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April 25, 2024, 04:55:09 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Vanya

21
PSX FFT Hacking / Re: Steam Job Wheel Discussion
February 18, 2016, 05:21:52 pm
Maybe it's both?
22
PSX FFT Hacking / Re: Steam Job Wheel Discussion
February 18, 2016, 04:35:49 pm
This is fantastic, Xif. Thanks for the hard work on it.
I love pretty much everything about this thus far.

Here are my bullet points:

-Having the separate male/female bard and dancer is one of my dreams. Love it.

-Having maybe one post Mime job slot with auto mastery would be useful to me.

-Monster jobs sound like a lot of fun. I vote for level progression though. I feel it would give me more of a reason to use the monsters in general.

-As for the monster job wheel issue, I imagine it's treating the monsters like a normal job and is perhaps treating it like all job requirements are met because there aren't any at all. Just my uneducated guess.
23
PSX FFT Hacking / Re: Relating to job requirements.
February 09, 2016, 04:28:03 pm
I was going to ask about Mime, but I figured it wouldn't even be worth it to include it in your patch because of all the complications it brings to the table.
24
PSX FFT Hacking / Re: Relating to job requirements.
January 31, 2016, 01:59:56 pm
I'm going to play cheerleader here and say that this is an awesome idea for a hack and I hope to see it reach fruition.
It always bugged me, too, having a completely unrelated class replace squire.
25
About the max # of skills in the bonus set...
When you say that the AI doesn't consider the skills passed 15, do mean active skills or total skills?
Like if I have a list of 36 skill and only the last 4 are the only active ones will they be ignored?
26
Ah, cool.
I'm looking forward to this.

Is the name of the Bonus Ability skill command set in stone?
I was thinking it would be nice to be able to have different names based on the primary skill set.
So as per my above example I could have it labeled "Dragon Skills" if the unit is a Lancer or if they are a Ninja I could have it labeled "Ninjutsu", etc..
27
PSX FFT Hacking / Re: Synthesis Shop 1.00
August 28, 2015, 09:37:49 am
Most impressive.
I will definitely be using this once it's done.
The new scavenging routine sounds like a great alternative to the old poach system and makes a lot more sense contextually.
And more importantly it sounds fun.
28
OK. I have a question.
Let's say I were to use this to upgrade how Lancers work a bit.
Obviously I can't put Jump abilities in the bonus skill set.
But let's say I keep the regular jump skill set as the Lancer's main and edit all the skills to give the same vertical and horizontal ranges say all are +5.
I make a new normal set of skills to represent 8 dragon skills.
Next I edit the names of the jump skills to match the new dragon skills.
Then I use ARH to link each jump skill with it's related dragon skill.
If I did everything correctly then each time I have the Lancer learn a disguised jump skill it should add the linked dragon skill to the bonus skill set.
Am I understanding it's use correctly and would this work?
29
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
March 31, 2015, 07:49:13 pm
Lol. Pokemon-ized mimes that can only keep 4 abilities. :P
30
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
March 30, 2015, 09:35:52 pm
It could be interesting to have a version of this patch that allows Mimes to keep the abilities they pick up.
That is supposing there is a way for the player to remove individual mimed abilities.
31
Spriting / Re: Please help me with this Sprite
November 06, 2014, 10:47:01 pm
There's nothing "wrong" with that sprite It's just incomplete.
As you can see there are several graphics in the sheet that have the head with the helmet.
You just need to redraw those bits.
The problem with the portrait is that it is using the wrong colors.
The portrait should be using the same colors as the rest of the sheet.
All you need to do is swap the colors like in the example below.
32
PSX FFT Hacking / Re: ASM Hack Proposals
October 19, 2014, 09:33:52 am
The FF1 style revival thing would be cool.
Also, I'm a big fan of Choto's pipe dream.
33
PSX FFT Hacking / Re: ASM Hack Proposals
September 26, 2014, 11:36:48 pm
Fair enough on the Reflect ability, but I'd rather it not use Br% for the trigger.
If you guys want to make it a bit more interesting, then how about using inverse Fa% for the trigger.

As for the Reflect status, I've always hated it's behavior. AI be damned.
But I will concede that it would be a lot of work to change it.
34
PSX FFT Hacking / Re: ASM Hack Proposals
September 22, 2014, 02:49:05 pm
Yeah. The "Reflect" ability should just give the user the status. Then the status would be much easier to deal with if it just hit the caster instead of calculating a new square to DEFLECT to which is what it actually does now.
35
PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
September 18, 2014, 06:11:25 am
Bravo, Choto. That is a waaay better Mime.
36
Spriting / Re: Luiakyn's(Omnir's) Sprites
September 15, 2014, 04:20:46 am
I had an idea going back to making the new lucavi have some features of their esper counterparts.
So I did this to see how it would look.
37
PSX FFT Hacking / Re: ASM Hack Proposals
August 16, 2014, 04:25:54 pm
I am of the opposing thought. I'd rather have the tidiness of displaying actual values healed/damage done.
And to the point of having more information, by having accurate numbers could help the player puzzle out the HP ranges of enemies that have their stats obscured.
Besides, when you go to learn a given skill it should simply say what that skill does in it's description.
38
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 30, 2014, 03:41:28 pm
These are looking great!
Great work!
39
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 20, 2014, 10:21:28 pm
I remember there was also a variation of the Cherubim, Islamic version I think, that is described as having 4 wings and pitch black skin with thousands of eyes of different sizes shapes and colors. (Somewhat similar to Argus from Greek mythology now that I think about it.)
It might be interesting to combine both versions of the Cherubim.
Could be nightmare fuel as would be appropriate for a Lucavi.
40
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 18, 2014, 11:05:41 pm
I second favoring the crab people over the Beelzebub reference. Besides, crabs/lobsters, as my friend likes to call them, are just sea bugs.

As for the Cherubim thing, don't forget they were described by Ezekiel as having four heads including an eagle. Since there are already a lion and bull present in other Lucavi, you could go the Eagle head in this case.