To me at least, all it does, at least on reviving people, it brings them back to life but with 0HP, so they faint again at what seems to be a random time. Is this how it's supposed to work and am I supposed to do something to save them under those circumstances?
This is CCP 2nd, btw.
They ARE supposed to revive at 0 HP. They will fall again if the game forces them to check their HP. Any damage and I believe some attempts to apply status trigger the check, possibly some other stuff. I forget what exactly. I'm pretty sure their own End of Turn also checks HP so if they have a healing skill that works at instant speed (Bandage) they can save themselves from dying again but something with a CT (Aura) would never get cast because they'll fall first.
It's kind of a Hail Mary revive strategy. You need to be ready to follow up with some healing.
Oh, okay, makes sense. Thanks for the help!