I played with the ENTD and the class levels a bit and here's what I found working like a charm.
Let's say I dummy the Mime Job, make it require all other jobs at some level. (I did SQ8, CH8, rest level 6)
Then I put every human units in the ENTD (except the ones that join your party after the battle) to have 'Jobs Unlocked' --> Mime
Job JP to level was:
1) 100
2) 600
3) 1200
4) 1800
5) 2400
6) 3000
7) 3600
8) 6000
Then all of a sudden, I could encounter a Knight in Mandalia Plains with Teleport, Hamedo, Defense UP, and Yin Yang Magic,
this could lead to some very deadly combos, as well as some pretty crappy builds, but it would raise the difficulty and the replayability.
What I also thinkered with was the strength and availability of the weapons, let's say I want Ramza to be able to use Ninja Knives from Chap1, I lowered the AP of some weapons, and set then available from Chap1, distributing the items more evenly, instead of having 4 ninja knives in about 3 battles apart.
I'll keep working on this and if you guys are OK with it, i could post it here.
EDIT: Just a quick question, does anyone have a list of all the Generic classes NOT used in cutscenes? (that I could edit without borking cutscenes)
I know I havn't encountered a lot (or none) of Mediators, Geomancers and Bards in cutscenes, but I can't remember which does appear.
I just remembered that the event sprites editor shows it, but does it contain a full list or partial?
Let's say I dummy the Mime Job, make it require all other jobs at some level. (I did SQ8, CH8, rest level 6)
Then I put every human units in the ENTD (except the ones that join your party after the battle) to have 'Jobs Unlocked' --> Mime
Job JP to level was:
1) 100
2) 600
3) 1200
4) 1800
5) 2400
6) 3000
7) 3600
8) 6000
Then all of a sudden, I could encounter a Knight in Mandalia Plains with Teleport, Hamedo, Defense UP, and Yin Yang Magic,
this could lead to some very deadly combos, as well as some pretty crappy builds, but it would raise the difficulty and the replayability.
What I also thinkered with was the strength and availability of the weapons, let's say I want Ramza to be able to use Ninja Knives from Chap1, I lowered the AP of some weapons, and set then available from Chap1, distributing the items more evenly, instead of having 4 ninja knives in about 3 battles apart.
I'll keep working on this and if you guys are OK with it, i could post it here.
EDIT: Just a quick question, does anyone have a list of all the Generic classes NOT used in cutscenes? (that I could edit without borking cutscenes)
I know I havn't encountered a lot (or none) of Mediators, Geomancers and Bards in cutscenes, but I can't remember which does appear.
I just remembered that the event sprites editor shows it, but does it contain a full list or partial?