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Event Instructions


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Valid XHTML 1.0 Transitional
CSS Valide !
Event Instruction: {79}MovementAnim
See Also: {11}UnitAnim {28}WalkTo {2D}RotateUnit {53}FaceUnit

Description:
Sets the animation to take after the unit is done with a movement related instruction.


Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
Sprite/SEQ ID : Half-Word (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.


Unknown 1 : Byte (hex)
Always 0x00.


Sprite/SEQ ID : Half-Word (hex)
Load an animation sequence from the corresponding SEQ file for a unit or paste a custom sprite from EVTCHR.BIN

Final Fantasy Hacktics 2.0 ~ The Final Fantasy Tactics Hacking community
2007-2014 Xifanie Boisvert
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