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Zozma [Posts: 4602]
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  • [October 04, 2008, 05:17:31 PM]
Re: The little asm hacking reference
« Reply #40 on: October 04, 2008, 05:17:31 PM »
aww, well thanks for giving it a try :D
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
French Maid
Xifanie (Webmistress) [Posts: 4250]
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  • [October 04, 2008, 09:54:12 PM]
Re: The little asm hacking reference
« Reply #41 on: October 04, 2008, 09:54:12 PM »
+ PA*WP Knight Swords (for Arch, since 2D KS prevent poaching and maybe other bugs as well)
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    French Maid
    Xifanie (Webmistress) [Posts: 4250]
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    • [October 04, 2008, 10:41:44 PM]
    Re: The little asm hacking reference
    « Reply #42 on: October 04, 2008, 10:41:44 PM »
    + Weapon Guard innate all

    I know a lot of people wanted this, but I completely forgot about it until today lol.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Archael
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    • [October 05, 2008, 12:26:04 AM]
    Re: The little asm hacking reference
    « Reply #43 on: October 05, 2008, 12:26:04 AM »
    change the title of this thread..

    this isn't "little"

    and it's more than a "reference"

    these are major finds here

    NAO BITCH
    « Last Edit: December 31, 1969, 11:00:00 PM by Archael »
    DarthPaul [Posts: 5381]
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    • [October 05, 2008, 01:55:56 AM]
    Re: The little asm hacking reference
    « Reply #44 on: October 05, 2008, 01:55:56 AM »
    word yo
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
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    Xifanie (Webmistress) [Posts: 4250]
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    • [October 05, 2008, 03:53:01 AM]
    Re: The little asm hacking reference
    « Reply #45 on: October 05, 2008, 03:53:01 AM »
    + Global C-Ev. (100% front, 50% sides, 25% back)

    And nooo Arch, aren't you gone yet? LD still has no forum section, why don't you gtfo?
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    French Maid
    Xifanie (Webmistress) [Posts: 4250]
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    • [October 05, 2008, 05:16:53 PM]
    Re: The little asm hacking reference
    « Reply #46 on: October 05, 2008, 05:16:53 PM »
    + Fixed C-Ev. (it was fucking up all status animations)
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [October 10, 2008, 11:02:10 PM]
    Re: The little asm hacking reference
    « Reply #47 on: October 10, 2008, 11:02:10 PM »
    Quote from: "Zodiac"
    + Weapon Guard innate all

    I know a lot of people wanted this, but I completely forgot about it until today lol.


    I'm curious. I know this is a completely passive Reaction ability, like Abandon, but wouldn't this technically screw with other Reaction abilities if implimented and disable Reaction abilities for everyone except Monks/people that use their fists?


    Regardless, great job on all this.
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    French Maid
    Xifanie (Webmistress) [Posts: 4250]
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    • [October 10, 2008, 11:25:43 PM]
    Re: The little asm hacking reference
    « Reply #48 on: October 10, 2008, 11:25:43 PM »
    No chance, the evasion of weapon is calculated regardless of the existence of the weapon guard ability. It's simply calculated as any other evade (like shield  or mantle evasion).

    The Weapon Guard ability becomes completely useless though.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [October 11, 2008, 03:12:38 AM]
    Re: The little asm hacking reference
    « Reply #49 on: October 11, 2008, 03:12:38 AM »
    Quote from: "Zodiac"
    No chance, the evasion of weapon is calculated regardless of the existence of the weapon guard ability. It's simply calculated as any other evade (like shield  or mantle evasion).

    The Weapon Guard ability becomes completely useless though.


    That's most excellent then.

    If that's the case, I'm curious then, though I'm sure you're busy with other things, I must ask if it also possible to make certain suppportive abilities Innate for everyone, like Defend or Equip Change?
    « Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    Skip Sandwich [Posts: 994]
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    • [October 15, 2008, 03:38:43 PM]
    Re: The little asm hacking reference
    « Reply #50 on: October 15, 2008, 03:38:43 PM »
    I too would like to see global innate Equip Change and Defend, as they're both useful abilities, but not worth spending an ability slot on, since in the early game you don't have good enough equipment to really benifit and mid to late game you have much better ability options like Attack Up and Short Charge. Of course, as things stand, there's nothing stopping us from just adding them as class innates via FFTPatcher, so there's really no rush.
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
    “Dave?  Are you there?”
    “Yeah.  I can’t get you through the cell now.”
    “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.”
    http://www.johndiesattheend.com
    French Maid
    Xifanie (Webmistress) [Posts: 4250]
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    • [October 15, 2008, 03:56:11 PM]
    Re: The little asm hacking reference
    « Reply #51 on: October 15, 2008, 03:56:11 PM »
    I'd like to see Defend on monsters too.

    I don't know if I'll feel like doing that today though, the Event Editor requires a lot of time.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    BeoulveBlack
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    • [October 17, 2008, 02:54:27 AM]
    Re: The little asm hacking reference
    « Reply #52 on: October 17, 2008, 02:54:27 AM »
    @ The Damned
    you could just use the patcher to set it as innate to everything (it'd save Zodiac some time), or maybe that doesn't work...i think it does...

    @ Zodiac
    here's my request. you know how knives and kunai have that (PA + Sp)/2 * WP formula? is there any way to set that to another weapon, say, katanas? and the (MA*WP) formula for sticks, since it would make more sense this way, can we switch it with that of the books (MA + PA)/2 * WP?

    EDIT: i second the changing of this post's name from 'little' to something more fitting...
    « Last Edit: December 31, 1969, 11:00:00 PM by BeoulveBlack »
    Vanya [Posts: 3956]
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    • [October 17, 2008, 02:59:42 AM]
    Re: The little asm hacking reference
    « Reply #53 on: October 17, 2008, 02:59:42 AM »
    There are lots of logical weapon formula changes I'd like to see, too. =)
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Skip Sandwich [Posts: 994]
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    • [October 17, 2008, 06:41:20 AM]
    Re: The little asm hacking reference
    « Reply #54 on: October 17, 2008, 06:41:20 AM »
    books and instuments should both be MA * WP intstead of being partially reliant on PA
    staves, rods, and sticks should go with (PA +MA)/2 * WP
    Crossbows should be SP * WP (no more, "I do more damage because i can pull the trigger REALLY  HARD")
    Katana should also use the (PA + MA)/2 * WP formula, since samurai are essentially a type of warrior mage class
    the NEW random damage formula zodiac already did is awesome, so no further changes there
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
    “Dave?  Are you there?”
    “Yeah.  I can’t get you through the cell now.”
    “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.”
    http://www.johndiesattheend.com
    DarthPaul [Posts: 5381]
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    • [October 17, 2008, 02:21:06 PM]
    Re: The little asm hacking reference
    « Reply #55 on: October 17, 2008, 02:21:06 PM »
    but i can pull the trigger very hard
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    BeoulveBlack
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    • [October 17, 2008, 02:49:36 PM]
    Re: The little asm hacking reference
    « Reply #56 on: October 17, 2008, 02:49:36 PM »
    crossbows should have the same formula as guns.

    katanas should have the same formula as the kunai, while daggers should be the only Sp*WP formula using weapons (except for throwing items of course)
    « Last Edit: December 31, 1969, 11:00:00 PM by BeoulveBlack »
    Skip Sandwich [Posts: 994]
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    • [October 17, 2008, 03:41:54 PM]
    Re: The little asm hacking reference
    « Reply #57 on: October 17, 2008, 03:41:54 PM »
    The katana is the weapon of the samurai, as a class that relies on both PA and MA, it makes the most sense (at least, to me) that thier iconic weapon share that same trait (it also means that the same equipment that buffs draw out damage will buff katana attack damage as well).

    I personally lean towards guns also using the SP * WP formula, but then, I tend to replace most of the crossbows with guns in my personal patches. I also have a soft split between handguns and rifles (meaning that they remain the same weapon class, so a character with equip gun can equip both, but thier general stats are different), handguns having a range of 5, but are 1-handed, rifles having a range of 8, but require 2 hands (just like bows).
    « Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »
    “Dave?  Are you there?”
    “Yeah.  I can’t get you through the cell now.”
    “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.”
    http://www.johndiesattheend.com
    French Maid
    Xifanie (Webmistress) [Posts: 4250]
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    • [November 02, 2008, 07:17:51 PM]
    Re: The little asm hacking reference
    « Reply #58 on: November 02, 2008, 07:17:51 PM »
    + Crit % Chance
    + Spell Cast % Chance (formula 02)

    Here ya go Zozma, it was friggin hard but I learnt a lot in the process as well.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [November 02, 2008, 07:30:15 PM]
    Re: The little asm hacking reference
    « Reply #59 on: November 02, 2008, 07:30:15 PM »
    sweet 100% critical and 100% cast spell! thats great! :D
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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