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Messages - Selius

1
Quote from: Elric on May 04, 2016, 07:22:52 am
I work 5-7 hours EVERYDAY on Jot5 stuff, if that's not fast enough, I'm sorry.



u cray cray
2
FFT+ / Re: My hacking notes
October 27, 2015, 07:07:53 am
that's cool.

bored in class or somethin
3
FFT+ / Re: A new b(eta)eginning
September 15, 2015, 12:58:05 am
i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

also, time mage has 109 mp growth. changed it to 10 as the standard.
4
is it possible to remove agrias' guest status without messing something up
5
I hope the penultimate battle of chap 1 is still frustratingly difficult.

it was fun going through 25 different setups trying to figure out how to trick the skeletons into
night and dark swording ramza
while still surviving the battle
6
you really know how to make the waiting painful >_<
7
ppsspp emulator is how you should be playing anything on psp nowadays.

you can even run the shit on android devices lol
8
Journey of the Five Ch.1 / Re: Suggestions
June 25, 2015, 12:44:48 am
but the disadvantage of 150 Speed Growth is far lower than you make it out to be

i disagree. and i'm not getting the wrong results btw. i'm using the battle mechanics guidebook to match up multipliers, and jobs that have the same growths. also just tried the levelsim program and im getting the same results i got earlier.

9/12 = 75%

9 speed resolves in 12 ticks
12 speed resolves in 9 ticks.

9 speed link from base class versus 12 speed in almost any other class. that's a 25% difference in turns.

im trying to argue that 150 speed growth shouldn't be on anybody. it's not worth taking such a huge penalty in turns for the other stats. max hp and mp are nice and all, but you have to get a turn to get the regen. 25% more turns is 25% more regen, movement, reliability,etc.

with maximum base hp/mp values: (the actual values don't modify the difference between 9 and 11 growth, it's pretty much a static ~18% increase. (this is more for cloud than link, really).

soldier versus geomancer growths. geo has 105 hpm, soldier has 110.

all with 110 hpm:
9 hpc: 380
11hpc: 322

9mpc: 194
11mpc:164

even in your best ideal setup:
11 speed resolves in 10 ticks.
14 speed resolves in 8 ticks. it's still an extra turn for every 4 actions. a 25% increase.

then if we haste them.
13 speed resolves in 8 ticks
17 speed resolves in 6 ticks. a 25% increase.

tl;dr: a 25% loss in turns aint worth it
9
Journey of the Five Ch.1 / Re: Suggestions
June 24, 2015, 12:22:06 pm
Quote from: Jumza on June 24, 2015, 11:48:53 am
I'm not sure FFTastic can be trusted. Are you sure it doesn't just have the old FFT jobs stats stored in the program and is growing him based off of that? I'm not sure that it's actually pulling the correct stats off of the save file you load up (I could definitely be wrong though).



Oh no, I know it's doing that. I used the battle mechanics faq to pick jobs with the same growths to get the new raw values.

it's the fact that I don't know if the PA and MA multipliers are correct. I dont understand how the game comes to the conclusion "You have 14 PA" so I can't say it's correct with 100% certainty

and, again, I'm not using spillover jp. I'm hitting the generics. you get 1 exp but full jp value.
10
Journey of the Five Ch.1 / Re: Suggestions
June 24, 2015, 09:32:19 am
Quote from: Elric on June 24, 2015, 09:27:03 am
-I- didn't give them anything. RavenOfRazgriz did everything concerning jobs, abilities, battles, etc. So maybe you should take that up with him.

And that funny cuz most people here know I have absolutely horrible OCD, but I would never spent 99 levels in a base class when u could have them learn other abilities and (as I said before) be a more useful unit. What's fun about playing through the entire game with only 1 skillset? O_o. There is a lot more to strategy than growth, even I know that and I don't know shit about battle stuffs. I can tell you that I've never in any RPG even looked at growth because I enjoy playing games, not doing math, and yet I've never had an issue playing and beating any of them. So I guess we will have to agree to disagree on this one.


i typed that quickly and should have said that they were given the stats they have.

i used level 1 generics to gain jp off of. they had skills of every job. throw rock at generic while whoever are in their main jobs kills off and incapacitates the enemies.

and did you really ask what's so fun about single job sets when half the challenge runs in FFT are SSC ? LOL
11
Journey of the Five Ch.1 / Re: Suggestions
June 24, 2015, 09:10:41 am
Quote from: Elric on June 24, 2015, 08:29:20 am

I'm actually very confused about Selius's comment since Link is the MVP for lots of people

but it's counter productive to their growth and overall usefulness as a unit.



except you gave almost all of their starting jobs some of the best stat growths in the game. most people are not so OCD about having the best possible stat gains like me, but my point remains.

i actually utilized level 1 hired generics to gain jp off of while keeping the 4 from leveling up so that all of their level ups could be done in their main class.

cloud is terrible. i'll say it again and again, 150 spc does not belong on anybody. not anybody. they would have to have extreme values of PA and MA to offset a 25% loss of utility.

you may not be balancing the game for 99 play, but unless you change the level cap that's what i base shit on
12
Journey of the Five Ch.1 / Re: Suggestions
June 24, 2015, 09:04:19 am
you have that wrong. he has normal (50 pac) pa growth and the best ma growth (for males: 35 mac) in the game. (he still doesn't match ramza fyi)

ramza's base pa and ma in squire at level 99 if fftastic is to be believed : 16 PA, 15 MA
link's base pa and ma in baseclass at 99 if fftastic is to be believed: 15 pa, 14 ma

he ends up short on both counts, in a class with higher multipliers no less. with 3 freaking speed points less to boot.

this is why i modified his stat gains. he's terrible statistically. he's amazing skill wise, but stats wise he's the worst character in the game.

protip: cloud also has 150 spc, but has no good reason to level in his base class.


13
Journey of the Five Ch.1 / Re: Suggestions
June 24, 2015, 06:03:38 am
Quote from: RayKamiya on June 22, 2015, 08:14:11 pm

I like his Hero of time stat growth


? You LIKE the fact that he's the slowest character in the game?

that was one of the first things i changed.
14
Quote from: Eternal on December 25, 2014, 09:43:56 pm
Thanks for your kind words, Firegod! PW is coming along nicely, lots of creative juices flowing! ;)


did they run out >_>
15
FFT+ / Re: Moving forward 1.02
January 10, 2015, 05:12:02 am
if every job has innate move find item and the items are always the same, i dont see the issue.

it's just a nice thing to have sprung up on you. "you have found a chain mail" when you are still using bronze armor etc
16
 :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Quote from: Elric on November 08, 2014, 10:28:10 am
Just wanted to Chime in and say that spritework IS getting done again :D
17
FFT: Parted Ways / Re: PW 2.0: What's In Store
October 17, 2014, 11:21:10 am
i look forward to slaying the vaans, hopes, zells, and wakkas of the world.. in as brutal a matter as possible.
18
FFT: Parted Ways / Re: Parted Ways 2.0 Weapons
October 15, 2014, 02:30:55 am
are spears at all purchasable in stores or will we have to treasure hunt all of them?
i'm assuming knightswords are forced 2 handed, will they get the double grip bonus?
with the lack of dual wielding for that matter, do any jobs get double grip? maybe im blind i dont see it.
what's the difference between rapid fire and a normal attack?
for the aurora pole if an enemy absorbs an element, but is weak to another does it cancel out and do regular damage or get absorbed/halved, wtv ?


19
FFT: Parted Ways / Re: Parted Ways 2.0 Ability Details
October 04, 2014, 02:50:06 pm
1. Putrify says ally unit: I don't understand the point of making it kill a non undead ally. Flavor? pointless.
2. Too many mage jobs. You could stand to condense a couple and make more hybrid jobs like old Geomancer and Samurai were. (shoulda said this in the job topic but wtv)
3. Sage's spell costs are gonna have to be ridiculous to not be the de facto mage.
4. Quick - what kind of success rate? I can foresee stacking horoscopes for best affinity purely on this.
5. No one's gonna use Corsairs for anything but utterly cheesing jackpot.
6. Eruption - What does 255% fire damage mean?
7. Dragonslayer should be an instant death effect, not doom.
8. Infuriate sounds like an "add berserk" skill. maybe name it something like  Encourage or War Cry

Overall thoughts: my party will be 4x sage with seer subs, and a tank of some sort (probably agrias with valkyrie sub.
20
FFT: Parted Ways / Re: PW 2.0 Special Jobs
September 08, 2014, 04:27:08 am
NOPE CHUCK TESTA

Agrias still my favorite. I really really like that skillset too.

Magic Hammer: Reduces an enemy's MP to 0 within 1 AoE, randomly.

That's going to be just as broken as I think it's going to be, isn't it?