Projects => Works in Progress => The King of Ivalice => Topic started by: Xifanie on December 31, 2014, 01:46:31 pm
Title: [KoI R] Generic Jobs (nothing here yet)
Post by: Xifanie on December 31, 2014, 01:46:31 pm
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Title: Re: [KoI R] Generic Jobs (nothing here yet)
Post by: Lyrithus on February 16, 2018, 03:14:44 pm
Sorry, I did not see suggestions section, but I this post would be ok because I strongly wish to participate in the project! :D
PLEASE READ FIRST: The latest posts from the dev's of this patch are only a few months old, and Elric stated he fully intends to return to this project after Jot5. So no, I'm not necroposting, I'm simply putting forth ideas; is it not the best part about our lovely forum? The free exchange of ideas to create new ways to have fun? Of course it is, so no, I will not be responding to anyone who tries to be all like "Hey, hate to burst your bubble, but this is dead, or on hold and has been for awhile, so its pointless to post in this thread" -BS lol. It's never pointless, cause you never know, and it doesn't hurt, so cram it ney-sayers.
Generic Jobs list
Squire- Customize the squire abilities as you will, maybe Potion/Phoenix Down/Antidote shld be added
Cleric/Medic- 1st & 2nd tier healing items, "buff" items (See Abilities>[Medicine] for details)
Archer-(Squire Lv2) Charge+ system gone, replacing with WIP
Knight-(Squire Lv3) Power Break-Magic Break:dmg&lower str/mag by 20-25% / Equip Break=90% success rate
Apostle-(Cleric Lv3) offensive items/status items- poisons, venoms, etc. (See Abilities>[Mix] for details)
Rogue-(Squire Lv3, Archer Lv3) can dual knives, (See Abilities>[Gile] for details) ambush charge+ only can follow target, quick stab, steal
Blk Mage-(Apostle Lv3, Cleric Lv3) NO Fire 12&3- Fira/Firaga (See Abilities>[Black Magic] for more details)
Lancer-(Archer Lv4, Knight Lv2) No jump (See Abilities>[Lancer] for details)
Wht Mage-(Cleric/Medic Lv3, Apostle Lv2) no att magic like Holy, (See Abilities>[White Magic] for details)