//Offset(x00004000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x00001800)
AddUnitStart()
AddUnit(x01,x00,x00)
AddUnit(x02,x00,x00)
AddUnit(x03,x00,x00)
AddUnit(x04,x00,x00)
AddUnitEnd()
WaitAddUnitEnd()
UnitAnim(x02,x00,x0002,x00)
Erase(x01,x00)
Erase(x03,x00)
Erase(x04,x00)
{63}(rC9)
Camera(+00784,-00192,+00672,+00302,+00512,+00000,+04096,+00001)
Camera(+00784,-00192,+00672,+00302,+00512,+00000,+04096,+00128)
Reveal(120)
Camera(+00784,-00192,+00672,+00302,+00512,+00000,+04096,+00128)
Wait(00250)
Wait(00050)
DisplayMessage(x10,x91,x0001,x01,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
DisplayMessage(x10,x11,x0002,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
BlockStart()
SpriteMove(x03,x00,-00018,+00000,+00000,x00,x01,+00000)
ColorUnit(x03,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x03,x00)
ColorUnit(x03,x00,x08,+000,+000,+000,004)
SpriteMove(x03,x00,+00000,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x03,x00)
WalkTo(x03,x00,006,003,x00,x00,+008,x01)
WaitWalk(x03,x00)
WalkTo(x03,x00,006,006,x00,x00,+008,x01)
WaitWalk(x03,x00)
UnitAnim(x03,x00,x0002,x00)
BlockEnd()
Wait(00080)
SpriteMove(x01,x00,-00018,+00000,+00000,x00,x01,+00000)
ColorUnit(x01,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,004)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x01,x00)
WalkTo(x01,x00,008,002,x00,x00,+008,x01)
WaitWalk(x01,x00)
WalkTo(x01,x00,008,006,x00,x00,+008,x01)
WaitWalk(x01,x00)
Wait(00010)
UnitAnim(x01,x00,x0002,x00)
Jump(x02,x00,0002,x00)
WaitWalk(x02,x00)
UnitAnim(x02,x00,x0002,x00)
WalkTo(x01,x00,008,008,x00,x00,+016,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x0002,x00)
DisplayMessage(x10,x11,x0003,x01,x00,x00,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x0004,x03,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
WalkTo(x02,x00,006,008,x00,x00,+008,x01)
DisplayMessage(x10,x91,x0005,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitWalk(x02,x00)
LoadEVTCHR(x00,x33,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x00)
//From vanilla EVTCHR
UnitAnim(x02,x00,x01F4,x00)
Wait(00008)
UnitAnim(x02,x00,x01F5,x00)
Wait(00008)
Sound(x0028)
UnitAnim(x02,x00,x01F6,x00)
Wait(00008)
UnitAnim(x02,x00,x01F7,x00)
Wait(00050)
UnitAnim(x02,x00,x01F8,x00)
Wait(00008)
UnitAnim(x02,x00,x01F9,x00)
Wait(00008)
Sound(x001B)
UnitAnim(x02,x00,x01FA,x00)
Wait(00006)
UnitAnim(x02,x00,x01FB,x00)
Wait(00004)
UnitAnim(x02,x00,x01FC,x00)
Wait(00012)
Sound(x0065)
Wait(00018)
UnitAnimRotate(x01,x00,x04,x0021,x00)
Wait(00020)
UnitAnim(x02,x00,x01FD,x00)
Wait(00004)
Sound(x0028)
Wait(00006)
SpriteMove(x02,x00,-00001,+00000,-00001,x00,x01,+00001)
UnitAnim(x02,x00,x01FE,x00)
Wait(00008)
UnitAnim(x03,x00,x0021,x00)
Wait(00040)
SpriteMove(x83,x00,+00026,+00000,+00025,x00,x01,+00028)
Wait(00004)
SpriteMove(x02,x00,+00000,+00000,-00028,x00,x01,+00008)
Wait(00002)
UnitAnim(x02,x00,x01FF,x00)
Wait(00002)
UnitAnim(x02,x00,x0200,x00)
Wait(00002)
UnitAnim(x03,x00,x0034,x00)
Sound(x0072)
Sound(x0044)
Wait(00050)
UnitAnim(x02,x00,x01FB,x00)
Wait(00004)
//End vanilla EVTCHR
DisplayMessage(x10,x91,x0006,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
DisplayMessage(x10,x11,x0007,x04,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
SpriteMove(x04,x00,00000,+00000,-00018,x03,x01,+00000)
ColorUnit(x04,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x04,x00)
ColorUnit(x04,x00,x08,+000,+000,+000,004)
SpriteMove(x04,x00,+00000,+00000,+00000,x03,x01,+00018)
WaitSpriteMove(x04,x00)
WalkTo(x04,x00,006,004,x00,x00,+016,x01)
WaitWalk(x04,x00)
UnitAnim(x04,x00,x0002,x00)
DisplayMessage(x10,x11,x0008,x04,x00,x00,+00000,+00000,+00000,x03)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x04,x00,x0022,x00)
DisplayMessage(x10,x11,x0009,x01,x00,x00,+00000,+00000,+00000,x03)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x01,x00,x002A,x00)
Wait(00050)
DisplayMessage(x10,x11,x000A,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000B,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x11,x000C,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
TempWeapon(x02,x00,x13)
UnitAnim(x02,x00,x005B,x00)
Effect(x009E,x04,006,008,x00)
EffectStart()
EffectEnd()
Wait(00050)
BlockStart()
UnitAnim(x04,x00,x0034,x00)
BlockEnd()
Sound(x0044)
Wait(00050)
UnitAnimRotate(x02,x00,x0C,x0003,x00)
DisplayMessage(x10,x11,x000D,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00100)
UnitAnim(x02,x00,x005C,x00)
Effect(x009E,x01,006,008,x00)
EffectStart()
EffectEnd()
Wait(00050)
BlockStart()
UnitAnim(x01,x00,x0034,x00)
BlockEnd()
Sound(x0044)
UnitAnim(x02,x00,x0002,x00)
Wait(00050)
DisplayMessage(x10,x11,x000E,x02,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
EventEnd()
//INSTRUCTION SECTION END - TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Where's all these beautiful women{br}you were talking about?{end}
//Message x02
{font:08}Theif{br}
{font:00}Heh they are waiting for you right up here...{end}
//Message x03
{font:08}{Ramza}{br}
{font:00}Delita?{br}What are you doing here?{end}
//Message x04
{font:08}Theif{br}
{font:00}I delivered as promised,{br}I'll take my gold now.{end}
//Message x05
{font:08}Delita{br}
{font:00}Oh I've got something very special for you.{end}
//Message x06
{font:08}Delita{br}
{font:00}Sorry {Ramza}, I can't let anyone find out{br}your the true hero behind everything.{end}
//Message x07
{font:08}Cloud{br}
{font:00}Don't worry {Ramza} I got your back!{end}
//Message x08
{font:08}Cloud{br}
{font:00}Time for my ultimate Limit Breaker!{end}
//Message x09
{font:08}{Ramza}{br}
{font:00}Right!{br}I'll use mine too!{end}
//Message x10
{font:08}Delita{br}
{font:00}...........{br}Uh what the hell are you guys doing?{end}
//Message x11
{font:08}{Ramza}{br}
{font:00}We're casting!{end}
//Message x12
{font:08}Delita{br}
{font:00}Haha{br}Seriously!?!?{end}
//Message x13
{font:08}{Ramza}{br}
{font:00}Damnit!{end}
//Message x14
{font:08}Delita{br}
{font:00}Ha never thought it'd be this easy...{end}