Power Rangers...
Title: Re: Lijj's Sprites
Post by: Kagebunji on April 22, 2011, 10:16:33 am
Quote from: thechancellor on April 22, 2011, 08:55:48 am
Screw the Power Rangers...


Ban.
Title: Re: Lijj's Sprites
Post by: Lijj on April 22, 2011, 08:48:12 pm
What?! Someone actually cared for Sahagin?! EXCELLENT I plan on finishing it after I finish a couple sprites for some patches :D
Title: Re: Lijj's Sprites
Post by: Celdia on April 23, 2011, 11:23:50 am
You're surprised? I told you I was going to put it in my patch when you finished it. :/
Title: Re: Lijj's Sprites
Post by: Kagebunji on April 23, 2011, 01:24:19 pm
Yes, Sahagin was great. Once you start working on it again, will give you few crits on him I had in mind all that time ago.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on April 23, 2011, 03:18:37 pm
dayaam, looks at celdias avatar
Title: Re: Lijj's Sprites
Post by: Wolfran on April 23, 2011, 08:41:18 pm
Sahagin is back??? Oh I'll have nightmares with it again, T_T.
Quote from: RavenOfRazgriz on April 22, 2011, 05:18:36 am
Submit the Power Rangers, without a Green Ranger?

What you've just suggested is illegal in all 50 States, Canada, three-fourths of Europe, and whatever parts of Mexico happen to for some reason like Taco Bell.

You should be ashamed. Ashamed.  Ashamed  ASHAMED.
C'mon the only cool thing about him is the Dragonzord and the dagger-flute.
Title: Re: Lijj's Sprites
Post by: thechancellor on April 23, 2011, 08:55:54 pm
Not to mention that gold shoulder armor that was actually a big piece of foam.
Title: Re: Lijj's Sprites
Post by: Lijj on April 24, 2011, 12:38:21 am
Celdia that is a sexy ass avatar.. where'd that come from?

Hehe I loved the episode where the red ranger borrowed said foam shoulder pads.

@GeneralStrife: If you want the whole collection of new FFVI portraits see the patch I put in General. The zip has images in it included with two ips files.

Sahagin will reemerge into your nightmares again.. sometime
Title: Re: Lijj's Sprites
Post by: Celdia on April 27, 2011, 03:59:05 pm
This avatar is Twin's work, GS. I can't wait to see the sprite that will go with it.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on April 27, 2011, 04:35:24 pm
Quote from: Celdia on April 27, 2011, 03:59:05 pm
This avatar is Twin's work, GS. I can't wait to see the sprite that will go with it.


I know right
Title: Re: Lijj's Sprites
Post by: Lijj on May 02, 2011, 09:28:31 pm
Male Parivir:(http://lijj.ffhacktics.com/parivir.bmp)
With custom fighting arms. I used the arms from Zalmo for the walking frames (top set of arms) but because I wanted this to be a type 1 I had to draw each arm referencing a type one as I went. It's the smallest type one sprite made I think but, unique because I also just drew the fighting frame's legs from scratch. It may also be the only sprite with an inverted stance... Its left foot goes back when attacking rather than its right. I thoroghly tested all the frames. but still need to run it in-game.
:oops:went a little crazy on the tag this time...
Title: Re: Lijj's Sprites
Post by: GeneralStrife on May 02, 2011, 11:43:22 pm
Now THAT is good. Shading looks odd on some of the arms at the bottom but thats a unique sprite.
Title: Re: Lijj's Sprites
Post by: Lijj on May 03, 2011, 12:00:21 am
Thanks General Strife
Hopefully those are the ones that go behind the body; I didn't put any love where it isn't needed.. I'm pretty sure cause I went through the frames like 50 times heh. I'm going to check it out in-game though to make sure the sword line up perfectly etc.
:cool: Nay to OJ btw GS!
Title: Re: Lijj's Sprites
Post by: Cheetah on May 03, 2011, 12:58:05 am
Very interesting concept Lijj. I'm not so sure about the poofy sleeves, but it should look cool animated.
Title: Re: Lijj's Sprites
Post by: Lijj on May 03, 2011, 04:51:24 am
I can certainly understand about the sleeves..  what I thought when I first put together the five standing frames, was that  it's almost bird like-- but once they move they look better. I'll post some gifs or a video preview of the animations soon.
        (http://img853.imageshack.us/img853/408/ffta2parivirsprite.gif) (http://img853.imageshack.us/i/ffta2parivirsprite.gif/)
It is based on the art from FFTAII-(http://img854.imageshack.us/img854/8551/ffta2humesamurai.jpg)
but I gave it a little bit of a longer tie around the waist. I also thought of Fei:(http://img718.imageshack.us/img718/8819/phpthumbgeneratedthumbnls.jpg) (http://img854.imageshack.us/i/ffta2humesamurai.jpg/)

I changed the hair on all frames and fixed some errors:

old-(http://lijj.ffhacktics.com/parivir.bmp)new-(http://lijj.ffhacktics.com/parivir_m.bmp)

Edit: I should have said loosely based on the fftaII image.

Title: Re: Lijj's Sprites
Post by: Wolfran on May 03, 2011, 08:41:58 am
Ohhhh, I wanted to do parivir but I didn't know how to start :(, anyway I like it a lot but some details need to be fix like the belt and the pony-tail, in some frames looks too round and others pointy, also you can do it with dark hair as the reference when you'll do the other palletes. Maybe tomorrow I'll post a painting that my older brother did a very long time and maybe it could help you. I'm really excited with this. ^^
Title: Re: Lijj's Sprites
Post by: Mando on May 03, 2011, 11:45:58 am
I am very glad you took the tine to fdo this for the patch I am working on Lijj. Very awesome sprite and very unique. I hope I can clean up the female ronin sprite mire so that they make a solid " generic set ". Btw whenever the portrait is done I'm so dibs on using it as my FFH avatar
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 03, 2011, 01:20:01 pm
Arms are looking great, even though I am not a big fan of them myself, mainly cause they are almost longer than his chest and legs combined, hehe. But like I said, it looks great. I wondered about the head though, is he wearing a bandana? I remember the last version without bandana, his head was pretty small back then. Maybe try using Female Thief as ref? I find it small yet again. Last thing, I cannot escape the thought it would look even better if his pants were same color as the FFTA2 design, but I dunno if this won't screw the sprite, since dark colors are often tricky.
Title: Re: Lijj's Sprites
Post by: Lijj on May 03, 2011, 04:07:12 pm
Alright Mando you can use the portrait for an avi.. coming up but you have to get rid of that graphical sigg once it's implemented. :twisted:
I'd love to see a painting of a Parivir Wolfran. I'll check the frames again today but I'm sure the belt was a plus; I will investigate the ponytail though as well.
You're right about the head Kage but I don't want to give him a headband. He has the same size head as a monk but because his hair's pulled back it's 1px shorter. The palette which matches in game well, based off of female archer's colors iirc uses a white with the eyes so darkening the pants would be hard unfortunately. I'll try to make the other 4 palettes interesting as I can though. I can feel you about the arms, they are a little wacky but look good and line up with the weapons perfectly. I tested the hell out of it in-game last night.
Thanks to Twinees also for going through the arms etc. also for I missed a couple arms (shading-wise) and made a silly little error in the walking frames that he caught. :oops:
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 03, 2011, 04:30:24 pm
Cool, if you say it works, it must work, hehe. I am eager to see the portrait, heh.
Title: Re: Lijj's Sprites
Post by: Mando on May 03, 2011, 05:30:19 pm
Ok you have a deal lijj. I'll just have to start on the Team "Hard Wark" sigs after today then.
Title: Re: Lijj's Sprites
Post by: mav on May 03, 2011, 07:45:09 pm
I'm not the biggest fan of the sleeves, just cause they're so long. I feel like the pants need to be lower and baggier to match the artwork a little better. Not bad though.
Title: Re: Lijj's Sprites
Post by: Wolfran on May 04, 2011, 03:54:19 pm
WARNING, HEAVY IMAGE!!!!!
(http://img51.imageshack.us/img51/3761/x1700003.jpg) (http://img51.imageshack.us/i/x1700003.jpg/)My brother did it like 10 years ago or even more, in those days he started his course on arts.


Title: Re: Lijj's Sprites
Post by: Kagebunji on May 04, 2011, 05:53:49 pm
He STARTED? This looks like some real pro drawing, nothing like my scribbles :/
Title: Re: Lijj's Sprites
Post by: GeneralStrife on May 04, 2011, 05:55:28 pm
Badass drawing. Hard to tell with that big ass picture though. Want me to resize it wolf? If so, any paticular size?
Title: Re: Lijj's Sprites
Post by: GeneralStrife on May 04, 2011, 06:57:19 pm
I did it anyway XD
Title: Re: Lijj's Sprites
Post by: Lijj on May 04, 2011, 07:40:45 pm
Ah the re-size is easier to follow.. Great drawing.. why not talk your brother into making a sprite or two heheh. Thanks for posting Wolfran.
Title: Re: Lijj's Sprites
Post by: Celdia on May 04, 2011, 11:27:45 pm
We need more sprite concept art like that around here.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on May 05, 2011, 03:06:25 am
I agree with shortening the sleeves on that Paravir sprite. He looks really badass otherwise but the sleeves seem comically long.
Title: Re: Lijj's Sprites
Post by: Mando on May 05, 2011, 09:37:18 am
Quote from: RavenOfRazgriz on May 05, 2011, 03:06:25 am
I agree with shortening the sleeves on that Paravir sprite. He looks really badass otherwise but the sleeves seem comically long.


His sleeves are appropriate when you consider the source. Changing the sleeves extensively would take away from the fact its based off ffta2's parivir.
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 05, 2011, 09:39:18 am
FFTA2's Parivir sleeves are shorter too, btw, look at the sprite.
Title: Re: Lijj's Sprites
Post by: Mando on May 05, 2011, 09:49:53 am
It is but the art necessarily isn't. I'd imagine its a bit less of a hassle to draw hand for every position instead of the sleeves, that mages like zalmo use.

I think the sleeves look fine. Once it is in action and people see how it looks they will forget about it.
Title: Re: Lijj's Sprites
Post by: Lijj on May 05, 2011, 11:41:56 pm
I don't want to do the arms :cry: all over again. but heres what I got:(http://lijj.ffhacktics.com/parivir_m1.bmp)since I had to delete the old files I posted.
Here are the palettes:(http://img825.imageshack.us/img825/8253/previewofparivir.png) (http://img825.imageshack.us/i/previewofparivir.png/)

Title: Re: Lijj's Sprites
Post by: Kagebunji on May 06, 2011, 08:41:37 am
I can feel your pain about the arms... I really like the portrait design, but I have one question. On portrait we can see only hair, but on forward frames on sprite it seems like he has a bandana on and a bang coming out of it, I am bet it is cause of color, "bandana" is ver light, and band is dark. What about it?
Title: Re: Lijj's Sprites
Post by: Wolfran on May 06, 2011, 09:42:54 am
Lijj, I like the portrait but the expression on it not at all. You should do it more confident or calm, in the portrait he seems like someone come to kick his ass for sure. Also the forehead needs a little more shadows. And before I forget, Can you replace the light blue pallete for a purple or a light pink like Kenshin?

Title: Re: Lijj's Sprites
Post by: Mando on May 06, 2011, 11:54:45 am
^^^^ lol I told you lijj I called it! Wolfran is our can we haz kenshin guy XD

I think he somewhat went with those colors though because thats the colors I tend to use for all my sprites. Except some sprite palettes have the lavender.

Oh I tried last night to make it pink and another purple... those colors don't work well for it (at least I don't think) I think its in part due to the skin color. However if you wanted to try, why not wait until Lijj is 100% editing then use palette editor and manipulate the colors there. I think the palette right now is pretty good :)
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 06, 2011, 12:16:05 pm
Hey, Lijj, would you mind if I took your portrait and worked with it a little?

I just couldn't resist bro. I cleaned up very heave skin shading, changed background color(yours was a little too dark), and changed skin color as well, and lastly made his eyes a little more fierce. After closer look, I love the hair even more, good job on that man.
Title: Re: Lijj's Sprites
Post by: Lijj on May 06, 2011, 01:48:00 pm
Good job Kagebunji.. I think that expression works better(Hope that expression works for wolfran too) and the colors look better. Thanks for the compliment on the hair as well. 
I usually make the palettes based on vanilla standards hence the blue then the light blue- green. If everyone's ok with it, I don't mind stepping outside that norm to to make the second palette pink like Kenshin[xp (you called it well)]. Or I can just post an alt version here for Kenshin lovers
with the 1st palette pink- the next lavender and submit the standard color one to the main page.
I can't bear to redo all the arms but at least I can guarantee this: the sprite is clean!
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 06, 2011, 01:58:58 pm
I am happy you like it, Lijj. I was looking at various arms fitting for him, and Balmafula seemed ok, but since you are done with this, I am ending this subject. In motion arms look great, it is just that when he stands it seems long anyway. Btw, do you still have your previous version of him? The one you showed me at chat, with older hair.
Title: Re: Lijj's Sprites
Post by: Wolfran on May 06, 2011, 02:01:41 pm
The new port looks better IMO
Quote from: Lijj on May 06, 2011, 01:48:00 pm
I can just post an alt version here for Kenshin lovers
with the 1st palette pink- the next lavender and submit the standard color one to the main page.

YEIIII!! :mrgreen:
Title: Re: Lijj's Sprites
Post by: Lijj on May 06, 2011, 02:07:32 pm
Quote from: Wolfran on May 06, 2011, 02:01:41 pm
The new port looks better IMOYEIIII!! :mrgreen:

I'll surely make that minor edit to bring joy to Wolfran.
Also I pmed the old unshaded hair to you Kage.
Title: Re: Lijj's Sprites
Post by: Lijj on May 06, 2011, 02:50:54 pm
Here's the one with Kages portrait edit:(http://lijj.ffhacktics.com/Lijj1/parivir_m1.bmp)
and here's the Kenshin palette:(http://lijj.ffhacktics.com/Lijj1/parivir_m2.bmp)(second one is purple)
Title: Re: Lijj's Sprites
Post by: Mando on May 06, 2011, 02:58:09 pm
Nice. when I was doing the purple last night it seemed off...
maybe it was because I was drinking D:

Btw wolf I love kenshin as well (i was just giving you a hard time)

I guess since the portrait is updated I'll update my avatar as well
Title: Re: Lijj's Sprites
Post by: Lijj on May 06, 2011, 03:26:20 pm
I've attempted spriting while drinking before.. it didn't work out. Pixels and alcohol don't mix. but I hope you had a good overall Cinco de Mayo. I find that so strange you said you drank mead on the 5th of May and Margaritas on St. Patrick's. It's all the same in the end though.
Title: Re: Lijj's Sprites
Post by: Mando on May 06, 2011, 03:29:42 pm
Oh it was because I was celebrating in Irish style for you since you were making the sprite ;D

Anyways I'll make a video with some cool skills using this sprite. I'll name it Lijj too :P
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 06, 2011, 04:46:35 pm
Another great sprite is done! Looking forward to see it submitted.
Title: Re: Lijj's Sprites
Post by: Wolfran on May 06, 2011, 11:15:18 pm
Quote from: Lijj on May 06, 2011, 03:26:20 pm
I've attempted spriting while drinking before.. it didn't work out. Pixels and alcohol don't mix.

Yeah, I tried once but the result was a Frankensprite from 20 different sprites and 2 hours blaming Ramza for the colours limitation :?.
Anyway, the kenshin's pallete is really awesome,Lijj.
@Mando: I'm glad you like Kenshin, most of the ppl I know like more the guy from Bleach and Idk why, is just another lame samurai with a demon.
Btw if I finish my secret proyect I'll do Sanosuke  :mrgreen:
Title: Re: Lijj's Sprites
Post by: Lijj on May 10, 2011, 07:24:09 am
(http://lijj.ffhacktics.com/Lijj2/Previewpari.png)
(http://lijj.ffhacktics.com/Lijj2/palettesF_pari.png)
I posted in double size so people can see that I edited the hair a lot and a decent percentage of the arms.
slapped on a new portrait and did some palettes of a redhead for once.
Title: Re: Lijj's Sprites
Post by: Wolfran on May 10, 2011, 04:16:09 pm
Lijj, awesome portrait!! You should do the redhead more red :D.
The colour of the shadow in the sprite is too dark, but the rest looks fine to me.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on May 10, 2011, 04:30:02 pm
You and your not-FFT looking hair, you.

Sprite looks good.  Her stomach being exposed looks kinda weird, though.  I know it's a carryover from the source sprite, but still.
Title: Re: Lijj's Sprites
Post by: Celdia on May 10, 2011, 05:39:57 pm
I like it. Its different without looking out of place like a lot of the custom sprites tend to do.
Title: Re: Lijj's Sprites
Post by: mav on May 10, 2011, 05:40:13 pm
The hair on the portrait needs some work, Lijj. The sprite's alright though. I don't quite understand why there needs to be an exposed belly and shoulders on someone on the battlefield, but whatever. I dig the palettes though.

Good job.
Title: Re: Lijj's Sprites
Post by: Lijj on May 10, 2011, 06:01:01 pm
What kind of work does it need?
I've been staring at it for a bit and don't see anything wrong , looking for errors or banding.. help me out mav.
I'm glad you like the palettes though (:
It was fun doing shades of red for a change.
I thought it was the best hair I've done yet ):

I'll lighten that darkest shade in the sprite a tiny tiny bit..
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on May 10, 2011, 06:10:53 pm
Quote from: Lijj on May 10, 2011, 06:01:01 pmI thought it was the best hair I've done yet ):


I think it's more that it falls into the usual trap of looking like nothing in the game when put beside something.  It's good, but it's too Lijj and not enough FFT.  The male came out well, but put the female beside him and you can tell the difference something fierce.

Also, the hairband holding her ponytail back in the portrait is way too big, kinda sticks out.

I actually like these besides the arms on the male making me kinda wary, I'm unsure if I want to use these or the old IA Samurais now for my Samurai class.  Why must you conflict me so?
Title: Re: Lijj's Sprites
Post by: Lijj on May 10, 2011, 06:15:43 pm
Ok thanks Raven, I'll keep that in mind and see if any other ctitiques come in.. and by the end of the day I'll update.
I did just update the IA Female Samurai and I would have a hard time choosing too.. I really love the IA female Samurai sprite But like these maybe just as much; it would be very hard to decide^^
Title: Re: Lijj's Sprites
Post by: Zuzka on May 15, 2011, 08:13:59 pm
She looks. Better!!! A lot better. I don't have any critiques for you sorry. Maybe the colors make the port seem less FFT style but I think it would fit into the game fine, without looking out of place.  Just thinking maybe that's why they say it looks out of place.. Maybe slightly lightening the hair altogether? I really don't know.
Title: Re: Lijj's Sprites
Post by: Lijj on May 15, 2011, 09:30:56 pm
ok so far the only direct crit is from Raven; which to me is only barely necessary really and when i do change it it'll be by one pixel's difference.
The hair idk.. Wolfran says darker or more red you say lighter so i say: it stays right where it is.
But thank you for the comment/ complement anyhow..
and you too Celdia.
So any thing else or more specific?
only thing I see wrong is the darn color of the portrait background. but I've been aware of that since right after I posted.
Title: Re: Lijj's Sprites
Post by: Wolfran on May 15, 2011, 10:45:36 pm
Man, I was talking about the shades on the bodie not the hair XD, specially on the sandals it's too dark.
And talking about hair, when I say more red I meant something a little more saturated not bright.
Title: Re: Lijj's Sprites
Post by: Knox on May 16, 2011, 12:01:28 am
Lijj, Good god... You're getting so fucking good.
Title: Re: Lijj's Sprites
Post by: Kagebunji on May 16, 2011, 07:58:53 am
Well ok, I will give you few hints. To me colors are good, no need to change them. For some reason I am not fan of the pants, but that is the design, so nvm. Now there are two things that bother me, mainly the part on body I circled, it look just wrong, shading, design, execution, it is all wrong(maybe too much details? if that is the case, try to make purple lines less straight or erase one or two pixels of it), I guess you fixed it a bit after taking from Atma, but still... Other thing(and smaller) is the ponytail, it has too bright shades on there, we wouldn't be able to see that much of it, also I circled the area that has weird shape(kinda straight too):
Title: Re: Lijj's Sprites
Post by: mav on May 16, 2011, 04:12:14 pm
Quote from: RavenOfRazgriz on May 10, 2011, 06:10:53 pmI think it's more that it falls into the usual trap of looking like nothing in the game when put beside something.  It's good, but it's too Lijj and not enough FFT.
Pretty much this. Compare your bangs on this portrait to the female Priest's, compare the ponytail on yours to the female Samurai's. There's just a difference in shading style. It's hard to describe, but I think the visual comparisons might help. This is not a bad portrait by any means, Lijj; I always look forward to your work, I just think a little fine tweaking will make this thing astonishing.

Keep up the good work.
Title: Re: Lijj's Sprites
Post by: Lijj on May 16, 2011, 08:07:48 pm
Thanks guys now I have a better idea of what to work on and good advice.
I have a list now starting with Wolfrans suggestion..

Golly.. thanks Knox.
Title: Re: Lijj's Sprites
Post by: VampragonLord on May 21, 2011, 08:28:21 am
ya lijj! your portraits are too well made, dumb them down to the FFT standard! i think they look great, the only problem is that the point they make is valid. if all the portraits you saw were made like that, it'd look fine, and people would probably say how great it looks, but the way you made the hair, itd be the same as if youd given then a very perfectly crafted nose. Everyone would wonder why the nose-thief hasn't stolen it yet. I mean, that nose thief even stole balthier's nose!
Title: Re: Lijj's Sprites
Post by: Asmo X on May 21, 2011, 09:25:25 am
I have basically the opposite view. Your sprites are starting to look good but your portraits aren't. You need to go back through the forums and find that thread where Smash talked about pillow shading and how to avoid it because the hair on that port is truly awful. The rest is ok though.
Title: Re: Lijj's Sprites
Post by: Lijj on June 02, 2011, 12:50:39 am
Finally got to updating this:
(http://img714.imageshack.us/img714/6150/updatedpreview.png) (http://img714.imageshack.us/i/updatedpreview.png/)

(http://img219.imageshack.us/img219/1310/update2j.png) (http://img219.imageshack.us/i/update2j.png/)(http://lijj.ffhacktics.com/Lijj2/Parivir_W2.bmp)
Title: Re: Lijj's Sprites
Post by: Lijj on June 08, 2011, 08:41:11 pm
Sometimes no comment means it's good.
..right?
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 09, 2011, 12:45:25 am
I still don't like it.  I've been trying to think of the best way to describe it, but it's hard. 

The hair is sort of in "chunks," and this makes it look really unnatural.  It's hard to describe.  If you look at a port like the one mav uses, it has a natural light flow, whereas this portrait (and a lot of yours) seem to have their own individual flows between each hair section and it looks really, really weird.

This is honestly the same common symptom I yell at you for every other time I come down on you for your hair though, really.  It's your art style, it looks really different and in FFT out of place.  It's definitely much improved from its previous attempt, though.

I hate to sound like "your work sucks!", I'm not trying to be a dick, but you know me.  I'm especially picking about things looking in-place, and this one will honestly bother me until it looks in-place regardless of how good it is.  (Again, this is same as usual for a number of your other portraits as well, as you know.)
Title: Re: Lijj's Sprites
Post by: Lijj on June 09, 2011, 05:38:46 am
As much as I like this game and it's sprites I'm tired of wasting my time on them. I don't know how many hours I've spent making unique sprites for you ungrateful children.  I think the pillowshading line was the near last straw for me. I could explain what pillowshading really is in my defense but why should I bother.. anyone wanting to know what it is can easily look it up. I should be focusing on other things anyway, maybe something remunerative  even.
This just sat here for a week until I had to ask for a crit..  this kind of thing just slows me down. The only good spriter that's left is Kage, and all you non spriting critics that have been taking over this section have ruined it for me.. too much talk and no proof of anyone having a clue.
I'm making one last thing for Kokojo then i'm retiring for good.
Title: Re: Lijj's Sprites
Post by: Kivutar on June 09, 2011, 05:53:45 am
Lijj please don't leave. I like your work very much.

FFT portrait style are so difficult to emulate. And people here are very perfectionist.

Not all the spriters have your potential. I saw your site and you're an awesome artist. We all know that.

Please accept this critics and become even better in emulating FFT style.
Title: Re: Lijj's Sprites
Post by: Lijj on June 09, 2011, 06:15:14 am
I have accepted it; I don't really fathom the hair in FFT ports, I'm mostly just getting bored.. I think I've made 22 sprites already.
I don't accept the pillowshading crit but what Raven said is actually true. Maybe when I feel a passion for it in time I'll be at it again.
I have an interest in pixel art and making sprites that will not fade.. but I don't even want to sit through FFT again. So being bored of the game itself(and most the patches) isn't helping, I do however look forward to Tethical and CoP so hopefully when those come out I'll be inspired again.  I was hoping to learn from your map generating tutorial when I get some time soon so maybe I can try that for awhile. Thanks Kivutar I value your work as well.
Title: Re: Lijj's Sprites
Post by: Kagebunji on June 09, 2011, 07:57:30 am
Sad to hear you are retiring from doing FFT sprites. But please do keep around, if not for doing the FFT sprites, then for pure symphaty I have toward you, Lijj.
Title: Re: Lijj's Sprites
Post by: Wolfran on June 09, 2011, 12:36:28 pm
Nooooooooooooooooooooooooooooooooooooo.
Lijj, please don't leave. You are not wasting your time here, your work is really amazing and many ppl enjoy it. I really like your sprites and your style to do portraits, it'll be a shame if you leave and I know a lot of ppl, including me, will miss that unique style that makes your sprites epic.
Title: Re: Lijj's Sprites
Post by: Kokojo on June 09, 2011, 01:08:55 pm
I am sorry that I can't properly comment on your sprites since I am a very bad spriter myself with no pixel art talent. Your work here has been amazing and I am already using many of your sprites and awaiting for one more. (And I am planning on using the

However I can understand your desire to leave, but I want to forbid you to do that. At least stay and watch the community. You're quite the laugh and quite the hapiness, so please stay.

Title: Re: Lijj's Sprites
Post by: Mando on June 09, 2011, 01:29:15 pm
I've been busy... summer courses. Research, patch and s5 watching during off time. So I hadn't been paying too much attention to the forums and been super afk via irc.

I have always found lijj's portraits to look good and infact I prefer them to the FFT originals because they have a better look about them, in my opinion.
Of course I do side with lijj on the critiques part and I personally do not feel that "it doesn't feel/look like FFT" is NOT a valid critique anymore... if that was the case there should be 0 new sprites, 0 new ASM, and everyone should just go play fucking vanilla and bask in the fucking plain ass normal glory they all seem to want.

Also, this isn't art school. When you critique someone always mention positives and possible ways to fix things if there is an "error" like hey it is dark at spot Y and your light source is right in front of that. I mean obvious things like that.

If Lijj doesn't feel like making sprites anymore I can completely understand and I won't ask him to stay around, since I keep in contact with him regardless of FFH. I am going to use a majority if not all of his sprites somewhere in my patch, and I do push forward with it even though sometimes it bores me. He has put a lot of work into sprites and it would be a shame not to use them. The same goes for all other sprites that have been shown no <3

I will also probably not be involved with spriting section after this though. I only hung around usually to see his work no other reason for me now.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 09, 2011, 01:34:49 pm
Lijj I think your portraits look fine. There's no reason to always have to conform to the style. But if you really are burnt out on fft, then there's nothing stopping you, I'm sure everyone understands.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 09, 2011, 03:14:29 pm
Chillax, Lijjiboy.  If people didn't appreciate you, this wouldn't be a huge 26-page thread, and you wouldn't have made people rather happy with sprites many times over.  Remember, I'm the overly-perfectionist, overly-demanding old bastard with obscene standards of qualities for everything.  There's a reason most of my own work is done slowly and methodically.

Quote from: Lijj on June 09, 2011, 06:15:14 am
I have accepted it; I don't really fathom the hair in FFT ports, I'm mostly just getting bored.. I think I've made 22 sprites already.
I don't accept the pillowshading crit but what Raven said is actually true. Maybe when I feel a passion for it in time I'll be at it again.


You sound like you just need a break, honestly.  You crank out sprites far faster than most other people from what I can see and as much of a dick I am about your portrait hairs I know you're trying.  If I didn't think you were trying, I wouldn't even bother pointing it out.  I don't waste my time critiquing useless shit from people who don't seem like they actually want to improve.  if you were some awful spriter working for ungrateful children, I'd spit on you and ignore you entirely - I'll be upfront about that.  Even if I'm giving you a harsh as fuck crit, I'm doing it because I appreciate your work and want it to be improve.  If it were really bad or I really didn't appreciate it, I wouldn't bother to check through your thread at least once in a while and critique stuff.

Take a break, come back to it later.  You may just be in a rut where you've become so used to doing things a certain why that you're hitting a wall for that reason alone.  Air out, work on other things, come back when you've had time for your particular habits in regards to FFT portraits to die down a bit.

Alternative, have you considered seeing if you could find someone willing to work on the final touchups to your portraits, like handling hairs and other random bits?  There's nothing wrong with a bit of teamwork, especially when you're only relying on that person for the final stretch.  I know there's also artistic pride, so I understand if you want to go "grawrawrawr fuck other people I work alone I'm the goddamn batman!", but it is a thought.

(How do we have a Link sprite and not a Batman sprite, exactly?)

Now excuse me, while I take care with a bit of "business" that was indirectly directed my way.

Quote from: Mando on June 09, 2011, 01:29:15 pmI personally do not feel that "it doesn't feel/look like FFT" is NOT a valid critique anymore... if that was the case there should be 0 new sprites, 0 new ASM, and everyone should just go play fucking vanilla and bask in the fucking plain ass normal glory they all seem to want.


...And you, sir, are a fucking retard with no sense of aesthetics if this is the kind of shit you're going to spew.  I could spend an hour completely eviscerating this and making you look like the stupidest man ever, but it's not worth my time.

Quote from: Mando on June 09, 2011, 01:29:15 pmAlso, this isn't art school. When you critique someone always mention positives and possible ways to fix things if there is an "error" like hey it is dark at spot Y and your light source is right in front of that. I mean obvious things like that.


"Always fellate our artists every time you go to point out a way in which they could improve their work otherwise they might rage quit."

...Seriously?  If you can't handle accepting negative critiques without turning into a touchy-feely little mess then you should seriously never go into any field ever where you may accept critiques.  Not everyone is coated with sugarplums and butterflies.

People do get frustrated once in a while if they hit a wall, but that's different from this.



(@ People saying "I like your portraits anyway", I'm not addressing you with that.  You're free to like the things you like, art is a subjective thing after a point, and most people are less picky than I.  I'm specifically speaking to the retarded mindset Mando has presented here.)
Title: Re: Lijj's Sprites
Post by: Mando on June 09, 2011, 04:05:48 pm
There  is a difference between critiquing someone over an error and there is a difference between critique over preference. Your comment on the hair style is clearly preference over error.

The portrait looks how it does due to a tweak to the FFT style. Also when you critique someone the goal is for them TO LEARN. In order to facilitate learning you need to make the person realize that they are doing things correctly as well, you learn this in educational psychology.

I will not get into a argument with someone who is simply going to go on all out attack directly at me; that would just be showing my ass and people do that enough on FFH as is.

Also ever want to know why there aren't more spriters at ffh anymore? Look back at some old posts. I can understand when someone is completely green at spriting and needs to be shown "correct" ways to do things; otherwise I mean as long as people are putting forth effort in creating something bring something useful that is fairly close if not better than what original FFT has, it should be fine.

Perhaps I am just nicer to people when they have put effort in their work and respect it.

Also "...And you, sir, are a fucking retard with no sense of aesthetics if this is the kind of shit you're going to spew.  I could spend an hour completely eviscerating this and making you look like the stupidest man ever, but it's not worth my time."

That is pretty uncalled for, I don't go around attacking attacking you personally. I was just stating that when people say things aren't fitting in with FFT... its not really valid because it is a modding community. So modifications to animation/sprites that derive from the original should have the right to appear somewhat different.

Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 09, 2011, 04:51:05 pm
Quote from: Mando on June 09, 2011, 04:05:48 pmThere  is a difference between critiquing someone over an error and there is a difference between critique over preference. Your comment on the hair style is clearly preference over error.


If you want to call having a game with proper and consistent design aesthetics and an expected and consistent standard of quality a "preference" and not an expectation, sure.  Most competent designers would call these things givens and not preferences, though.

Quote from: Mando on June 09, 2011, 04:05:48 pm
The portrait looks how it does due to a tweak to the FFT style. Also when you critique someone the goal is for them TO LEARN. In order to facilitate learning you need to make the person realize that they are doing things correctly as well, you learn this in educational psychology.


Funny, considering...

Quote from: Mando on June 09, 2011, 01:29:15 pmAlso, this isn't art school.


Art school doesn't teach people art then, according to you.  Good to know, avoiding that shit like the plague.

You learn by finding and correcting errors, then using this knowledge to not repeat those errors.  Positive reinforcement helps but is not always required.  If you really want to go there, most of my critiques to Lijj do involve both some kind of positive, and at least a vague nod to how to fix it.  Do I do it every time?  No.  Lijj is a big boy who is very used to my critiques and should know that there's plenty I think he does right.  Again, positives are nice, but not everyone is going to give one.  Some people (myself and Asmo most commonly) are generally going to say "this is wrong, fix it" and save the "this looks awesome" for when it actually does look awesome.  You know what?  We're not the only people like that.  Again, the world isn't sugarplums and butterflies.  Many people are harsh.  You know one of the times many people remember as being a golden time of FFH?  When many of our critiquers were harsh and demanding as hell instead of this touchy-feely "I like it even though I have no standard of quality because you worked on it even if it's awful" type bullshit we have running around these days.

Grow some fucking skin and this site might be awesome again.  We're getting back on track, but we're not there.

Quote from: Mando on June 09, 2011, 04:05:48 pmI will not get into a argument with someone who is simply going to go on all out attack directly at me; that would just be showing my ass and people do that enough on FFH as is.


If you're going to present an opinion, have the balls to defend it.  Don't act like some know-it-all arbiter of everything then try to back down under some guise of "being the bigger man" when someone comes out and challenges you.  If you're right, come and fucking prove it.  If you're wrong or you can't, grab a chair, sit down, shut up, and let the people who can do that handle things.

You're not being the bigger man.

Quote from: Mando on June 09, 2011, 04:05:48 pmAlso ever want to know why there aren't more spriters at ffh anymore? Look back at some old posts. I can understand when someone is completely green at spriting and needs to be shown "correct" ways to do things; otherwise I mean as long as people are putting forth effort in creating something bring something useful that is fairly close if not better than what original FFT has, it should be fine.

Perhaps I am just nicer to people when they have put effort in their work and respect it.


You mean to tell me the fact people have an expectation of consistent quality and are willing to give opinions bluntly without groveling has weeded out less dedicated spriters from FFH?

People put forth effort, effort should be cultivated into something usable.  There's a difference between respecting people's work and lying to their faces.  If I gave Lijj a big pat on the back and said "every sprite you made is perfect man, keep it up", I'd be lying out my ass to him and knowingly allowing him to release works I feel can be further improved.  You know what that would make me?  A useless critic, and an asshole not helping anybody.  I already am an asshole, but I'm happy being only 1 out of 3.  You're basically telling me to be all of those.

I refuse.  If people don't like that their work is being held to an expected standard of quality for community use by people who themselves should have an expected standard of quality if they intend to be anything beyond jokes as designers, they don't belong here.  People are expected to improve and eventually meet the standard of quality set by everyone else here.  Honestly - me doing that would be a lack of respect for their work, because I'm setting them up to fail.

Quote from: Mando on June 09, 2011, 04:05:48 pmis pretty uncalled for, I don't go around attacking attacking you personally. I was just stating that when people say things aren't fitting in with FFT... its not really valid because it is a modding community. So modifications to animation/sprites that derive from the original should have the right to appear somewhat different.


I am a very uncalled for person, but your ignorant statements called me here.

"We mod things, so it not fitting in is allowed."

That's the most retarded sack of shit anyone has ever said ever.  You know why?  Many edits to animations and sprites do seemlessly fit in with the rest of the game.  Others do not.  I call for the ones that do not to meet the standard of quality set both by the ones that do and by our source material.  You've basically just said "we're modding, we don't need to adhere to any standard of quality."  Do you know why people laugh at lolswordskill patches all the time?  Because they do not meet with the standard of quality set by this community.  I guess we should throw all our standards of quality to the shitter and start humping each other because "we're modders!"  Standards of quality are how communities run.  Standards of quality are how work gets done in a timely manner and on an acceptable level.  Without standards, this entire site is worthless.  Period.  People not willing to accept this need to get lost, and everyone else needs to work on getting us back to our gold standard.  Really, it'd be like me adding Rob Zombie to FFT and literally using a screenshot of him as the portrait.  Would you not go "what the fuck did this stupid noob do?"  Really?
Title: Re: Lijj's Sprites
Post by: Mando on June 09, 2011, 05:20:46 pm
Is it your agenda to point out that your absolutely right? You have drawn the wrong conclusion when I said this isn't art school. In art school you get critiuqed to hell and back and get very little positive feedback. Which happens here a lot. Also When it cones to modding I said that things can be somewhat different. Aesthetic wise I do see the point your trying to make and I respect your opinion. I am simply stating that I do not think it always needs to be pointed out. Lijj like you said has made a ton of sprites INCLUDING the power ranger sprites. Which brings me to ask where power rangers fit into the whole aesthetics of looking like they belong in FFT. Sure it's a special patch, for fun. However this is what many people do with their patches which is why i have the opinion that small differences shouldn't be that big of a deal.

If something doesn't fit right with someone they can always change it to suit their needs. Which is what I do. Also I apologize to lijj for posting this here in his topic; I  did not realize this would turn out harshly.

Last this isn't about growing some skin or becoming tougher. It's about respect to fellow community members. Not groveling or anything. In fact there are many kind people on here. Yes critiques will have their place but being a bit positive when critiquing isn't a bad thing and people will often react better.

These posts between us is a good example of positive and negative wording; I didn't make my initial post with the intent of offending or drawing a comment from you and yet I must have. I do apologize for any offense on that part. However I do not like, like many people, when I am talked down to like a dumbass just for not agreeing with you.
Title: Re: Lijj's Sprites
Post by: Lijj on June 09, 2011, 06:34:20 pm
Quote from: RavenOfRazgriz on June 09, 2011, 04:51:05 pm
  Standards of quality are how work gets done in a timely manner and on an acceptable level.  Without standards, this entire site is worthless.  Period.  People not willing to accept this need to get lost, and everyone else needs to work on getting us back to our gold standard.  Really, it'd be like me adding Rob Zombie to FFT and literally using a screenshot of him as the portrait.  Would you not go "what the fuck did this stupid noob do?"  Really?

ROFL... but I fully agree
When I see mods with ripped graphics from multiple games or screenshots it triggers pure pain.
I almost ragequitted because the whole spriting section died, no one told me the hair looked chunky for a week, and Twinees hasn't been around (but he's not gone- I have a surprise at the end of this post for you all : ) ). Too bad Smash isn't around at all anymore as well. I think I'm just in need of a vacation really. I'm going to the state fair tonight then I'm going to work on some other hobby for a bit.. This site may as well be my homepage so I guess I can't ragequit.. I just slept 12 hours and was a lil ill. I blame grouchiness.
I wasn't even mad about the critique; it was just triggered by it I guess; and the time I waited for it. I only have disdain for know it alls that don't have anything to show. Like the pillowshading thing.. that didn't set me in the right direction; all it did was degrade me. It was really wrong looking yes, but it was a matter of contrast and chunkiness; the lightsource was still in the right place so it can't just be called pillowshaded. Raven actually gave me a clue of what was going wrong so I actually appreciate it... We just need more spriters here cause sometimes it's hard for me to accept peoples' credibility.
Keep the standard up but know us spriters toil... I'm guessing we've all put in many many hours of work on our own dime.

About those Power Rangers. As anachronistic as they are, we really molded them into fft style almost seamlessly and that's pretty strange. I still don't get how that works but they actually fit due to the input I got from you guys.
Yesterday was one of those days some artists/ppl have when there is nothing good in life and all the hundreds of hours you've spent at a table or on a computer are a waste.. and sorry for calling you all ungrateful children.. I can't believe I said that lol
Next time I'll ask earlier instead of wait a week then blowup.. and the surprise:
(http://lijj.ffhacktics.com/femaleronin.png)By twinees the uber conformist-Nazi!!!  :lol:(nervous laugh)It looks great and fits imo- I'll try to make it into a redhead if I get the actual bmp soon
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 09, 2011, 06:45:34 pm
Haha.  Yeah, I agree on the Power Rangers.  They should NOT fit, but they DO.  Honestly, I agree, that's in large part because of good feedback from multiple people.  I figured that was just a bad mood happening, myself.  It happens to everyone.  If I knew ye silly spriter terms I could probably help a lot more with giving you critiques about the hair, but that one thing I pointed out is the one thing I notice you have consistent trouble with even though I can never figure out how to put it into words properly.

Also, le holy sheets, Twinees did very well fixing up that portrait.  It's looking really well now.  You should consider trying to see if you can make Twinees into your portrait-bitch... err.... partner in crime.  I'd be a great partnership I think, at least till you've got a better grasp on doing hair better, and it'd probably make things a bit less stressful for you.

(And yes, this ungrateful child knows that he's a know-it-all with nothing to show, but he's still awesome.)
Title: Re: Lijj's Sprites
Post by: Lijj on June 09, 2011, 06:54:02 pm
Yeah for sure til I stop doing my own ideas of hair.. we should be working together (Twin and I).
And you have two patches coming out so once you have a finished product you'll be the shit and I wont second guess your critiques anymore.

edit- I'm looking forward to more patches than I mentioned too btw- I was exhausted last night. there's so many things beyond vanilla coming out soon hopefully
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 09, 2011, 07:58:38 pm
Honestly Lijj, I love your portraits. 'Pillow Shading' is retarded, and really an opinion. What I like about your ports is it looks like they are much more lit than the vanilla ones. Which makes sense because most settings in good old FFT are quite lit. These areas I've circled that people would probably call 'Pillow Shading' I think are just find highlights of the imaginary lightsource hitting the character.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on June 09, 2011, 11:28:10 pm
Quote from: Lijj on June 09, 2011, 05:38:46 am
I could explain what pillowshading really is in my defense but why should I bother..
Actually, regardless of your defense, pillowshade is just not the right way in pixel art. Basically, it's not about "oh, that's not FFT style.." etc, it's more about the natural feel and look of it. Forget FFT, even if you're doing bigger piece of art, pillowshade still isn't right because it'll turn them into blobs of art. You can go google around some pixel arts and compare them with yours. You could also google "pillow shading" and there are tons of tutorial and examples lying around with comparison between pillow shading and the right way of shading in pixel art and you'll see why. You really need to learn from Twinees. I know that you have your style but just fix up the pillowshades and you'll be set.
To be honest, I like your sprites but not your portraits. They are unique but just not right for me because I've actually pillowshade and band myself previously but after going through several tutorials and examples that Smash recommended and linked, I now understand why, although I still suck at it currently. Anyway, all the best, Lijj.

Cheers ~
Title: Re: Lijj's Sprites
Post by: Kagebunji on June 10, 2011, 06:59:32 pm
I must say it is my fault the section died as well. Lately I am kinda lazy to do long and helpful crits. After Izirudo left, I got my hopes down, but Red got them back up(keep at it, you!). So from now on I will move my lazy ass and give some input actually. Btw, when will we see Parivirs submitted? :)
Title: Re: Lijj's Sprites
Post by: Lijj on June 10, 2011, 07:18:56 pm
Very soon; I will submit those likely this weekend.
Yes we still have the new spriter with potential Redworld. And Wolfran is active enough- (I'd like to see more though you!).

Jimmyjw good to see you and I will be working on it..
I really WANT to get good so I've been practicing some different pixel techniques (Dithering and Anti-Aliasing mostly) for the last two days. I'll post the scene I'm doing here soon as well, since I'm about done.. a lil 2 1/2 days work pixeling project of a tree and a sunrise. I'll be sure to go over more avoiding shading errors tutorials and maybe hair pixeling tutorials if I find some. I will also be studying twinees' portraits.

Update: I finished the experimental dithering practice.. the original goal was to use 16 colors but the attempt of making the sky pleasant in those limitations was too much of a challenge so it ended up being 19 colors:
(http://lijj.ffhacktics.com/Oloakk.png)
Title: Re: Lijj's Sprites
Post by: TheChad on June 10, 2011, 10:11:46 pm
Lijj,

I don't know what dithering is, but that tree looks awesome!  I don't really know anything about spriting but I really like that last portrait you did - please stick with it!

Chad
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on June 11, 2011, 12:13:12 am
Dithering is a technique that use individual pixels in either an organized pattern or random scattering, in order to create a texture and the appearance of a much higher color count than may actually be present in the piece of PixelArt.

Example:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Untitled2.png)
Notice how the one on left looks more chunkier than the right? Instead of just shading, the technique uses checkerboard pattern with two colours side by side making it appears to be more blending.
Title: Re: Lijj's Sprites
Post by: Tea on June 11, 2011, 05:50:51 am
That sunrise does look very nice. The lens flare is very well executed, the texture of the tree is very well done, the grass and the field look lovely. The only thing that irks me, are the roots. They are relatively well-lit, but the lightsource, the sun, can't really reach them; it looks like the highlights are not consistent, and the tree-texture is gone. On the lower-right, there look to be two roots that are almost mirrored. That would be the best example for the lightsourcey thing I mean.
Title: Re: Lijj's Sprites
Post by: Celdia on June 11, 2011, 09:39:42 am
That tree is the kind of thing that had I seen it in a video game when I was little I would have had nightmares for a week. Good show! :P
Title: Re: Lijj's Sprites
Post by: MagiusRerecros on June 11, 2011, 10:35:33 am
Gotta love creepy trees :D
Title: Re: Lijj's Sprites
Post by: Lijj on June 11, 2011, 01:38:08 pm
Thanks for enjoying what I titled ' A Tree Hugger's Tree' heheh. and welcome to FFH Chad.
What you said Tea did cross my mind, and if it were a photo that tree would be almost black in the front most. So you're right but I felt the need to improvise a bit to make the tree stand out a little more. There's either a big white barn just out of view reflecting all that light or there is more than usual ambient light refraction in the misty morning than usual.
Title: Re: Lijj's Sprites
Post by: Tea on June 11, 2011, 03:02:46 pm
The lighting of the tree is not a problem at all. It's really good, especially if you compare it with the branch in the top-right. It does not even feel to be too much lighted, tho it's certainly more than it would have been in a photo. The roots are what's bugging me, as the lighting does not seem consistent. A white barn I can accept, but this I cannot. Also:
1. This root lacks a bit of depth. Probably because it's too light, and too much of the same colour?
2. This is a tentacle. Horror. I like it.
3. How can mirrored roots be lighted the same? Argh, paradox.
4. You did a good job not painting eyes.

I am tempted to play DOTT now, because of awesome pixels.
Title: Re: Lijj's Sprites
Post by: Lijj on June 11, 2011, 08:00:21 pm
Ah I see. Well when I have a few maybe tomorrow I will touch it up.
DOTT?
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 11, 2011, 08:07:12 pm
That Tree looks like it belongs at the end of chapter one when ramza blabs about the explosion in slow text. On that hill.
Title: Re: Lijj's Sprites
Post by: Wolfran on June 11, 2011, 08:21:00 pm
The sunset is really impressive,Lijj. I bet the back branches were hard to do it. Anyway it's a really good job.
Btw I'm not working on my sprites because many universities (incuding mine) are on a strike against the goverment to change some educatoinal's laws and stuffs and I'm part of this movement so I don't have too much time and I'm really exhausted from going to meetings and doing some class to the freshmen because our teachers aren't allowed to do this meanwhile we are on strike.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 11, 2011, 09:09:54 pm
Quote from: Wolfran on June 11, 2011, 08:21:00 pm
The sunset is really impressive,Lijj. I bet the back branches were hard to do it. Anyway it's a really good job.
Btw I'm not working on my sprites because many universities (incuding mine) are on a strike against the goverment to change some educatoinal's laws and stuffs and I'm part of this movement so I don't have too much time and I'm really exhausted from going to meetings and doing some class to the freshmen because our teachers aren't allowed to do this meanwhile we are on strike.



Wow wolf.
Title: Re: Lijj's Sprites
Post by: Tea on June 12, 2011, 06:21:58 am
QuoteDOTT?


Day of the Tentacle. It is a point-'n-click adventure game by LucasArts, and the Japanese have nothing to do with it.
Title: Re: Lijj's Sprites
Post by: Twinees on June 12, 2011, 09:52:04 am
Don't look at my stuff for influence to the fft style, look at the original portraits. Like ive said time and time again, references are really important if you are trying to imitate a style from another game. REFERENCES!!! :P. When you have an idea for a hairstyle or something, just doing a quick sketch or gathering a few fft portraits and placing them next to each other can really help in the long run, because you can find portraits that are similar to your sketch or whatnot.
The next time I am working on a fft portrait, i will take a screenshot to show what my workspace looks like (Wiz can tell you that my screen is full of fft portraits... he might even have a screenshot already...). 


Title: Re: Lijj's Sprites
Post by: Lijj on June 13, 2011, 12:43:24 pm
minor update to original file above..
Stop yelling at me Twin!! jk k
Found an icon for your brother made by Dawn Bringer @ PJ
Title: Re: Lijj's Sprites
Post by: Lijj on June 14, 2011, 03:54:25 pm
Ok, twinees made this nice portrait for the female Ronin or parivir sprite but it's blonde and I really liked the idea of giving her red hair on a few of the palettes so I edited the colors and this is the best I could do. I got rid of two shades of grey for the sake of this option:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 14, 2011, 04:05:25 pm
Red hair ftw! Need less blondies in fft! I think it looks fine...
Title: Re: Lijj's Sprites
Post by: Lijj on June 14, 2011, 04:08:27 pm
Thanks man, if you look at it.. for using two whole less shades of grey it doesn't lose much thanks to the background color as a buffer and a slight re arrangement of some pixels to trick the eye almost; I almost feel like the collar looks better with less colors.
Title: Re: Lijj's Sprites
Post by: RandMuadDib on June 14, 2011, 04:18:44 pm
Quote from: Lijj on June 14, 2011, 04:08:27 pm
I almost feel like the collar looks better with less colors.


I agree
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 14, 2011, 04:26:46 pm
The brightest highlight looks a bit bright to me.  Otherwise it looks great as a redhead and without those two shades of grey.  The hairband is the only thing that looks like it really suffered from the loss of color.  If you can fix that tiny bit I think you're good.

That tree also looks great.  I meant to comment on that earlier.  Anything I could critique on it has already been covered, though.
Title: Re: Lijj's Sprites
Post by: Lijj on June 14, 2011, 04:32:46 pm
TY about that tree..

Yeah you are right about the slight suffering of that hair tie.. I can't do anything  cause I lost the extra shade but I can make it skinnier so it would be less apparent.
Since I managed to keep the gi looking alright I should be able to do something.. opening it now.

ok- I think it's less apparent now and matches the sprite finely:
Title: Re: Lijj's Sprites
Post by: Wiz on June 14, 2011, 04:59:56 pm
Quote from: Twinees on June 12, 2011, 09:52:04 am
Don't look at my stuff for influence to the fft style, look at the original portraits. Like ive said time and time again, references are really important if you are trying to imitate a style from another game. REFERENCES!!! :P. When you have an idea for a hairstyle or something, just doing a quick sketch or gathering a few fft portraits and placing them next to each other can really help in the long run, because you can find portraits that are similar to your sketch or whatnot.
The next time I am working on a fft portrait, i will take a screenshot to show what my workspace looks like (Wiz can tell you that my screen is full of fft portraits... he might even have a screenshot already...).


Normally, I don't post here in the spriting section because I don't sprite YET (2 posts so far including this one lol), but yeah, I posted that partially finished portrait of Lezard in Kages thread to show everyone how Twin does his work. If you'd like, zoom out with the "ctrl plus -"  command and you'll get a general idea of what it'll look like FFT-Portrait-Size-Wise. No extra photos from me though Twin, that's the only one I took :P

And yes, I can confirm that Twin has like 4-5 vanilla portraits up at the same time for references when doing his work as well as those of the person he's drawing. For example, one for the shape of the chin, one for the temple, one for the hairstyles, etc... <=== It's a little more complicated that that, but you get the picture :lol:.

All you spriters SHOULD get skype though, it'd be a handy tool to help you critique each other in a live experience (visuals are VERY helpful ;))
Title: Re: Lijj's Sprites
Post by: Lijj on June 14, 2011, 05:07:57 pm
I'm on skype I just rarely turn it on.. my contact is
lijj134
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 14, 2011, 05:13:20 pm
That looks great now, Lijj.  Shrinking it a bit did the trick, personally.
Title: Re: Lijj's Sprites
Post by: mav on June 14, 2011, 05:48:56 pm
Better improvements on the shading and shape of the hair, Lijj, but this still needs a little work--your hair palette is so saturated that it looks out of place, there's a little bit of outlining on the right bang, and you could use a highlight on the lightest portion of the hair.
Title: Re: Lijj's Sprites
Post by: Lijj on June 14, 2011, 06:52:07 pm
Ok yeah it looks better with a highlight and less saturated.. i hope i slaked the outline enough..is that what you meant?
Title: Re: Lijj's Sprites
Post by: Mando on June 14, 2011, 07:21:18 pm
I do like the reddish brown hue to the hair blends well with the face
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 14, 2011, 07:39:15 pm
Looks more brown now, looks good though in case you decide you want brown.
Title: Re: Lijj's Sprites
Post by: Lijj on June 15, 2011, 12:38:48 am
I may make 1 of the five have brown hair..
I'll probably palette them soon here's hopefully a final take before I do so:
Title: Re: Lijj's Sprites
Post by: Kagebunji on June 15, 2011, 03:40:35 pm
Heh, you managed to drop the palette? Very good job on this.  I don't have much to say about it, cause it looks damn good. All that is catching my eye is kinda linear line of her face(on our left), but this isn't much of an issue.
Title: Re: Lijj's Sprites
Post by: Lijj on June 15, 2011, 05:56:54 pm
Yeah, I see what you mean.. I posted a version where I tried to change that but Twinees said I should change it back to how he did it so I did.
I went ahead and paletted this up; here's what I got:
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 15, 2011, 07:14:23 pm
I'm still not a fan of the open stomach on the sprite, but it looks great otherwise.

I'm still torn over whether I'll be using her or the old IA armored Samurai set though, but that's more of a personal issue because my Samurai don't have Robe access due to no Robes existing, so the IA ones fit more.  Gah. 

I like it though, and I'm sure I'll be trying to fit her into my plans somewhere, somehow.
Title: Re: Lijj's Sprites
Post by: mav on June 16, 2011, 12:40:35 am
Whoa, phenomenal improvements to the sprite. Great job, Lijj. You definitely made all the right improvements.
Title: Re: Lijj's Sprites
Post by: Pride on June 16, 2011, 12:58:36 am
It looks fantastic!
Title: Re: Lijj's Sprites
Post by: Celdia on June 16, 2011, 01:09:49 am
She's too cute for words. I wish I had a class in CCP appropriate to use her for but the flavor of the sprite just doesn't match anything I need a replacement sprite on, sadly.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 16, 2011, 02:06:22 am
Quote from: Celdia on June 16, 2011, 01:09:49 am
She's too cute for words. I wish I had a class in CCP appropriate to use her for but the flavor of the sprite just doesn't match anything I need a replacement sprite on, sadly.

Just staring at your portrait makes me wonder if its possible to make a sprite matching it's glory
Title: Re: Lijj's Sprites
Post by: Lijj on June 16, 2011, 02:08:50 am
Wehell thank you very much! That makes my night even more. It was already nice being that it is very much a full-moon night; too bad us dwellers of the N. American continent will be missing out on  the full eclipse though.
I was going to go ahead and cover her belly as Raven suggested since there aren't that many frames involved.

You need some redheads and or strawberry blondes Celdia. ;)
Title: Re: Lijj's Sprites
Post by: Celdia on June 16, 2011, 03:32:26 am
I need some Enchanters to replace the old Mediator sprites is what I need. I think those are the only Vanilla generics I'm using, excepting the recolored Male Chemist for Cook. That hat in white is just too spiffy not to use.
Title: Re: Lijj's Sprites
Post by: Mando on June 16, 2011, 07:03:50 am
I had covered her back prior, I wasn't sure about the belly being covered so I had left it alone. However Odds are if you covered the belly you may need to cover the parts where the sleeves don't attach to the top. Otherwise if my look a little awkward.

Things like this are what keeps me motivated patch wise because i have a generic pair now :D
Title: Re: Lijj's Sprites
Post by: Kagebunji on June 16, 2011, 08:22:16 am
Ok, I wasn't certain about her chest and arms from the start(those lines, white, skin, it all blends too much for me), so instead I want to change something with her. Gimme few minutes, I will get what I need and do it.

Here is the rough draft, so you get the picture. It certainly was overdetailed, all those lines, whites, skin, chest and arms were blending together. So basiclly I took Smash's Dancer and worked it into the Ronin, to make it simple. My attempt is not good, but you surely get the idea.
Title: Re: Lijj's Sprites
Post by: Mando on June 16, 2011, 09:17:35 am
Fat belly dancer is fat XD
Title: Re: Lijj's Sprites
Post by: Lijj on June 16, 2011, 04:52:01 pm
I like the idea of covering her torso fully. I don't really think it's odd having her shoulders the way they are, Atma did good with that; though I did have to finish the fighting arms and clean others up. With her belly exposed and the arms she seems too sexy; but with just her shoulders showing she seems a little coquettish which is nice imo.
(http://lijj.ffhacktics.com/Lijj2/f_parivir1.bmp)
I didn't bother editing some of the hidden arms but in shishi's I checked the frames thouroughly to make sure I got all of them I needed to.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on June 16, 2011, 04:55:16 pm
Belly closed looks much better, seeing it.  There's nothing wrong with the shoulders showing but the belly not, personally.  It looks fine.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 18, 2011, 01:20:34 am
Lijj I can't express in one post how amazing you did on those power rangers, I feel like they are originally from Ivalice.
Title: Re: Lijj's Sprites
Post by: RandMuadDib on June 18, 2011, 03:04:57 pm
I too much prefer the closed belly
Title: Re: Lijj's Sprites
Post by: Mando on June 18, 2011, 03:34:13 pm
Quote from: GeneralStrife on June 18, 2011, 01:20:34 am
Lijj I can't express in one post how amazing you did on those power rangers, I feel like they are originally from Ivalice.


Gogo Ivalice rangers? Those lightning stabbing ivlalice raaaaaaaangeeeeeeeeeeeers
Title: Re: Lijj's Sprites
Post by: Wolfran on June 18, 2011, 05:28:10 pm
It looks great,Lijj :D
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 18, 2011, 08:59:00 pm
Quote from: Mando on June 18, 2011, 03:34:13 pm
Gogo Ivalice rangers? Those lightning stabbing ivlalice raaaaaaaangeeeeeeeeeeeers

Damn those rangers, they can summon a giant robot thingy they morph into NEW SKILLSET NEEDED BLAGGHRAAGGH
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 19, 2011, 06:48:07 pm
Lijj, slipped the paravir's into my game replacing the old samurais, just wanted to say...Great Job!. I bet those awesome sleeves were extra hard. I really feel like they are true samurais now.
Title: Re: Lijj's Sprites
Post by: Lijj on June 19, 2011, 09:19:04 pm
Glad you are enjoying them.:)
Title: Re: Lijj's Sprites
Post by: GeneralStrife on June 19, 2011, 10:09:07 pm
Hmm....You know what would be interesting lijj, is changing the fem knight replacer's pallette to match your great male counterpart. Also the emblem that is on the vanilla knight's and your male knight's cape. I could try it but then again I do fail xP
Title: Re: Lijj's Sprites
Post by: Lijj on August 10, 2011, 12:31:07 am
did you end up using that afterall GS? forgot about the post here.

Ressurecting this thread finally to show the Male Mindmaster for CoP:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 10, 2011, 12:35:36 am
wow lijj....you completely owned with this shit. That looks SO much better.
And hell yeah you know I used it, It's always in my game now bud.
Title: Re: Lijj's Sprites
Post by: Lijj on August 10, 2011, 12:39:41 am
Nice GS glad you have your own knight.. And thank you very much..

If you think the head is bulbus, it is.. brain capacity haha. and the green flashes are 'telekinetic power'
Title: Re: Lijj's Sprites
Post by: Cheetah on August 10, 2011, 12:40:35 am
This is pretty freaking cool Lijj, I would love to see tis guy in action.
Title: Re: Lijj's Sprites
Post by: Lijj on August 10, 2011, 12:46:16 am
Thanks a lot Cheetah. No arm nor water frames made it a breeze almost y'know.
Here's the spr. file for Kokojo to test or anyone else:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 10, 2011, 12:55:24 am
I'm sure koko will love it. It sure is interesting.
Title: Re: Lijj's Sprites
Post by: RandMuadDib on August 10, 2011, 01:21:02 am
dude this is awesome!
Title: Re: Lijj's Sprites
Post by: Lijj on August 10, 2011, 02:20:21 am
TY Rand Muad.
I edited it based on the five heads Twinees gave me and made the angled ones match:
The back views make a lot more sense now I think Thanks Twin.
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 10, 2011, 06:04:35 am
Now do you see how nice and great making FFT sprites is? Then come back to them! :D

Edit: One thing I noticed, legs seem weird at death poses. Very straight etc. Maybe try giving them some other shape?
Title: Re: Lijj's Sprites
Post by: Lijj on August 10, 2011, 05:26:29 pm
You're right I'll try to make them less stiff.. I was doing some planning for the girl and I think I know how I will get three colors for her hair.. I'll have to really see it to know if it'll work though.. I will work on it later.
Title: Re: Lijj's Sprites
Post by: Lijj on August 11, 2011, 06:44:56 am
Started the female here's the preview so far:(http://lijj.ffhacktics.com/mmfsmpl1.png)

and I fixed the legs on the male's death frames
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 11, 2011, 06:58:33 am
Female looks better now, I like it. You pixelated a cute butt for a male Mindmaster :P Great job, Lijj.
Title: Re: Lijj's Sprites
Post by: Twinees on August 11, 2011, 07:01:28 am
That male mindmaster has a sexy booty on the back death view xD.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 11, 2011, 01:06:57 pm
Quote from: Twinees on August 11, 2011, 07:01:28 am
That male mindmaster has a sexy booty on the back death view xD.


lmao!
Title: Re: Lijj's Sprites
Post by: RandMuadDib on August 11, 2011, 08:15:10 pm
so when attacking, does the mindmaster just use his telekinesis to hit/shoot/stab with his weapons, like Mewtwo in Smash bros?
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 11, 2011, 08:18:50 pm
Mindmaster got back.
Title: Re: Lijj's Sprites
Post by: Lijj on August 12, 2011, 04:51:01 pm
I was hoping it would be just telekinetic but it's actually going to have weapons. Kokojo said the game's balanced would be thrown off if the weapons were removed in their class.  So the staves will float when they attack.

You know know you like that butt!
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 12, 2011, 05:03:41 pm
That might actually look cool, mindmaster using telekinesis to staff whack. I guess we will see, superb job Lijj.
Title: Re: Lijj's Sprites
Post by: mav on August 12, 2011, 06:46:56 pm
I like the male Mindmaster a lot. The female looks great too. I'm gonna request that you make her ponytail float when she casts, just cause I think it'd look hilarious.
Title: Re: Lijj's Sprites
Post by: Lijj on August 12, 2011, 07:44:55 pm
Good idea mav. I'll make it float as much as I can within the space.

Edit; may as well post a quick gif (back 'walking' frames):
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 13, 2011, 12:49:08 am
this is.....AWESOME
Title: Re: Lijj's Sprites
Post by: Lijj on August 13, 2011, 12:51:09 am
Did two small edits on the male and finished the female's sheet as well. But, due to the shared part- frames of the singing and casting frames with the walking; I couldn't do much with the standing hair. :oops: :mad: :oops: :(

Now I just need to do the portraits and palette them.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 13, 2011, 12:56:52 am
well we got an impressive bulbous cranium portrait base already for the male.
Except he doesn't need 20 chins.
Title: Re: Lijj's Sprites
Post by: Lijj on August 13, 2011, 01:00:23 am
Oh great. I'll use it as refference. Thanks General Strife
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on August 13, 2011, 01:57:31 am
So these guys will have Smash Bros. Melee floaty weapons like Mewtwo?

Sweet as hell.  Makes me want to use them for... something, now.

Great job on these, Lijj.  They came out great so far.
Title: Re: Lijj's Sprites
Post by: Lijj on August 16, 2011, 10:04:07 am
Perfect, it's Kokojo's birthday and they are done or :mad: almost (forgot about palettes for a second).
Title: Re: Lijj's Sprites
Post by: Cheetah on August 16, 2011, 10:09:04 am
The girl's face looks a bit squashed and they both appear to have extra long necks, but otherwise very nice portraits.
Title: Re: Lijj's Sprites
Post by: Mando on August 16, 2011, 12:22:56 pm
I don't think the face looks squashed... I think it maybe the mouth position...

also that part of the hair line I would blend in a bit more... it almost looks like it is connecting instead of being "parted"


I moved the mouth over by a pixel I think it may have helped...
Title: Re: Lijj's Sprites
Post by: mav on August 16, 2011, 05:41:36 pm
Careful with those dark pixels on the right side of her face and the back side of her hair (above the braid) and take Mando's changes for the mouth. The male looks pretty good, I'd just rather not see the hand in the portrait.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 16, 2011, 06:22:43 pm
I think they are great, considering lijj jumped into this balls first, and made a tough ass portrait with closed eyes and hands
Title: Re: Lijj's Sprites
Post by: Lijj on August 16, 2011, 07:26:17 pm
 Thanks for the feedback fellows.
Ok, I de-scrunched the girl's face by moving the eyes up. The neck length I realized is fine compared to original portraits. I fixed the hair part and the mouth as suggested by mando but I found I could use one hair color as a good buffer to fix the angle on the mouth.. So I'm much happier with that now. I also took out those dark pixels on the edge as Mav suggested.

The male's neck I shortened by 2 pixels which really fixed the overall balance in that one :)
I don't see how I didn't see that throwing the whole thing off before Cheetah.

I have to keep the hands though; I like em very much personally.
Title: Re: Lijj's Sprites
Post by: Mando on August 16, 2011, 07:27:30 pm
Nice, gunna upload so we can see the results ;D?
Title: Re: Lijj's Sprites
Post by: Lijj on August 16, 2011, 07:29:53 pm
Yeah why not. but They'll need to have innate float casted upon them or the lack of water frames will look terrible in-game heheh.
I'll go ahead and palette them soon.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 16, 2011, 08:00:02 pm
Well done lijj, you took a shot in the dark on something that's never been done before.
Title: Re: Lijj's Sprites
Post by: Eternal on August 16, 2011, 08:02:10 pm
I'm loving those portraits. The hands look great, IMO.
Title: Re: Lijj's Sprites
Post by: Cheetah on August 16, 2011, 08:11:33 pm
The male is looking great now. I actually like the hands as well. The female's face is still a bit odd, maybe a brand new mouth?
Title: Re: Lijj's Sprites
Post by: CONMAN on August 16, 2011, 08:16:37 pm
I love these "dudes"!  How long has this concept been in the works?  I'm sure I've seen proto-mindmasters way back in these forums.  I didn't think this could get pulled of so well! (I already tried this in game and it looked solid- I might try it with innate float next time)
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on August 16, 2011, 09:30:44 pm
The female looks a bit too masculine, personally, unless that's what you were going for.  I can't pinpoint what it is, I think its a combination of her face shape and the way closer to the viewer rests on her head.  I'm not really sure, though.

Good news - hair itself looks great.  For once I'm not going to go all GRAWR THESE DON'T LOOK FFT GRAWR because it came out pretty damn well.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 16, 2011, 10:13:32 pm
I think its the jaw...when I look at it, cut 3/4s of the head off and just peek at the bottom, it looks like a mans jawline.
Title: Re: Lijj's Sprites
Post by: mav on August 17, 2011, 12:51:50 pm
The female also has a somewhat sterner impression than the male--the eyebrows and the mouth are less calm and more fierce. This may also be leading to the illusion that she's masculine. I find the portrait fine, personally.
Title: Re: Lijj's Sprites
Post by: Kokojo on August 17, 2011, 10:03:58 pm
I can't tell how much those are awesome, Lijj.
Title: Re: Lijj's Sprites
Post by: Lijj on August 18, 2011, 09:08:03 pm
Another dream came true. Thank you FFH.
I changed up the female a bit (her jaw mostly) and went ahead and paletted these:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on August 18, 2011, 09:25:25 pm
(http://blueoliveonline.com/images/excellent.jpg)
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 19, 2011, 03:12:39 am
Great job, Lijj. I wonder if you will submit those?
Title: Re: Lijj's Sprites
Post by: Mando on August 19, 2011, 10:37:20 am
He said he will kage :) speaking of which... had a chance to look over the blue mage male and gambler for quality purposes yet :O?
Title: Re: Lijj's Sprites
Post by: Lijj on September 25, 2011, 12:01:00 am
I hope to in the next few days, during this lull, revamp some of my old portraits... Here are the first set:
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 25, 2011, 12:30:57 am
Lijj, you're not using any FFT's reference? Because their face, eyes, look.....odd. The hair for the male is too bright. You need more shadows, like at his back hair, around his ear, etc. For the female, her back hair around her ear should have more shadows and getting brighter as it goes up, instead of adding dark lines around the lines.
Title: Re: Lijj's Sprites
Post by: Lijj on September 25, 2011, 12:54:51 am
I did use a couple refs but wanted to make them unique.. I did try to conform to FFT style but wanted him to look mean and her to look bitchy.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 25, 2011, 07:05:27 am
Well, I understand that you're trying to be unique but try to mimic FFT style then turn it into your own.

Example of fix:
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Example.png)
Title: Re: Lijj's Sprites
Post by: Lijj on September 25, 2011, 07:21:24 pm
That looks nice Jimmy.
I am just out in the woods and don't have an ISO on me so getting original portraits for reference is hard. I like that you kept the expression I was going for there though. I will adjust the eyes of the girl as well a bit  tonight.
Title: Re: Lijj's Sprites
Post by: Lijj on September 27, 2011, 05:34:55 pm
Ok as suggested; a revamped Rogue.  I also fixed the male Knights and the female based on Jimmy's critiques. I may of well have just used Jimmy's but I like to do things myself so there are a few things different in mine, but it's pretty close to the same.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 27, 2011, 09:10:45 pm
Lijj, I will update some fix that I've made later when I get back.

EDIT ~ Update (28/9/11)
Alright, here.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Example1.png)
Noted that I changed the blues and whites as the colours that you chosen seems dull. They need some contrast in them.

Title: Re: Lijj's Sprites
Post by: Lijj on September 28, 2011, 02:36:21 pm
 Jimmy, my only concern with the brighter blues is the way they transition into the shading browns less smoothly. The whites do look better though.
I'm not liking the female myself but don't know if I have time to work on her at least for a few days. So if you feel up to messing with her portrait I'd be glad. I will be working for about 11 hours today and yesterday I worked about 12, this may persist for quite some time. The next time I work an 8hr day I will try to work on that female unless you get to her sooner.
Thanks for helping me refine FFT style (I suck at it or copying in general).
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on September 28, 2011, 04:31:15 pm
You've improved some on the hair, Lijj.  It's not perfect yet but you're getting much better at it, if that Male Rogue you basically did from scratch is any indication.  I'm not a big fan of the non-neutral expressions on units meant to be "Generic", since you're forcing personality onto the faceless, but I can't say your execution of it looks bad.

The Male Rogue I think is mostly suffering because you don't have the shading style down yet and I personally think he might just have a touch too little hair of all things, but that's it.  Maybe level the shoulder a bit on the viewer's left so that it goes out of the frame, having it round off seems a bit unnatural, but that's the only real critique I feel I can make there.

The Knights (at least/especially the Female) I think just need far more sweeping redos of their hairs.  They're still suffering from a lot of the problems they had initially, even though I can see on the Male Knight especially that you've tried your best to address them.  Based on your Male Rogue portrait, even if the shading is an issue still, you should be able to get it looking much better than it does now at the very least in terms of shape and stuff because you've become much better at that.  The Female Knight is just really weak in general, so you may be better off just redoing her from scratch when you have time.  The Male's coming along and definitely improved, so I think you can fix him up if you work on the hair shaping a tad more (not much), and get the shading down as you get better at it.

The Sahagin in your avatar also looks pretty damn amazing now that you fixed up the colors to be the gritty FFT-style ones over the bright ones you had before.  Very well done.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 28, 2011, 07:27:41 pm
Hmm...But now the transition is towards yellow and less of brown, unless brown was your intension. And sure, Lijj. I'll try and see what i can do for the female.
Title: Re: Lijj's Sprites
Post by: Zozma on September 28, 2011, 08:03:21 pm
their eyes seem slightly too far apart... kinda scary
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 28, 2011, 08:52:51 pm
Lijj, are you going to revamp the rogue sprite as well? For the hair, I mean because it doesn't seems to match if you're not.

EDIT ~ Update (29/9/11)
A quick fix in eyes and moved the face of rogue a pixel in to make it look less big and round and the ear as well.
Title: Re: Lijj's Sprites
Post by: Kagebunji on September 29, 2011, 10:15:12 am
I agree with what everyone said here. The thing that stands out the most is the small hair on Rouge(unproportional to the head it seems), like Raven mentioned, and other thing that strikes me is the bright skin color on Female and Male Warriors.

I noticed that the biggest thing that seems off in your ports are faces(like eyes, outlines etc.), so I will link this goody, which will surely help you set up the skin palettes well, and even shade the face:
http://ffhacktics.com/smf/index.php?topic=5338.0

As to the refs, you don't need to have ISO neccesarily. You can get portrait from games here:
http://ffhacktics.com/spr.php

Looking forward for more! And great work Jimmy on FFT'ing it
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 29, 2011, 11:15:46 am
Alright, I've done some tweaks on the Female Knight.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Example4.png)
Though, her head looks big probably because of her hair, which I haven't get to that yet.
C & C ~


Title: Re: Lijj's Sprites
Post by: Lijj on September 29, 2011, 02:27:08 pm
Looks definitely better JimmyJW. I think the entire foundation of the girl is just off; therefore I will start redoing it completely from scratch again. Mainly because of the line-art of the hair; the way that bang obfuscates her eyebrow. I may take what you've done with it and just remake the hair. But I'm also feeling up to a whole new attempt.. I'll need to make up my mind!
Thanks for the complement on Sahagin's portrait Raven. It is honestly the only one I've done that I'm proud of; I've even posted it on pixel Joint for use as my avatar.
I will check out those links too Kage, thank you.
Oh yeah, I do like the mentalists' portraits too.. so I'm proud of three so far. The goal is to make these next three something to behold.

Edit: To put the spr. files to use I would need an ISO.  I do have CoP so when I'm through I can use that I guess.
Title: Re: Lijj's Sprites
Post by: Lijj on September 29, 2011, 11:02:22 pm
Ok I think she is something to behold now. I gave her a more determined warrior's look by tilting the pose forward a bit. I just went with the idea of redoing it completely. This time I used references from the get-go :lol: (nervous laugh). I had no work whatsoever today dang it.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on September 29, 2011, 11:23:19 pm
Much improved, personally.  As far as hair shape and such, only her ear being completely exposed strikes me as weird and/or unnatural.  I'd imagine her hair would at least be partially obscuring it.   Her two front bangs look like they're a bit too large and section-y, but it's still a 9001% improvement over the original and more than fixable with some touchups I imagine.  It was definitely worth doing over from the beginning, because you fixed a lot of problems I hadn't immediately mentioned but were in the back of my mind too.

I wouldn't classify it as a "problem" because I get the odd feeling even vanilla Portraits do it, but her eye furthest from the viewer being almost completely invisible looks odd.  Maybe it's because her other eye is so small?  Female Oracle uses a similar eye setup, but her eyes are longer vertically and the less visible one is slightly more visible, making it more natural looking, personally.

Despite my crits, I do actually rather like where this one's going and it was well worth the effort.  Hopefully if/when you revisit the Generic Samurais, you can perform similar magic to the Female there.  This is looking nice, and stronger than her Male counterpart now even as-is most likely.  Maybe you should just stick to straight redos?  Haha. 
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 30, 2011, 01:48:23 am
Okay, for the new portrait, her face needs to move in a pixel. You need to clean up the shading around her chin/neck area. Her eyebrows aren't parallel with her eyes and its looking like "(0.o) what?". Also, add some depths in your choice colours. And everything Raven mentioned.
Title: Re: Lijj's Sprites
Post by: Twinees on September 30, 2011, 05:40:25 am
Yeah Lijj, what you've got there is a much better than your previous attempts, the angle of her head like that suits her well. As Raven mentioned, the hair flow is a lot better, but there are a few oddities now due to the angle of the head. Personally, I like how the hair goes behind her ear. The blues and whites/gray colours aren't working too well, they just dont have enough depth of colour I think. I think you will need to use the dark brown/s or black to work with the blues (make them darker perhaps?) to achieve that depth.

I did an edit to address some other issues I saw (particularly the parting of the hair at the top looked weird to me). Anyway I hope you like the edits I did in my deranged state haha.

I LOVE the Sahagin portrait, great shading and the lot. The chubby-ness etc reminds me of the look and sound of the leader of JarJar Bink's people (star wars)... I dont know his name, you know that fat guy im talking about :P.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on September 30, 2011, 06:16:11 am
That rough fix looks great, Twins. I'll try see if I can do something when I get back.

EDIT: Update (1/10/11)
Alright, I've done some tweaks.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Example5Twin.png)
C & C ~
Title: Re: Lijj's Sprites
Post by: Zozma on September 30, 2011, 04:10:20 pm
this picture looks much better now with this final update i think her pigtails are not angled properly though... either move the back one further back or move the closer one more to the side to match their distance from eachother...
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on September 30, 2011, 07:30:56 pm
Echoing Zozma.  Move the further back one (to our right) a bit more right to make it a bit more natural, personally.  I hadn't paid them as much attention as I should've before so I hadn't noticed.
Title: Re: Lijj's Sprites
Post by: Lijj on September 30, 2011, 10:42:47 pm
You guys have done well touching this up! Especially the far eye (angle etc.). Good hair as always Twin. I'm loving the more brilliant colors also JimmyJW. Let me make the final sweep to honor Zozma and Ravens' request (I'll be able to work on it tonight a bit).
Thanks for the compliment on Sahagin Twin; I guess I did well on it because it was one where I needed no refs nor needed not to copy.
Hope you recover fully soon.
Finally, Raven, you've got it; Female Samurai is next up. Though it looks like I will be inundated with work finally, so it may come later than I'd like. It's pretty unpredictable of a schedule.
Title: Re: Lijj's Sprites
Post by: Lijj on October 04, 2011, 02:07:49 pm
Well heck. I may not have any time to do this (moving the pigtails back to about where I had them originally in the latter version). Work is serious right now. But anyway I will get to it, and the girl samurai when possible.
Title: Re: Lijj's Sprites
Post by: Kagebunji on October 04, 2011, 02:09:16 pm
Take your time, Lijj. There is no use rushing the work, it might end up badly, heh. I am looking forward to the Female Samurai.
Title: Re: Lijj's Sprites
Post by: jimmyjw88 on October 05, 2011, 12:36:27 am
Well, if you need any help, feel free to ask.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on October 07, 2011, 08:09:55 pm
hell yeah lijj, looks much better. good to have you back.
Title: Re: Lijj's Sprites
Post by: Lijj on November 19, 2011, 02:41:01 pm
Hey! I finally got back to working on this a little more. Credit to Twin on the hair.
I just reworked the ponytail on her left and the neck which seemed to bulge out on the bottom in the last two/three editions. I also reworked the shoulders and collar entirely. Oh yeah, and I made the hair ties white again ( :mad: ).
Title: Re: Lijj's Sprites
Post by: Kagebunji on November 19, 2011, 03:25:38 pm
To me it's been looking good since last few updates, so I have nothing to add :P

Congratulations on this.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on November 19, 2011, 03:30:42 pm
I concur.  It's looking very nice now.
Title: Re: Lijj's Sprites
Post by: Twinees on November 20, 2011, 09:02:13 am
Quote from: RavenOfRazgriz on November 19, 2011, 03:30:42 pm
I concur.  It's looking very nice now.
Title: Re: Lijj's Sprites
Post by: Lijj on November 20, 2011, 01:46:16 pm
Thanks fellows. I honestly was nervous when I saw Twinees had posted. My first thought when signing in was "oh no, I'm in for it!"

I had time yesterday to work but I fell into a food coma after dinner; I very rarely ever nap. I hope I got that out of my system so I can touch up more portraits.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on November 20, 2011, 04:15:41 pm
Looks great Lijj. No complaints good job.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on November 20, 2011, 04:24:40 pm
I'd like to see it blown up some to get a better look at the armor, Lijj, if you don't mind.  You didn't post a 3x version of it this time.  :(

I zoomed my browser in but that only helps so much.  It definitely is looking great from what I can tell on the small-scale one, though.  I can't wait to see you finish up more of the older portraits.
Title: Re: Lijj's Sprites
Post by: Lijj on November 22, 2011, 01:49:55 pm
Here you go Raven and others...
I have all three scaled at 300% as well as 100% displayed.
I was torn between a personal choice of using a little bit of AA on the outside of male rogue's outline (see figure A) or not using any (figure B).
At 100-200% fig.A seems like it has a less jagged edge but maybe that isn't enough FFT style so you choose:
Title: Re: Lijj's Sprites
Post by: Kagebunji on November 22, 2011, 03:03:22 pm
I kinda prefer the version without anti-alisasing. Also, Fuck yea for the hair, Lijj. I definitly like Rouge the most epic job on that.
Title: Re: Lijj's Sprites
Post by: Lijj on November 22, 2011, 03:18:19 pm
Thank you friend.
Ok, one vote for figure B.
Title: Re: Lijj's Sprites
Post by: Celdia on November 22, 2011, 04:16:27 pm
I spent like 5 minutes looking back and forth between the rogues and even with the arrows pointing to the AA pixels I could barely tell they were there. On the 100% I can barely see any difference. I just have a bad eye for fine detail I suppose. Overall it looks great though.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on November 22, 2011, 04:28:21 pm
B.

Man Lijj, these look great.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on November 23, 2011, 04:42:01 am
Female Knight definitely looks good seeing it at that size.  Male Rogue is also looking much stronger now, it's very nice.  Male Knight is still the Male Knight, but it doesn't look like you've touched it at all since the last time you showed it, so I guess I can't expect much improvement on something where not much was changed.  Definitely getting better on these though, Lijj.

I also gotta go with B just to keep the style consistent, and like Celdia said... the worth of the difference is minor unless you have the eye for it anyway.
Title: Re: Lijj's Sprites
Post by: Twinees on November 25, 2011, 01:07:14 am
Perhaps you should use the same skin and hair palette from the female knight for the male knight? I'll talk to you about this later on IRC.

For the Rogue, A looks best, but go with B. And I said it before, but the hair on the rogue does look much better than what you had it as before.
Title: Re: Lijj's Sprites
Post by: Lijj on January 16, 2012, 09:11:21 pm
Meet Corsa, a green-eyed rebel whom plays a key role in Formerdeathcorps' yet unnamed patch:

100%
Title: Re: Lijj's Sprites
Post by: Vanya on January 16, 2012, 09:15:07 pm
Nicely done. Looks very professional.
Title: Re: Lijj's Sprites
Post by: Lijj on January 16, 2012, 09:20:56 pm
Thanks Vanya.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on January 16, 2012, 10:40:57 pm
A sheathe on her side! omfg! Lijj how long did she take? Is it custom? epic!
Title: Re: Lijj's Sprites
Post by: formerdeathcorps on January 16, 2012, 11:38:46 pm
It's "psuedo-custom"; we used bases from Square that are so heavily modified that the originals are near unrecognizable.

How long did it take?  On my side, I built the base portrait and front/side sprites that Lijj then edited.  This combined first draft was then edited heavily by both of us until we reached a final form, which Lijj then expanded into the spritesheet.  In total, it took me 4 days * 3-5 hours, though I'm sure the work was probably at least 3x that much on Lijj's part.

Thanks, Lijj.  I really owe you one.
Title: Re: Lijj's Sprites
Post by: Lijj on January 17, 2012, 12:51:00 am
The arms are from the archer so it wasn't that much work. Everything else is custom; I borrowed  Ch.2 Delita's boots for a start but just drew most of them to make them fit her body more and some of the poses are entirely different between Delita and the archer.
Glad you like the sheath GS.

I'd say it took about two full days broken up into four sessions.

Glad you like FDC!
Title: Re: Lijj's Sprites
Post by: shishi-sensou on January 17, 2012, 07:21:39 am
Epic Desing!! >< im in love (?)
your portrait are awesome!
Title: Re: Lijj's Sprites
Post by: Zozma on January 17, 2012, 03:37:24 pm
Nice :D
Title: Re: Lijj's Sprites
Post by: Lijj on January 17, 2012, 10:37:19 pm
Thanks a lot I like both of your guys' sprites.

Glad you came here Shishi those Ashura's are really great.

I have an update of the white mages I did a long time ago now.
I couldn't do much with the variety for the hair due to the color limitations or my own lack of a way around it, but at least the palettes aren't repetitive anymore:
Title: Re: Lijj's Sprites
Post by: DarkShade on January 17, 2012, 11:01:24 pm
Wow these are really good Lijj good job.  :D
Title: Re: Lijj's Sprites
Post by: Lijj on January 18, 2012, 12:36:48 am
Thanks Darkshade.

Herpaderp..I forgot to make the last portrait's palette red (on the collar).
So if you use it, download this version:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on January 18, 2012, 02:44:14 am
Nice to to see the touch up lijj. The new portraits are great. Did you do them yourself?
Title: Re: Lijj's Sprites
Post by: Lijj on January 18, 2012, 02:57:51 am
Yep. The female was reworked and the male completely redone.
Title: Re: Lijj's Sprites
Post by: Zozma on January 21, 2012, 08:30:14 pm
i love seeing old stuff reworked to look more profesionally done
Title: Re: Lijj's Sprites
Post by: Lijj on January 28, 2012, 08:14:35 am
Now presenting, on a special platform inspired by Zeemus' crystal moon palace (a total copy but isometric and not a rip), Celes. The one from the concept art and the PSX cutscenes... with yellow pants.
(http://lijj.ffhacktics.com/Clswlkng2x.gif)200%

____________________________(http://lijj.ffhacktics.com/CelesonIce.gif)  100%
Title: Re: Lijj's Sprites
Post by: Kagebunji on January 28, 2012, 08:44:30 am
I said all there is to say on chat. I'm a fan of her hair.
Title: Re: Lijj's Sprites
Post by: Jon on January 28, 2012, 10:31:09 am
Celes as in FF VI's Celes? This looks interesting! Yeah and the FF IV Platform looks pretty cool, I spent hours down in the moon grinding, the platform looks like the perfect translation from IV to Tactics!
Title: Re: Lijj's Sprites
Post by: Mando on January 28, 2012, 02:52:52 pm
I change up the colors on female quite a bit, I also removed a lot of what I feel was too saturated and rich.
Title: Re: Lijj's Sprites
Post by: Lijj on January 28, 2012, 04:42:11 pm
Makes for a decent alternative palette set. For those who don't like the brighter trim.
Olive green is pretty cool.

Jon. Glad you like the isometric moon palace tile!
Yeah, Celes from FFVI. 100% custom as well.

Edit:
Also added the new portrait to Rogue and palleted it:

Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on January 28, 2012, 06:04:11 pm
Unlike my opinion on the White Mages, I think that new portrait on the male rogue is great from what I see.  The palettes don't fit the faction color divisions, though.  Mostly referring to the 3rd and 4th palettes.  The 4th palette is the Death Corps, so it should be some brown/green/murky yellow pants, most likely green.  The 3rd is Nanten, but the player already has red, so I know it's harder.  I'm just not sure if that murky yellow/brown color suits the Nanten palette, is all.

I hope you intend to update the female rogue's portrait as well.  Even as just a mauling of the female Ninja's portrait, the way it's all pieced together just looks weird and it could at the very least do with being reassembled to look more natural.

Very nice, though.
Title: Re: Lijj's Sprites
Post by: Lijj on January 28, 2012, 06:21:16 pm
I'll get to the female eventually, she peeves me. But I did use colors from the female ninja and the male samurai to palette this wholly. 4th and 5th female ninja uses exactly the color I put on this. I used her and male samurai's colors since they all three start with red.
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on January 28, 2012, 06:39:19 pm
Nice hair for the female white mage.  100% more win.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on January 28, 2012, 07:23:53 pm
I see in regards to the male Rogue palettes.  Square, y u so inconsistent sometimes? :|  If you want encouragement to do the female Rogue sooner, we /are/ using their sprites in Journey of the Five, so better portraits are always appreciated.  :p

Looking at Mando's less saturated palettes, the Male White Mage portraits don't look as bad as I thought they were.  Pretty solid for the most part, really.  The hair isn't perfectly FFT, but such a small amount of hair is featured, it doesn't kill the portrait for me. My main complaint with the new palettes is the Player Palette: brown with light blue instead of the canonical whites and reds?  Really?  :/  I can easily fix this myself in 3 seconds with Palette Editor, it just seems like such a mehhhhhhhhhh choice for the Player Palette.


I still heavily dislike the new Female White Mage though.  For a comparison:


OLD
(http://ffhacktics.com/sprites/d/WhtWiz_W.png)
NEW
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=5003.0;attach=9785;image)


Namely, the hood on the new Female White Mage portrait looks very flat and "meh" to me compared to the old one, and I prefer the old face style to the new one because the new one is far too slender and un-FFT compared to the original.  I think I've told you before though that I have no idea why you even changed the Female White Mage portrait since the old one was already (for the most part) solid.  The new portrait just seems kind of flat, and honestly very small, to me.  Granted, I could just use the old sheet with newer palettes since the female didn't see any Sprite edits to my knowledge, but still.  I really wish you would have just stuck mostly to what you already had and just touched up the hair and a couple other weak spots on it.
Title: Re: Lijj's Sprites
Post by: Lijj on January 29, 2012, 10:57:32 pm
Alright I fixed the portrait of the female 'generic white mage' by starting from scratch again and twinees helped; I must give 20-25% credit on the portrait to him. I paletted it so you can have A white for palette 1, brown or blue; up to you.
Maybe this should be titled ALL THE WHITE MAGI:
About the brown it is my theory that it is the secondary main color besides blue for player's party. Since Squire is brown and geomancer, and there's a lot of brown used in the others as a secondary. Also Orlandu being a main char. this theory could be flawed .. Orange and green on the thief.. light purple on the time mage etc.
but meh, I like the brown one anyway.
Title: Re: Lijj's Sprites
Post by: Mando on January 29, 2012, 11:03:20 pm
nice portrait change/fix
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on January 30, 2012, 03:12:55 am
All you need to do is post up matching sets of Male White Mages now, Lijj.  Those would be useful considering these sprites are a set.

The new Female White Mage portrait is /infinitely/ better.  I told you that even before Twin helped you fix up that hair, I think.
Title: Re: Lijj's Sprites
Post by: Zozma on January 31, 2012, 03:17:15 pm
Quote from: Lijj on January 28, 2012, 08:14:35 am
Now presenting, on a special platform inspired by Zeemus' crystal moon palace (a total copy but isometric and not a rip), Celes. The one from the concept art and the PSX cutscenes... with yellow pants.
(http://lijj.ffhacktics.com/Clswlkng2x.gif)200%

____________________________(http://lijj.ffhacktics.com/CelesonIce.gif)  100%
I love the hair in the back, its the way i really wanted my "Monica" hair to look
Title: Re: Lijj's Sprites
Post by: Lijj on January 31, 2012, 03:25:03 pm
 :mrgreen:  Thanks a lot Zozma! She's my pride and joy; my own favorite out of the sprites I've made yet. But she will be some work.

I completed the set of male white mages:
Title: Re: Lijj's Sprites
Post by: Mando on February 02, 2012, 01:18:45 pm
When you get the chance lijj, can you fix this portrait? I don't see it on your FTP or anything as one you have fixed. As you can tell upon close inspection, you shared some of the color portions with the hair/eyebrows. This causes various color palettes to create undesired effects, but I am sure you are aware of this now because this was one of the starting ports you did :)

I changed up the colors I think it looks best this way, with just a small part of the color changing (doesn't look so blobish then)

Title: Re: Lijj's Sprites
Post by: Zozma on February 02, 2012, 03:37:53 pm
something bothers me about the portrait, it still seems a bit rough somehow...
Title: Re: Lijj's Sprites
Post by: Lijj on February 02, 2012, 04:58:58 pm
Yeah, I'll get it next so that the male can have it's counterpart ready. I'll fully redo the portrait from scratch.
Title: Re: Lijj's Sprites
Post by: Lijj on February 05, 2012, 01:10:12 pm
Remaking the Female rogue's portrait. Hair colors will be limited in the other palettes unless one can see a way to decently free up two colors. one would be easy to free up being that the darkest shade of the red is unnecessary.
Title: Re: Lijj's Sprites
Post by: mav on February 05, 2012, 01:36:40 pm
Right now the shading looks a little flat. So yeah, drop the darkest red shade and add another hair color. Go ahead and add a little more shade to the bandanna too--you have three shades there, just distribute them so more. It's just blowing my mind that with one color for the background, one for the eyes, three for the bandanna, and three for the clothes, that there still isn't enough for the hair and skin. Whatever, just one more hair color should help out a lot.
Title: Re: Lijj's Sprites
Post by: Lijj on February 05, 2012, 01:56:19 pm
Mav thanks for the suggestions..
I killed the darkest red and a skin tone.
What do you think of this paletting?:
Title: Re: Lijj's Sprites
Post by: Kagebunji on February 05, 2012, 03:05:10 pm
Hmm, other thing I wondered of, how about you try different eyebrows for her? She is a Rogue, so a pissed off/nasty/alluring look might work, pick your poison. Right now she has the generic eyes, which is good, but her class in itself requires different eyes. Just my two cents, I'm not saying current ones are bad, just thought of adding some spice to her.
Title: Re: Lijj's Sprites
Post by: Lijj on February 05, 2012, 03:14:04 pm
Not a bad idea at all. It would better match the male...

Working on a gif compilation of those rangers right now heheh... puting all of them into 1 big 8 frame gif so I'll get to fiddling later.
Title: Re: Lijj's Sprites
Post by: 3lric on February 05, 2012, 08:21:24 pm
Nicely done Lijj :D a huge improvement
Title: Re: Lijj's Sprites
Post by: Mando on February 06, 2012, 12:41:24 am
Oh I like the update so far lijj! Great work, the eye brow thing is a good suggestion as it would give the female a bit of zaz.
Title: Re: Lijj's Sprites
Post by: Lijj on February 06, 2012, 07:25:01 pm
Thanks guys. I gave her more zaz :P
I also updated the male again to give him a more masculine face as RavenofRazgriz privately suggested to me. (So Mando you may want to update your avi)
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on February 06, 2012, 07:31:15 pm
Looks good.  Just one question:

What the hell happened to the female Rogue's cape/clothing in the Nanten palette?

The new portraits are looking pretty great now, I think.
Title: Re: Lijj's Sprites
Post by: Lijj on February 06, 2012, 07:44:05 pm
What do you mean? R999's sprites aren't perfect if it's what I suspect

Here's Nanten w/ more highlight. (I did use colors straight from a nanten thief in first post)
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on February 06, 2012, 07:56:15 pm
That's looking much better now, Mr. Lijj.
Title: Re: Lijj's Sprites
Post by: Zozma on February 07, 2012, 03:27:49 pm
that portrait is much better, the bang was annoying me before as one of the main points
Title: Re: Lijj's Sprites
Post by: mav on February 07, 2012, 06:39:07 pm
I feel like the mask on the male's portrait is a pixel or two too low, I can post a suggest fix, if you don't mind. Have you considered other hair and skin colors for either of the sprites? They look pretty great either way.
Title: Re: Lijj's Sprites
Post by: Lijj on February 07, 2012, 07:03:27 pm
I wouldn't mind at all. They do have varying hair colors but not skin.
I just realized I posted the female with the minor palette mistake.. I'll post an update later.. it's just 4 pixels or so at the bottome of the bandanna. I've already fixed it; just got the files mixed up and I'm busy today.
Title: Re: Lijj's Sprites
Post by: mav on February 07, 2012, 10:34:28 pm
Oh, I just noticed your palettes are varied in skin and whatnot. Very nice. Anyways, I've attached a crude mask redesign. Your call on what to do.
Title: Re: Lijj's Sprites
Post by: Lijj on February 07, 2012, 10:44:44 pm
 I'll use it. Thanks Mav.
I'll also attack the banded pixel I just noticed on his right shoulder.
Title: Re: Lijj's Sprites
Post by: Zozma on February 11, 2012, 03:51:32 pm
I think thats worth using as a generic assassin :D
Title: Re: Lijj's Sprites
Post by: Zephon on February 25, 2012, 06:35:28 pm
Lijj, think could you send me a version of M and F rogue where the default skin is the green one(4 row)?
Title: Re: Lijj's Sprites
Post by: GeneralStrife on February 25, 2012, 07:33:48 pm
that's quite easy to do yourself with xif's palette editor or graphicsgale, swip swap row 1 with the green row. just click and drag in GG.
Title: Re: Lijj's Sprites
Post by: Lijj on February 25, 2012, 07:41:15 pm
np: Here ya go Zephon:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on February 25, 2012, 08:14:47 pm
oooh....great coloring...
Title: Chicken Knight
Post by: Lijj on February 26, 2012, 10:28:02 am
Beware of this beast.
I have Finally made a Chocokin sprite. I made concepts for one when I first joined over a year ago (http://ffhacktics.com/smf/index.php?topic=2132.msg109605#msg109605 (http://ffhacktics.com/smf/index.php?topic=2132.msg109605#msg109605)).
This is the female and following that is the male counterpart which Kagebunji will be making:
Female sheet's done; it just needs a portrait.
Title: Re: Chicken Knight
Post by: 3lric on February 26, 2012, 12:00:11 pm
Fuck yea! Nice work Lijj \m/ \m/
Title: Re: Chicken Knight
Post by: GeneralStrife on February 26, 2012, 01:36:25 pm
ill start brainstorming for the port. will be tricky
Title: Re: Chicken Knight
Post by: Taichii on February 27, 2012, 02:25:19 am
WARK! XD amazing
Title: Re: Chicken Knight
Post by: Lijj on February 27, 2012, 03:47:15 am

Oh! I was so tired last night I didn't mention Kage also put the male proto together :oops:. It will follow the Ninja's palette order pretty much since the male is blue and the female is red.
And damnit GS, what is that supposed to mean? By brainstorming do you mean conspiring theft from another obscure source. Who're you kidding? only yourself.

also; Thank you Elric and Taichii.
Title: Re: Chicken Knight
Post by: Jon on February 27, 2012, 07:25:11 am
I'll try to crit this, its a great sprite! Hmm on the front 2/4 view frames for both the male and female I think the helmet could be slightly thicker near the beak, or lowered, it looks like on the total side frame that the helmet is directly over the eye and on the 3/4 one its like a clear 2 pixels higher. On the front frame you can't really see the eyes at all, I think that's fine because chocobos have fucking huge beaks. The shoes are very good, they look like Ninja Tabi mixed with chocobo feet. What keeps bothering me is simply that front 3/4 frame, now on closer inspection the helmet seems smaller than the other frames. Also, on all the frames what is that yellow thing hanging down on the left side of them near their left leg? I don't wanna sound mean but if its a weapon or bag it looks bad, it looks like it ends but where does it start? Great job though, keep this up, I love chocobos! Now there will be a Chocobo Knight ;_; (crying of happiness)
Title: Re: Chicken Knight
Post by: GeneralStrife on February 27, 2012, 07:48:05 am
I ment throw together an ugly prototype portrait? but looks like you're sporting it as your avatar?
Title: Re: Chicken Knight
Post by: Lijj on February 27, 2012, 05:47:06 pm
Jon, thanks a lot and I'm glad I brought you some chocobo joy haha! Thanks for the critique, I neglected the side view as I tend to do (Last sprite I did this too).
What I ended up editing was the side of course, and the back 3/4 views on the helmets. Now I checked, with a refreshed mind, all the frames again and I'm convinced the animations all look perfect. I'll even make a large gif to prove it in a bit here.. they take time if they're more than one object. I'll put six animations together including the rotation.
Oh, and Jon the thing on the side is a pair of chocobo feathers like in the original penciled concepts. You'll be able to tell in the animations.
Title: Re: Chicken Knight
Post by: GeneralStrife on February 27, 2012, 06:08:25 pm
It's really really good lijj, but the chicken feet look odd haha. That would hurt to wear especially in battle.
Title: Re: Chicken Knight
Post by: Lijj on February 27, 2012, 06:37:25 pm
GS. It's a chicken knight the feet are a necessary touch in my opinion. May be uncomfortable but this isn't reality, it's Ivalice and if you restricted the game to fit into our relm of physics it wouldn't be what it is.

GIF:
Title: Re: Chicken Knight
Post by: 3lric on February 27, 2012, 06:40:29 pm
hahahaha fucking awesome \o/
Title: Re: Chicken Knight
Post by: GeneralStrife on February 27, 2012, 06:45:04 pm
the feathers move haha! 10/10 for these frames, I don't see nothin' wrong with em.
Title: Re: Chicken Knight
Post by: Lijj on February 27, 2012, 06:53:07 pm
ty guys
Title: Re: Chicken Knight
Post by: DarkShade on February 27, 2012, 07:13:02 pm
Damn I'm impressed, i guess i don't need to continue working on mine then.
Title: Re: Chicken Knight
Post by: Pride on February 27, 2012, 07:15:21 pm
Haha! I love it!
Title: Re: Chicken Knight
Post by: Lijj on February 27, 2012, 07:21:28 pm
 :mrgreen: (joy)

I noticed one thing on the front walking frame. It originated from the hair clashing with the feather so I just simplified it.
Title: Re: Lijj's Sprites
Post by: Zephon on February 27, 2012, 08:09:23 pm
Thanks Lijj!
Title: Re: Chicken Knight
Post by: Jon on February 28, 2012, 10:20:12 am
Its pretty good, nothing really left to say except on the total side view the eye color is totally black instead of the dark red brown :P

Keep it up!
Title: Re: Chicken Knight
Post by: Zozma on February 28, 2012, 03:27:34 pm
lol quite interesting and then a good portrait for it too? oh my
Title: Re: Chicken Knight
Post by: Celdia on February 29, 2012, 01:52:37 am
http://ffhacktics.com/smf/index.php?topic=8515.0 (http://ffhacktics.com/smf/index.php?topic=8515.0)

Just a thought. ^_^
Title: Re: Chicken Knight
Post by: Kagebunji on February 29, 2012, 08:32:12 am
Lijj, I was tying ro conatacy yoi, vut you wrerer unable to reach for some tme, send me a pm with your current PM. I wanat to do some shit to it. Yo palz grats on basic design though.
Title: Re: Lijj's Sprites
Post by: Lijj on March 01, 2012, 06:02:25 am
Update for the generic knights at last.
I will call them generic paladins from now on.
I added the new portraits- Female half credit to Twinees- and made the palettes more diverse than before by not sharing whites with the eyes.
(http://i.imgur.com/BW8BR.png)___________(http://i.imgur.com/MR5um.png)

Title: Re: Lijj's Sprites
Post by: GeneralStrife on March 01, 2012, 07:54:19 am
Your ports are bangin' now man!
Title: Re: Lijj's Sprites
Post by: Vanya on March 01, 2012, 11:00:45 am
Those presentation pics are neat.
Title: Re: Lijj's Sprites
Post by: Lijj on March 01, 2012, 11:31:18 am
Thanks you(s) guys.
Vanya those are easy to make since they're just saves from palette editor. I added the gradient after selecting just the background colors of the sprites and the top portraits.

Title: Re: Lijj's Sprites
Post by: Kokojo on March 01, 2012, 11:57:15 am
Why do you have to do that when I just changed my formation sprites?
*grumble grumble*

Great job, as always.
Title: Re: Lijj's Sprites
Post by: CONMAN on March 01, 2012, 12:14:04 pm
WOW! those are freaking awesome!  i had looked at them before and thought they looked good, but DAMN!  I don't think i liked the first palettes on those two sprites nearly as much as the others.  DAMN, taste the rainbow  :mrgreen:!
Title: Re: Lijj's Sprites
Post by: Lijj on March 03, 2012, 06:35:00 am
 :oops: :oops:My bad Kokojo :oops: :oops:
Glad you're putting these in though Kokojo, very much.

I'm glad you like them Conman.
It needed some color.. the repetitive white had to go.

Title: Re: Lijj's Sprites
Post by: Jon on March 03, 2012, 07:28:27 am
Solid stuff Lijj! What was the original base? A mix of Squire and Zalbaag? I like the colors, fit the different factions correctly I think :D
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on March 03, 2012, 04:39:40 pm
What are these for again, Lijj?  Some kind of Diablo/traditional pen and paper inspired mod?  Does this mean a black mage is upcoming?
Title: Re: Lijj's Sprites
Post by: Lijj on March 03, 2012, 08:32:43 pm
Female was Zalbag based while the male was Onion Knight based.


No black mages in the works but the old ones I made with the Chinese rice farming hats could use updated portraits. Those would be my last target though since the ports aren't horrifically bad like the samurai's are; which are next on my list of portrait fixes.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on March 03, 2012, 09:21:42 pm
Yeah the colors could just use updating on the wizards. still prefer them loads over the ancient wizards we've seen for the last 14 years.
arena should start using the gen generic sprites.
Title: Re: Lijj's Sprites
Post by: Lijj on March 05, 2012, 06:38:06 am
Male Samurai portrait WIP:
                            - (http://img716.imageshack.us/img716/7154/samump.png) 1 pxl different-  (http://lijj.ffhacktics.com/Samu_mp.png)
The armor is green for now but I was thinking brown for palette 1
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 05, 2012, 08:09:42 am
Ooooh, this is nice. I definitly like this. What you could do is erase the realle heavy shading on the back of his hair, and make it go a little further, if you get what I mean. Currently it is all blonde(brightest color), and then it suddenly changes to dark, try balancing it. Face is totally win, I have nothing to it. Other thing might be the bandana, it is somehow weird for me, and I dunno wheter it is too much at an angle, or it is highlights placed too far to our left. Also, banding on neck, below chin, try making it more one color based, instead of most skin shades.

Overall, I really like the new portrait, works great.
Title: Re: Lijj's Sprites
Post by: Jon on March 05, 2012, 10:47:22 am
I like the bandana and I see why there are a few pixels in the hair that are dark color, you're trying to make the bandana seep through but I don't think its working. Looks kinda weird, either make more bandana seeping through or none. I think the left eye's eyebrow is too flat, its just one color. The ear also has like a dark highlight on the top of it, I think that's fine...great stuff. :D
Title: Re: Lijj's Sprites
Post by: Lijj on March 06, 2012, 07:05:14 am
Round II, FIGHT
I updated the male and have 4 different versions of a the female here for debate. left-most is the one where I first felt it was done and the fouth over is the last of three edits.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on March 06, 2012, 08:51:48 am
Fourth is the best by far. 
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 06, 2012, 09:15:12 am
Can you post the small versions of these too?
Title: Re: Lijj's Sprites
Post by: Lijj on March 07, 2012, 03:11:55 am
The mission to clean up my old sprites continues.. (Raven suggested a new female redmage made to match the newer male so expect that soon; a fair enough request)

I will once I'm done Kagebunji-  :evil:I do that and you ask for 300% :twisted: I like 200%... you can still use them by resizing them to 50% anyway as long as they are made indexed first. (I'm enjoying the new glow effect, if you haven't noticed)

Another update for the samurai portraits and an update for the Red Mage with a female portrait now included [updated] :wark::

Last edit.. time for bed.
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 07, 2012, 07:55:33 am
Quote from: Lijj on March 07, 2012, 03:11:55 am
:evil:I do that and you ask for 300% :twisted:


That's exactly why you should always upload stuff like this example here:

Besides, I want to try editing a little bit, since I find it hard to explain exactly what is wrong...
So please, add the small ones! :)
Title: Re: Lijj's Sprites
Post by: Lijj on March 07, 2012, 03:43:19 pm
Can't you just go R999 style on me and use red circles or something? I want crits not edits.
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 07, 2012, 04:20:03 pm
Heh, if you don't mind then sure. Btw, thanks for your tips, I managed to resize it in PS. I really ought to learn more options there...

Also, I looked closer on Red Mage. Are you using only three grays? It's really weird when I see browns or skin tones serving as darker shades of hair.
Title: Re: Lijj's Sprites
Post by: Lijj on March 07, 2012, 04:35:29 pm
Yeah 3 and the bg color I think.. my ref:
Title: Re: Lijj's Sprites
Post by: Lijj on March 08, 2012, 05:42:30 am
I only have a limited time left to finish these updates so here's another I had been wanting to get to:
(http://i.imgur.com/w83rW.png)_(http://lijj.ffhacktics.com/warlock_w.bmp)

and in honor of the original:
(http://i.imgur.com/KBfEq.png)_(http://lijj.ffhacktics.com/warlock_w2.bmp)


Sprite by Lijj
  Portrait by Twinees & RavenofRazgriz
    Prototyped by Lijj & R999
(http://lijj.ffhacktics.com/wrlkwalk.gif)
Title: Re: Lijj's Sprites
Post by: Taichii on March 08, 2012, 06:17:57 am
woah that sprite is wicked O.O
Title: Re: Lijj's Sprites
Post by: 3lric on March 08, 2012, 08:24:00 am
Awesome job Lijj!
Title: Re: Lijj's Sprites
Post by: Choto on March 08, 2012, 08:25:27 am
Lijj these things are fantastic, great work!
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on March 08, 2012, 08:50:15 pm
@Lijj:
What do you call this be-ribboned class?
Title: Re: Lijj's Sprites
Post by: Lijj on March 08, 2012, 09:45:24 pm
thank a lot fellows. Those are Warlocks or an Oracle replacement PGF.
Title: Re: Lijj's Sprites
Post by: RavenOfRazgriz on March 09, 2012, 01:06:53 am
You know I worked a lot on that portrait too, you ass. :<
Title: Re: Lijj's Sprites
Post by: Lijj on March 09, 2012, 02:42:18 am
Oh? I didn't know that.  :oops: :oops:
So, credit to Twinees and RavenOfRazgriz on the portrait.

When I submit it I'll keep it in mind
Title: Re: Lijj's Sprites
Post by: Lijj on March 11, 2012, 11:05:17 am
New female Red Mage is done:
Title: Re: Lijj's Sprites
Post by: Jon on March 11, 2012, 11:30:35 am
Very cool Red Mages, however if you look at the male and female portraits, I can't tell the difference XD

Awesome work! I can almost see how you made these :mrgreen:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on March 11, 2012, 02:24:22 pm
Haha, the female doesn't look much different. that's crazy!
Title: Re: Lijj's Sprites
Post by: 3lric on March 11, 2012, 04:13:57 pm
Awesome job as always Lijj!!  :mrgreen:

Can't wait to use it  :wark:
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 11, 2012, 05:04:15 pm
Oh, I thought new portrait is for Male. I thought you wanted to make male fit more to female, and thus added wind in the hair effect etc. Well, if it is supposed to be female, then it definitly doesn't look much different from Male, IMO keep the old port.
Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 01:26:09 am
Quote from: Kagebunji on March 11, 2012, 05:04:15 pm
IMO keep the old port.


Adamantly not; I don't mind if you think she looks masculine.. it was designed to match the sprite and just look at the other one again.. it's not very good
(http://i.imgur.com/leNvC.png)
I want them to look similar; use it or don't... I'm moving on after a small edit to the sprite. I was tired after all my hard work last night.

Updated Female (it was just a couple greys on frames 4 and 5 out of place):
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 12, 2012, 02:01:07 am
To make it more female like, try making the face rounder then, it should help.
Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 02:57:56 am
Now that's a reasonable request; or something I'm willing to do  :P

Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 08:38:16 am
Samurais updated:
(http://i.imgur.com/xV00j.png)

Title: Re: Lijj's Sprites
Post by: Kagebunji on March 12, 2012, 08:43:55 am
Grats, I really am happy to see new ports for those. Male is especially awesome.
Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 08:48:26 am
Thanks man and:
(http://i.imgur.com/3gd2l.png)
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 12, 2012, 09:01:58 am
Hah, that's some old pic. War was really funny :D
Title: Re: Lijj's Sprites
Post by: Taichii on March 12, 2012, 09:59:38 am
i know its kinda late but uhh..
woudn't the portrait become more feminish if the neck is thiner and shorter? O_O
just a late suggestion,.
Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 10:23:16 am
You mean for the female redmage? I'll try to get to it tomorrow.
Title: Re: Lijj's Sprites
Post by: Taichii on March 12, 2012, 10:30:49 am
yesh~! XD
Title: Re: Lijj's Sprites
Post by: Lijj on March 12, 2012, 10:55:30 am
OK, good boss Taichii, I will see what I can do with them.
Title: Re: Lijj's Sprites
Post by: Taichii on March 13, 2012, 03:11:06 am
and the ears too boss lijj  :mrgreen:
its ears are big O.O
Title: Re: Lijj's Sprites
Post by: Lijj on March 14, 2012, 08:59:12 am
Updated it again.

Also, I tested a bunch of sprites in-game with pixels magnified. Here's a video of part of the test if you wish to see
High res..just download, play in media player, delete (pardon the cropping I had I had a different idea in mind originally but took the easy path out since it was just a test) http://www.sendspace.com/file/b7253s (http://www.sendspace.com/file/b7253s)


Update  :oops: I used the wrong BMP file:
Title: Re: Lijj's Sprites
Post by: Taichii on March 14, 2012, 10:56:34 am
hohoho bos lijj sorry for not asking permission but.. how bout this? :D
Title: Re: Lijj's Sprites
Post by: Kagebunji on March 29, 2012, 08:48:26 am
Good work on Corsa's hair, Lijj. It doesn't look like Miluda at all. If you were to change some pixels on eyes/eyebrowse/chin line/ face overall, she would look completely different. But it is good as it is now.
Title: Re: Lijj's Sprites
Post by: Jon on March 29, 2012, 01:27:54 pm
I don't mean this harshly but the old Red Mage portrait looks more vanilla FFT. Your portrait is very good but I can tell with one glance that its custom...but whatever...(same goes for the Samurais :P )
Title: Re: Lijj's Sprites
Post by: Twinees on March 30, 2012, 05:02:18 am
*Rubs hands together*
Okay, here we go.

The female red mage portrait is indeed looking very masculine at the moment but the main problem I see is the shading on the clothes. Something seems just off, it reminds me of how light is spread out from Iron Man's power core in the middle of his chest, its hell weird. You've made an entire reference sheet, use it :P.
The sprite's hat is confusing me somewhat, you've used a middle red colour for the clothes, but havent used it for the hat. The hair does seem to look girly enough either, on the front diagonal view, if you removed on pixel on the outer edge of her hair and hat, I think that could make it look better.

The samurai portraits are pretty good, there are just a few soft spots and a few sharp spots that if cleaned up could make them look much better. I'll tell you about those the next time I see you on IRC.

And thats all for now, I wont annoy you anymore haha.
Title: Re: Lijj's Sprites
Post by: Lijj on April 06, 2012, 12:14:26 am
I will try to deal with this as soon as I get home twin and thank you.. for now i'm just passing by. BB in 2 weeks or something close.
Title: Re: Lijj's Sprites
Post by: Jon on April 08, 2012, 07:05:10 pm
Hmm, another evil crit: the portrait of the Flan's mouth is boring. Its like a giant black hole with slime dripping over it XD
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on April 08, 2012, 07:14:50 pm
The stuff dripping from the upper lip is too regular (they look like teeth), and it makes the flan look like a golem.  The drips should be irregular, and it should have a nastier smile.
Title: Re: Lijj's Sprites
Post by: Lijj on April 09, 2012, 07:15:48 pm
Jon your mouth is what's boring. Learn to shut it.


Title: Re: Lijj's Sprites
Post by: Lijj on April 10, 2012, 04:33:06 am
And another thing Jon. I'm glad the flan's mouth is boring to you, for if it were to the contrary I'd be worried you might want to _________... I mean really, is that what you want.. a fucking bj? Go look for an exiting mouth anywhere but here.
Title: Re: Lijj's Sprites
Post by: Kagebunji on April 10, 2012, 04:49:51 am
I see nothing wrong with flan's mouth tbh. Adding depth is basiclly impossible, since it uses blues for whole sprite, so it would clash. Adding tongue is completely a no no too. To me this is a great port, eh.
Title: Re: Lijj's Sprites
Post by: Celdia on April 10, 2012, 07:44:42 am
Quote from: Kagebunji on April 10, 2012, 04:49:51 am
To me this is a great port
Title: Re: Lijj's Sprites
Post by: 3lric on April 10, 2012, 12:25:35 pm
I agree, tho I'm no spriter, I still love the Flan port.
Title: Re: Lijj's Sprites
Post by: Mando on April 10, 2012, 01:32:48 pm
The port to me is great. Nothing you can do to actually improve it with the color limitations.
Title: Re: Lijj's Sprites
Post by: Jon on April 10, 2012, 04:28:34 pm
No need to get pissed Lijj, just stating my crit. Also I didn't technically open my mouth, shouldn't you say stop typing XD

Yeah anyways the whole portrait doesn't look like a see-through slimey monster, it looks more like some rock candy with a brittle/breaking head and the slime dripping from its mouth looks the same, like something you'd see in a cave. Also I don't get the dark area right above the mouth, looks like it has a nose or nostrils or something. Why does it get so dark between its eyes? And getting pissed still doesn't change the fact that the inside of the mouth looks depthless. I mean if you add a tongue it might improve it, up to you though.
Title: Re: Lijj's Sprites
Post by: Tea on April 10, 2012, 04:36:34 pm
The inside of his mouth looks depthless, because there is no escape. Get in, keep falling, slowly being digested by the sweet juices of the flan, who keeps smiling all the while. He's dark because of the darkness of the people he ate. He's solid, because it's a solid portrait of the flan.
Title: Re: Lijj's Sprites
Post by: 3lric on April 10, 2012, 08:47:12 pm
Quote from: Tea on April 10, 2012, 04:36:34 pm
He's solid, because it's a solid portrait of the flan.
Title: Re: Lijj's Sprites
Post by: Choto on April 11, 2012, 08:06:57 am
Tea hit the nail on the head, every word of that post is epic-ly true
Title: Re: Lijj's Sprites
Post by: 3lric on April 11, 2012, 06:33:32 pm
I think the port is creepy as hell and I assume that is exactly what was intended.  :mrgreen:
Title: Re: Lijj's Sprites
Post by: GeneralStrife on April 11, 2012, 06:35:46 pm
only so much you can do with fft port style. It looks a hell of a lot better than I could do. Monster Ports are the trickiest. GJ Lijj.
Title: Re: Lijj's Sprites
Post by: Vanya on April 11, 2012, 10:09:49 pm
Not just playing devil's advocate, but I didn't particularly like that port the first time I saw it. And now all I can say is that it's a good port, but there's just something off about it. I don't know exactly what it is. But in a general sense it seems to me like it has too much detail for a FFT style port and way, waaay too much for what I'd expect for a flan port. I mean it IS a homogenous blob with eyes and little more than a hole for a mouth isn't it?
Title: Re: Lijj's Sprites
Post by: Jon on April 12, 2012, 06:50:16 am
Its not really FFT style, but whatever...tricky monster portrait...
Title: Re: Lijj's Sprites
Post by: Lijj on April 14, 2012, 05:12:57 am
Jon you are nothing but a troll mocking GS (with your last unwanted post). Your critiques have about as much value as your pixel art; very close to naught. The fact that you still use a badly edited old port of mine is almost entertaining in itself; It's nothing but chankings to me. I'd better put this more simply since you also seem to lack wit (based on your first response to my angry retort): scraps that are so full of fail I'd feed them to the pigs. You don't even realize that it needs to be anti-aliased. I'd rather not even see the rest of that portrait since it sucks; it was like the 4th portrait I'd ever attempted before I knew a thing about pixels too.
I do like that in this attempt to make you crawl back to ID where you belong as a primadonna spriter of sorts (since they don't even have a spriting section and every sprite created there sucks), I've received some valuable feedback from other meaningful members like Vanya and Tea. I almost feel like this is American Idol and you guys are the judges :). Thanks everyone else not mentioned for supporting my art even though I do agree with a lot of the negative crits. When I get back maybe I'll make another version for kicks.
Instead of being a criticaster throwing around half ass comments and irritating us spriters why don't you entertain us by posting the totally epic Cactuar portrait you made? Or make your own flan portrait... I was kind of hoping there would be more of them since it's a fun character to attempt and Choto suggested it.
Title: Re: Lijj's Sprites
Post by: Dome on April 14, 2012, 06:23:51 am
That Flan's portrait looks awesome
Just one thing:
Quote from: Pickle Girl Fanboy on April 08, 2012, 07:14:50 pm
The stuff dripping from the upper lip is too regular (they look like teeth), and it makes the flan look like a golem.  The drips should be irregular, and it should have a nastier smile.
Title: Re: Lijj's Sprites
Post by: Jon on April 15, 2012, 10:49:29 am
I think in general your sprites are good, but your Flan portrait doesn't fit the FFT style. The sprite itself works though, just the portrait looks weird. Compare for example Dome's portrait, the Byblos, to the Flan and you'll see what I mean.

Lol at crawl back to ID where you belong, this is the internet, I belong where I feel like it. Also what I find funny is that you easily accept crits like "oh wow that's great" (without really describing what is great about it other than its look) but you get into such a hissy fit when some other spriter (and why do you make it sound like I'm not a spriter? "us spriters"? that means me too) actually says "look, the portrait is unbeffitting FFT, you just have to change x and y and it would look better and possibly work." I'm not trying to be a troll if my comments don't please you. I'm just trying to help you improve your portrait.
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on April 15, 2012, 04:19:02 pm
My POV on thisL: Lijj usually accepts crits from Mav and other spriters, even from you in the past.  Something went on somewhere else recently, it seems, behind the scenes, and Lijj is reacting to that, I think.  Perhaps someone stole his work without attribution, perhaps someone said something really mean and stupid.  Maybe Voldemort has a hand in this.

I'm sure we'll find out soon.

In b4 flame war.

QuoteAnd thus began the War Of the Flames, in the Third Age of FFHacktics, with a spriters duel over a solitary flan.
~AJ Durai
Title: Re: Lijj's Sprites
Post by: Jon on April 15, 2012, 06:49:08 pm
If Lijj is pissed at someone behind the scenes, it sure as hell ain't me. I state everything clearly right here on the forums. Lol Third Age of FFH...
Title: Re: Lijj's Sprites
Post by: Lijj on April 16, 2012, 08:23:45 pm
Jon post your Cactuar portrait so I can critique you for once.
I'm not mad at anyone, not even you Jonny boy... I just get a kick out of over doing it; for words need to be elaborated on garrilously sometimes.  I get a bit flustered at so many critiques... I don't have the time to please everyone here and I still stand by the comments I made about you not having as much value as other spriters, as a spriter. Show me you are competent and I will respect your critiques more. I accept crits more gracefully from mav because his ports are usually impeccable
What my problem is- is that I'm super busy (my rent's too high also).. I have one labor job which is insanely taxing since some days are 16 hours long, but avg 12 with only 1 30 minute break and I have 3 commissions to do (one being a set of two so technically 4) to do on top of that in-between (I'll have a whole month off soon, but will have to bust out one digital painting and finish the first half of another [off means working at home]) Also wanting to work on Tethical and make sprites for FFT as a casual escape.
PGF your post cracks me up "In b4 flame war" lol. Fan the flames guys.. lets keep the spriting section interesting!
Be home soon... can't wait to make art again.
Title: Re: Lijj's Sprites
Post by: Eternal on April 16, 2012, 08:31:45 pm
Not sure how I missed this little tit-for-tat, but whatever. My thoughts on this:

First, keep things civil. No need to call it a flame war or anything, PGF. Usually calling something a flame war makes it turn into one. >_>

Secondly, I'd much rather have a dead Spriting section than one with people at each others' throats. It should be a section where people feel they're able to post their sprites and get valuable feedback. I'm not saying this isn't the case currently, but I see no reason for people to get mad at one another. In the end, everyone does their own sprite. Whether they wish to accept the crit is a totally different matter.

Just as Jon is well within his rights to post a crit... Lijj is within his rights to use the crit or not. So no need to get so amped up, relax and enjoy the art. :P
Title: Re: Lijj's Sprites
Post by: Lijj on April 16, 2012, 08:36:13 pm
Ok I take that back.. Feed not the fires of war and:
Quote from: Eternal248 on April 16, 2012, 08:31:45 pm
Relax and enjoy the art. :P

Glad to see some new members here making quality stuff... Cherrie's port looks good too.0: Who is she?
Title: Re: Lijj's Sprites
Post by: 3lric on April 16, 2012, 09:02:11 pm
Lol i thought the same thing, and I've no idea where she came from :P
her first post was a crit on another new members sprite.

Always good to have more spriters around  :mrgreen:
Title: Re: Lijj's Sprites
Post by: Cherrie on April 17, 2012, 02:09:22 am
Quote from: Lijj on April 16, 2012, 08:36:13 pm
Ok I take that back.. Feed not the fires of war and:Glad to see some new members here making quality stuff... Cherrie's port looks good too.0: Who is she?
Oh, I'm just a long time lurker~
Probably a year or two now, I've done some sprites and game rebalancing before.
Title: Re: Lijj's Sprites
Post by: GeneralStrife on April 17, 2012, 03:56:28 am
Quote from: Cherrie on April 17, 2012, 02:09:22 am
Oh, I'm just a long time lurker~
Probably a year or two now, I've done some sprites and game rebalancing before.

I'm happy you decided to register, and Hope to see your work.
Title: Re: Lijj's Sprites
Post by: Lijj on April 17, 2012, 04:18:41 am
Grand :mrgreen:, I also hope to see more from you. Welcome to FFH.
Title: Re: Lijj's Sprites
Post by: Taichii on April 17, 2012, 12:53:17 pm
Quote from: Cherrie on April 17, 2012, 02:09:22 am
Oh, I'm just a long time lurker~
Probably a year or two now, I've done some sprites and game rebalancing before.


welcome to ffh where all your dreams come true XD
i think you should start an introduction thread.. back to the topic..
boss lijj XD nice reworks XD
Title: Re: Lijj's Sprites
Post by: Jon on April 17, 2012, 01:03:11 pm
Wrong place to crit someone else but hell, I don't care. Cherrie your portrait is very nice, but that one last pixel at the end of the mouth (the furthest right) makes the whole mouth look strange. Awesome job on the hair though. Is it an existing FF character or some other character from another game or totally custom?

As for Lijj, just search my name or Cactuar or whatever, you should (unless someone here deleted it) find it instantly...either way that portrait wasn't a good example of my work, at all. That was more or less FF XIII's Cactuar, shrunk it down, changed its colors to more pleasing FFT ones. If you seriously wanna crit my stuff, its not like I'm hiding it, its pretty much all here: http://s810.photobucket.com/albums/zz26/jonsbucketsprites/

The unfinished stuff doesn't need crits, and a lotta stuff is ripped (obviously doesn't either). I think you'll find a dozen + Cactuar portraits on there if you're seriously interested in criting that.
Title: Re: Lijj's Sprites
Post by: Pickle Girl Fanboy on April 17, 2012, 05:19:12 pm
Quote from: Eternal248 on April 16, 2012, 08:31:45 pmFirst, keep things civil. No need to call it a flame war or anything, PGF. Usually calling something a flame war makes it turn into one. >_>

*falls back on ground, resting on his flamethrower pack*
Aw shucks, no flame war?
*explodes, and flies away, ass flaming*
PHHHHBBBBBBTTTBTTBTTBTTBTTBTTBTTBTT!
Title: Re: Lijj's Sprites
Post by: Lijj on April 17, 2012, 06:18:50 pm
Wow I don't even know where to start critiquing those.. so I wont even go there. I HATE rips that is all I can say
Title: Re: Lijj's Sprites
Post by: Jon on April 18, 2012, 12:10:05 pm
Like I said, rips are rips, don't need crits. Why do you even wanna crit me? I mean most of this stuff is done, I don't think I'll be working on it anymore anyways. Its not like my crits towards you were personal or anything, I just stated what I believed. If you wanna evil crit me outta revenge or whatever go right ahead, but I honestly can tell when its out of some spite reason.

Edit: Also about my portrait on here, you got me curious, you made it (duh) but I changed it to how I liked it and saw fit. If you seriously wanna crit something, crit my portrait, I'm willing to further improve it. Right now I cannot see anything too wrong with it, then again that's me and I need outside crits.
Title: Re: Lijj's Sprites
Post by: Lijj on July 28, 2012, 08:18:04 pm
Decided to post an update of the black mage male; a lot of reworking on the actual sprite was done, also new portraits and palettes :
(http://i.imgur.com/4NNvM.png)
(http://i.imgur.com/hZVb5.png)
(Female update soon)
Title: Re: Lijj's Sprites
Post by: Mando on July 28, 2012, 09:43:19 pm
The clarity on the sprite and portrait has improved by a lot. I'll look closer to see if there is anything odd. Also that is cool on how the singing makes his eyes grow larger.
Title: Re: Lijj's Sprites
Post by: Jon on July 29, 2012, 08:07:27 am
Looks very good, but I have a question: you know the two raised arms for casting spells? I always imagined Black Mages had black skin everywhere, maybe I'm wrong though. Maybe their head is covered by like a mask or something...
Title: Re: Lijj's Sprites
Post by: Lijj on July 29, 2012, 10:00:26 am
hmm I guess the original ones do have black skin.  I could change it if you guys want.
Title: Re: Lijj's Sprites
Post by: Lydyn on July 29, 2012, 07:51:58 pm
That doesn't make sense. =P How would someone's skin change from class to class? I just imagined it was their hat's casting a really dark shadow or they wore a black mask.
Title: Re: Lijj's Sprites
Post by: Eternal on July 29, 2012, 11:00:35 pm
Quote from: Lydyn on July 29, 2012, 07:51:58 pm
That doesn't make sense. =P How would someone's skin change from class to class? I just imagined it was their hat's casting a really dark shadow or they wore a black mask.


The same way a black Dancer/Thief turns white when invited.
Title: Re: Lijj's Sprites
Post by: Lydyn on July 30, 2012, 11:02:59 am
Fair enough, lol.
Title: Re: Lijj's Sprites
Post by: Lijj on August 02, 2012, 02:35:35 am
(http://i.imgur.com/ZWJki.gif)
Alright (sorry this didn't come sooner).. I have updated both black mages; now they should be pretty tight (they were made before I really knew what I was doing) Oh yeah, I made them black too; I always thought it was a mystical shadow of some sort like Lydyn:

(http://i.imgur.com/8EW50.png)__(http://i.imgur.com/v4PLY.png)
(http://i.imgur.com/wCBPe.png)__(http://i.imgur.com/hryY7.png)
Title: Re: Lijj's Sprites
Post by: Lijj on August 02, 2012, 02:59:51 am
^^^(http://i.imgur.com/OJWXD.gif)^^^(http://i.imgur.com/pfZJa.gif)^^^
I also updated the male white mage's portrait a little (it turned out to be a pain because the palettes got messed up in the process; I finaly came up with a tedious solution though):
(http://i.imgur.com/Rc3zV.png)__(http://i.imgur.com/OoC4L.png)
Title: Re: Lijj's Sprites
Post by: 3lric on August 02, 2012, 11:11:56 pm
Awesome job as always Lijj  :mrgreen:
Title: Re: Lijj's Sprites
Post by: Jon on August 03, 2012, 07:10:23 pm
This gives a good reason to make female Bards in any patch- Lijj you did a pretty cool thing there with the singing frames of the female Black Mage. I like the glowing eyes lol
Title: Re: Lijj's Sprites
Post by: MiKeMiTchi on August 03, 2012, 08:09:36 pm
The portraits are better now, fft-wise. The first time I saw them, they looked too-custom. First BM port seems nicer. The second one's hat (female) resembles more like a farmer's sakkat to me. An Ancient Black Mage, they are! As for the WM, the green-paletted port made him look like a Forest Ranger~

I'd prefer showing less clothes/shoulders to focus on the head/face on the mages' ports though. I would lower them 1 or 2 pixels down.
Title: Re: Lijj's Sprites
Post by: Lijj on August 05, 2012, 05:42:35 am
*Lijj looks up sakkat.. hmm I never knew what they were called.
Now I know.
Rice farming cone-hats is what I used to call them.
if you go to pg one of this thread you can see just how silly the original sakkat was on the female concept.
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 05, 2012, 06:00:10 am
Hey Lijj, what happened with Terra? I kinda don't remember.
Title: Re: Lijj's Sprites
Post by: Lijj on August 05, 2012, 06:05:10 am
She's in Smash's Terra Branford thread :/
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 05, 2012, 06:29:08 am
Oh, right. Did you ever thought about coming back to her? Given how much you learned since the last time you worked on her, I bet you could make her look 10x better. Seeing that Celes in your sig made me think of Terra :P
Title: Re: Lijj's Sprites
Post by: Lijj on August 05, 2012, 06:37:27 am
:J
I probably will actually, but v.. e.. r.. y..
e.. v..  e.. n.. tually. That blasted Terra sprite was so sucky.. I thought it was pretty good too haha.
10x better would suffice.. thank you.
Title: Re: Lijj's Sprites
Post by: Kagebunji on August 05, 2012, 06:41:21 am
Heh, I will take that as no. I was just curious, since it was your first sprite, and lately you seem to be reworking your old sprites a lot, haha.
Title: Re: Lijj's Sprites
Post by: Lijj on January 23, 2013, 05:38:01 pm
I almost want to let this thread go but I actually have something to post;
an Alma portrait I recently made:
                                                                                                                               

here's something else; when it's the same size as the pixel art you can barely tell the difference, but when it's huge it just looks so different. I just used a program to auto vectorize it so; noting fancy: 
(http://i.imgur.com/zWh5tH3.png)

Title: Re: Lijj's Sprites
Post by: Celdia on January 24, 2013, 01:51:46 am
I can't decide if she looks more like E.T. or a giraffe with that neck and her chin so far forward. >_>
Title: Re: Lijj's Sprites
Post by: Lijj on January 24, 2013, 05:51:59 am
Well I'd say she looks like neither, but I will keep that in mind when I change the body to fit the portrait it will go to.
Title: Re: Lijj's Sprites
Post by: Kaedre on January 24, 2013, 08:58:39 am
Hello Lijj!
Your Alma portrait looks very nice actually. I think the long of the neck is right (i make a comparison with the original) but maybe you have to add some pixels to the gown collar to raise it a bit. It can solves the ilusion that the neck is too long.
The ear is a little rounded too.

P.D: Remember, portraits are not my strong point. So it is only my humble opinion.
Title: Re: Lijj's Sprites
Post by: Lijj on January 24, 2013, 07:53:57 pm
Thanks Kaedre. When I put her in armor I'm sure the neck thing will be solved. Thanks for pointing out the ear I will fix it.
Title: Re: Lijj's Sprites
Post by: mav on January 27, 2013, 02:22:52 pm
Nice portrait, Lijj. Aside from the lengthy neck, the angle of her eyes and mouth are incongruous with the direction she's facing. I miss seeing all your custom sprites--hopefully we'll see some more in the future.
Title: Re: Lijj's Sprites
Post by: Kagebunji on January 27, 2013, 02:35:27 pm
Heh, the drop of activity in spriting is but temporary, Mav. It will come back with the release of JoT5 Chapter 1.
Title: Re: Lijj's Sprites
Post by: Lijj on January 27, 2013, 08:11:14 pm
Hey good to hear from you Mav.
I'll see what I can do to improve the port.. Once I make the armored version I'll try to address these things in this version too. I need practice with ports and want to try doing 1 a day for 7 days soon so I guess if anyone has any ports they'd like to see done go ahead and drop a request here and I may or may not try it.
Edit:
(http://i.imgur.com/5SP4s9t.png)              (http://i.imgur.com/wMmStC5.png)
I kept the mouth in the gowned one as it was but did edit the ear and lowered the neck; I also edited the eye on our left to better fit the head's angle. I edited the mouth on the one I did for Kadwin's sprite- the armored Alma.
Spriting section is almost dead:
Title: Re: Lijj's Sprites
Post by: mav on January 28, 2013, 09:00:21 pm
Quote from: Kagebunji on January 27, 2013, 02:35:27 pm
It will come back with the release of JoT5 Chapter 1.
I love the JoT5 avatars/portraits that some of you guys have. That project has an awesome team--I've been lurking around, waiting for that release, so hurry up already.

Anyways, keep the portraits coming, Lijj. Hopefully I can give you some criticism here and there.
Title: Re: Lijj's Sprites
Post by: SilverRegret on July 11, 2013, 11:46:04 pm
um sorry to bother you, maybe its just me but
could you check on this sprite again.. Lijj?
thanks before..
Title: Re: Lijj's Sprites
Post by: Lijj on July 12, 2013, 02:20:03 am
 :oops: :oops:
Good eye Silver Regret.. I guess I never noticed it because of the arm postion.. stupid of me.

Here's an update:
Title: Re: Lijj's Sprites
Post by: darkskyx on September 18, 2022, 07:03:24 am
I'm going to use your Paladin sprites in my hackmod also modifying their palettes. I hope you don't get angry as I'll give you credit.

Also, I think your Paladin portrait sprites are not on point. It's not like I want to hate your work but they could be similar to the in-game model.

Here's a portrait for Male & Female Paladin that I edited. I think it will suit better. Can somebody fix each one? I'm very bad at pixel art. Also, I have no idea how to customize palettes for each image.

Edit: Nevermind, I just figured out how to do it... I think those still need a little of fixing.
Edit2: I fixed and also edited a little again the portraits. I've also fixed your Female Paladin to have the same colors of Male Paladin as well. And I've edited it so now you can change the colors of the boots & hair for palettes (and not both being changed like before) by just the fixing a few bad located pixels.