Final Fantasy Hacktics

Modding => Spriting => Topic started by: Xeldoran on May 12, 2012, 05:32:19 pm

Title: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on May 12, 2012, 05:32:19 pm
I will be using this thread for all the alternate skins I am making.  My goal is to have an alternate skin for each of the generic jobs.  I will post them as I complete them, if people have requests for which job + gender they would like to see re-skinned next let me know.

ADDED: Female Knight - 05/24/12
FIXED: Female Knight Portrait / Male Knight Portrait - 05/25/12  (thanks Kagebunji)
ADDED: Male Geomancer - 06/01/12

I have added .RAR attachments for each of the jobs at the bottom that include working .bmp images for UNIT.BIN, WLDFACE.BIN, sprite sheet, and a .SPR


- - Male Chemist - -
(http://i45.tinypic.com/jkjfd1.jpg)


- - Male Time Mage - - (You must change Male Time Mage to Type 1 for this sprite to work)
(http://i47.tinypic.com/8y97kk.jpg)


- - Male Knight - -
(http://i46.tinypic.com/2jz6sj.jpg)


- - Female Knight - -
(http://i49.tinypic.com/xdgfhl.jpg)


- - Male Geomancer - -
(http://i46.tinypic.com/2cne6vp.jpg)
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on May 13, 2012, 05:55:58 am
They might be a little rough around the edges, but overall these are great concept. Good work on these man, and welcome to FFH.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Jon on May 13, 2012, 07:47:44 am
^ This

Also, if you post the SPRs of these you'd probably make many people here happy ^_^

Just insert into Shishi and save as a .spr ;)
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Reks on May 13, 2012, 10:22:54 am
Hmm. How about the Male Archer sprite?
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Dome on May 13, 2012, 10:36:12 am
Props to you, alternate generic skins are something we desperately need

P.s: Male geomancer

Fixed the request
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Lijj on May 13, 2012, 11:36:49 am
Dome we have 2 sets of alt. Samurais already just so you know. New thieves and geomancers would be a better request.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Dome on May 13, 2012, 12:13:19 pm
Somehow missed the samurais
Stupid me >_>

I like Thieves, so I won't request them
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Taichii on May 13, 2012, 01:22:12 pm
hoho.. i have an idea.. how bout making a patch like fft: renaisance? XD
its like fft with a lot of skill changes + steampunk sprites.. hoho that would be awesome
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on May 13, 2012, 03:43:40 pm
Guys, chill out. One sprite at a time, requesting lots of things at once isn't gonna lead anywhere. Personally, I would stick with Geomancers too, especially since I saw the Elementalist design Twinees made long time ago...
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on May 13, 2012, 04:01:44 pm
Quote from: Kagebunji on May 13, 2012, 03:43:40 pm
Guys, chill out. One sprite at a time, requesting lots of things at once isn't gonna lead anywhere. Personally, I would stick with Geomancers too, especially since I saw the Elementalist design Twinees made long time ago...


Geomancer sounds fun.  I'll do that or female knight next.
Quote from: Jon on May 13, 2012, 07:47:44 am

Also, if you post the SPRs of these you'd probably make many people here happy ^_^

Just insert into Shishi and save as a .spr ;)


@Jon - Added attachments at the bottom that include all .bmp files and .spr
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: DarkShade on May 13, 2012, 06:05:04 pm
Good job with these sprites. I might actually use some of them for my mod.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: GeneralStrife on May 21, 2012, 12:17:32 am
the chemist is different. I like it.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on May 24, 2012, 06:38:00 pm
^ Added Female Knight
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Jumza on May 24, 2012, 06:59:57 pm
I reeeeaaaalllyyy LOVE your female knight (especially the tiara), but isn't the tiara more of a princess thing? Sort of wierd for a knight to be walking around in one of those ( I still love it though) Good work so far :D
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Eternal on May 24, 2012, 07:10:51 pm
I call dibs on the female Knight.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Joseph Strife on May 24, 2012, 09:33:15 pm
Man, i'm in love with your work, i've never seen anyone with your spriting style, i like them all, very much. Amazing work! :D
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Desocupado on May 24, 2012, 10:02:30 pm
Nice art.
I wonder how a Mediator or a Geomancer would look with this style...
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on May 25, 2012, 12:01:30 am
She looks sweet. Makes a great pair with Male. Gonna look closer later.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: GeneralStrife on May 25, 2012, 02:49:37 am
Superb.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on May 25, 2012, 10:58:41 am
Thanks for all the positive feedback everyone! 

Quote from: Desocupado on May 24, 2012, 10:02:30 pm
Nice art.
I wonder how a Mediator or a Geomancer would look with this style...


@Desocupado - I am doing a Male Geomancer for the next one.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on May 25, 2012, 11:02:33 am
Like I said some time ago, these seem a little rough around the edges, so here, I attempted to clean up the ports a little bit. Hope this helps man, and good luck in future. You will see much more fixes on Female for sure, since male had only a little part of his face fixed.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on May 25, 2012, 03:32:09 pm
Quote from: Kagebunji on May 25, 2012, 11:02:33 am
Like I said some time ago, these seem a little rough around the edges, so here, I attempted to clean up the ports a little bit. Hope this helps man, and good luck in future. You will see much more fixes on Female for sure, since male had only a little part of his face fixed.


Those look great!  Much better.  I have switched it out on the images and downloads for both sprites.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: ShadowSkyle on May 25, 2012, 04:34:57 pm
Can't wait for the Geomancers and Mediators. And the Monk! No alternate Monk sprites, or anything similar, really. Would love to see Shaolin for the male, or maybe just sprites in a traditional gi for both.

Hmm...not to say this is what you need to do, of course...but here's some ideas for other sprites (Feel free to use any, all, or none, of course).

Squire (Male and Female): Simple clothing, perhaps a tabard would make them stand out as Squires.
Monk (Male): Shaolin Monk
Monk (Female): Wearing a Cheongsam or Kimono
Monk (Male and/or Female): Basic Martial Arts Gi
Monk (Male and Female): Simple brown robes (Like western-style monks)
Summoner (Male and Female): I actually like the vanilla summoners, minus that stupid horn on their heads.
Thief (Male and Female): Dark colors with a hooded cloak.
Samurai (Male): Wearing a Hakama (Like the Vanilla female Samurai) and kimono top, instead of the armored versions already out.
Dancer: Similar to how they are now, but with wider skirts (Like belly dancers).

Just some ideas. I wish I had even one iota of art talent, so I could make my own sprites...
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on June 01, 2012, 11:22:58 am
^ Added Male Geomancer
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Dome on June 01, 2012, 11:24:53 am
Do you mind if I use some of those sprites for FFT: Plus?
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on June 01, 2012, 11:46:51 am
I looked closer into Geomancer with intentions to give some nice crits, but I gotta say you are getting better in this. The portrait needs no significant fixes, but I spotted that the ear is flat(try adding brightest skin color as a highlight), oother than that it's cool.

My overall advice is to drop the heavy outlines you seem to keep on doing(for example outline on geomancer's bandana on portrait, or outlines around his belts on chest on sprite), this will surely make quality better.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on June 01, 2012, 12:19:57 pm
Quote from: Dome on June 01, 2012, 11:24:53 am
Do you mind if I use some of those sprites for FFT: Plus?


Of course I don't mind I would be thrilled.  Anyone can use these for anything.

Quote from: Kagebunji on June 01, 2012, 11:46:51 am
I looked closer into Geomancer with intentions to give some nice crits, but I gotta say you are getting better in this. The portrait needs no significant fixes, but I spotted that the ear is flat(try adding brightest skin color as a highlight), oother than that it's cool.

My overall advice is to drop the heavy outlines you seem to keep on doing(for example outline on geomancer's bandana on portrait, or outlines around his belts on chest on sprite), this will surely make quality better.


Thanks for all your advice Kagebunji, I appreciate it!  I spent awhile on the portrait and I actually ripped the bandana directly from the original geomancer sprite.  Those hard lines were already there, do you think it would look better without them though?
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on June 01, 2012, 12:33:12 pm
Yeah, you should erase them, maybe not completely, but ligtening them(a lot) is a must. Basic rule is that shading in FFT is soft, there is no drastic changes from bright to dark shades(but remember to not pillow shade though).
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Joseph Strife on June 01, 2012, 03:13:59 pm
Now that's what i call a Geomancer Sprite! Epic job Xeldoran! :D
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Celdia on June 01, 2012, 03:16:32 pm
Once again, well done. Looking forward to seeing some more matched sets of generics. Gods know my patch could use a few more replacements.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Reks on June 01, 2012, 06:44:38 pm
What are you planning to work on next?

As for an idea..... I have no idea, but thanks to Celdia's Arena Tournament team and their names, the Mime strikes me as one able to be made into a harlequin and jester
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Tea on June 02, 2012, 04:56:35 am
I tried to not post, but I couldn't, one look from that bad-ass Geomancer made so afraid I had to tell you, that sprite is awesome.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Xeldoran on June 02, 2012, 11:07:23 am
Quote from: Reks on June 01, 2012, 06:44:38 pm
What are you planning to work on next?


Not sure yet, but definitely a female sprite.  I'm thinking the female Time Mage.

Quote from: Tea on June 02, 2012, 04:56:35 am
I tried to not post, but I couldn't, one look from that bad-ass Geomancer made so afraid I had to tell you, that sprite is awesome.


^ Thanks so much!
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Celdia on June 02, 2012, 11:51:16 am
Would love to see a female pairing to that Geomancer. If its done in a similar style, then I definitely have a place for them both in my patch.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Rfh on June 02, 2012, 02:40:43 pm
The sprites are awesome. I like in special the female knight. I'm looking foward how are the next sprites, and what can I pu in my patch  :P
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: 3lric on June 02, 2012, 08:06:33 pm
Just saw the male Geomancer. I like it a lot, very nice job! Keep it up
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: DuxorW on June 11, 2012, 01:50:58 pm
These are so beautiful, you have a great style. I especially love the time mage because I've always wished they looked a little more sinister. I can't wait to use it but will hold out for that female version you mentioned. *crosses fingers* An evil looking Oracle would also be cool, maybe I will work on that.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Durbs on June 11, 2012, 04:10:35 pm
Neat stuff man. I figure I'm a little late to the party, but the Geomancer and the female Knight are pretty solid.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Neophyte Ronin on June 27, 2012, 04:03:34 pm
They're improving, at least.  Maybe they could look good in the game after all.  But remember: you have to change animations for cinemas, so whatever playable sprites are made must accommodate their parallels.  The Knights in particular are a bitch to replace when it comes to cinemas.

Cool beans.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on June 27, 2012, 04:09:38 pm
...cinemas...what? Explain please in a simplier language, cause I dunno wtf you mean.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Eternal on June 27, 2012, 04:12:15 pm
I think he means Knight evtchrs in cutscenes.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Durbs on June 27, 2012, 05:11:38 pm
Quote from: Kagebunji on June 27, 2012, 04:09:38 pm
...cinemas...what? Explain please in a simplier language, cause I dunno wtf you mean.


He's talking about EVTCHRs, yup.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Kagebunji on June 27, 2012, 05:32:00 pm
Well, should have said so from the start. Doing EVTCHRs like these is a chore, and definitly not worth going through, unless the patch is a final version, so no wonder we don't see many EVTCHRs around, unless we create new, exclusive ones.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: 3lric on June 27, 2012, 06:49:36 pm
Kagebunji, he's referring to the EVTCHR frames, since any of them one in EVTCHR would have to be fixed since they run off Vanilla EVTCHR's and the palette will show a messed up palette version of the original EVTCHR sprite.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Timbo on June 27, 2012, 07:04:32 pm
The Geomancer looks great btw. I'm using him for my patch. I'd like to request a new female thief. She looks like a cancer patient with that bandana on. After that I'd like to see the Lancers get some love. Finally, I thought I'd make a list of characters that have special animations that need to be made in order to keep the game from bugging out during cut scenes.

Classes that need Custom EVTCHRs:
Squire, Knight, Archer (Male), Monk (Male Only), Thief (Male Only), Dancer, and Chemist

Classes that DON'T need Custom EVTCHRs:
Archer (Female), Monk (Female), Thief (Female), Geomancer, Dragoon, Ninja, Samurai, White Mage, Black Mage, Mystic, Time Mage, Oracle, Summoner, Calculator, Bard, and Mime.
Title: Re: Xeldoran's Generic Job Alternate Skins
Post by: Dome on July 23, 2012, 11:07:11 am
If you are still working on those, I propose the Female Squire as the next alternate skin