Please login or register.

Login with username, password and session length
Advanced search  


Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Guru

Pages: [1] 2 3 ... 11
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 25, 2017, 02:54:32 AM »
Yeah that makes sense, I wouldn't want you guys to have to stitch something together anyways. I was pretty much only thinking about it solely from the perspective of the events/battles,  I wasn't really thinking about items and abilities or about the stuff that would have to be altered/removed because it relies on some of the changes.

Honestly I don't care how you guys want to release it, so don't feel like you have to release both the re-release and Ch.2 at the same time. I'm just grateful that there will be future releases. Although having both released together would be awesome!

Good luck with the rl bs too. This last year has been a nightmare for me, but hopefully things will be a bit more steady now. I'm laid off till May as of last week and I finally got my associates degree, so I'm really glad that's over with. I am still going to continue until at least a bachelors I think, but I can at least focus on the field itself rather than BS classes that have nothing to do with it, and I can go back to taking 4 classes instead of 5. It's been a while since I played, so I'm hoping to play through ch. 1 again soon. After I either fix my car or run out of money lol.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 24, 2017, 01:01:49 AM »
Yeah, that sounds like what was being implied. I was saying I personally wouldn't mind if ch.2 was released without the re-release saves and features. I'm fine with any release order though. Not that it matters what I think

Non-FFT Modding / Phantasy Star IV: A New Age
« on: December 23, 2017, 10:11:34 PM »
Just found another PS game made with RPG Maker XP. This is part 1/3, part 1 is completed and fully playable. Haven't tried it myself, I'm downloading it right now, but figured I would share it here. I'll probably only get to play for less than an hour or so today, so I'll post a little more on another day. Definitely awesome that people are coming out with more PS related stuff!

Seems like it is a afterword kinda game to PS IV, dealing with the aftermath of the story, going on hunter missions and etc. More details and some pictures can be found below, along with the download link.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 23, 2017, 08:54:06 PM »
Yes the OP is out of date. I should make a new one

I think this might be just a bit overdue  :P

I personally think the balance was done really well, even with the advanced classes. I did get to level 70+ messing around with different builds, so my stats were not the greatest considering I changed my classes a lot testing out stuff. Growth rates were much improved anyways, which was one of things I really liked about Jot5, you don't get punished as much for leveling up in the "wrong" class and there are no "wrong" classes in Jot5. That was another thing I really liked, you aren't forced into using the specific builds, because every class can be useful. Casting time and the speed growth were a lot better.

I actually found Jot5 after you were inactive on the forums but I was really impressed with the balance Raven. Not everyone agrees with me, but I think this was a perfect middle grounds in terms of difficulty, not too easy and not too hard. I am looking forward to the suicide version though  :twisted:

Chapter 2 on its own could, maybe, theoretically be rushed out, I guess. The events are mostly done, there's no major changes planned for its story. (Though no gameplay testing's been done as far as I'm aware.) But everything else being added to the game is so extensive that it'll require players to start a whole new save file - there's no point rushing Ch. 2 out the door.

We had some vague plans to launch Ch. 2 with the rerelease, since it's the rerelease that's holding us back most of all. That's probably how it'll go down.

hmm... I'm sure you guys would rather keep working on the more extensive re-release stuff right now, but if you happen to get ch. 2 done first I wouldn't be opposed to it being released before the re-release. I mean I definitely wouldn't want Ch. 2 being rushed out the door or anything. I don't mind either way personally, and I'm sure most of the people hear understand RL is a bitch sometimes, it's sure been kicking my ass lately.

Thanks for the update though, and I'm still available if you guys need any additional testing.

Just wanted to post here to let everyone know that Oresama from pscave is working on a translation. Not sure how many of you are interested, but I am incredibly excited  :mrgreen: I wouldn't expect it anytime soon, but just hearing that it is in the works made me very happy! Here is a link to the forum post

I think he means having delita tag along for random battles?

Tutorials and Learning / Re: Any newbie dictionary?
« on: May 17, 2017, 01:59:39 AM »
I was going to recommend learning basic asm elsewhere before attempting the tutorials, but then I found this beautiful tutorial by xif that is not in the tutorial index section!

I had a lot of trouble following the tutorials here, but it is pretty easy for me to follow now after learning basic asm in one of my classes. It's not even the same language but just understanding how systems work in general made it so much easier.

I definitely recommend checking that tutorial above out, as well as pokeys tutorial #0(in the tutorial index). I got a couple other cool links I found a few weeks ago too.  ----This is on the MIPS assembly language, which I believe is the same one FFT uses right?

*edit Oh yeah the book we were reading on asm even said on the first sentence "Assembly is not for wimps or weaklings" lol I meant to stop in and post that a while back, I figured you guys would get a kick out of that.

Event Editing / Re: Dialogue Lingering
« on: April 24, 2017, 08:53:22 PM »
I got some amazing shit right now, too bad we are different continents  ;)

I'm sure he probably wasn't paying too much attention to details when you guys were talking about updating. I do understand the intimidation, people think it's going to get harder, but elric is 100% correct "it get easier, not harder"

*edit* fuck I'm still laughing at xif's comment lol.

Event Editing / Re: Dialogue Lingering
« on: April 24, 2017, 08:35:22 PM »
It's even simpler than that.

1. For decompiling, just decompile it with the new editor and it will automatically convert it to the updated version. Raven did a step by step in your last thread if I recall. Feel free to make a backup to provide some reassurance, which you should be doing anyways. Always a good idea to back up your files on a different drive, even just a flash drive or something in case you have issues with your hardware. ( If you see anything that didn't decompile right, it could even be the problem that is causing your instructions not to execute properly! ).

2. No need to update config file, raven's program already uses the updated config.

So glad I checked back lol, Xifanie's response was fucking priceless haha.

*edit* Oh yeah, and just trust me it does use a different format, but it will be SO much easier for you if you upgrade. The simple reason, is there is a LOT more documentation on this version, and it is easier to troubleshoot. Plus Ravens program has a ton of features you will be able to use to make life easier including a built in camera generator, which I have not tried yet but I assume it's based on or similar to xifanies old one and that was incredibly useful.

Event Editing / Re: Dialogue Lingering
« on: April 24, 2017, 04:56:35 PM »
If you had the proper tools, you could use the Instruction Viewer to have figured this problem out for yourself in about thirty seconds and have no reason to have made this thread.  You're currently being that one guy who still uses Internet Explorer 4 and forces people to make two versions of every website because you won't update to a modern web browser.  I'm no longer enabling it.

I know it's intimidating to try and learn a new version of a code when you are still learning the concepts of the old one, but trust a fellow noob here the new version is much easier to learn with. Especially with ravens super awesome event editor for dummies, which even explains the instructions to you and shows you the syntax.

Not only that but the codes are well documented, people that can offer help are more familiar with it, and some of the old instructions that are undefined are defined in the updated version (for example {60} which you have no idea what it does probably, is defined in the updated version). The more time you spend with the old version, the harder it is going to become to break the habits you have made.

*edit* btw you are doing pretty good, you have far surpassed most people who attempt eventing IMO, including myself. You obviously have a long way to go, but stick with it, it gets a lot easier.

Can I remove ALL dialogue coding and just re-write my own - to avoid this issue, or is there a simpler fix in what I have.

Are you using pre-existing coding and just modifying it? Maybe Elric and co might disagree, but from a programmer's perspective, this is not recommended. It's good to use existing code as a reference, but you are always better off writing your own. More control, and you learn more.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 24, 2017, 04:25:27 PM »
I hope the new time mages come with gold plated knuckle dusters that say TIME MAGE in bold letters, big fuzzy hats, gold teeth and pimp canes.

Just a thought.

Ha perfect! I'm sure they will be changing it to this now.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 24, 2017, 04:07:23 PM »
Lol idk I usually get good answers when I ask. It helps to look back a page to see if someone else didn't ask 2 weeks prior to you asking.


It's going well. Not sure what else I could spoil without hurting the experience.

Lijj is working on some new Time Mage sprites to replace the weird hat bros (new version concepts by Twinees)

Nyzer is still knocking out Marks and such for Ch2 and i think may be into Ch3 marks by now.

I resigned from the position I was working, and am taking a few months off work, and in that time i plan to catch up on mod stuff. My resignation was in effect as of last friday.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 18, 2017, 05:31:42 PM »
@ Elric and Lijj No worries, just figured I would ask  ;) I wouldn't mind talking about the concept for the new time mage if you guys want, or if there is a drawing or whatever I'm sure most of us would enjoy seeing it. If you want to of course. Glad to hear everyone is doing good and that progress is still going good.

I like the song too, the upload quality was pretty shit, but I'm also listening on laptop speakers so it's not really helping lol. Good shit though man, I really like the "beat" (my music terms are pretty limited). I don't know about the rest of your songs though, but I don't think #pop fits your genre really well. Definitely more grungeish to me, which is definitely my kind of music. Feel free to post more and let us know how things went at your show, if ya want.

Oh and...

Suicide version? :twisted: So glad you are back!   (even though I wasn't around when you went mia)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 18, 2017, 05:08:05 PM »
Well... It just helps if you actually look around a bit. Help yourself before asking others to help you kinda thing. You made it to the spriting section, which means at some point you were on the main section of the forum. You actually skipped past a help section in order to get to a spriting section.

So no, you do not need to know the exact tools you need in order to ask what exact tools you need, you just need to post in a relevant section. I'll be honest, I doubt anybody is going to answer this question, since it can easily be found if you look around. Try the tutorials section, there is a sticky post called "tutorial link index" and has plenty of tutorials, with step by step instructions on how to sprite. I would check out the FFT spriting video tutorial, and conman's frankensprite tutorial, they are a great place to start.

If you are really interested in learning, you have to do the research yourself and ask questions you have about the research. There is also a good chance your question has been asked and answered already, possibly 100s of times. So try looking around in the relevant sections, the help section, and use the search bar above too. It's the most useful way to find answers to questions on this site, and you don't have to wait for a reply!  ;) Good luck, everyone on here is very helpful, but they only help those who help themselves.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 06, 2017, 10:06:50 PM »
How has life for the team been, and how has progress on JOT5 been going lately? It's been a while, could we get another spoiler maybe?  :mrgreen:

Help! / Re: why wont fftastic open?
« on: April 06, 2017, 09:54:35 PM »
With the amount of detail provided, all I can say is something is wrong.

What operating system do you have and is there any error messages is a good place to start.

Try right clicking and see if it is marked as executable, make sure you have the access rights to run it(try running it as admin), etc. Re-download it, maybe it got corrupted.

*edit* and how about a list of what kind of troubleshooting you have tried so far.

The Lounge / Re: so if you want to chat with me
« on: April 06, 2017, 09:47:17 PM »
Yeah, but discord is like....

it's FFHacktics chatting without that fucking bitch Xifanie

 :mrgreen: Slightly impolite xifanie's slightly impolite comments make my fucking day sometimes lol.

Spriting / Re: Basic Frankein-Spriting with GraphicsGale
« on: April 04, 2017, 01:12:05 AM »
Assuming you make sure you are using the right tool...

OKAY! We are pretty much ready to start copy/pasting!  A few notes on tools: You will find the options to copy and paste on the command bar under the "Edit" button, also on this edit bar- "undo/redo" will be very handy, On the tool bar you will see a yellow magnifying glass-you are going to need this a lot (alternatively, the view button on the command bar has magnifying options), on the tool bar you will see a dotted square (rectangular selection) which selects what we want to copy/paste, finally a little pencil we will need to either add/remove singular bits. Alternatively, you can turn transparency off for some off your copy pasting for say the top of the head/hair.

Just gotta keep at it, you'll get it.

Holy shit, he's alive. Thanks, for everything really, but I'm definitely glad to see this got an official update.

*edit* same with EasyVent, figured I'd save a post.

Help! / Re: How to Change battle formation sprite
« on: April 01, 2017, 09:45:56 PM »

I'm sure there is a ton more information if you do some searches. What xif is saying, is there are multiple custom ramza sprites (for each chapter), besides the main sprite. You changed the main sprite, now you would have to change the other custom chapter 1 sprites too, or remove them from the events. I'm not sure where the battle sprite is located, but if you follow the link Xif posted below it shows you the location and chapter of all the custom EVTCHR sprites.

**EDIT Here check "Importing Custom Formation Sprites and Portraits [Warning! Image Heavy Post!] by Celdia" it's in the tutorials section

Pages: [1] 2 3 ... 11