FFHacktics
News
About

Downloads
Tools
Patches
Custom Sprites

Community
Forum
Contests
Mibbit (IRC)
FFH's Discord irc.ffhacktics.com #FFH

Resources
Wiki
Maps
Effects
Tutorials
Sprites
Item Palettes
Event Instructions


Affiliates
FFVI Hacking
Graphics Gale
Event Instruction: {79}MovementAnim
See Also: {11}UnitAnim {28}WalkTo {2D}RotateUnit {53}FaceUnit

Description:
Sets the animation to take after the unit is done with a movement related instruction.


Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
Sprite/SEQ ID : Half-Word (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.


Unknown 1 : Byte (hex)
Always 0x00.


Sprite/SEQ ID : Half-Word (hex)
Load an animation sequence from the corresponding SEQ file for a unit or paste a custom sprite from EVTCHR.BIN

Final Fantasy Hacktics 2.0 ~ The Final Fantasy Tactics Hacking community
©2007-2014 Xifanie Boisvert
All materials are property of their respective owners.