Final Fantasy Hacktics

General => Archives => Ivalice Arena => Topic started by: R999 on June 25, 2010, 04:41:48 am

Title: ★ IA Special Effects Thread (New Blood Gigas Summon)
Post by: R999 on June 25, 2010, 04:41:48 am
IA Special Effects by R999
...........................................

Holy Stasis Sword Edit

(http://img17.imageshack.us/img17/6445/scus9422119072010184230.png)(http://img257.imageshack.us/img257/2812/scus9422119072010184226.png)(http://img835.imageshack.us/img835/6392/scus9422119072010184228.png)
(http://img831.imageshack.us/img831/1421/e1638bit.png)

^ Thanks to our mighty Zodiac for teaching us how to import custom graphics and palettes.



IA Special Effects by Lijj
.............................................

Blood Gigas Summon (replaces Cyclops)

(http://img541.imageshack.us/img541/5462/78114306.png)(http://img408.imageshack.us/img408/5956/55530471.png)(http://img267.imageshack.us/img267/3562/13126590.png)






IA Special Effects by Zozma.
............................................


Green Despair2 (Chaos' Wind Attack)

(http://img818.imageshack.us/img818/139/60402789.png)(http://img687.imageshack.us/img687/4602/27806704.png)(http://img818.imageshack.us/img818/2856/93658606.png)


Pink Bolt4 (Shemhazai's Soul Plasma Shield)

(http://img28.imageshack.us/img28/9590/scus9422130062010024314.png)(http://img541.imageshack.us/img541/5517/scus9422130062010024312.png)(http://img28.imageshack.us/img28/5517/scus9422130062010024312.png)


Pink Reflect (New Barrier effect)

(http://img42.imageshack.us/img42/1025/scus9422130062010031425.png)(http://img28.imageshack.us/img28/3162/scus9422130062010031423.png)(http://img30.imageshack.us/img30/1783/scus9422130062010031424.png)







The Following Special Effects will not be used in IA. (Currently unused and not likely to be used)

Raise 1
Raise 2
Regen
Protect 1
Shell 1
Wall

Fire 4
Frog 1
Death

Slow
Don't Move

Blind (Beowulf) -Small
Aspel (Beowulf) -Small
Drain (Beowulf) -Small
Faith (Beowulf) -Small
Innocent (beowulf) -Small
Berserk (Beowulf) -Small
Chicken (Beowulf) -Small
Don't Act (Beowulf) -Small

Angel Song
Life Song
Cheer Song (we might keep 1 or 2 these Song effects)
Battle Song
Magic Song
Nameless Song

Witch Hunt
Wiznaibus
Slow Dance (we might keep 1 of these Dances)
Polka Polka
Disillusion
Nameless Dance
Last Dance

Gil Taking  -Small
Steal Experience  -Small

Invitation
Persuade
Praise
Threaten
Preach
Solution
Death Sentence
Negotiate
Insult
Mimic Daravon

Pitfall  -Small
Waterball -Small
Hell Ivy -Small
Carve Model -Small
Local Quake -Small
Kamaitachi -Small
Demon Fire -Small
Quicksand -Small
Sand Storm -Small
Blizzard -Small
Gusty Wind -Small
Lava Ball -Small

Yell
Cheer Up
Wish

Magic Ruin
Speed Ruin
Power Ruin

Allure
Bio 1  (keeping the black one)
Bio 1
Bio 1
Bio 2 (keeping the black one)
Bio 2
Bio 2
Bio 2

Very Quick Bloody Strike 0E1 (the one that doesn't exist)

Quake

Gravi 2
Small Bomb blue -Small
Small Bomb black -Small
Confuse 2 - Large
Sleep 2 - Large
Return 2 - Large

Braver
Climhazzard
Meteorain
Cherry Blossom - Large
Omnislash - Large

Blind (Oracle) - Large
Spell Absorb (Oracle) - Large
Life Drain (Oracle) - Large
Pray Faith (Oracle) (one of two of Faith oracle spell effects will be kept)
Doubt Faith (Oracle)  - Large
Silence Song (Oracle) - Large
Blind Rage (Oracle) - Large

White Talk Skill 132

Ice Bracelet
Fire Bracelet
Thunder Bracelet
Dragon Tame (talk bubble)
Dragon Care (talk bubble)
Holy Bracelet

Choco Meteor

Tackle
Goblin Punch
Turn Punch

Mutilate
Small Bomb Red
Spark

Cat Scratch
Cat Kick
Blaster
Poison Nail

Level Blast

Thunder Soul
Aqua Soul
Ice Soul
Wind Soul

Drain Touch
Grease Touch

Scratch Up
Shiny Love
Feather Bomb

Straight Dash
Nose Bracelet
Oink
Pooh
Please Eat

Moldball Virus

Ice Bracelet 184
Fire Bracelet 185
Thunder Bracelet 186

Foxbird 18C (Oracle) - Large
Confusion Song 18D (Oracle) - Large
Dispel Magic 190 (Oracle) - Large
Paralyze 194 (Oracle) - Large
Sleep 195 (Oracle) - Large
Petrify 196 (Oracle) - Large

Lifebreak 197
Nanoflare 198


------------------------------------------

Will list story effects if we need to.
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: Zozma on June 25, 2010, 06:42:31 pm
First custom effects i have lined up:
Pink "Reflect"
Lightning Stab with the bolts removed
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: R999 on June 26, 2010, 02:41:20 am
All effects are of low priority at this time but if you are interested!...

Pink Lightning Stab
Pink Bolt 4


These will be used for Katelyn / Sagittarius Shemhazai attacks.
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: Zozma on June 26, 2010, 04:36:53 am
okay, let me know when a specific one needs priority in being created and ill get right on it
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: R999 on June 29, 2010, 05:40:26 pm
This came up previously from Chat earlier today,

Wind Elemental Attacks for Lucavi Chaos

Finishing Touch without the rocks, in light Green.
Ultima's Dispelnaga effect in light Green.
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: Zozma on June 29, 2010, 06:14:57 pm
you got it. do u need it soon?
Title: Re: Unused Special Effects (to be replaced with new ones)
Post by: Zozma on June 30, 2010, 05:21:45 am
first one

needs to be tested... I need someone to see if this actually looks pink in game, or if it still mostly blue
Title: Re: IA Special Effects Thread (New Pink Thundaja!)
Post by: R999 on June 30, 2010, 06:01:30 am
Added screenshots on the main thread, great work Zozma!
Title: Re: IA Special Effects Thread (New Pink Thundaja!)
Post by: Zozma on June 30, 2010, 06:07:20 am
next

Pink Reflect
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: Zozma on June 30, 2010, 01:47:16 pm
Green Despair2 (if its not very obvious in game i can sharpen the green more)
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: R999 on June 30, 2010, 03:37:59 pm
Screenshots in first thread. The Despair looks fantastic!
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: Zozma on June 30, 2010, 04:00:14 pm
thats great news since i plan on coloring it similar to dark holy for my own use

whats next whats next? lol
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: R999 on June 30, 2010, 06:40:56 pm
Two more,

Pink Compress Effect (Shemhazai's ranged cannon arms)

Green Dispose Effect (maybe without the ending explosions)
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: Zozma on June 30, 2010, 06:57:47 pm
Quote from: "R999"Two more,

Pink Compress Effect (Shemhazai's ranged cannon arms)

Green Dispose Effect (maybe without the ending explosions)

interesting, well see if i can pull those off...
Title: Re: IA Special Effects Thread (New Pink Thundaja, Pink Barrier)
Post by: Lijj on June 30, 2010, 07:03:29 pm
Great stuff Zozma. These look really good!
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: R999 on July 04, 2010, 05:12:50 am
Not sure if this would work, but how about using the Crush Punch, or Lightning Stab's sword graphic for the Bio 3 effects?  It would be nice to see these swords rise up into the sky. It would be nice to see them as Spear skills. The problem of course would be being that the sword graphic may not be easy to work with.
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: Zozma on July 04, 2010, 08:15:45 am
bio3 works like this, it takes a small phantom faced image, that is stretched as it moves upward very quickly. therefore the crush sword or anything else is actually too large. i can attempt it, but chances are it wont be very noticeable anyway. ill still try if u want
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: R999 on July 05, 2010, 03:09:34 am
Can you show me a sample of the original Bio3 effect file?
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: Zozma on July 05, 2010, 04:02:01 pm
once i get back to all my files, no problem
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: Zozma on July 06, 2010, 02:08:38 am
here is an example of why it wont fit, (keep in mind as well that this image is actually doubled)
ill also show how i made it look like waterga

see how small the image is?

Edit: hmm maybe....
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: R999 on July 06, 2010, 03:49:04 am
Thanks for posting these. Now I finally understood why nobody's making these... it's a very time consuming process... makes me wish at least SNESPAL worked with keyboard controls but nope!!  

I don't get how the HEX editing works though (and, apparently copying Hex Values from winhex pasting over to Excel produces one whole line by itself.  Which would still be hard to do edits automatically (like incrementing all the rows). Hmm... not good.


Btw, it looks like we can put the Crush Punch Sword into Lightning Stab's effect, which could be very interesting.
Title: Re: IA Special Effects Thread (New Green Dispelna)
Post by: R999 on July 19, 2010, 03:57:34 pm
Zodiac was able to extract the effect image / palette and reimport it back successfully, and even managed to get the shape looking right. But I think there was an import errror of some sort that was preventing it from working properly.

See attachment for the rip.

[attachment=0:xel2ka8v]E166-1.BMP[/attachment:xel2ka8v]


[attachment=1:xel2ka8v]E166.BMP[/attachment:xel2ka8v]

^ My recoloring and new glowing bolts.

Update: Screenshot ingame

(http://img834.imageshack.us/img834/8467/scus9422119072010161550.png)(http://img828.imageshack.us/img828/3690/scus9422119072010162224.png)

Left: My Edit.  Right: Original(?)



Edit: New Holy Stasis Sword (with Holy Kanji and small edits)

(http://img831.imageshack.us/img831/1421/e1638bit.png)
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: R999 on July 19, 2010, 08:28:10 pm
New Holy Sword effect! (using Stasis sword as base)

(http://img17.imageshack.us/img17/6445/scus9422119072010184230.png)(http://img257.imageshack.us/img257/2812/scus9422119072010184226.png)(http://img835.imageshack.us/img835/6392/scus9422119072010184228.png)


Old stuff.

(http://img31.imageshack.us/img31/9323/scus9422119072010172426.png)(http://img5.imageshack.us/img5/9056/scus9422119072010172202.png)

^ Problem was because I replaced the wrong file, I think.


Edit: New Attempt... this time the right file,

(http://img842.imageshack.us/img842/498/scus9422119072010180752.png)(http://img842.imageshack.us/img842/6056/scus9422119072010180753.png)(http://img517.imageshack.us/img517/6056/scus9422119072010180753.png)



Don't know what could be wrong with this.
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Zozma on July 22, 2010, 05:56:56 pm
whoa! i need my internet back asap this is great!

can you do me a favor and test this out on two things? can you make and test a Green version of speed ruin and a blue version of seal (the version with the red rings) these ones didn't change properly by my old method and im wondering if this one will work
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Zozma on July 23, 2010, 06:41:22 pm
Just letting you know, I do not have internet at home or even have access to my pc at the moment so I will be temporarily absent. Fortunately special effects don't need to be done right away, if you need any more just list them or list the skill and what it does and maybe ill think of something good to go with it. Ill be back as soon as my i get all my things organized at my new home.
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: R999 on July 23, 2010, 07:05:53 pm
Oh I see.  I didn't know you were moving!

According to Zodiac the Effect files have different types like Sprites are, and it was suspected that this is the reason for game crashes (due to type difference when replacing another effect of a different type).

It would be helpful if you can list out the experiences that you have had in the past -- which one crashes what and which one works with what, for example. Zodiac may never find a solution to this problem so we might still eventually have to stick with keeping the same types.
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Zozma on July 24, 2010, 10:35:18 pm
summons and draw outs only seem to work in their own specific slots... as well as special effects such as scorpio and virgo revive or the stone transformations etc. those seem to be the most specific crashes/freezes that i know of
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: R999 on July 25, 2010, 12:17:27 am
Have you tested a Draw Out effect used in place of a Summon effect bin?
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Zozma on July 25, 2010, 03:20:28 pm
no but nothing else i put in there seems to work properly so i assumed they didnt as well
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Lijj on July 27, 2010, 03:25:52 am
Blood Gigas(Lich's summon) featured in FFXII:(http://img64.imageshack.us/img64/4002/bloodgigas4.png) (http://img64.imageshack.us/i/bloodgigas4.png/)


Actual Effect in seq.(9frames)
(http://img130.imageshack.us/img130/9382/39302643.png) (http://img130.imageshack.us/i/39302643.png/)(http://img199.imageshack.us/img199/8719/40489361.png) (http://img199.imageshack.us/i/40489361.png/)(http://img193.imageshack.us/img193/4194/46078922.png) (http://img193.imageshack.us/i/46078922.png/)(http://img822.imageshack.us/img822/9481/36487725.png) (http://img822.imageshack.us/i/36487725.png/)(http://img137.imageshack.us/img137/8495/33863780.png) (http://img137.imageshack.us/i/33863780.png/)
(http://img834.imageshack.us/img834/1024/57445819.png) (http://img834.imageshack.us/i/57445819.png/)(http://img808.imageshack.us/img808/142/84520488.png) (http://img808.imageshack.us/i/84520488.png/)(http://img534.imageshack.us/img534/9273/12595659.png) (http://img534.imageshack.us/i/12595659.png/)(http://img291.imageshack.us/img291/9002/22048394.png) (http://img291.imageshack.us/i/22048394.png/)
(http://img267.imageshack.us/img267/9002/e079b.png) (http://img267.imageshack.us/i/e079b.png/)
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Zozma on July 27, 2010, 03:21:06 pm
sweet! finally effect files are getting worked on
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: Lijj on July 29, 2010, 07:58:11 pm
Edit
(http://img227.imageshack.us/img227/993/19113477.png) (http://img227.imageshack.us/i/19113477.png/)(http://img541.imageshack.us/img541/5462/78114306.png) (http://img541.imageshack.us/i/78114306.png/)(http://img408.imageshack.us/img408/5956/55530471.png) (http://img408.imageshack.us/i/55530471.png/)(http://img267.imageshack.us/img267/3562/13126590.png) (http://img267.imageshack.us/i/13126590.png/)
Title: Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
Post by: R999 on July 30, 2010, 03:03:00 am
This is looking fantastic. Very glad to see the [s:bp3gx7zd]improved[/s:bp3gx7zd] Much improved shoulder shading, as I suspected the gradient needed to be smoothed out. The red highlights unfortunately while are stilled and opague (rather than transparent), does make the edges seem much better when the screen turns blue -- good job on that! The magma effect looks great. It'll look perfect if you could clean up the corners of the the effect. Updated front page. I'll go make a video when you fix the pattern.

Oh you might also want to recolor this  
(http://img571.imageshack.us/img571/1646/screenshot20100730at346.png)  

to Red perhaps?
Title: Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
Post by: Lijj on July 31, 2010, 05:11:07 am
[attachment=0:1v5vcqxk]firewall2.png[/attachment:1v5vcqxk]
I made a tessellated fire using "smart images" so now the background pattern repeats seamlessly.

Sure I can change that.
_______________________________________________________________________________________________________________________________
I meant "Smart Objects"--which rule
(http://img811.imageshack.us/img811/506/e079g.png) (http://img811.imageshack.us/i/e079g.png/)
Title: Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
Post by: Eternal on August 01, 2010, 11:51:58 pm
Some screenshots I took of the Blood Gigas' summoning.
Title: Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
Post by: R999 on August 02, 2010, 03:11:05 am
As promised, video up!



Actually the texture gives it a rocky like feel, which fits well with Lich's design, even though it didn't turned out to be as smooth as I had hoped before.

While it does not look as colorful as other summons -- but this is really good enough. He looks almost identical to the FF12 model.

(http://img413.imageshack.us/img413/1466/200pxbloodgigasffxii.jpg)